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Saturday, 20 June 2026

Disney's Epic Mickey Rebrushed PS5 Review

 



Disney's Epic Mickey Rebrushed is a 3D Platform Game was released in 2024 for PS5, PS4, XSX/S, XBONE, Switch, and PC, and it is also confirmed for Switch 2 release in October 2026.
It was developed by Purple Lamp and published by THQ Nordic, and it is a remake of 2010's original game titled Disney's Epic Mickey for Wii which was created by Junction Point Studios.

Before I begin reviewing the game, I wanted to talk about the origins behind Disney's famous mascots.
In 1927 it was all began with the animated cartoon character named Oswald the Lucky Rabbit was created by Walt Disney and Ub Iwerks.
He starred in the series of black and white short films released to theaters from 1927 to 1938, so 27 short animated films were made at the Walt Disney Studio until the rights of the titular character been taken over by Walter Lantz Productions under Universal Pictures to produce the rest of the later short animated films in 1928.
After Universal took control of Oswald's character in 1928, Disney had decided to create his alternative character as an replacement to Oswald...which is why we had Mickey Mouse made a first debut in short animated film titled Steamboat Willie is one of the first cartoons to include technical feats such as synchronized sound effects and fully post-produced soundtrack.
It became the most popular cartoon of its time which had gained universally praised for its animations, innovative sound design, and of course introducing a cartoon character which happened to became one of the Disney's biggest landmark mascot had gained popularity worldwide.
Mickey Mouse is everywhere...he featured in many animated shorts, feature films, storybook, comics, commerical adverts, and etc. is the reason why everyone loves this animated cartoon mouse and then over the 6 to 9 decades later you see many cool mechandises and toys, wall posters, clothing brand and costumes, animated TV series & film, and of course the video games.

I grew up watching Mickey Mouse's animated shorts and feature films that made me love the character because of his slapstick stuffs, being adventurous, and of course he is an entertainning character that gives us a laugh and joy.   
I also got interested in playing video games featuring Disney's mascot hero himself such as Castle of Illusion, Magical Quest, Mickey Mania, and Mickey's Speedway USA which are really fun games back in the 90s gaming era, so going forward to the early 2010s the game that I've discovered which is Disney's Epic Mickey for the Wii which is a 3D Platform Game plays little simular to Nintendo's Super Mario Sunshine in terms of gameplay design which got me curious to try out the game.
My initial impression of the original game is somewhat mixed bag, so lets just be fair on the point starting with the positives which I adored the paintbrush mechanics, the visuals, the stages, and of course the story presentation which are decent but sadly I find the motion controls did not impressed me much which I find using the Wii remote difficult to control things like camera system and movements that prevented me enjoying the single-player adventure.
In around 14 years after the original game, it finally getting the remake for the modern platforms titled as Disney's Epic Mickey Rebrushed which is meant to fix the original game's major flaws in regards of controls and camera system, as well as the additional features such as enhanced visuals and new moves abilities that aren't present in the original game.
I decided to give the game a second chance with the 2024's remake to see if this version are actually done it right big time or is it just another time wasting that never be touched again? my truth will be answered throughout my review.

So without go further do, let's start the review.



Presentation

The game begins with the Mickey Mouse stumbled into the workshop room discovering the magical project are created by an elderly wizard named Yen Sid, so he designed his magical kingdom on his sketchwork using the magical paintbrush. 
As the elderly wizard exits from his workshop room, Mickey came sneaking in to the workshop and fiddles with the magical paintbrush on the sketchwork until it went horribly wrong causing the creation of ink creature sabotaging the whole kingdom on the sketchwork.
As Mickey managed to get back to his bedroom, he was encountered by the same ink creature dragging him into the portal that leads him to the world of kingdom. 
Mickey then wakes up in the lab captured by the crazy scientist whos about to torture him with the machinery tool of weapons until Mickey managed to escape and then meets up with the Gus who can aid him throughout the journey as their goal is to restore the kingdom and stop the ink creature to fix his mistakes.

