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Saturday 13 April 2024

No More Heroes 3 PS5 Review

 




No More Heroes 3 is a Action-Adventure Hack N Slash game was released in 2021 for Switch, and it was later ported to other platforms such as PS5, PS4, XSX/S, XBONE, and PC in 2022. 
It was developed by Grasshopper Manufacture and published by Marvelous, and it is a sequel to previous entry such as 2010's No More Heroes 2: Desperate Struggle.

Before I begin reviewing the game, let's talk about a bit of small history of cult-following series. It was all started when the first game just came out for the Wii in 2007, yeah the time when I first had a Nintendo Wii console in around spring time, but first of all I haven't discovered the game yet till I went on the internet where I visit some of the gaming sites like IGN, Gametrailers, and of course the Nintendo Official Magazines sites to check out the hands-on previews and game reviews.
I've just found the game that got me interested which is No More Heroes, a game was created by Suda51 who is a mastermind behind his works such as Killer 7 and then of course the later titles like Shadow of the Damned and Lollipop Chainsaw.
I've just watched the actual trailer of the game which I was impressed with the unique-looking presentation, the visuals design are looking quite incredible for the Nintendo's system, and of course it's one of the Wii's game that utilises the Wii motion controllers for combat system, so I haven't had the game yet till I've got it on my 17th birthday in Summer 2009.
I've started to play the entire game for weeks to see if the game are actually good to play, so the answer is that despite the game was heavily censored in UK releases which took out blood effects which is quite a bummer where as the NA releases are remained fully uncut, but however I did manage to like the game for its well-written storyline shares with multiples of great pop culture stuffs and has cool and badass protagonist like Travis Touchdown which I find him quite funny and entertaining just really nails it well throughout the whole cutscenes, then I loved the open-world exploration to do stuffs like designated matches and mini-games activities, and of course it delivers over-the-top action with great boss battles is what I loved about the cult-classic game.                
Then the sequel came 3 years after the first game release, which is titled as No More Heroes 2: Desperate Struggle for the Wii, so it is just as good as the first ones for it's story, characters, and overall gameplay are just as enjoyable to play, and also the good news is that I am glad the blood effects had featured in the UK releases after the publisher Rising Star Games had received the feedback from those who are mostly disappointed with the first game's lack of blood effects that effected with the game's overall sales, which is why it can be fixed by releasing the enhanced port of the first original game for PS3 in 2011 titled as No More Heroes: Heroes Paradise which featured PS Move support, various fixes to the game's performances and graphics, and of course the PS3 version has blood effects included which is definitely way to go to play the first original game. 

With all 2 great titles on the Wii, I was hoping for the third entry to get it made for the modern console platform in future releases, but in around 2019 they made Travis Strikes Again: No More Heroes which is completely a different game which does not considered as direct sequel to previous main twos, so instead of Action-Adventure approach like the original twos it's more heavily focused on co-op top-down action game which unfortunately it wasn't the right type of game that I'm expecting from the creator who works really well on the previous twos, but this? which is why I thought I never get to see the true sequel till it finally announced the third entry that we been begging for ages, so we finally get to see the true return of the cult-following series with the No More Heroes 3 in 2021 and 2022.

It's been for 15 years since I've played the original twos, so after I finally had my PS5 slim for couple of months I am looking forward to play the third sequel which I am hoping the game turns out to be just as great in terms of how are these story and characters went so far, and how are these stylish combat gameplay and open-world exploration with mini-games and stuffs really stepping up which is why I am here to review this title to see if this third entry game doing the series a justice.

So without go further do, let's start the review.



Presentation

Before the game sets after the events of 2010's second entry, it begins with the opening prologue of young Damon Ricotello goes to the woods at night and discovers a crash site where he first met with the little cute alien named FU.
Damon decides to take care of FU while hiding him to protect from government agents went on search for alien.
Damon and FU had become friends together and agreed to build the alien ship to get FU returning back to his planet, so after they finished building up the ship they began to say goodbye each other as FU departs, he promised to return in 20 years.         
In 20 years later, Damon is all grown-up as adult and works on his job role as the CEO of company under Utopinia, utilizing alien abilities and technology to prosper and become a wealthy business magnate, until the fully grown-up FU returns to the earth in a large spaceship alongside with his 9 aliens solders and reveals to Damon that he became a galactic overlord prince after returning to his home world.
He then announces that he team up with with Damon as he plans to take over the earth by employing the popular trend of superheroism.

After the opening prologue, its has shifted to the next scene with the game's main protagonist Travis Touchdown, a professional assassin who had returned to Santa Destroy following years of self-imposed exile, awakes to the city being invaded so he goes on to his quest to defend the world from a powerful army of alien invaders.

So far, the story in this game is incredibly good because unlike the previous two titles are all about killing many rivalries as possible to become a number 1 ranked assassins, but instead you're the assassin went on into saving the world and aims to defeat many aliens and their leader who went on attacking many innocent lives during the invasion which I kinda liked the new idea for the sequel that something doing different.
I also liked the opening scenes of prologue that kinda gives me a vibes of the Steven Spielberg's sci-fi films like E.T the Extra-Terrestrial, yeah as you can tell that it's sounded bit similar to the movie which is about the young boy who found the alien from the crash before they becoming friends and agrees to help the alien to finds the way to get back to his home planet, so this is what you see at the opening scene of young Damon trying to get little FU head back to the home planet, so in 20 years later when they both grow up the FU had turned out to be a wreckless alien leadership that aims to conquer the world which Damon are totally against the FU's brutal ideas, so it's seems their friendship is no longer the same since their childhood. 
Aside with the storylines, the game's main protagonist Travis Touchdown is still a kick-ass dude went on fighting for his life and defeating many enemies as possible to become a number 1 best assassin.
He has a cool personality, makes awesome one-liners, he's funny as f**k, and what do you know he's Travis f***ing Touchdown that welds with his katana beam, wore awesome jean, jacket, and his sunglasses, and has totally-rad haircut is what made him quite recognisable in the whole series. 
Then he as then girlfriend now wife Sylvia Christel who is working at Utopinia as secretary and helps set up the ranked battles for Travis which she's still looking quite smokin hot in this game, gotta love Sylvia's blond hair and her office uniform. 
There are some returning characters from the previous twos titles like Shinobu Jacobs, a female samurai fighter which unfortunately she left hospitalised in Naomi's lab after horrible incident, and you have Bad Girl, another hottie with baseball bat from the first original game, which she was left devastated in her room over her father's death, yeah I'm talking about Badman who is Travis's ally and Bad Girl's father from Travis Strikes Again in which he was murdered by FU during the invasion.    
It's really weird to see Dr. Naomi's appears as a cherry tree instead of actual human chick like from the previous two entries, umm kinda really strange to see her as a bloody looking tree I guess which kinda makes me really miss her human appearance.
Then you have little pet friend named Jeanne, and he has a close-friend Bishop who owns a local video store spends time with Travis watching movies in Motel.
The game also introduced new characters such as Kamui Uehara, an observer and friend of Travis with mysterious powers and also he has a gothic looking girlfriend named Midori Midorikawa, and it has Native Dancer who is a mysterious assassin claiming to be from the future, and of course Notorious, a masked wrestling champion who is also a superhero.
The game has cast of villains such as commander Mr. Blackhole who is tall-looking alien freak went bat-shit crazy, then you have Kimmy Love who also you may know her as Kimmy Howell in second game as high school student is now becoming a supermodel and singer, then you have demonic insane looking robot named Destroyman, then you have Velvet Chair Girl does a crazy musical chairs shit and she has her pet friend named Ohma who is a pink octopus only speaks by saying "Adrian" (yeah that's kinda sounds like a reference to one of a Rocky film I guess), then you have Sonic Juice who is a weird tall looking blue alien who is completely obsessed with the JRPGs related stuff, then you have Gold Joe who is acting dramatic and does his over-the-top comical personality shown to be very goofy person, and finally the main villain in the whole game is FU (now called Jess Baptiste VI) who is a head of the galactic superhero corps, as he tries to be act like a hero when he plans to conquer the earth.
He was once innocent and immature as a child which is now fully grown-up to be a psychopathic egomaniac willing to cause destruction and mayhem against the humanity that he does not fully understand what the term of superhero which proves that this villain is nothing sort of dumbass does a batshit crazy job.

