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Monday, 2 October 2023

Tormented Souls PS4 Review

 




Tormented Souls is a survival horror game was released in 2021 for PS4, PS5, XBONE, XSX/S, Switch, and PC.
It was developed by Dual Effect & Abstract Digital, and published by PQube Limited.

Growing up with the classic survival horror, a genre that was pioneered by the likes of Alone In The Dark, and populated by Capcom's Resident Evil and Konami's Silent Hill.
Those are games that delivers the nightmarish of horror atmospheres which shook the gaming worlds with the gruesome gory effects, multiples of death sequences, fighting for the survival, unexpected jumpscares, and uncovering the dark secrets is what made these games quite popular back in the 90's.
Of course we had games back in mid-2000s like Resident Evil 4, FEAR, Condemned, and Dead Space had improved upon the gameplay design and horror elements, where as in year 2010s such as Alien Isolation, The Evil Within, and Resident Evil 7: Biohazard which brought us into the new level of horror that makes everyone shitting their pants off. 
 
The popularity of the genre had spawned with many clone titles or the titles that was inspired by the classic survival horror games was made by some of the small indie game developers or fan communities site as today.
It is really interesting to bring back the 90's style horror game into the modern platforms, so there's one of the indie game that gives us a nostalgia throwback to classic survival horror genre which is Tormented Souls.
It's one of the horror title that got me attention after I've discovered the actual trailer back in year 2021 which I was originally planned to wait bit longer until I had a chance to get a PS5 console, but sadly my plan didn't go well which is why I've changed the mind to get a PS4 version instead, so that I can play the game that I've wanted to look forward re-visiting the 90's classic horror roots. 
I had spent a week to play entirely to see if this game are actually just as good as the classic horror games that I've played back then, so my answer will be fully discussed on this review that I'll be covering some of the goods and bads aspects that the game is either a worthy to play that made the classic survival horror so great in the 90's or is it just a colossal mess that didn't do the game's justice.


So without go further do, let's start the review.



Presentation

The game starts out with the young woman named Caroline Walker had discovered the unknown letter from the Wildberger Hospital, which has the photo of the two mysterious twin girls are likely being missing in the mansion. She then headed to the mansion to investigate the situation and find the two girls that are missing in the mansion. 

The story in the game are kinda a bit sounds above the average, but it does give the game a bit of the charm which is actually not that bad at all entirely.
I know you guys been thinking "why this woman really needed to investigate such a dangerous place and that?" so it may be sounds clueless at the beginning of the game, but not until you had to progress through the game to find out a part of the game may going to surprise you.
You may need to collect a numerous of diaries to uncover the mysteries behind the whole mansion may going to help you understand the plot of the game quite a bit.
Aside with the story, I say Caroline Walker is actually looked decent in the game which I really liked her outfits with black leather jacket, white dress with red ribbon, and black shoes. She does has nice short red-brownish hair and wears a eyepatch which sadly someone did something to her right-eye quite badly. 
I also liked the concept design of the enemy monsters are kinda gives me a H.P Lovecraft's aesthetics to it, so you have a creature sat on the wheelchair armed with claws, the legless deformed crawlers will nab you closer and has nasty spitting, the wall-mounts creature are bolted to corridors with deadly scythes for hands, the Drip monster hooked to an IV bag will linger you with spikes, the tall-hulking walker with rusted blades attached to their arms, the big-fat bloating monster are floating across the room, and the big husky robot with hazmat suit armed with giant hammers. Those are the monsters which I finding it quite terrifying as any of 90's classic horror games had to offer. 

I got to say the presentation in the game is quite amazing for its settings and locations because it really brings closer to the 90's classic horror game that we had seen it something similar to these environmental design, so stuff like in the mansion are filled with dentist room, bedrooms, meeting room, hall area, dining area, kitchen, sewers, library, basement, office, and etc. 
Each of these locations has the mixed of house and hospital setups where most of the humans are being horribly experimented which they turns into a horrifying creatures.
You will see several of rooms and wards are filled with pool of blood and particles of gory limbs scattered all over the places, and there are some of the room and basement are nothing but a pitched-black that became too dark to traverse around which adding the creepiness of the game's horror tone.


Overall, it has quite fair story, decent main protagonist, and amazing horror presentation. 



Gameplay

You take control of Caroline Walker in fixed-angle perspective, so in order to find the missing two girls you must find the way of heading to the destination goal by solving the puzzles that leads you into the new area, as well as uncovering the secrets and fighting for survival in the terrifying mansion.

The game has two control style that plays differently in the game, so you'll have a modernized controls scheme which are suitable for newcomers such as the left stick controls acts as 360s degree movement which you can move in 8-ways direction, where as the classic control schemes uses the d-pad buttons as the traditional rotation-tank controls like mostly from the 90's classic horror games, but you can also do 180s back-turn by holding the d-pad backward then press the square button.
You can interact, pick-up objects, and opening doors by pressing the cross button, where as holding the square button then pressing the d-pad button forward to make her run through the area, but she can also run automatically by simply just pushing the left-stick control without holding the square button makes it easier to control. 
In combat, you get the weapon ready by aiming with the left trigger or right shoulder button, then fire the weapon with the right trigger or cross button which attacks the enemies, but you can also reload the weapon by pressing the circle button.
You can access to the inventory menu screen by pressing the triangle button, so this will let you equip the weapons that you have obtained, examine the objects like opening or fiddle stuff, and combining the two items together.
So unlike Capcom's Resident Evil where you can able to store more items into the safe storage box, this game lets you keep all the items and weapons on your inventory screen much longer which I'm kinda surprised by it, but it's not a bad thing because you don't have to keep backtracking to the save rooms over again just to swap or grab the items that you'll need it for the later part of the game.
You can also access to the map menu screen by hitting the right thumbstick button which let's you navigate the map location which tells you where you are and where to head at the next area.