The story in this game is easy to follow, so you're basically animated mouse protagonist made an accidental mess on the elderly wizard's project are fully covered with the dark ink causing the creation of ink monster takes over the world of kingdom inside the sketchwork and then the cartoon mouse later being dragged inside the sketchwork by the ink monster, so he must finds his way to not only to stop the ink creature harming the kingdom but also trying to resolve his mess that he made earlier.
I find the story is just as good as most of the Disney's animated feature films which is most likely that the younger audience will appericate the Mickey's adventurous sequences where he can able to learn and use the magical paintbrush for restoration or vanishing the world environments, and I also liked the in-game dialogue conversation between the friends delivering a simple backstory about the kingdom's history is something that I can enjoy the game's plot.
I say I do like Mickey Mouse as not only just being the main protagonist in the game, but he's also everyone favourite Disney's cartoon mascot for over decades is because I adored his light-hearted personality displaying him as fun, likable and charming cartoon character is the reason why he's one of the Disney's greatest cartoon mascot.        
He teams up with the Gremlin Gus, which is one of Disney's forgotten character from cancelled 1940's animated movie titled Gremlins, serves a guide to Mickey in his adventures at Wasteland, and then it has Oswald the Lucky Rabbit happens to be a main lead of wasteland before the disastrous blot wars took over his homeland.
He is a deuteragonist in the game that became a first cartoon character being completely ignored is due to Mickey's popularlty is the reason he's acting up catty towards Mickey with his annoyance and jealousy at the start but he eventally agrees to join forces with Mickey throughout the quests.

The game's presentation is absoultely stunning which I descibed as magical and colourful throughout the environmental settings that has a great mix of light and dark locations such as wasteland are full of theme park areas and Disney's memorabilla, the Mickeyjunk mountain are clutted with polluted area that serves as dumping ground for several old and forgotten pieces of Mickey Mouse's memorabilla, the gremlin village are filled with fantasyland rides and gremlins home, the mean street is the central hub based on Disney's parks filled with shops, theater, station, and museum, the bog easy/ventureland is a swampy pirate-themed town that connects to pirate areas, the tommorow city is a retro-futuristic metropolis, and of course the lonesome manor is a spooky haunted mansion filled with ghosts and dancing paintings everywhere.
I say I really liked the 2D cinematic levels which is based on Disney's old-classics from the 1920-30s era which I got to praise it for its sketchbook-style scenery starting from black & white to colors schemes that you see from silly symphony's short films that I like from the past such as steamboat willie, Mickey's steam roller, the castaway, clock cleaner, and through the mirror.
  
Overall, it has very good story, likable cast of characters, and stunning presentation design.



Gameplay

In single-player campaign, you take control of Mickey Mouse in 3rd-person perspective, as your main goal is to beat many courses by completeing various of objectives in order to progress the game's story campaign.
You can take a look of the objectives on the pause menu which has the list of primary and secondary missions that you'll know which ones to complete these tasks.

Push the left-stick control is to move Mickey and the right-stick control is used for rotating the camera which also has crosshair icon on the centre of the screen.
Press the cross button is to jump, but double pressing again is to make double jump allowing Mickey to reach at the higher platforms.
Mickey has the paintbrush as his primary weapon, so press the square button is to melee attack, press and hold the right trigger is to shoot splash paint which does sort of two action such as restoring the invisible objects and brainwashing the enemies into attacking their own ally, and press and hold the left trigger is to shoot splash thinner which does sort of two action such as dissapearing the environmental objects and thinning enemies to death that kills them. 
Using these paint and thinner can also decrease the bar meter meaning you have to fill up these bars again to replenish.  
Press the right-thumbstick button is to use lock-on which centers your camera and fixes your targeting reticle onto enemies or objects making combat much easier to manage.
Unlike the original 2010's, the rebrushed version has introduced 3 brand new moves which includes sprint allowing Mickey to run faster by pressing the left-thumbstick button, the dash that makes Mickey forward dashing by pressing the circle button used for evading enemy's projectiles, and of course the ground pound which makes Mickey slamming on the ground by pressing the triangle button while in mid-air.
Mickey has ability to use magical sketch power, so you really need to obtain these sketch power which can be found in later courses.
It has TV sketch which projects a television screen allowing to distract enemies or bypassing hazards safety, as well as power electronic devices on TV-pads.
The watch sketch slows down time allowing Mickey to dodge fast-moving enemies, tricky platforming jumps, and bypassing environmental hazards.
Lastly anvil sketch which summons a heavy anvil that drops straight down used for weigh down pressure switches, smash fragile objects, and deliver crushing blow directly to enemies.
These sketch power can be used by pressing the left shoulder button, and you can also cycle these sketch items with the left and right d-pad button.
Mickey also has abilites to use guardians which will be introduced in later course, so once you've acquired them you can use these guardians by pressing the right-shoulder button which allowing them to use two types of their effects such as blue guardians will then again brainwashing enemies into attack their ally and the green guardians will instantly kills most of the enemies.
Once a guardian is launched they'll get consumed which mean you have to build the bars up again to replenish.