The presentation in this game is absolutely amazing which I really liked the art direction of the whole game shown to be a mix of 3D-alike cel-shaded animation just looking very stylish in the whole settings. 
I also liked the pop culture references in some sequences such as the opening scene which has sort of Studio Ghibli animation techniques while the whole backstory of Demon and FU as childhood friends is somewhat similar to E.T the Extra-Terrestrial which I had said it earlier ago, then the conversation between Damon and the mysterious man are basically just referenced Metal Gear Solid with similar dialogue boxes, the Travis's hot-red motorcycle looks identical to anime films such as AKIRA, the jogging training scenes with Travis and Notorious running together are basically like from Rocky 3, the battle with Sonic Juice in the style of a Final Fantasy games with command input screen, the conversation between Travis and Bishop just loves to talk about the Takashi Miike's films stuff, then you'll see Sylvia flying around dressed as Captain Marvel which is outright silly, and then Travis turned into full armored mech like from anime TV series such as Mobile Suit Gundam, so I really liked how they make the game that are really cool, weird, and amusing to reference from anime, comic books, films, TV series, and of course video games which is really awesome.      
I also liked the locations in open-world areas such as Santa Destroy which is Travis hometown filled with motel, lab, and video rental shop. The Perfect World are full of residential areas and diners, and this location reproduces the nostalgia found in good old American suburbs. Thunder Dome is a wide barren wasteland covered in vast salt flats and it has an entertainment district called Neo Osaka found at the end of Thunder Dome. Call of Battle is a survival field reminiscent of a devastated battlefield filled with broken buildings and warzone areas in beach. Then lastly Neo Brazil is a modern coastal city with contemporary structures and buildings.       


Overall, it has good story, memorable characters, and amazing overall presentation.
       
 
  
Gameplay

In single-player campaign, you take control of Travis Touchdown in 3rd-person perspective at open-world environments, as your main goal is to defeat various of ranked bosses in order to reach at the number 1 spot. 
In order to do that, you need to complete several of the designated matches and mini-games appeared on the map screen that rewards you with many currencies, so that you're being entitled to the next ranking matches against bosses if the requirements had met.      

You move the player with the left stick controls while clicking the left thumbstick makes the player sprint through, and you the camera around by the right stick controls which thankfully it's more responsive and easier to control than using the Wii classic controller support on the first's two game which had lacked the proper camera rotation control.
Press the cross button to jump that are used for jumping over the ledge, the circle button uses as emergency evade which allows you to dodge the enemy's incoming attacks or projectiles.
You can switch and use the food items with the d-pad button which increases your health points and attack power as an example.
For combat play, you hit the enemies by pressing the square button for quick melee attack deals with weaker damage attack, where as the triangle button acts as fierce melee attack deals with heavy damage attack on the enemies. When the enemy's health goes down the quick time event appears on the screen which you'll finish them off with the correct corresponding directional icon with the right stick control. 
When the enemies are fully stunned, you can able to perform some of the wrestling moves by pressing the right trigger button then use the quick time event's icon to slam them onto grounds. 
You can also perform the slow-mo time when you successfully evade the enemy's close-range attack by pressing the circle button in the right timing which activates the slow-mo mode for small temporary time. 
When you and your enemy are clinging together with their both weapon, you can deflect them off by rolling with the right stick control during the quick time event.
If your beam katana had drained out the energy, you can re-charge it with the right shoulder button, then give it a shake with the right stick control to manually increase the battery power to get the beam katana activated back on.
You can block the enemy's attack or projectiles by holding with the left trigger button which also locks-on target at the enemies as well.
Then finally, you can able to perform 4 special moves by holding the left shoulder button, then press any of 4-face buttons which allowing you to use various of special moves such as death kick which is a powerful dropkick attack, death force is a long-range attack that throws enemies a great distance, death slow that slows down everything from enemies to projectiles, and lastly death rain randomly shoots a small projectiles at random enemies.
On open-world areas, you can able to ride on Travis's motorcycle by navigate it with the cross button, and to drive on the vehicle, you push the right trigger button to accelerate, while pushing the left trigger button is to slow-down your speed with the brake. You can able to perform a nitro boost by holding the square button to make your motorcycle go faster in miles. 
    