So far, they did a good job of re-creating the classic horror elements into a horrifying experiences where it had the intensity level of scare factor aspects in the game. 
Stuff like you'll be walking into the dark areas which likely you'll be dragged out and killed by random monsters unless the lighter item will save you from getting caught in action.
There'll be a tons of enemy monsters giving you unexpecting surprise in the dark areas and they'll move violently towards you receiving a severe damaging attack, so you'll be needing to use your weapons in order to defeat them, but be really careful about using the weapon frequently because you'll need to save up enough ammunition unless use it to kill if it's necessary. 
These enemy's A.Is are really smart enough to catch you if you get really close to them or they'll see you in mid-range distance.
There are some of the weapons that came in useful such as crowbar which acts as close-range melee weapon, the pistol that are good for all-balance dealing with light damaging attack, the shotgun is a close-range weapon deals with heavy damaging attack are effective against the big enemies, and the electric rod that not only stuns but kills the enemies too. 
The best part for the classic horror-style games is the puzzle solving segments where you need to solve the puzzle parts in each rooms which rewards you with the key items or objects that can leads you to next area, so stuff like figuring out the passcode to unlock stuff like padlock and cash register machine, activating the generators, using the correct patterns on door knocker, getting the elevator to function, unveiling the hidden secret door, using the valid combination key for locked doors, and many more to deal with the puzzle solving stuff.

While the game plays pretty decent throughout the story, I never liked how they designed the fixed-camera angles which I finding it quite cliché for most classic horror games but I never against the choices for gameplay design which I can fully respect it, but the problem is that having the fixed-angle orientation can cause the distraction when every time you walking or running across the areas it changes the angle differently can be nauseating for some players and you couldn't really tell where to find the items can be bit difficult to navigate stuff inside the rooms.
I got to be really honest about the movement controls which many newcomers had said that the traditional tank controls hasn't aged quite well as we remembered back then, so you have an option to use a modernised control scheme which I find the 360s degree movement on the left stick control tends to be quite easier to control because you don't have to go through with the tank controls like most of the classic horror games from the 90's era unless if you're one of the horror veterans who rather much preferred the old-school play which is sounds totally fine.
It is good to have the 360s degree movement which really helps the game, but I wish they should have added the aiming controls with the right stick as well because aiming with the left stick can be bit confusing for those who uses the modernised control option, but that didn't hurt the game as much to be honest.
What really matters the most is being able to enjoy the entire horror experiences filled with many monsters in each room that you had to either fight them or defend yourself for survival, cracking down the puzzles to reveal a hidden secrets, and uncovering the dark truths behind the mansion is what makes the game plays decently throughout the playthroughs.    


Overall, it has good puzzle-solving and great survival gameplay. 



Graphics

The graphics in the entire game are looking spectacular for the modern gaming platform because I really liked the way they improved upon with the lighting settings and environmental design which is so much cleaner and detailed which quite came close to games like Capcom's Resident Evil 2002's remake.
You have a bold textures of room's details, the structures of the building objects that are well designed, the use of the lighting effects in some areas gives us a great mix of light and dark tone of settings depending which locations are you at which adds up the game's atmospheres.
The use of the gory level are quite gruesome in some parts of the game, so you'll see a dead bodies everywhere, the pool of blood splattered on the floor, and the particles of body limbs that are surely slimy and squishy is just unpleasant to look at these kinds of stuff is what made the game quite disturbing to play.
The character's animation in this game are sure looking fantastic with their body movement and physics are keeping well intact to make human character moves like human being, and the creatures moves like a creeping monsters just got it really right in the game.
I also got to say that the PS5, XSX/S, and PC version delivers a best results for its smooth frame-rate and less loading times.    


Overall, it has gruesome gore levels, fantastic character's animation, great lighting effects, and well detailed environmental design.
 
               
           
Music and Sounds

The original soundtrack in the game are sounds magnificent because its had sort of a Capcom's Resident Evil vibes for its calming piano tunes at the title screen and save room which gives a moment of the relief from the nightmare, where as the rest of the music such as the chase sequences, fighting with the monsters, and entering the darkest rooms with pitch black areas are kinda has Konami's Silent Hill aesthetics for its dark environments sounds that makes your mind feel unsettling and building up anxiety which is why they did a good job of capturing the horror atmospheres.
The sound effects in the whole game offers a great range of horrific noises coming out from the backgrounds, hearing a haunting screams in some places, and the roar of the monsters.
I got to say the voice acting in the game are sure quite cheesy just like the 90's classic horror games, so don't let it fooled you because I totally understand the concept of the 90's classic horror genres is what makes the game an interesting throwback to 90's classic horror games back then.                       


Overall, it has magnificent soundtrack and horrific sound design.



Special Features

I am grateful to have a free downloadable PS5 upgrade which is a fine bonus, but unfortunately there's no additional content in this game. It would have been better if they offer stuff in the game like unlockable galleries, needs to add enough more costumes than just 1, new game plus mode, add more game's difficulty option, and of course battle mode that could have given the game enough addition, so that's a shame because this game provides a really good single-player horror campaign which I've enjoyed it so far, but I wish they should have included the additional content features. 


Overall, quite a shame.



Advantages

Amazing horror presentation

Cool concept design for enemy monsters

Decent main protagonist

Good puzzle solving 

Great survival gameplay 

Spectacular visuals 

Magnificent soundtrack

Horrific sound design 


Disadvantages

Fixed-camera angles may be not suited for some players

Aiming control should have been added to right stick option

Not adding unlockable content 



Final Verdict

Presentation 7.5/10 - quite fair story, decent main protagonist, and amazing horror presentation. 

Gameplay 7/10 - good puzzle-solving and great survival gameplay.

Graphics 8.5/10 - gruesome gore levels, fantastic character's animation, great lighting effects, and well detailed environmental design.

Music and Sounds 8/10 - magnificent soundtrack and horrific sound design.

Special Features 1/10 - lack of additional content.


Overall 7/10 - Tormented Souls is yet a good horror game that does the job quite right. It's feels like a true love letter to 90's classic survival horror genres that we adored the style of horror game which delivers a horrifying experience filled with multiples of deadly creatures coming to chase you through the corridors, discovering a rooms with amounts of blood scattered around the walls and floors, using a weapon and health kit as a tool for survival, and solving the mysteries to uncover the dark secrets is what made the game quite fun.
Even it does have shares with few drawbacks like the fixed-camera angles can be distracting for some players, the aiming control could have been better with the right-stick option, and of course the lack of the additional content that I've mentioned above which could have made the game done a bit better.
That being said, the game provides a good single-player campaign which I've been enjoying the game entirely, so yeah it's plays pretty good without any regret.

The game cost around between £15 to over £20 which you can get it physically on PS4, PS5, and Switch, where as you can also get it digitally on the digital storefront for all platforms just for between £16 or £17.
If you're one of the 90's classic survival horror fanatics out there interested in this type of style, then Tormented Souls is definitely for you to pick-up, and I am hoping for the game developers will able to do well on the upcoming sequel in the near future.    