I am glad that the rebrushed version has improve upon the controls is because having to play the game with the standard controller is much more perfered choices over the 2010's original game which rely on Wii motion controls are much difficult to use and lack of Wii classic controller option is what preventing me enjoying the whole story campaign, so luckly the rebrushed version has addressed the original game's flaws by using the standard controller which also has gyro-motion controls for targeting reticle which is optional meaning you can also turn off these gyro-motion control if you prefered to use the right-stick controls for camera rotation and targeting reticle.
I say that the haptic feedback on the triggers are actually quite neat which I really liked the feel of the vibration intensity when holding down these triggers to shootout the splashes at the enemies and objects
just feels like a good addition to this version.
I also praised for the inclusion of brand new moves which really enhances the platforming gameplay, so that I can able to sprint faster to make the pace quicker, making multiples of dashes to evade things, and of course using ground pound to break objects or slamming on enemies just feels really good to play that weren't featured on 2010's original game.
I say the concept of using paintbrush that allowing Mickey to do really useful on various things like puzzle solving, revealing hidden secrets behind the walls, restoring environmental objects like houses and bridge, and dissapearing stuffs that blocks the entry is something that kinda reminds me of Nintendo's Super Mario Sunshine where you're using the spraying water to clean things like walls and floors or as a weapon to defeat slimy enemies.
This works really great for 3D platforming games that actually suits the Disney's personality is all about full of fun and magical moments.
I wanted to praise the game's segments throughout the story campaign which mixes the style of 3D-platforming and 2D cinematic levels, so what I mean is that the game has 3D world environment where you get to explore around the level in which you'll spend time completing various of objectives which unlocks the projectile screen that leads you to the 2D platforming stage which plays on side-scrolling perspective with full of cinematic layouts based on Disney's classic cartoons and films is got to be my favourite part of the segment is because it reminded me of classic Disney's platformers like Mickey Mania in terms of 2D platforming design and settings are quite both simular in style.
While I did managed to enjoy all the levels on both 3D and 2D, the downside is that the game is somewhat too linear meaning that you cannot able to replay or revisit the 3D platforming levels that you've already beat which is pretty fraustrating me because I wanted to achieve the progression on my Playstation trophies, so it's impossible to replay the 3D stages that I've previously beat.
Thankfully you can still able to replay the 2D stages from the theater room which is fine for collecting many of two films per levels, but I kinda feel pissed that I won't able to replay the 3D stages that I wanted to revisit again for my achievement progression.
What I liked about the game is the upgrades which can be obtained by completing some of the secondary objectives or spend it with your e-tickets at the shop, so you will have capacity for health and sketches.
If thats not enough, one of your paint bar meter can be upgraded by defeating bosses depending on which two of these splashes you're using meaning that if you defeat the boss with the paint then your splash paint bar will add-up or using with the thinner will add-up your splash thinner bar.
These will improve Mickey's strengths and skills makes it easier for him to fight with tougher enemies and bosses in later courses.   
                 
Overall, it has cool gameplay mechanics, fun platforming levels, and improved controls.


    
Graphics

The game's visuals is quite solid for its design and settings especially on both the 8th and 9th-gen machines are completely redesigned with the Unreal Engine 4 to fit the modern gaming standards.
The environmental areas are nicely opened allowing to have a fair size of 3D levels is good enough to explore around the area.
The textures are surely bold on the surfaces like walls, houses, objects, and floors, where as the colours has a great use of saturated display that made the locations look brighter.
The special effects are vivid and shiny for some lighting and shadow details, and of course the splashy ink that spreads everywhere on the towns and villages turns everything mess is just adds up the magical interaction.
I say I do really liked the overall design of 2D platforming levels which has a sketchbook backgrounds and layouts that feels like a Disney's old cartoon from the 1920s to 30s.
The game does have a charming character's animation which they really nailed the style of Disney's classic cartoons that we know from back then, so it delivers a wonderful facial expression and comical movements that looked really good on both the in-game areas and cutscene sequences.