I say these controls just works really well especially using the standard controller for PS5 which is perfectly fine to play because you won't ever need to use the evade on the right stick control like the second game on the Wii when using the Wii classic controller, but instead the right stick control acts as the camera system control which makes it easier to rotate around, and the evade are now being placed onto the circle button which is miles better to use it for Hack N Slash standards, so this is how you improve upon the control schemes for the new title. 
I also heard very good things about the Switch version which provides really good motion controls with the Joy-Cons which plays really similar to the Wii motion controller for previous twos titles, so I guess the Switch owners are very lucky to enjoy their version of the game mostly.
Going back to the PS5 version, I had no issue using with the standard PS5 controller which like I said it works pretty well throughout the game.
The combat gameplay works really nicely is because it provides a great variation of combos system that are fully fast-paced and responsive, and I also liked using the special moves are just works effectively against some enemies types that are immune to projectiles, anti-gravity, slow-down times, and of course the deadly dropkick that deals heavy damage attack. 
I got to say that I really liked the slash reel mechanics which allows Travis to perform a various of cool abilities such as mustang mode, throw-crazy mode, gaining currencies and fragments, go into invincible mode, and of course transforming into a mecha mode which allowing you to shoot missiles and laser cannon, and other movesets like slashes and death-blows. 
When defeating most of the enemies which rewards you with some upgrade points which you can use these to upgrade your power-up attributes through the labs such as your health upgrade, attack power boosts, battery power gauge, special move cooldown time reductions, and of course learning additional new moves like dash attack, charge attack, long dash, blast attack and mustang dodge.
You can also use the death glove chip system which can be crafted through the supercomputer in the labs, so in order to do that is you really need to collect many fragments items like ores and other materials which can be obtained by defeating the enemies at designated matches, so once you had many materials items then you can able to create your own chips which really enhance your attributes like your attack strength, perfect dodge slowdown, performing a re-charge faster, and etc. which come in very handy for your fighting abilities to make you feel stronger to fight against the tough-ass bosses.

I really liked spending time to do exploring the locations which you can do anything to participate several of activities such as the cool mini-games like unclogging the toilet, cutting grasses with lawn-machine, chasing down the enemy's vehicle in Chase HQ style, mining the large chunks of rocks, picking up trashes out of the river, and of course shooting down alligators.
I also wanted to say that I managed to enjoy several of entertaining segments in single-player campaign such as playing musical chairs dance showdown, walking through the creepy high school rooms in horror style 1st-person perspective, JRPGs battle with Sonic Juice, having the smash bros style with one of the boss character, playing the Deathman's arcade game, and of course I also wanted to praise some of the boss battles which are really good to play.

There's one of the things that I should point out is that the game does not have an auto-save feature which means that you have to manually save it to the save point area like public toilets or bathroom in order to save progress, so you may consider yourself unlucky if you accidently forget to save the game at the end after completing some of the mini-games or designated matches, as well as upgrading your player's power-up abilities which is why it is important to include the auto-save feature in case you'll forget to save the progress.   
         

Overall, it has great controls, solid combat, cool mini-games, and entertaining single-player action.                     
 

Graphics

The graphics for the PS5 version is looking spectacular on this game because it provides a full-on 4k resolution and being able to ran on 60 fps which runs really smoothly on the PS5 hardware.
The textures is all high-res quality which really cleans out several of the textures design and filters to make it look more bold and crispy looking game.
All the lighting system and gradients are much brighter and clearer to look at in some open-world areas to make it looked very fine and detailed throughout the whole environments.
It performs and plays smoothly than the Switch version which are not nearly as good compared with the PS5 version that I've played it on.
While the game had performed really well on the PS5 system, I got to say I liked the open-world environments that are slightly much bigger than the first original game in terms of 5 locations that are large and wide to make the exploration look kinda big for third entry providing a nice background landscape and some good building structures. 
I also mentioned about how incredibility the art-design had looked because I loved the 3D cel-shaded environments to make the game look really amazing with it giving me sort of anime-style feel to it, and I got to love the blood-splatter effects is what really made No More Heroes series an over-the-top gorefest action...hell yeah!


Overall, it has spectacular game's performance, high quality textures, detailed open-world environments, incredible art-design, and insane blood-splatter effects.   
       


Music and Sounds

The original soundtrack in this game is sounds very good because we had to agree that the No More Heroes series does provide a catchy tunes that are incredibly sounds awesome.
Stuff like the opening theme song kinda sounds like you're hearing from the opening TV series, Deathman bonus game has the traditional arcade-style music, the battle theme kicks in with the bop-hop style beats, ITADAKIMASU and Musical Chair has the catchy rap music thrown-in, Kimmy Love battle theme and Thrilled lady plays with electronic-trance music, Ohma battle theme has cool early 2000s style beat drop sounds, Notorious and Travis training montage sounds more like the Rocky 3, Final Fantastique is basically a parody music of 16-bit JRPGs, and my favourite goes to Fork in the Wall, B's Theme, Kyoten, Hurry Home, and of course Defeated and Dead has sort of mix between indie and alternative rock tunes. 
It was composed by Nobuaki Kaneko, Jun Fukuda, and Kazuhiro Abo did a really good job of creating each of many soundtracks with different style of genres starting from electronics to catchy beats, rap to trance, and of course video game tunes to film score are just fits really well to this game's pop culture stuffs.
The sound effects are also quite cool because I really liked the arcade-style whammy sounds during the battles, and it does provide a great sound system for its environmental noises and some ambient sound effects are just sounds really amazing on the surround sound speaker.
I also wanted to praise the voice acting for their casting role, especially with Robin Atkin Downes really just nails his performance on Travis Touchdown are quite well entertaining. 


Overall, it has very good soundtrack, cool sound design, and fantastic voice acting. 



Special Features

The game has Deathman arcade game, has collectables stuffs like cards and toy capsules, unlockable outfits, and of course the unlockable new game plus with new difficulty mode.


Overall, an quite decent game's features.



Advantages

Good story and memorable characters

Amazing overall presentation 

Solid combat and entertaining single-player action

Spectacular graphics

Very good soundtrack


Disadvantages

Lacks auto-save features



Final Verdicts


Presentation 8.5/10 - good story, memorable characters, and amazing overall presentation.

Gameplay 8/10 - great controls, solid combat, cool mini-games, and entertaining single-player action. 

Graphics 8/10 - spectacular game's performance, high quality textures, detailed open-world environments, incredible art-design, and insane blood-splatter effects. 

Music and Sounds 8/10 - very good soundtrack, cool sound design, and fantastic voice acting.

Special Features 7/10 - Deathman arcade game, has collectables stuffs like cards and toy capsules, unlockable outfits, and of course the unlockable new game plus with new difficulty mode.


Overall 8/10 - As I loved the previous two entries, No More Heroes 3 is a worthy step-forward sequel that does the job right done.
It's one of the another Suda51's finest title that we been waiting for this for one decade since the second installiment.
This third entry delivers a good overall story and funny cast of characters, amazing art-direction, has awesome pop culture stuffs going on, great overall gameplay, incredible visuals and sounds, and of course the single-player action filled with cool mini-games, fun exploration, and bloody fantastic boss battles are just pure awesomeness to this series. 
It's one of the game that I can highly recommended for those who are interested in playing this type of game or has previously enjoyed the first two titles should able to go check it out.