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Friday, 22 September 2023

Sonic Origins Plus PS4 Review

 




Sonic Origins Plus is a side-scrolling platformer game was released on June 2023 for PS4, PS5, XBONE, XSX/S, Switch, and PC.
It is a video game compilation of classics 16-bit side-scrolling platformer from the early 90's era featuring remasters of the first 4 platform games in SEGA's Sonic the Hedgehog series.
It was developed by Sonic Team and published by SEGA, and it is also a expanded version of the 2022's original adding extra content.

Going back to the early 90's days when we had a blast of playing a good old SEGA Genesis/MD, a 16-bit machine that bought us many great libraries of childhood games like Golden Axe, Streets of Rage, Shinobi, Columns, and of course one of the system's landmark title that changed gaming forever is Sonic the Hedgehog which many gaming medias and fans calling it one of the system's best platformer and also became one of the system's best-selling title that helped the SEGA's hardware sales during the 1991's launch. 
The success of first original had turned into the flagship franchise in later years and decades spawns numerous of sequels, spin-offs, animated series, films, merchandises, comic books, and pop culture which is why it became the best-selling video game franchises selling over 140 million units by 2016 and grossing over $5 billion as of 2014.
Many regarded Sonic the Hedgehog as one of the iconic video game mascots loved by the fans, communities, and medias entirely labelled him as cool, speedy, and also entertaining.

As I previously enjoyed some of the Sonic's games that I mostly liked such as the first 4 original games from Sonic 1 to Sonic 3 & Knuckles, first 2 Sonic Adventure, Colors, Generations, and of course Sonic Mania that does the job right, where as others shared with the stinkers like Heroes, Sonic 06, Unleashed, Sonic Boom, and Forces are just downright sucks which we all know the series has its own kinds of "hit or miss" libraries, but that doesn't really mean the whole franchise are totally doomed because SEGA might consider themselves lucky with a good Sonic games in recent years such as Sonic Frontier as an example of how to make a proper good Sonic game again, as long as they took the franchise quite seriously knowing what made blue hero hedgehog a recognisable video game icon worldwide.

So going back to this review, there's one of the game that I am looking forward to play it on my PS4 which is Sonic Origins Plus.
It's a video game compilation which includes the remasters of the 4 classic originals, additional game modes, unlockable galleries, and of course the plus edition comes with 12 Game Gear titles and new playable character.
I heard the plus edition are surely bit better than the original 2022's after receiving the criticism from the fans and media where the additional game modes and extras are required to unlocking it by purchasing the overpriced DLCs pack for the original 2022's game, so thankfully these previously DLCs pack from the 2022's original are fully included in the 2023's plus edition.
Is it worth replaying the childhood games again or is it just a straight-up cash grab? let's just see how this expanded version of the game fairs by comparing with the 2022's releases in regards of the quality and content.


So without go further do, let's start the review.  

 
 
Presentation

The game starts out with the cool opening intros with stylish animated sequences and of course several of animated cutscenes which sets the events of 4 original games.
You're basically a blue hedgehog named Sonic running through the green hill zone went on the quest to defeat the crazy scientist named Dr. Robotnik who has imprisoned innocent animals inside the robots and stationery metal capsules, and seeks the 7 powerful gems known as chaos emeralds.
The game also introduces other 3 characters made a first appearance in later games such as Miles Tails Prower from Sonic 2 which became Sonic's sidekick, Knuckles the Echidna from Sonic 3 and Knuckles which happens to be Dr. Robotnik's new henchmen until you'll see a surprising outcome at the later part of the game, and of course Amy Rose from Sonic CD which is a Sonic's adorable girlfriend.

So far, there are no actual dialog in the animated cutscene which is perfectly fine because we know exactly what's going on in the game, I mean hell even we can also take a look at the instruction manual book from the gallery to know what the game is all about. 
The ideas of having a insane villain planning to steal all powerful gems as well as capturing all cute animals, and the blue hero hedgehog went on his action to save the day and defeat the foe is what made the 4 original classics quite dead on simple and straightforward, so I liked it because it's a mother f***ing Sonic everyone. 
The game shares with likable characters that are so recognisable in the whole series, so you have Sonic the Hedgehog who is a fastest running blue hedgehog speeding through the loopholes, has a cool attitude, and of course kicking Robotnik's ass like in every Sonic games is what I've liked about the blue hero hedgehog.
I also liked the other 3 characters which are also quite cool in the game too, so you have Tails which I considered him as Sonic's little helper and also his best mate in every Sonic games, and then you have Knuckles which is a tough-looking dude really good at throwing powerful punches but also can be knucklehead in some Sonic games, and lastly a pink hedgehog Amy who loves chasing after Sonic just like in Sonic CD which is kinda cute, yeah I mean really cute because she's really loves Sonic that's all. I got to say that Dr. Robotnik as the main villain of whole Sonic titles which he loves causing many trouble and being obsessed with chaos emeralds is what I liked about him especially from 1993's animated series as well as both 2020's and 2022's  live-action films. 

I got to say the presentation is outstanding because now you have an cool animated opening intros showing Sonic and friends on the title logo resembles the iconic title screen from classic Sonic games, while the rest of it just shows Sonic blasting bunch of Dr. Robotnik's minions off, Amy being chased by the Metal Sonic, Tails flying off with the plane in air, and of course Sonic and Knuckles are having battle each other.
Aside from the opening sequences, the in-game settings in each zones are looking really amazing especially from 16-bit era where we grew up playing classic Sonic games on SEGA Genesis/MD.
In Sonic 1, you have Green Hill Zone which is a giant field filled with greenery and blue lakes, short and massive mountains, slopping cliffs, and natural pillars. 
Marble Zone has ancient ruin structures such as blue stone pillars, greco-roman architecture, purple bricks, torches, and mosaics.
Star Light Zone is a large construction site takes place at night and highways filled with street lamps, green girders, red traffic cones, and flashing red lights.
In Sonic 2,  you have Casino Night Zone is a city-themed filled with gigantic gambling machines, slot machines, and crazy pinball stuff.
Mystic Cave Zone has huge dark cave filled with minecart systems, green crystals, and decorated vines and torches.
Oil Ocean Zone are industrial buildings filled with oil rig, tanks, framework, and flooding oil ocean.
In Sonic 3 and Knuckles, you have Ice Cap Zone which features snowy mountains with snow-topped trees, icebergs, and cold looking structures. 
Lava Reef Zone takes place inside an volcano filled with hot burning lava, and various of large rocks.
Sandopolis Zone is a ancient Egyptian like desert area filed with pyramids, tombs, and quicksands.
In Sonic CD, each of the zones will have 3 time-traveling system which changes the settings of the sceneries starting from past to future, so you have Collision Chaos Zone has colourful themes with zig-zag patterns, and the surrounding area has a lot of blocky structures.
Metallic Madness Zone has a metallic stronghold stuff, construction site, machines, and cranes.
Tidal Tempest Zone is a underwater base area that has rocky structures and massive level of water elevation. 