The game's performance on PS5 and XSX/S (X Model) runs on full 4K resolution with 60fps, where as the XSX/S (S model) runs on 1440p resolution with 60fps in which those versions ran really smoothly with no signs of frame drops, stutters, and hiccups, so that sounds like a fantastic news for both PS5 and XSX/S.
The PS4 and XBONE runs on 1080p resolution with 30fps, where as the Switch runs on 1080p on docked and 720p on undocked with 30fps, so I say the PS4 and XBONE had performed slightly better compared to Switch which you may notice the frame dips in some open areas.

Overall, it has solid environmental areas, charming character's animation, and smooth performance.



Music and Sounds

The soundtrack in the game is remarkably fascinating which I really loved the musical style of Disney's classics films delivering the great use of orchestral sounds that fits the atmosphere of Mickey's epic adventures starting from enemies combat fight to boss battle is something that builds up the exciting platforming action.  
The background music of 2D cinematic levels has the old-vintage style of Disney's 1920s-30s cartoon short is something that you hear it from the old-fashoned cinema projector which I love the feel of classic vibes to it.    
Lastly I also liked the theme song at the main title is what I call a pure charming way to begin the Mickey's story quest.
It was composed by Jim Dooley, an composer behind InFamous 2 and Spider-Man: Shattered Memories, did a amazing job for creating the game's original score.
The sound design is nicely done for the use of background noises and atmospheric that fits perfectly on many environmental stages, and of course the various of cartoony sound effects coming from the old cartoon shorts has the pure classy feel that sounded acceptable on Disney's platforming game.
I had to point out the criticism that they didn't address it from the 2010's original game which is the lack of full proper voice acting for characters during the cinematic cutscenes (well except the Yen Sid's narration is the only one that has full voice dialogue on the opening intro) and in-game dialogue text which is kinda shame because I would love to hear Mickey and his friends having a proper full dialogue in the game that could have helped the game's narration a bit.

Overall, misses out full voice dialogue, but it has fascinating soundtrack and nicely done sound design.   
  

Special Features

The game has various of unlockables such as concept art, costumes, badges, and of course the 2 animation shorts.
It also has new game plus which you can able to play second walkthrough while retaining collectables that you've previously unlocked from the first walkthroughs.

Overall, a fine overall content.
 



Advantages

Very good story and characters

Stunning presentation design

Cool gameplay mechanics 

Fun platforming levels

Charming animation

Fascinating soundtrack


Disadvantages

Not able to revisit the previous 3D levels 

No proper full voice over for characters




Final Verdict

Presentation 8/10 - very good story, likable cast of characters, and stunning presentation design.

Gameplay 7.5/10 - cool gameplay mechanics, fun platforming levels, and improved controls.

Graphics 8/10 - solid environmental areas, charming character's animation, and smooth performance.

Music and Sounds 7.5/10 - fascinating soundtrack and nicely done sound design.

Special Features 7/10 - new game plus, concept art, costumes, badges, and 2 animation shorts.


Overall 7.5/10 - I find Disney's Epic Mickey Rebrushed is a decent improvement over the 2010's original thanks to enhancement gameplay features such as revamped controls, expanded movement, and reworked camera just makes the playability feels responsive and playable throughout the single-player campaign and I say the visual overhaul is suprisingly great addition to this version with modenised graphics and refreshed cutscenes that made the game look fantastic for the modern gaming standards...oh I forgot to mention the game's performance that runs really great on 9th-gen system with buttersmooth 60fps and full 4K display is also welcome addition that are smooth and stable.
With all improvements, the game has the charm for its story presentation, fun platforming levels, and the concept of paintbrush mechanics just works really well on the single-player campaign is something that I'm really glad to say that I've give the game a second chance it deserves is the reason why I've managed to enjoy the game without any fuss whatsoever.