The physical copies for PS5 and Switch should cost cheaper around between £18 to £25, where as the PS4 and Xbox cost over £50 are slightly more expensive to purchase.
You can also get it digitally for £35 on Steam, where as the PS Store, Xbox Store, and eShop cost around between £40 to £45, but thankfully the game are also included on Xbox Game Pass subscription.       


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Tuesday 2 April 2024

Ratchet and Clank: Rift Apart PS5 Review

 




Ratchet and Clank: Rift Apart is a both 3rd-person shooter and action-platformer was released for PS5 in 2021, and it was later ported to PC release in 2023. It was developed by Insomniac Games and published by Sony Interactive Entertainment.

Ratchet and Clank series has grown really strong over the years since the franchise started back in early 2000s. Stuff like we had the original PS2 trilogies like the first R&C, Going Commando, and of course Up Your Arsenal that made the series quite recognisable by most of the Playstation's fans.
Around between late 2000s and early 2010s during the PS3 era, We had Tools of Destruction, Quest for Booty, A Crack in Time, and of course Into the Nexus which are also has quite a strong line-ups to this series with new levels to explore, innovative weapons and gadgets, and filled with jam-packed action-shooter.
Then we also received a 2016's full remake of the first PS2 game titled as Ratchet and Clank for PS4 which I considered the title as solid overall experience that does a job right done, so I got lucky that I've claimed this game for free (via PS Store) thanks to Playstation's Play at Home Initiative program in Spring 2021.

In 3 years later, I've finally had my PS5 Slim console which is why I had a reason to bought a copy of Ratchet and Clank: Rift Apart to see if this recent title doing anything better than the previous installiment, so the answer will be further discussed on this review because I had a blast of playing this game which took me a week to beat.
I will discuss a multiple of pros and cons on single-player campaign depending on how well the story, characters, combat, and puzzles went that helps the series doing justice.

So without go further do, let's start the review.



Presentation

The game took place after the events of the Into the Nexus, Ratchet and Clank are being celebrated as a heroes during a parade hosted by Captain Quark, Skid McMarx, and Rusty Pete on Carson V.
Clank reveals that he has repaired a device called Dimensionator which allows to opening rifts to other dimensions so that Ratchet can able to search for the Lombax race and his family.
However, the all-time villain Dr. Nefarious suddenly attacks the parade and attempts to steal Dimensionator which unfortunately Ratchet unthinkingly shoots the device which causes dimensional rifts to begin opening randomly and all hell everything went breaking loose.
While both Ratchet and Clank are being separated into the alternative universe, Clank then awakens to find his friend himself and now missing his right arm from the blast. 
He is discovered and picked up by a female Lombax named Rivet agrees to help and joins Clank at the journey to find Ratchet, who are also went to find himself alone and starting his search for Clank. 
Meanwhile, Dr. Nefarious ends up in a throne room which mistaken for Emperor Nefarious, an alternate version of himself who, unlike him, has never been defeated and rules over the galaxy. 

So far, to tell you the truth is that I find the story in this game is actually sounds better than I've expected from the series because the story that involves twos guys going into the different dimensions which changes the universes, so you could see different alternate time parallel between the first and second universe is what I find these concepts really good in this game.
You have Ratchet, a heroic Lombax protagonist goes out on his adventure to kick every Dr. Nefarious's units asses with his wrench tool and guns, and he has his little sidekick named Clank who is intelligent and clever robot which poor thing he lost his right-arm after the blast.
The game also introduces two new characters such as Rivet, which is basically an female counterpart of Ratchet from other dimension, so judging with the similar design features she's actually pretty interesting playable character are just good as Ratchet with good personalities.
Lastly you have a yellow little robot named Kit, yeah yeah another female character in this game which is basically another counterpart of Clank then again a similar design features except with two headed light-bulb on her head.
Unlike Clank, she's quite a shy looking fella due to her fear of herself, but she willingly to accept to join in as a team partnership.
I got to say I really liked the villain such as Dr. Nefarious as being vile and evil big headed robot-scientist are up to no good as always, but his counterpart Emperor Nefarious are slightly more morbid and sinister villain does a very dirty tricks and becoming far more dangerous than the Dr. Nefarious has ever done throughout the story campaign.

The presentation in this single-player campaign is looking fantastic in terms of settings and designs which I consider these as beautifully made concept that made the whole game looking quite as remarkable.
Stuff like you have each of these locations such as Corson V which is a city-like planet filled with tall futuristic skyscapers and huge building structures. 
Zurkie's is a space station which filled with floating debris at landscape and has inside bar club.
Savali is sort of dry planet which has badlands outpost, temple, and forest are filled with plain structures.
Blizar Prime is a mining operation planet that gathers with blizon crystals in the galaxy, so its rather small world which covered in craggy rock formations and towering spires.
Cordelion is basically an ocean world with vast majorities of the planet being covered in water, so it has multilayed kedaro station being constructed into the seafloor.
Sargasso is a wild primordial world, primarily inhabited by non-sapient creatures, are covered in copius amounts of wild planetlife and filled with many large rock formation. 
I really liked how they designed these planets to look different each other, so you have a futuristic looking city buildings, some of them has ice or fire environmental stuffs, some planets has different structures of man-made objects and towers, and one of them are dry and plain wastelands which I got to say these are the best looking presentation concepts that fits the game's universe.


Overall, it has good story overall, likable cast of characters, and fantastic presentation design.



Gameplay

In single-player campaign, you get to play as twos such as Ratchet or Rivet in 3rd-person perspective depending on which missions you're playing on, as your main goal is to complete each of these story missions in order to progress throughout the campaign.

You'll move the player with the left-stick control, while using the right-stick control to move camera system around you.
Clicking the left-thumbstick button which allowing the player to sprint through, and pressing the cross button to jump then double tap it to double jump to reach up high platforms, and you can also hold the cross button while in mid-air to glide through the long distance platforms.
You can also perform the phantom dash by hitting the circle button which are used for evading enemy's projectiles or used as longer jump platforms.
Pressing the left shoulder button which allows you to perform any types of manuvering such as swinging ropes allowing you to swing forward to platforms, used as grappling ropes to pull you straight towards the rift tether to quickly warp between areas, and grab on to hurlshots to fling you across to the destination.
Holding the right-shoulder button which allows you to use hover system boots to travel huge distances, and you can also repeatedly press the left-trigger button to pump-up the high speed mode.
On combat, you can use melee attack by pressing the square button which are used for close-range attacks on enemies or used as breaking the objects, and then holding the left-trigger button is to ready-aim, then pressing the right-trigger button is to shoot at the enemies and breakable objects.
You can cycle your weapons by holding the triangle button, then navigate it with the left stick controls or quickly cycle with the d-pad button to change the weapons. 