Overall, it has cool animated cutscenes, memorable characters, and recognisable stage zones settings.



Gameplay

The game has featured 2 game modes to choose from such as anniversary mode and classic mode.
The anniversary mode shows game in 16:9 aspect ratio and provides infinite lives are good for the beginners, so you don't have to worry about being thrown back to the title menu, where as the classic mode is just like from the original Genesis/MD in 4:3 aspect ratio with limited lives and a game over screen are recommended for Sonic's expert players.    
You will have 4 characters to select and play as in any of 4 Sonic games, so you have Sonic, Tails, Knuckles, and Amy to choose from which, unlike Sonic are pretty standard to play besides insta-shield items, 3 of them has its own abilities like Tails uses his twin-tails to fly above in mid-air as well as swimming underwater, Knuckles can glide through the stages as well as climbing up the wall, and of course Amy uses her jumping attack with the hammer.
You'll play as whichever the characters you've picked in 2D side-scrolling perspective, as your main objective is to being able to reach it at the finishing goal as well as defeating Dr. Robotnik and his inventive weapons in each boss stage.
You'll start off with the basic controls, so pushing the left and right d-pad buttons or the left stick controls to move the player around, and holding down the d-pad button or left stick down will make them crouch.
Pressing the cross or circle button to make them jump on platforms as well as jumping on the enemies as jump attack, while double tapping the same button will allow 3 of the characters do their abilities that I've mentioned above.
While holding down the d-pad or left stick down then tapping the cross or circle button will allow them to do spin dash giving them a extra boost of speed manoeuvring to reach through the loopholes and platforming heights.      
Most of the levels had filled with hazardous areas, smaller enemies and couple of dead ends in which you are required to avoid enemy's projectiles and falling off the stage. There are item box that comes in useful which gives you ability to perform any of these cool things like power sneakers which makes you run in high speed, invincibility makes you go invincible for 10 seconds, and there are 4 different types of insta-shields which can be only used by Sonic such as regular shield which protects you from enemy's projectiles and hazardous objects, the lighting shield which allowing you to double jump, flame shield allows you to perform fireball dash attack, and water shield allows you to bounce jump.  
You will need to collect rings which acts as the character's health, but getting hit by the enemies or any hazardous can lead you to lose many of rings in which you can still retrieve these remaining rings that scattered around everywhere before it disappears in next 5 seconds. 
You may have a secondary objectives where you'll need to collect all 7 chaos emeralds which can be found from bonus stages, so in order to do that you really need to gather all 50 rings before you've reached at the finishing goal without losing all 50 rings in Sonic 1 and CD, where as in Sonic 2 which can be found on checkpoint object if collected all 50 rings, and in Sonic 3 and Knuckles which you don't really need to collect all 50 rings instead you'll spot a large massive ring can be hidden somewhere in the stage.
Once you've entered the bonus stage, there are a 4 kinds of bonus stages you may want to complete the challenge such as self-rotating stage in Sonic 1, endless half-pipe stage in Sonic 2, blue spheres in Sonic 3, and destroy all UFOs in Sonic CD, so if you completed these challenges then you'll be rewarded with the chaos emeralds.
If successfully gathered all 7 chaos emeralds which turns your playable characters into a super form can be activated by hitting the triangle button, if collected all 50 rings as requirement to use it, allowing them to perform a ultimate power which means you can able to breeze through levels, instantly kills all enemies, and not taking damage from projectiles and hazards, but it can also drain down the remaining rings which means your super power form will get deactivated if the rings reaches to 0. 

So far, the game plays it really well especially all 4 original games that I've played it on SEGA's 16-bit hardware back in my childhood days, but as I played all these 4 games again with the Sonic Origin Plus
it felt like the different kinds of experience because now you can able to play all your 4 favourite heroes in 4 original games, so I can finally get to play as Tails and Knuckles in Sonic 1 and CD for very first time since an early 90s where they weren't been introduced till they made their first appearance in Sonic 2 and Sonic 3 & Knuckles, and it is good to have Amy being a new playable character in all 4 original games are also welcoming indeed. 
What made me liked all these 4 original games is that it is known to have a best stage zones that these games can pull-off several of the fun factors stuff that defines the 2D platformers. Stuff like you have recognisable stages like Green Hill Zone and Emerald Hill Zone are simplistic levels filled with crazy loopholes structures that considered to be a famous and iconic video games levels of all-time and was the first Sonic experience for many gamers.
Then you have stuff like Casino Night Zone and Carnival Night Zone are total non-stop platforming that made you bounce around the stages with pinball flippers, bouncy collisions objects, balloons, and giant rotating barrels.
Ice Cap Zone has one of the segment where you rode on the snowboarding surf throughout the icy stage adds the excitement part of the game's action.
Sandopolis Zone in act 2 where you had to evade these floating ghost by finding the light switch to make them temporary disappear.
Finally let's not forget some of the water stages like Tidal Tempest Zone, Hydrocity Zone, and Aquatic Ruin Zone are quite has the most intense moments where you'll be fall into the underwater, so you had to find the way of retrieving your oxygen by touching the large size bubble to prevent from drowning which is absolutely nightmare to get past through the stage.
I got to say the boss stages are the best part of the entire Sonic games thanks to Dr. Robotnik's top-secret weapons in each zones starting from swinging wrecking ball to stumping large tube in Sonic 1, drilling vehicle to big fat mecha-machine with hand-claws in Sonic 2, a ridiculous inflatable bumpers to egg razing machine in Sonic CD, and three-tiers tall rocket to giant looking robo in Sonic 3 and Knuckles which became the greatest boss fights in whole Sonic series.
I also liked the bonus stages in each Sonic games, so my favourite bonus stages has to go with both the endless half-pipe from Sonic 2 and Blue Spheres from Sonic 3 and Knuckles which I considered them as addicting and fun to play.
It shares with redeeming replay-values thanks to two possible endings in each games, if you had collected all 7 chaos emeralds which can result a true endings.
Each of the games shares with cheats codes which allows you to select stages, using super form mode, and of course most coolest things in classic Sonic games is the debug mode which allows you to mess around with the debugging system during the in-game stages.        
As I've enjoyed all 4 games, Sonic Origins Plus offers a really good game modes like I've mentioned anniversary mode which is perfect for beginners and the classic mode plays just exactly like the original SEGA Genesis/MD with limited lives, but I got to say that the other game modes that are pretty quite good as well that keeps you busy with these games even more such as the mirror mode which is a game being played on the reversed stages, the boss rush is where your main task is to defeat all the bosses as possible without losing all life, and of course the mission mode is where you had to complete all the challenge tasks as possible such as beat the stage without killing enemies, head to finishing goal without taking damage, and collecting enough rings in time limit.
I also wanted to praise the inclusion of 12 Game Gear games which shares with 8 great classics such as Sonic 1 (8-bit), Sonic 2 (8-bit), Sonic Chaos, Sonic Triple Trouble, Sonic Drift 1 and 2, Tails Adventure, and Dr. Robotnik's Mean Bean Machine, while 4 of the others are considered as nothing but a stinkers like Sonic Spinball, Sonic Labyrinth, Sonic Blast, and Tails Skypatrol, so for the software emulation purposes in this plus version which ran pretty decent with no sign of slowdowns and lags, but I will get into with the graphics and sounds for later on the review. 