The physical copy for console releases are worth for between £15 and £20, where as the digital releases for PS Store, Xbox Store, Nintendo eShop, and Steam are cost about £35.
Is the game worth for play? I say it's a good recommendation for casuals and gamers will likely to give the game a worth of shot just proves that the Disney's platforming games can be decently fun to play on the system, so you guys might like this kind of 3D platforming adventure featuring everyone's favourite cartoon mascot doing his magical quests is something to feel appericated, so I was hoping the team behind this project will concider remaking Epic Mickey 2: The Power of Two with the same treatment it deserves is something to look forward too in the near future.     



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Friday, 5 June 2026

Evil West PS5 Review

 


Evil West is a 3rd-Person Hack N Slash game was released in 2022 for PS5, PS4, XSX/S, XBONE, and PC. It was developed by Flying Wild Hog and published by Focus Entertainment.

As many of you guys may know Flying Wild Hog which is a Polish game developer was known for its their work like Shadow Warrior, an action-packed series reboot of the 1997's original FPS game created by 3D Realms are hella fun to play back then, and so with the Hard Reset Redux which is the forgotten FPS game that nobody ever talks about it but it's decently a good shooter.
After previously enjoyed their titles from the past, I was hoping to look forward playing their another action title which I've discovered a wild-western action title with the combination of 3rd-person shooter and Hack N Slash genre all fused together, so that is Evil West.

So think the game as the old-western action-horror with the style of Van Helsing and Devil May Cry combined together is something that I'd been interested in play this kind of game that has really unique style of presentation simular to vampire monster films and the combat system has sort of involving fast-paced shooting and slashing going on which I think the idea of creating the 3rd-person Hack N Slash game featuring a cowboy take on vampire may could work well, but the question is does the story and campaign lives up my expectation? well not so much to be frankly honest with you guys which is why I am here to review this title to see whats good about it and some others may be not so good which I will discuss these details further on this review.

So without go further do, let's start the review.



Presentation

The game takes place in an alternate-history of wild west where the advanced human technology was designed to reduce supernatural species, so that's what causes the threat on vampires goes on declaring a war on humanity. 
To prevent their own extinction, they begin raising an army of monsters and familars to wipe out human society.
The game begins with the cowboy vampire hunter named Jesse Rentiera, an agent of the Rentier Insitute which is a organisation dedicated to battling numerous of supernatural creatures that prey on humanity, partnering with retired agent Edgar Gravenor as they went on their mission is to protect the American frontier and hunt down the high ranking vampire Peter D'Abano and his daughter Felicity who are plotting to exterminate many humans.

I say the story in the game is rather mediocre at best is because I don't really mind the idea of having a cowboy vs vampire concept which is quite fair, so you just the vampire hunter doing a job to protect the wild west town from numerous of dangerous vampires who goes on killing many humans as possible.
I also understand the use of human technology are designed to get rid of all vampires is the reason why the conflict between the humans and vampires had occured which is seems sounded pretty acceptable in the action horror style, but unfortunately it suffered with the generic story dialogue with badly written plot that kinda sounded like a low-budget level which doesn't really help the game's storyline so I wish they could have made the dialogue a bit better that would have add-up the quality story written.
Despite the mixed bag story, I say I do like the main protagonist in the game which is the only good thing in the game.
Jesse Rentiera is just like many of badasses cowboys had a cool outfit filled with leather jacket, western hat, boots, and ammunation belt around him is something that they got the main character just right, and his personalty type descibes as hard-boiled monster hunting gunslinger justs fits his character's persona which makes him likable throughout the game's campaign.
Despite the decent protagonist, the half of the side characters in the game is rather pale and dull at best except the twos like Edgar Gravenor is an Jesse's acceptable partner that aren't half that bad and the other ones James Harrow is what I descibe him as funny self-centered bastard that has an anger issues with his foul-mouthed lines just give us a laugh throughout the cutscenes which is fine, but it's the rest of the side-characters that I finding them quite lame in the game which has William Rentier is a boring looking insitute director which I don't find him intresting, then you had Emilia Blackwell as the average medical researcher are not kinda the best in my opinion, and of course the worst of all is got to be annoying field agent Vergil Olney is doing my f***ing heading which I can't stand his overly exaggerated persona and being too talkative throughout the game's campaign is something that I can't enjoy the game as much.
I say the villain in the game is kinda lackluster at best is because I don't find these guys quite terrifying it's just felt like a cheesy B-Movies vampires that are trying so hard to be a serious horror villains which unfortunately it didn't work well in the game.