So far, the controls are pretty straightforward to play which I had no issues with the default settings, so if any of you wanted to change the configurations then you can able to customise your button bindings and other configuration on the controls option menu to suit your playability.
Aside with the controls, the main importance of the game has to be a combat system which relies on the choice of weapons and using the gadgets throughout the game.
In order to get a new weapons, you really need to collect many bolt currencies in which you really needed these to purchase the weapons and ammunitions, so in order to gather all the bolt currencies you need to defeat all the enemies as well as breaking the objects which drops down the bunch of bolts scattered on the floor.
Once you've collected many of bolts currencies, you can go to the green vendor lady's shop which sells the weapons that you'd like to purchase.
Stuff like The Enforcer which acts as shotgun doubles the firepower, Shatterbomb is a expolsive ball that tears apart the enemies with large energy boom, Mr. Fungi is the little assist here to help attacking your enemies, Negatron Collider that can charge up and fire a large beam are effective against the large enemies, Topiary Sprinkler that turns the enemies into a gardening sculptures, Ricochet is a weapon that fires a bouncy ball that repeatably beat them over the head with it, lighting rod that fires the bolts of lighting that causes the spread of electrocution around the enemies, Drillhound just fires a drill and digs under the ground until it explodes the enemies faces, Void Repulser is a shield weapon which not only blocks the enemy's projectiles but also shoot a wide-spread blast of energy, Glove of Doom just tosses out a egg to release them and they'll bite the closest enemies they see, Buzz Blades fires a multiples of slicing blades that bounce off your enemies, Cold Snap acts as a frozen weapon which freezes your enemies, Warmonger is basically a rocket launcher which makes a heavy impact blast against the large enemies, Bombadier which deploy a drone that files in a straight-line and drops bombs on enemies, Headhunter is a sniper-rifle which allowing you to zoom-in distance and make one deadly shots at enemies, Blackhole Storm is a mini-gun which fires a multiple bullets, and lastly Bouncer which is a grenade that releases micro-size grenades upon impact with the enemies.                
Each of these weapons has an upgradable option which you can able to upgrade them through the vendor shop, so this will improve upon the weapon's firing rate, ammo capacity, damaging impact, firing range, and etc that'll make your weapon feel more powerful against the certain types of large enemies, so in order to do that you really need to find and gather all the upgrade crystal items can be found somewhere in the levels which you'll see it on the map navigation menu.
Your weapon also has the experience system level which means that every time you keep killing your enemies with the weapon you're using, this will increase your weapon's EXP points, so once it's reaches up to level 5 which turns your weapon into more highly class stuff like one of your weapon has homing projectiles attacks, fires 3-way projectiles, and other cool stuff that makes your weapon even more powerful that deals much damage.

The gadgets in this game are really good which comes very handy in single-player mode. Stuff like you have Omniglove which allows you to use any manuvering moves like swingshot allowing you to swing forward to platforms, the the rift tether allowing you to quickly warp forward between areas with grappling hook, phantom rush allowing you to dash forward to reach the longer distance platform or evade enemy's projectiles, and of course performing the wall run which you can run across the wall.
The glide boots allowing you to glide through the platforms, the hover boots makes you traverse through across the stages with high speeds, grind boots makes you grind on rails at high speed to traverse the environment as soon as you jump on one, and lastly magnetic boots that lets you walk along specific metallic surfaces.                        
     
The overall gameplay are fantastically played because I had a fun of blasting all the bad guys and being able to jump up on the high platforms throughout the areas which proves that the game provides a good mix of action and platforming just plays flawlessly.
I really loved the combat system in this game which are very responsive and precise thanks to range of firing rate and accuracy just worked effectively on types of enemies, and I also liked some of the platforming segments like being able to ride on grinding rails where you can able to jump on different platforming rails, and the last of all are pulling towards to rifts to reach platforms are kinda cool in some areas.
I also wanted to praise the haptic feedback on triggers which is very useful for combat play such as using grenade bombs where you hold the right trigger halfway for quick aiming then press it further to throw bombs just works really well, and I also liked the feel of the right trigger are rapidly vibrates when using the machine guns just feels really good on my finger.
I also had a good time playing with both the story missions and of course some side-missions which provides multiples of great epic action such as the segments like chasing after Dr. Nefarious and fighting his minions at the frantic parade, dimensional anomaly puzzles which involves solving the riddle puzzles with Clank or Kit inside the dimensional puzzle area, participating arena fights to deal with bunch of big bad guys, search and find dimensionator, repair the forge, accessing the archives, and of course battling against the bosses is what I find the game quite entertaining to play.  
Having to play as two of the playable characters are more likely plays the same which is not that big of the deal because it's still plays great throughout the game no matter what characters you're playing, as long as the story campaign mission and combat system plays really well on single-player action.

While I did manage to enjoy the single-player campaign, it would have been nicer if they could include split-screen multiplayer for co-op play and deathmatch mode like the previous R&C games sounded like a fun idea to play, but it's a shame that it's been absent on this game. 


Overall, it has straight-forward control schemes, solid combat gameplay, and great action-packed campaign missions.
       
  
          
Graphics

The graphics is looking magnificent for 9th gen system because it really shows the true technical power of the PS5 hardware system in regards of visual standouts.
The environments is incredibly on large scale of areas, as you can see how much details on landscapes and backgrounds in Sargasso with big mountain and hills, the forest are filled with sharper details of  multiples branches and trees and has nice shades of lighting and shadow effects, and I can able to see a much details of big planet behind the skies is just looking amazing.
In savili and Torren IV, I really loved the environmental structures are super detailed and crisp on some man-made objects, and just loved the large portion of areas is what I considered as technically impressive for big AAA title like this.
The character's animation is fascinating because it sort of has a Disney's PIXAR vibes to it in terms of animated design that made these characters in cutscenes feels almost like a blockbuster animated movie level which is excellent.
The movement feels really smooth and it captures really good animation performances to it with the great use of facial techniques that really adds up the character's personality development.