Aside with the positive side, I wanted to point out several of criticisms that the plus content had missed out some of the games that aren't included in the collection such as Knuckles Chaotix which is a 1995's 2D platformer game still remain stucked on one and only platform like SEGA 32X, SegaSonic The Hedgehog is a 1993's arcade game that never got ported to console releases due to problems with replicating the trackball control system on a standard controller, and most surprisingly Sonic 3D Blast which is a 1996's 3D platformer game that's being missed out the collection, so it would have been nice to include these 3 games that could have given a complete Sonic's classics collection.
The one thing that really baffling the most is the forced DLCs voucher codes that's being included in the physical copy which means that your plus content stuff like Amy as new playable character, Knuckles being playable in Sonic CD, and all 12 Game Gear games are being locked out unless you have a valid voucher codes inside the game case in order to unlock these content which is not pretty smart move by SEGA themselves because they haven't learned the lesson from the 2022's original release where several of game modes and extras are required to unlock by purchasing the overpriced DLCs pack that nobody been asked for, so thankfully these previously DLCs pack from the 2022's original are being included in the 2023's plus releases which I am happy about it, but no they did it again with the plus edition where the rest of the plus content that I've mentioned above are requiring to redeem with the voucher code, which is why people are not very happy about SEGA's poor marketing strategy, so it would have been sounds better to include all the plus content on the disc without requiring a voucher code to unlock all otherwise it won't becoming complete without it.
There are a second option if the voucher code is already been used, so you may consider getting a plus DLCs pack separately off the digital storefront just for nearly £9, but the issue is it's not worth of that price which should have been cost bit of less.  
That's the shame because I've been enjoyed playing 4 of these classic Sonic games with 4 characters to play, as well as some Game Gear titles are nicely bonus to this collection. 


Overall, it has solid platforming gameplay, epic boss battles, and awesome game modes.  



Graphics

We can't deny the beauty of the 16-bit visuals that made 4 of the classic Sonic games looked recognisable.
It offers a nice parallax scrolling, the use of special effects, colourful environmental design for stage layouts, has pusedo-3D visuals on both the bonus stages from Sonic 2 and Sonic 3 & Knuckles, and of course the character's sprite are surely just pure as a crystal.
what made the improvements on the Sonic Origins Plus is the inclusion of the anti-aliasing details which eliminates the jaggy screen effects and pixels distortion which I am glad that they made all 4 original games looked crisp and clean on the HD screen especially with Game Gear titles are finally got fixed with the patch update really helps the game's screen detail, and the game has the options to choose any of 2 aspects ratios that suits the screen display such as 16:9 and 4:3 depending which two of the game mode you're playing on. 


Overall, it has nice parallax scrolling, colourful environmental stages, and the inclusion of anti-aliasing details.



Music and Sounds

You can't go wrong with the classic Sonic games has the most memorable soundtrack in entire 4 original games, so stuff like you have Green Hill Zone, Starlight Zone, Spring Yard Zone, Emerald Hill Zone, Metropolis Zone, Angel Island Zone, and Marble Garden Zone are among my 7 favourite songs in any of classic Sonic games.
Unfortunately there are 3 of the songs from Sonic 3 had completely missed out due to licensing rights issues surrounding M.J's contribution to Sonic 3 that SEGA had struggle to get the rights is the reason for the hold-up, instead these 3 songs are being replaced with the new track by the composer such as Jun Senoue which I don't blame SEGA for missing out 3 original songs that aren't featured in Sonic Origins Plus, but still it's quite a shame for those who really liked the M.J's work on Sonic 3 soundtrack.
The sound effects in each 4 games still remain intact with memorable jingle effects you may recognise it from the classic 16-bit platformer, so you still have ring collecting noises, clinging bouncy objects, big dingy checkpoint sounds, and jumpy boing sounds. 
I'm still glad that SEGA had patched out the Game Gear's sound emulation which you can set it to mono effect that fixes the distortion stereo sounds.


Overall, it has great soundtrack and memorable sound jingles.



Special Features

Sonic Origins Plus has numerous of unlockable galleries such as illustrations, sounds, and movies, and best of all is that the physical copy comes with cool artbook and reversible cover depicting the old-school 16-bit cover art are also a nice bonus for game collector. 
The physical PS4 copy are also comes with free downloadable PS5 upgrade.


Overall, a splendid features. 



Advantages

Cool animated cutscenes

Memorable characters

Recognisable stage zones and bosses 

Has 4 great games to play

Awesome game modes

Nice visuals 

Great soundtrack                                 
       
       
Disadvantages


Forced voucher codes for physical copy

Missing out some games (such as Knuckles Chaotix, Sonic 3D Blast, and SegaSonic The Hedgehog Arcade)

Missing out some songs in Sonic 3



Final Verdict


Presentation 8/10 - cool animated cutscenes, memorable characters, and recognisable stage zones settings.