The game's presentation settings is actually decent which I like the weird style of wild west environments blending a classic American frontier aesthetics with dark fantasy, steampunk technology, and supernatural horror.
The world is filled with vampiric temples, creepy forests, abandoned mining towns, and shadowy swamps which you can tell that these places are being overrun by bunch of vampires and monstrous beasts turning whole western towns into a dark and gothic battlegrounds which really adds the game's bloodthristy themes to it which I've liked it.
I do want to praise the cinematic design on the cutscenes has sort of the 90s western movie feel to it which is really good on the screen with letterboxed ratios just makes the game quite stand-out for modern gaming standard.

Overall, an mediocre storylines and lame side-characters and villains, but has decent presentation design.



Gameplay

In single-player campaign, you take control of Jesse Rentier on 3rd-person perspective, as your main goal is to push back the dark forces and stop the impending war from vampires, so in order to do that you must defeat waves of monsters, complete specific environmental puzzles, and missions to prevent their plans to overtake humanity.

For basic movements, push the left-stick controls is to move character, push the right-stick controls is to look around, and press the left thumbstick button is to sprint that makes character run. 
Press the cross button is used for interacting stuff like activating switches and opening the chest box.   
For the combat, press the right shoulder button is to use melee punch and press the right thumbstick button is to melee kick on close range which deals a lighter damage attack, where as the square button is to use quick shotgun on close range which deals a heavy damage attack.
You also have different kinds of firearms which can be fired with the right trigger button, so you just press the right trigger button is to fire pistol which deals lighter damage shot in mid-range, where as holding the left trigger button to aim then press the right trigger button is to fire rifle which deals mild damage shot in long-range.
You can cycle your weapon with the d-pad button, such as d-pad up button for rifle or crossbow which the crossbow has the same damage shot as the rifle but in long range, then the d-pad right button for chaingun which deals heavy rapid damage shot, then the d-pad left button for flamethrower which deals firery damage on enemies, and of course the d-pad down button for explosive charges act as throwing attack item which deals exploding damage on enemies.              
You can stun them with the zapper by pressing the left shoulder button or the rod with the triangle button which temporaily stuns them for 5 seconds, but while they are stunned you can able to perform rapid melee attack them by tapping the right shoulder button until its stops, so it delivers quicker damage attack than the regular melee punches.
You can evade the enemy melee attacks or projectiles by tapping with the cross button while pushing with the left-stick controls which allowing you to dodge or roll around.
You can also replenish your health by pressing the circle button to use health dispenser or obtaining the health item from the enemies that drops item will restore your health points. 
To keep you mind, each of the weapons and gadgets you're using will have temporaily cooldown system meaning the stuff including health dispenser, rod, shotgun, flamethrower, chaingun, and explosive charges will ran out the ammunation quickly which led the cooldown time will take 30 seconds to slowly replensish till its ready to use. 