I got to say these graphics options gives you an option to select any of these threes graphical modes such as the fidelity mode which makes the game runs on 4k resolution capped with 30fps providing a best quality visuals running on full ray-tracing native which is perfect for cinematic purposes and overall environments, where as the performance mode with RT support has a partial ray-tracing support running on 60fps which limits a few ray-tracing details in order to have the game being able to run on full 60fps are suitable for those who wants to have a good balance of gameplay and graphics performance, and finally the performance mode without RT support are basically just a non-4k stuff being capped to 60fps running on low-resolution support may lack the game's high visual details but provides a smoother frame-rate performance.
To be honest, I really liked how the fidelity mode looks on the 4k television for crispy details, but when it comes with the gameplay and graphics performance which I always much preferred running on performance mode with RT support for faster gameplay action just performs well enough to play this kinds of game. 


Overall, it has magnificent environmental design, fascinating character's animations, and decent visual performance.

 

Music and Sounds

The original soundtrack in this game is sounds incredibly fantastic because I really liked the vibes of cinematic movie-like orchestra just feels very epic at the whole level. It was composed by Mark Mothersbaugh and Wataru Hokoyama did such a amazing job for delivering the finest video game music for entre R&C franchise.
The sound design is very well made which provides a great background noise level, booming sound effects, and some atmospheric sound details just really fits the game's sound design overall, and I got to praise the voice performance for their character's role are sounds marvellous which delivers a great humours and decent dialogue throughout the game. 


Overall, it has epic soundtrack, very well made sound designs, and marvellous voice acting.



Special Features

There's nothing much to say besides some small collectables and documents, but as I said earlier the game does not have split-screen co-op and deathmatch which is kinda shame.


Overall, it really need more features.



Advantages

Good story overall

Likable cast of characters

Fantastic presentation design

Solid combat gameplay

Action-packed campaign missions

Magnificent visuals 

Epic soundtrack


Disadvantages

Lacks split-screen modes (such as co-op and deathmatch)



Final Verdicts

Presentation 9/10 - good story overall, likable cast of characters, and fantastic presentation design.

Gameplay 9/10 - straight-forward control schemes, solid combat gameplay, and great action-packed campaign missions.

Graphics 9/10 - magnificent environmental design, fascinating character's animations, and decent visual performance.

Music and Sounds 9/10 - epic soundtrack, very well made sound designs, and marvellous voice acting.

Special Features 3/10 - does not have split-screen co-op and deathmatch.


Overall 9/10 - Ratchet and Clank: Rift Apart is clearly not only just being the best PS5 libraries on the list, but also another best game title in the franchise next to Ratchet and Clank: Up Your Arsenal in terms of story, characters, combat, and of course the single-player frantic action is what made the game a best recommendation for those who had PS5 should consider picking this copy up and experience this wonderful action-packed title to play.

The game should cost over £20 for physical copy, where as the digital copy on PS Store costs around £70 which is more expensive compared with the physical ones, but the good news is that you can play this game for free through the game catalogue under PS Plus subscription extra.  

I am glad that the Insomniac Games did such a incredible job of creating a fun action game that does everything right for the series is all about delivering a good straightforward story with great humours and likable cast of characters, the combat system has to be creative and fun that I can able to blast the shit out of these bad guys with cool new weapons, having a blast of time with the single-player campaign action with epic story missions featuring both action and puzzles, and of course being shifted into the different dimensions through the rifts one and another is what I loved about this title, so this is definite must play for PS5 owners should get into with Ratchet and Clank's epic action.   


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Monday 11 March 2024

Trepang2 PS5 Review

 




Trepang2 is a indie action-FPS game was released in 2023 for PS5, XSX/S, and PC. It was developed by Trepang Studios and published by Team17.

The 1st-person shooter had became a huge thing from the early 90s to mid-2000s, so we have games like Doom, Quake, Unreal, Goldeneye 007, Halo, Battlefield, and Call of Duty are the prime examples of revolutionised the genre for its innovative gameplay design, new 3D graphics engine, over-the-top campaign action, and of course has the best multiplayer battles for both the local and online modes that changed the gaming industry forever.
The others also shared the great campaign with the heavy emphasis on storyline and narrative such as Half-Life, Bioshock, Deus Ex, The Chronicle of Riddick, Far Cry, and Metroid Prime are just as quite recognisable to get gamers to enjoy the full single-player story.

There's one of the FPS series that caught my attention such as F.E.A.R which is a action-horror shooter, a genre that combines with the twos fitting elements together of the action-shooter and psychological horror.
Not only the game had experimented two of these genres together, but there are some earlier FPS titles had did it way ahead its time like the System Shock 2 and Doom 3 are more of the horror-focused approach than the traditional action-shooter which brings the new style of FPS genre, which is why it influenced F.E.A.R series to create a good mix of shooting action and several of disturbing ghost-horror elements which has an quite unsettling moments especially with the mysterious looking girl is kinda creepy in the game's sequences which is why it made the series quite scary, but also quite memorable back in the mid-2000s.

I was hoping for the F.E.A.R series to make a comeback, but unfortunately it's not gonna happen since the third title in 2011 which unlikely they ever gonna make the forth game of the series sadly, so what are the alternatives to this particular series? well there's one of the indie title that took the inspiration of the FPS era of mid-2000s, so that is Trepang2.

I've just discovered this game off from mostly on gaming sites, as well as some Youtube trailers of game's footage from publisher's or developer's channel and I was really impressed with the style of the game kinda gives me the vibes of the F.E.A.R and Doom series in terms of gameplay design and presentation settings.
I've just picked up a PS5 copy of this game to see if this is anything good to play with, so I'll be covering several of the parts in the game that are just doing right and some others are not so good about it.

So without go further do, let's start the review.



Presentation

The game starts off with the person called subject 106, yeah that's the name of the character you're playing as, but anyway you just got out of the prison and being recruited with the team under the Taskforce 27 has given your mission task is to destroy the company under the Horizon Corporation.