Gameplay 7.5/10 - solid platforming gameplay, epic boss battles, and awesome game modes.

Graphics 9/10 - nice parallax scrolling, colourful environmental stages, and the inclusion of anti-aliasing details.

Music and Sounds 9/10 - great soundtrack and memorable sound jingles.

Special Features 8/10 - unlockable galleries and physical copy's bonuses.


Overall 7.5/10 - I would love to give it a high score, but instead I just give it a honest reception because it is a decent video game compilation which has 4 great titles to play and has additional game modes which is fair, but it does shares with flaws that the plus edition had some issues.
Not only it misses out the M.J's songs in Sonic 3 and not been adding 3 games in the collection are quite a bummer, it's the forced voucher codes for plus DLCs pack which I considered it the anti-consumer practice because there are some people might be fooled to pick up a second hand copy with used DLCs code that cannot be redeemed, so you're about to waste an extra of £9 to get a plus DLCs pack off from digital storefront as an second option.
     
Let's be honest, I wouldn't give this compilation a low score seems quite unfair because the thing that Sonic Origins Plus had done it right so far is that the side-scrolling gameplay is still remain intact, has cool boss battles, playing as 4 favourites heroes with different abilities, many great game modes to play, and some classic game gear games that are really fun which is why I had a reason to picked a copy for myself. 
We got to be appreciate with the Sonic Team's effort as they going through their hard work on this collection because it's a video game compilation that are designed for those who grew up playing those classic titles that made Sonic series quite famous back in the early 90's era.
Nothing can go wrong with the fast-paced platforming action that made you speeding through the stages, collecting many chaos emeralds as possible, surviving through the water stages, and epic showdown with Dr. Robotnik is what made people like me from the old days of gaming liking the blue hero hedgehog franchise that defines SEGA's gaming legacy. 
I wish that the plus DLCs content are all included on the disc that does not really need the voucher code as an requirement to unlock all extra content, as well as adding M.J's soundtrack in Sonic 3 and add 3 more games, so that could have made a worth of money to spend which then I would have give it a high score if only could SEGA had made the right decision.
    
The physical copy cost around between £25 to £30 for all console platforms, so be vary of buying the second-hand copy with used DLCs code that I've mentioned before unless get a plus DLCs pack from the digital store for £9, and alternately you can get a digital copy instead just for £35 as plus edition from PS Store, Nintendo eShop, Xbox Store, and Steam.  
It's better off to wait for the sale goes down to half of the price would be a wiser option unless you're a big Sonic's fanatic like myself could get it on full price, so make your choice to choose whether you're really happy to get one or maybe it's best to wait for a bit longer till your time is right. 
 


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Friday, 8 September 2023

Gravity Rush Remastered PS4 Review

 



Gravity Rush Remastered is a Action-Adventure Game was released in between 2015 and 2016 for PS4, and it was developed by Bluepoint Games and published by Sony Computer Entertainment. It is a fully remastered version of the 2012's original PS Vita title created by Japan Studios under Team Gravity.  

Do you really remember the Sony's handheld console called PS Vita? well it's a portable system that was released back in the year 2012 and it is a successor to 2005's Sony's first handheld console such as PSP which many regarded the device as Nintendo DS's main rivalry of 6th gen era.
While PSP was generally well received after the launch in 2005 thanks to libraries of games and system's multimedia features, Sony was expecting the successor PS Vita to do it well at the 2012's launch release to compete against the Nintendo DS's successor such as 3DS which was released in 2011, but ultimately in couple years later after the system's launch release it did not do well for its high retail price, lacking both the AAA first-party and third-party support which many of developers had preferred to work on PS4 hardware as their main focus, and many prefers 3DS or smartphone gaming over this system which led the poor commercial sales of the PS Vita did not meet the Sony's handheld marketing expectations resulting the PS Vita's discontinuation in 2019.
Despite the lack of success, many people considered the PS Vita as being the most underrated handheld system which shares with numerous of solid libraries of games such as Persona 4 Golden, Soul Sacrifice, Freedom Wars, Killzone: Mercenaries, LittleBigPlanet, Tearaway, Uncharted: A Golden Abyss, and of course one of the system's flagship title that made people remembering PS Vita such as Gravity Rush which many regarded it as one of the best cult-following title by the critics and fans had praised the game for its visuals, presentation, and gameplay design.

Back in my early 20s when I remembered the day where I've borrowed my brother's PS Vita console for the month when I had a PS Plus subscription just to play free titles, so this is where I've first discovered Gravity Rush on PS Store as part of the PS Plus's monthly free games catalogue.
First of all, I had no idea what the game is all about until when I started to play it on my PS Vita for hours, I was amazed with the system's technical aspects such as big open-world environments and cel-shaded visuals really shows off the PS Vita's hardware showcases, while I did managed to enjoy the entire game for its story campaign, likable protagonist, and overall gameplay design which had turned out to be one of my favourite title of PS Vita's libraries.
Then in around my mid-20s, I got hands on with the 2017's sequel called Gravity Rush 2 for PS4 which is a first game that sadly never got it made for PS Vita, so I got lucky I had the game on my PS4 which I considered the sequel a better title thanks to lengthy campaign with many more quests and challenge, larger open-world map to explore than the original game, expanded gameplay mechanics, and of course the story presentation are just as good as the predecessor had to offer.

As I managed to enjoy both of these games back then, but now after nearly 11 years since I've played the first original game I've decided to re-visit the first original game again to see if this game did really hold up to todays standard which is why I've bought the copy of Gravity Rush Remastered for PS4.
It is a HD remastered title that was designed for PS4 hardware featuring increased frame-rate, upgraded visuals, and all completed DLCs content included in the game.
Along with the additional features for PS4 which is sounds great, but I just wanted to take a deep dive of the PS4 Remastered version to see if this game actually plays it well comparing with the PS Vita counterpart in terms of controls, graphics, and quality standards.
Is it really worth to play the original game again after 11 years later? please sit back and enjoy reading my gaming review today.
 

So without go further do, Let's start the review.