So far, these controls is quite straight-forward to play is because the way they designed the control scheme is actually made for not just being a shooters but also made and designed for Hack N Slash game that was known for its fast-paced action.
What I'm saying this is that the combat gameplay is heavily focused on button mashing action meaning that its relying on multiples of combo moves and using various of special attacks on enemies which plays it simular to the likes of Devil May Cry series which is the reason why I liked the style of combat mechanics where you had to keep mashing the random buttons to perform a various of combos and crazy techniques such as launching enemies in the air with uppercut, dragging enemies with the zapper, making multiples of slam attack with ground punches, and of course punching an enemies directly into hazards like spiked walls or TNT crates is just really amazing to perform these kinds of fighting moves. I also liked the finishing kills on enemies simular to the likes of God of War (2018) where it gives you the options to finish them off with the gruesome animation kills is just looking brutal as f**k to watch them getting their limbs tore down in pieces.
I got to admit that using the supercharge mode is pretty neat is because when your battery energy is filled up on the screen with every punches you make, then you will be able to activate the supercharge mode for 10 seconds allowing you to instantly kill many enemies on screen is just looks brutally cool to watch.  
While these controls worked really good, I got to talk about the upgrades is where you need to progress your abilities and perks by obtaining enough currencies and leveling up your skills progression meaning that you had to spend time beating the shit out of these enemies in order to increase your experience points as well as collecting all currencies can be found on the chest box in which you will see it on the pause menu, so once you obtained the upgrade points and earned enough currencies then you will need head over to the upgrades and perks by going to the pause menu screen.
You will have the list of upgrades and perks which you will spend these items to unlock your abilities such as energy siphon allows your zapper pull to restore energy, monster mash extends the duration and damage of your supercharge mode, blood & lighting heals you when performing electrified finishers or combo finishers, and the weapons will have bonuses such as focus on damaging weak spot hits, ability to stun multiple targets, using electrifying shot for critical damage, having cooldown reductions, and list goes on.
I say these upgrades are kinda cool which worked nicely done that improves upon the combat and abilities which helps you learn all the new skills and combos to use against the enemies that keeps the gameplay feel engaging to play for Hack N Slash action.  
I do want to point out the criticisms which is the simple game design is somewhat too basic that led to repetition is because there's nothing much of the new segments going on, so instead you'll be going through repeated process like the environmental puzzles where you need to activate switches to open doors or gate, going on minecart for the ride while trying to evade hazards, and battling with the same enemies over again in each areas can get really tedious and tiresome for some players are expecting for the different action segments and creatures to fight can't be happening in later chapters, so there's not many of the varieties going on to be frankly honest with you guys.
I do find the boss battles quite underwhelming that doesn't live up to my hype especially the final ones are kinda dissapoints me the most which are slightly worst than the previous ones is due to overpowered damage attack and incoming projectiles all over the place that made it quite fraustrating to play which took me 10 to 12 tries to defeat them.
Unfortunately it's kinda shame because the game does have really good combat and upgrades can be fun, but it was let down by the repetitive game design and bland bosses which I wish they could have done a job quite more to make it solid experience, so that being said it's definitely not bad but not quite spectacular overall. 
The game does include online co-op multiplayer in which you'll be partnering with the co-op online player to take part in story campaign, so in order to access the online co-op you have to finish off the tutorial mission in single-player campaign to unlock the online co-op multiplayer first otherwise it's unavailable until you completed the tutorial to do it.
I did hear the online co-op can be hit or miss for some players depending on their experiences, but I always thought having the online co-op is sounds like a fun idea to invite someone to participate the co-op campaign mission through online lobby, so to be honest it's fine to include it on the game which might be fun for anybody to play but I don't think it really adds the bigger replay value in which you can just play the game for one time after beating the whole story campaign.   

Overall, an repetitive game design and dull boss battles, but has fun combat system.



Graphics

The graphics in this game is decent for its visual design and environments which I did appericate the most.
These environmental designs of level are sure has bold and sharp details giving it a crispy vibes to it, and I also wanted to praise the glossy effect on the reflections as you can see the surfaces like water puddles, glass furnitures, and shiny guns just looks pure clean with no roughness whatsoever.
I say I really liked the use of heavy special effects in some levels like the ones where the whole bunch of metallic scraps are full of fires and smokes collapses everywhere.
They done such a neat job for its the use of lighting and shadowy effects on the daytime chapters where you can see the brightness at the outdoor area are incredibly on high contrast to make it look like a sunny day with bit of shades, where as the nighttime delivers a gloomy mist effects and slight darker tone to make the shadow effects look more dim.
The weather effects are quite impressive in some chapters like in very cold hills where you can see the neon light and snow particles flying around above the sky, and then the best part in the game is the sunset stage is full-on peachy orange is just beauitful to look.
I also liked the heavy impact of exploading particles and firing projectiles are stupendously wacky especially with using the electryfing weapons and blowing up TNT boxes are incredibly ace, and of course the over-the-top gorefest animation are quite bloody during the finishing sequences on enemies is something that made the game quite appealing.
I want to point out some minor issue that I encountered which is the screen tearing, as you start looking round while rotating the camera you could see some white tearing lines which mostly happened in the old western house, where as you don't see much on the mission areas which thankfully it didn't screw up a bit, but you do sometime see the texture pop-ups at the draw-distance are can be weird as you may move forward a bit will made the texture pop-ups appears on the screen at the mid-distance.