There's not much of a story in the game beside being tasked to destroy the corrupted companies that wields a large amount of military personnel while hiding inhumane experiments behind their doors, so it's kinda sounds like it's from a sci-fi b-movies that to do with the human cloning and experimenting creatures, but as a indie video games it's pretty sounds okay throughout the game's campaign, but not clearly the best ones in my opinion.
The subject 106 is just a simplified silent protagonist which I really liked his black combat suit and wears orange goggles seems to be really awesome in some concept art, as well as most of the crew units of Taskforce 27 and Horizon Corp has really cool looking military suits and these head-lights helmet...looking really good in the single-player game, and oh what about these weird cult-members wears creepy-looking faceless mask...yeah enough said.
The game also shares with insane-looking boss characters such as the Mothman is look like a skeleton with pairs of larged demon-wings, the enforcer has ability to teleport and summon a wave of cultists to fight you, the Patriarch the cult-leader dressed in royal suit wearing a golden-triplets faceless mask, the flesh golem is basically a deformed creatures with multiple heads and has heavy hands, the Cycle 107 kinda look like a Capcom's R.E's Tyrant wield with samurai sword, and of course you have the Horizon Corp's leader Anton Lazar is basically looks like DC Comic's Lex Luthor running with the company HQ as CEO are responsible for creating the sadistic experiments that harming the human environments. 
     
The presentation in this game is pretty remarkable in many single-player levels. I really liked the crude design of environmental settings that delivers a aggressive tone of the game itself. Stuff like you have Site 14 which is a prison cell facilities where you need to escape from the pitch-blacked prison, the Pandora Institute is one of academy building organisation with many top-tiers rooms and rooftops, the Iron Dragon Data Center is a place that has computer server facilities, the Jorvik Castle is a palace where the cult-members had lived inside the dark medieval themes, the Oil Rig is a warehouse with bunch of cargo stuffs, the Unidentified Structure has broken looking factory that are completely abandoned, and there are the Crash Site filed with scrappy planes and particles scattered around.
Despite being an action-FPS game, there are some of the haunting encounters in some missions such as the whisper which suddenly surprise you with jumpscares and teleport you back to the bathroom if it catches you, the pair of phantom will chase you at the very end of the first backrooms section, and finally these floaty ghost monster will chase and hurt you when you're get close to them, so it may be not quite as scary compared to F.E.A.R series which has really creepy stuff in the single-player game, but anyway they still did a good job with these segments which are completely fine as it should.   


Overall, it has an okay storyplot, but has awesome enemies and bosses, and remarkable presentation settings. 



Gameplay

In single-player campaign, it has 5 main missions as well as the 6 side-missions where you take control of Subject 106 in 1st-person perspective, as your main goal is to beat the entre level throughout the game as well as defeating several of bosses.  

Pushing the left stick control to move the player, where as pushing the right stick control uses as the camera aiming movement to freely look around.
Pressing the cross button to jump over the gaps, and the circle button uses as the crouch to duck down the player for taking cover behind the objects or double tapping the circle button uses as slide through the small gaps from below.
Pressing the left thumbstick button allowing the player to sprint through which are also temporarily depletes your stamina bar till it get automatically recovered in 5 seconds.
You fire the weapon by pressing the right trigger button which attacks and damages your enemies, and you can attack them in close-combat by pressing the right thumbstick button for melee attack them.
You can reload your weapon or swap it with the different weapons from the ground by simply pressing the square button, and you can cycle to the next weapon by pressing the triangle button.
You can toggle or hold to zoom in by pressing the right d-pad button to toggle in which I've preferred having the zoom in toggle or hold with the left trigger instead, so this uses for mostly the weapons has ability to zoom in and shoot in longer range distance.
You can wield two of the weapons by pressing the down d-pad button allowing you to use dual-weapons which deals with double damaging attack.   
You can also throw grenades by pressing the left trigger button in which I've changed it to right shoulder button instead, so these grenades can be used as throwing weapon which makes the heavy explosive damage against the enemies.
You can use cloak system to temporary make you invisible for 3 seconds by pressing the right shoulder button in which I've replaced it with the right d-pad button instead, so these cloak device will prevent you from getting caught in action during the stealth mode.
You also have ability to use focus by pressing the left shoulder button which allowing you to temporarily slow down the enemies for 20 seconds, so this will allow you to quickly defeating them much faster during the shoot-outs.
   
So far, I heard some of the console players had an issue with replacing the button mapping controls in the option menu which unfortunately its been stricted to the default button that's already been mapped, so the best solution is to re-map one of the action button with the down d-pad button then replace others with un-mapped button, but I know it's sounds complicated because I'm the only lucky person who got the button mapping control working fine which took me about 5 mins to deal with these default button control settings.
I am hoping the developers should able to address the button mapping configuration issue without putting any restriction to default, so that they can enjoy the game with their different button control settings.
Aside with the controls, the combat gameplay is excellent in the single-player game because you have plenty choice of weapons that are actually pretty good such as you have pistol which is perfect for well-balanced only does a decent damage, the sub-machine guns and assault rifle has the good range of mid-distance with fair amount of shooting damage just shreds your skin off, the shotguns has short-range but also deals wicked damage just makes the enemy's limbs and armors blowned off in pieces, the sniper-rifle uses the zoom-in target are perfect for headshots in one kill, the grenade launcher does give a heavy impact damage to enemies with huge explosives, the bolt-gun makes really impactful explosive damage with 3-shots that can explode, and the best of all is the mini-gun which makes a severe damaging shots which is effective against the heavy-duty armored enemies.
The best part is that you can add the attachments to these weapons on the green crate if you found the attachment case items in some levels, so what it does is to add the variations such as turning shotgun into inflammable stuff that can set enemies on fire, using the silencer on pistols just makes the firing sounds less louder to prevent alerting enemies nearby, the assault rifle will have 3.5 scope which you can toggle the scope aiming for perfect targeting accuracy, and there's plenty more of cool attachable stuffs can be found in some areas. 
I got to say that I really liked the choices of throwing weapons like grenades which makes a exploding impact on heavy-duty armored enemies, the inflammable bottles will set the enemies on fire, the knives and tomahawk are effective with small armored enemies, and these flashbangs will temporally make these enemies blind in 10 seconds.
Each of the enemies are very good in the single-player action, so you have one of the enemies will wield with swat shield as their defense weapon, the others wore heavy-duty armors to reduce their damage, the squad enemies will have their snipers to shoot you at long-range distance, the specialist has ability to counter-hack your hacking objectives, the bunch of cult-guys will throw their inflammable bottle at you, and there are zombies will attack you with their melee as well as puking you with the acids.    
I got to say the whole single-player campaign mission are very good indeed because you have 5 really great main missions and 6 awesome side-missions to play which keeps me very busy with the the game, so you have really great segments in some missions like fighting with the Mothman in underground of Pandora Institute, surviving the waves of hordes while hacking the system in Gunnarson Complex and Iron Dragon Data Center, having a over-the-top shootouts against cult-members in Jorvik Castle, stopping the unidentified flying objects with the firing turrets in Oil Rig, and there are some spooky stuffs like in Unidentified Structure where you're in the pitch black bottom room haunted by floating ghost, and there's a two part in Site 83 where you don't want to get caught out by the creature called the Whisper will surprise you with unexpecting jumpscares, and you will also entered into the weird psychological stuff in creepy yellow rooms followed by multiples of dark shadows which they got the stuff pretty right in the single-player campaign, but sadly it suffered with ridiculously short-length of playthrough which takes about 5 to 6 hours to beat the entire game, so it's quite a shame for those who likes playing a longer single-player campaign will not likely to be satisfied with the short-playthrough.
I wish they could have added 5 more main missions to expand the play-length would have made it bit better, so stay tuned for the future additional story DLC are still in the development, but overall I did manage to enjoy the single-player action with plenty of good stuff to play.          