Presentation

The game is set in floating looking city called Hekseville, as it starts off with the girl named Kat waking up in the park as she had suffered with the memory loss not knowing who she is.
She then been accompanied by a mysterious cat named Dusty as she discovers that the pet cat has ability to give power allowing her to control gravity. 
After rescuing the boy from being swept up in a gravity storm, she then accepting to help the citizens to protect the entire city from the monsters spawned from the storms called Nevi, while uncovering the mystery behind her past.

The story in the game has an interesting start at the beginning where you start waggling the apple from the tree till it drops onto the floor and rolls through to the location where Kat was found layed down in the park.
As she waken up from the unconscious, she clearly don't remember at all due to amnesia that causes memory loss. This really reminds me of one of the movies and games that has similar opening with the protagonist has no clue where they from, so I really liked the idea of having the person going on the adventure while uncovering the truth behind their past is really keeps the storyline quite interesting because I really liked the mysteries aspects in the game.
The game also involve protecting citizens lives and fighting against the creatures that harms the city is basically like you hear mostly from the typical comic book stuff where superheroes goes out saving the day just worked really well on this game.
You have female protagonist Kat which I finding it quite cute and also likable in regards of her cool special powers abilities allowing her to fly through the air and walks on the wall, and also I really liked her personality which shown to be heroic, innocent, and upbeat, while interacting with other characters shown to be optimistic and heartfelt is what makes her character's development quite positively throughout the game.
She has her companion Dusty which is a mysterious black cat that given her power to control gravity, so yeah there's nothing to say much about Dusty because it's just a useful cat that gave the heroine the strength to fight and protect the city, so why not everyone having a pet friend to be their companion.      She then meets with a police officer named Syd who becomes her friend after saving him from the Nevi creatures.  
She then now been labelled as Shifters by her towns people, so while continuing to protect the city she is confronted by fellow Shifter named Raven who sees her as an enemy until you'll hear their final outcome in later part between these two may going to surprise you.
She then meets with the man named Gade, who claims to be a creator, offers to help her restoring the remaining sections of city swallowed by spatial rifts.

The presentation in this game is fantastic because the I love the cinematic design in the game has a mixed of between the actual cutscenes and comic-book style slideshow with text dialogue which kinda feels like watching most of the awesome superhero movies due to great art style and colourful environment details in the game. 
The open-world scenery are also look beautiful to look at which I really liked the floaty structures of the cities in each locations, so stuff like Auldnoir is just a quiet peaceful old town filled with water fountains, bridges, residential areas, elevator, TV Tower, and factory.
Pleajeune is filled with entertainment district stuff with bars shop, ferris wheel, night clubs, and hotel.  
Vendecentre is larger downtown area of Hekseville which is similar to French city with landmarks stuff such as giant clock tower, skyscraper buildings, and stations. 
Endestria filled with dull looking stuffs like industrial hub, factories, energy plants, and tower.
Lastly Boutoume which is a home residents of lost tribes filled with dark and gloomy environments and junky village homes. 


Overall, it has solid storyplot, likable protagonist, and beautifully made presentation design.



Gameplay

You take control of Kat in open-world area, as your main goal is to complete all the story quests to progress throughout the game.

You move around with the left stick, while using the right stick to rotate the camera around. Pressing the cross button to jump used for the platforming. To make you fly around the city in the air which can be activated by hitting the right shoulder button to make you float high as the gravity mode, and then you will have round-shaped blue cursor on the screen which allows you to point and navigate stuff where to fly through and where to land on, and then hit the right shoulder button again which makes you fly forward but you can stop flying forward by hitting the right shoulder button again, and then to deactivate the gravity mode hitting the left shoulder button will return you to regular platform as normal.
The gravity mode are also allowing you to land on any of the walls like side-ways and ups-downs platforms so you can able to walk on the walls in different position.
To keep you in mind when using them, the gravity mode are also depleting the round-shaped gauges bar on the top-left corner which indicates the gauges meter, so which means that your gravity mode will automatically deactivated if the gauges bar are fully empty, but it is also fully automatically recovers the gauge bar when the gravity mode are not activated in 5 seconds.
You can do a gravity slide by holding both the triggers which allowing you to slide through the surfaces. 
In combat, you'll attack the enemies by hitting the square button to kick, while floating in the air you can also launch with the air kick onto the enemies by pressing the square button.
You can use the telekinesis power by pressing the circle button to pick up objects, while aiming with the right stick then throw things with the circle button which you can use them as a throwing attacks, but these telekinesis are also used for lifting the objects or citizens in the air as well.
You can evade the enemy's attack by pressing the right trigger or swipe up touchpad to avoid getting hit by the enemy's projectiles.
You can perform three types of special moves that deals with the heavy damage attack such as spiralling claw which allows you to do quick spin attack, gravity typhoon uses to create chunks of spikes and launch them forward at the enemies, and micro black hole forms a small black hole that unleashes a series of destructive energy pulses, so it can be activated by pushing the left stick forward or backward then pressing the triangle button when the pink-rounded dot suddenly appeared on the round-gauge bar. 
In exploration, there are many purple gems scattered around the area which you'll be collecting these from any of the location's whereabouts, so these gems are used for upgrading your attribute skills such as stronger melee and special attack, increased health points, reduced gauge recovering time, increase speed for flying and sliding, and gathering more telekinesis capacity up to 5 objects, but if you completed many both the story and side quests further then your skill levels will increase forward meaning that you can able to unlock enough skill levels further more, the stronger you will become making most of the enemies and bosses feel vulnerable against you. 
What I've liked about exploring the maps is that you can participate other activities such as side-quests which has 6 missions to uncover the side-story that is not linked to the main plot of the story campaign, and you will also completing with the challenge missions where you must beat the goal tasks which rewards you with more gems.
There are numerous of manholes locations in each cities which allowing you to warp through the maps as fast traveling system, as well as gaining entry to Kat's homeplace where you can able to change available costumes and of course save progress.    