I wanted to talk about the game performances is becuase the frame-rate had run pretty nicely on 9th-gen machines like on PS5 and XSX/S (X Model) had a two graphical options such as performance mode which ran on 1080p/1440p resolution with 60fps delivers a smooth frame-rate which is acceptable for the fast-paced action game, where as the quality mode offers full 4K resolution with 30fps which has cleaner pictures and sharp details gives a cinematic vibes to it.
The XSX/S (S model) has 1080p resolution with 30fps which I got to say that the whole performance had no sign of slowdowns whatsoever which is a good news for S model owners.
Thankfully, the console version is optimising really well which I'm glad it runs pretty good on the system.

Overall, it has bold and sharp environments, decent special effects, and solid performance.



Music and Sounds

The soundtrack are pretty good in the game which I've enjoyed listening to old western music, it feels like I'm listening to cowboy western films from the 90s era just fits the game's presentation really well especially on during the cinematic cutscenes and in-game action is just sounds good to listen.
It was composed by Nima Fakhrara (composer behind Warhammer 40k: Space Marine 2) and Michal Korniewicz did a great job of creating a finest score in old western action game.
The sound effects has really great environmental noises in some areas with surrounding surfaces and background sounds, and then I liked the sounds of the boom noises for the explosions and gunfire are also well designed.
I say the voice acting in the game is pretty done bad which you can blame it on the corny story dialogue which doesn't really do justice in the cutscenes.

Overall, an awfully bad voice acting, but it has good soundtrack and great sound design.



Special Features

The game does have the new game plus and collectables which is fine, but I was expecting more of the content.

Overall, it just needs to add more additional content.  




Advantages

Fine protagonist

Decent presentation design

Fun combat system

Good visuals 

Great soundtrack



Disadvantages

Mediocre storylines

Lame side characters and villains

Repetitive game design

Dull boss battles




Final Verdict

Presentation 6/10 - an mediocre storylines and lame side-characters and villains, but has decent presentation design.

Gameplay 6.5/10 - an repetitive game design and dull boss battles, but has fun combat system.

Graphics 7/10 - bold and sharp environments, decent special effects, and solid performance.

Music and Sounds 7/10 - an awfully bad voice acting, but it has good soundtrack and great sound. design.

Special Features 6/10 - new game plus and collectables.


Overall 6.5/10 - Evil West is an average 3rd-person Hack N Slash game which is not bad but it wasn't a perfect game which is nowhere near good as the other Hack N Slash titles from the past which did so much better than this, so this game can be a bit fun which I appericate the combat gameplay for its fighting system and upgrades did work well, but it doesn't help with the game design are not quite the best in my opinion in which these repeated puzzles and fighting with the same enemies in many areas can get really tedious pretty fast and the boss battle is bit a letdown which is something that need to improve on, and I wish they could have done it better with the story writing and some side characters that needed to be something interesting rather than making it boring.    
At least the game has really good visuals for its graphical performances is nicely stable that optimised pretty smoothly and the gorey animation is fun to watch the enemies get tore up in pieces are satisfying to watch.
Is the game really bad? absolutely not because some of you may going to enjoy this game which is no problem at all especially the inclusion of online co-op in which you may concider finding someone who are interested to play this game, but then again it's just a one time campaign action game in which you can only play it for once.  
I say I rather much prefered Shadow Warrior a lot better which is Flying Wild Hog only best series for its great story featuring comedic one-liner protagonist and had action-packed shooting going on with decent combat gameplay and well-structured game design is the reason why I've chose it over this game. 
Going back to this game, it's not bad so the cost of the game for physical releases are less than £15 for PS5 and XSX/S, where as the digital storefront for PS Store, Xbox Store, and Steam are about between £45 and £50 in which you can able to play it free on Xbox Game Pass included in premium subscription.
Is it worth it? I say it might be not for everyone unless if you're into with the Hack N Slash genre then its fine, but what about the price point? I say you might want to stick with the physical release instead which is a cheaper option, where as the digital release is not worth of full price which is better off wait for the sales go cheaper unless if you have Xbox Game Pass then you might want it to get it for free on premium subscription instead.



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