There are one of the game mode called combat simulator where you have two tasks such as the horde mode where you had to take out the waves of enemy hordes till you've reached at very end of last wave, where as the endless mode are basically survival mode which you need to survive the waves of enemy hordes till you're been defeated.
I find these combat simulator quite fun to play which are reliant on scoring system and time record, so just love spending time blasting the f**k out of these guys to get a highest score as possible is what made the combat simulator quite entertaining. 
The one downside is that it's quite a bummer for not including a multiplayer mode because this FPS game should have deserve a local split-screen and online multiplayer battle could have made the game better, so that people can enjoy blasting each other in deathmatch or go on full co-op together in horde mode would have been sounds really great idea, but no this game have missed out the multiplayer mode which seems to be quite unfair.
I was hoping for devs to consider adding the multiplayer for the future update when the time is right for them to create it.         

 
Overall, it has excellent combat gameplay, very good campaign missions, and has fun combat simulator mode.



Graphics

The graphics in this game is pretty solid especially on 9th gen console. It had a amazing environmental design in some areas such as the places in Pandora Institute and Gunnarson Complex where you see a reflecting floors, glossy doors, sharper texture details on surfaces, and shares with decent lighting levels is just looking spectacular.
I also liked the large areas of Jorvik Castle filled with man-made structures, fountains, and huge pillars sharing with the shadow effects around the room are just looking quite amazing.
I wanted to praise the game for its particle effects when destroying the objects like books, glass, and woods just flown around, and I really liked how these weapons made multiples of bullet-holes on walls turned everything cracked and these weapons are also really good with the destructible stuffs when destroying some of the surfaces in some areas are incredibly impressive for game's design.
The best part in this game is the level of gore system similar to earlier FPS titles like Solder of Fortune, Cold Winter, and of course F.E.A.R in terms of bloody violence content where you can blow the enemy's limbs and heads off with heavy shotgun, grenades, and mini-guns just made their particles of bodies splattered everywhere while the pool of blood leaves on the floor just proves the awesomeness of the game's ultra-violence action.

The frame-rate performance in this game are incredibly smooth with 60 fps that are ridiculously fast and stable with no signs of slow-downs which is amazing to see this kind of FPS game that are all about being a fast-paced shooter and over-the-top action just runs really well on PS5, and I was hoping the same goes with XSX/S (mostly X model) just ran well as the PS5 version in terms of performance and resolution.


Overall, it has solid visual design, smooth frame-rate performance, and has ultra-violence gore-fest system.



Music and Sounds

The game sure does have a wicked metal soundtrack similar to other FPS game such as Doom Eternal and Prodeus in which it made these soundtrack starts off bit settled synth when no ones around in the level yet until the kickass music starts kicking in with shredded riffs and chaotic drums when the enemies showed up for action just adds the game's badassery that makes you want to blow their limbs and head off clean.
It was composed by Brandon McKagan just really nails the heavyness level of the game's soundtrack just delivers the excitement of game's fast-paced action.
The sound effects are mostly great in this game with weapon's booming noises, the ambient sounds from the background noises in surrounding areas, and of course the part where the floating ghost comes near you just makes it everything goes mute till you killed them to bring the normal sound back are just well-designed.
The voice acting in this game sure really does enjoy delivering really cool use of F-bombs in every sentence, so f**k yeah I really love the edginess feel of the game.


Overall, it has wicked metal soundtrack, great sound design, and insane amount of F-Bombs by edgy voice cast.



Special Features

The game does comes with unlockable weapons and items on the supply crates when completing the higher difficulty on campaign, and you also can unlock the cheat menu which is pretty cool to have it in the game.
You can also gather collecting multiples of documents, PDF, photos, and etc in every levels which is fine.
I also wanted to mention that the game does comes with season pass which includes new survival mode and additional story missions to be released in this year, so the season pass cost £9 which is a little bit too much but this may going to surprise you with these new content to this game.


Overall, a really great content. 



Advantages    

Remarkable presentation settings

Excellent combat gameplay

Very good campaign action

Fun combat simulator mode

Ultra-violence gore-fest

Wicked metal soundtrack

Cool use of F-Bombs by edgy voice cast


Disadvantages

Short-length playthrough

Button-mapping settings has an issue

Lacks multiplayer mode



Final Verdict


Presentation 7/10 - okay storyplot, but has awesome enemies and bosses, and remarkable presentation settings. 

Gameplay 8/10 - excellent combat gameplay, very good campaign missions, and has fun combat simulator mode.

Graphics 8.5/10 - solid visual design, smooth frame-rate performance, and has ultra-violence gore-fest system.

Music and Sounds 9/10 - wicked metal soundtrack, great sound design, and insane amount of F-Bombs by edgy voice cast.

Special Features 8/10 - has unlockable weapons and items, cheat menu, collectables documents and infos, and has season pass which includes survival mode and additional story missions. 


Overall 8/10 - Trepang2 is a fun and over-the-top FPS game that does the job well done. I never got disappointed with the single-player missions are packed with epic bosses, great combat system, and intense shooting action is what made the game quite fun to play, even though its pretty too short but I'm really sure they will soon gonna release an additional story DLC to expand the playthrough length would help the game quite a bit.  
I also did however enjoyed the combat simulator where you had fun blasting many waves of hordes are also quite fun too, but I wish they should have added the multiplayer modes would have made the game bit better.
That being said, I really liked the game so far which I did not regret playing it which I'm sure they will consider making a future sequel to deliver more awesomeness like the original game has to offer.

The physical copy is cost between £25 to £35 for both the PS5 and XSX/S (X model), where as the digital releases are usually cheaper on PCs for £25 on Steam as comparison with the Consoles are just for £30 on PS Store and Xbox Store. 
I say if you really love the style of FPS action, then it's worth to go check it out and play some gory-action madness.      


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