So far, the game plays it really well with the controls are simple, smooth and easy to get into because I find the movement and combat does the job well done which I really liked the gravity special mechanics where you can able to fly around the city and walk onto the walls ups-side-downs just worked really good on this, while requiring to get a better attributes levels in order to become stronger which is why I've spent time exploring throughout the cities and collected many gems as possible, so that I can able to upgrade the skill level further more allowing me to easily defeating the enemies and bosses much quicker just adds up a great balance of combat system.
I also wanted to mention about this version is that you can always turn off the motion controls options which did really help the game quite a lot because it doesn't fit to the PS4 controller standards comparing with the PS Vita version which is more suitable for the portable playability in my opinion.
While the combat and movement plays really great most of the time, there's one thing that kinda bugs me the most is the gravity air kick can be tricky to use because you really need to make a perfect timing to launch onto the enemy's weak spot which indicates shiny round-blob that you need to destroy it, but sometimes it can be went off-tracked if the enemies suddenly moves too fast or maybe you've just missed out the target, so it's better to stay on the mid-range target in order to get a perfect timing to launch onto the enemy's weak spot. 
I did manage to enjoy the entire story quest because it shares with many good chapters such as the three rift plane stages has the ruins filled with floaty structures on above, the inferno are filled with lava settings all over the places, and the mirage has the galaxy-like themes with tall mushrooms which feels like you're on the different kinds of world, and I did liked the several of segments such as battling with Raven in deep falling tunnel, finding the missing girl in Pleajeune, stopping the criminal lord like Alias harming the city, visiting the strange world with weird platforming structures, and of course fighting against the Nevi creatures to protect the city is what keeps me playing the game further more.
I also wanted to say that I did liked the side-quests, a DLCs packs originally on PS Vita, which involves three parts in 2 missions each such as investigating rich madam's crime, joining with special forces, and spying on street gangs that causes trouble are all included in this version.
Lastly the challenge mission are quite fun to play because you have stuff like free race, throwing challenge, time attack, and sweeper trial which I consider these as useful, as it rewards you with the higher gems currencies.
So I'm glad that the game still remains to be a finest single-player adventure does the job done right which I never got bored of playing it thanks to numerous of quests, combat, and exploration are the main highlights of the whole game.
          

Overall, it has enjoyable single-player quests, and great combat and exploration.

       

Graphics

The graphics are stunningly beautiful for most part especially on PS4 remastered because I've appreciate with the cel-shaded art-style are looking amazing on visual design aspects.
What makes the PS4 version done better is that the developer team has upgraded the visuals that made the game looked up-to-date.
I loved the overall detailed of the open-world environments such as city buildings, towns, landmarks, districts area, and many structures which I consider these as bold and sharp, and these textures surfaces and the use of special effects are looking quite clean and crisp which is why the game is yet more appealing again in years later.
The character's animation is looking fantastic in the game due to great use of facial animation and their appearance that adds the personality of the character development which makes them even look interesting.
I also wanted to praise the PS4 remastered for not just the visual upgrades that I've mentioned earlier, but it's the stable frame-rate that ran smoothly with the 60fps on the hardware with no signs of slowdowns whatsoever. 
That being said, the game performed really well on the PS4 hardware which I did not expect the PS Vita title being played on the big HDTV screen offered a quality design overall that adds the appeal to the newcomer who are interested to play this on the PS4 console.


Overall, it has amazing visual art-style, detailed open-world environments, fantastic character's animation, and smooth frame-rate.



Music and Sounds

The original soundtrack in the game is quite incredible for most part. It has an charming orchestrated music that you hear from these locations such as Auldnoir and Vendecentre are described as calm and gentle, where as in Pleajeune has a Jazzy-style music that fits the settings of the city districts. 
I also liked the style of 8-bit chiptunes and electronic music thrown together in the inferno section of rift planes stage, where as in the ruins section and strange platforming world are sounds more of the space-ambient style, and then lastly you have the epic orchestrated music thrown-in at the action sequences just absolutely stunning to hear. 
It was composed by Kohei Tanaka, was known for his musical scores for anime television series, OVAs, films, video games and Tokusatsu series including Gunbuster, Sakura Wars and One Piece, did a outstanding job of capturing a best original score in entire game. 

The sound effects are just sounds epic for whole game due to use of realistic background and environmental sounds effects from the open-world area, and atmospheric noises that fits really well in the game. 
However I did encountered with the volume mixing at the Kat's finishing moves sequences which gets so loud even I did put the volume down from the option settings, so I don't know if it's just me or whatever, but thankfully it didn't happen to the rest which is fine in the in-game playthrough. 
The voice acting for most of the characters in the game didn't really speak with the actual language, so instead it was spoken in mixed between Japanese and French fictional language which makes it sounds bit more ancient, so it didn't really bothered me at all because that what the game is supposed to be sounds like which is absolutely fine by me. 

    
Overall, it has incredible original soundtrack and decent sound effects.

           
      
Special Features

I have already mentioned about the all DLCs pack being included in the game such as 6 side-quests missions, but if you completed these 6 side-quests missions then you'll unlocked these costumes that you've wear on the side-quests.


Overall, a really good content.



Advantages

Solid storyplot

Likable protagonist 

Beautifully made presentation design

Enjoyable single-player quests

Great combat and exploration

Amazing visual art-style

Incredible original soundtrack


Disadvantages

Gravity air kick went off-tracked

Weird volume mixing on Kat's finishing moves sequences



Final Verdict

Presentation 9/10 - solid storyplot, likable protagonist, and beautifully made presentation design.

Gameplay 9/10 - enjoyable single-player quests, and great combat and exploration.

Graphics 9/10 - amazing visual art-style, detailed open-world environments, fantastic character's animation, and smooth frame-rate.

Music and Sounds 9/10 - incredible original soundtrack and decent sound effects.

Special Features 8/10 - 6 side-quests and unlockable costumes.


Overall 9/10 - As much as I loved the original PS Vita version, this PS4 remastered counterpart does the job well done which not only these story presentation, art-style, soundtrack, and gameplay design are surely just fantastic, but with the upgraded visuals, stable frame-rate, and additional content that made the game look fresh which still holds up pretty well to the today gaming standards making it a worthy to play the title again.    
I am so glad that I've bought a physical copy of excellent PS4 remastered title that give the original PS Vita classics a justice.

So be very cautious about the retail cost are quite pricey because the physical copy are likely goes up from £50 and over due to rarity, where as the digital release from PS Store cost £25 are slightly bit cheaper but it is also included on PS Plus subscription as well.
Luckily I just bought it for £25 off from one of the local gaming shop which proves that this PS4 remastered copy is not as cheap compared with the PS Vita copy are cost around £20 or more which is a easier purchase options for PS Vita collectors.

Is it worth getting the PS4 remastered version? absolutely because this gives the PS4 players an introductory to the series before they can get a hands on with the 2017's follow-up title. 
That being said, it is not just being the best but also an overlooked remastered title that you should definitely go check it out if you're the fan of the action-adventure type of games.   
       

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