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Monday, 13 July 2026

Shadow of the Colossus PS4 Review

 



Shadow of the Colossus is a Action-Adventure game was released in 2018 exclusively for PS4. It was developed by Bluepoint Games and published by Sony Interactive Entertainment, and it is a remake of the 2005's original game for PS2 was developed by Team Ico.

Before I begin the review, let's talk about the team behind the masterpiece that changed video game history.
Team Ico led by Fumito Ueda was responisible for creating his work of art during the early days of PS2 era in the year of 2001, so that is Ico. 
It's an interactive action-adventure was heavily created on subtracting design approach to create a simple and less interfernce game's design elements and focused more on the story and settings to add immersion.
At the game's release, while it's not commercially successful at launch the game had recieved critically acclaimed by the gaming medias praising the game for its immersive atmosphere, influential puzzle design, technically impressive visuals and sound environments, and of course the interactive storytelling and emotional connection between the characters is what makes the Ico a work of art in gaming.
The team was later created the spiritual successor in 2005 which is Shadow of the Colossus for the PS2, so it is an action-adventure title that was originally in development as online multiplayer game titled NICO directly after the completion of Ico, but it underwent a lengthy production cycle during which it was redeveloped as a single-player title, as the team aims to create an cinematic interactive experience including a distinct visual design, unorthdox gameplay template, and NPC's sophisticated artificial intelligence.      
At the game's release, it was met with strong sales compared to predecessor due in part to a larger marketing campaign and had gained widely acclaimed by the gaming media, as its been fully recognisable as an important example of video game form of art due to its minimalist landscape designs, immersive gameplay, and player's emotional journey.
It won several awards for its audio, visuals, and overall quality, as well as cited as an influrential in the video game industry and listed as one of the greatest game of all-time.
Due to legacy, both games are later being remastered in 2011 for PS3 adding support for HD resolution, higher performance, and stereoscopic 3D designed for HDTV with 3D support which are also recieved acclaimed reception for its additional enhancements and easy recommendation for newcomers.
Then finally the 2005's original title are also getting the full remake in 2018 for the PS4 titled as Shadow of the Colossus. 

First of all, I haven't had a PS2 console at the early 2000s (until I got it as in 2022) which is why I haven't had a chance to play both of these till I had a PS3 console as in 2011 which I did get a chance to play these on HD remastered collection, so thanks to PS Plus's free monthly games subscription back then.
My thoughts on HD remastered collection for the PS3 are incredibly fantastic especially playing on the HDTV, so I liked the Ico which is gorgeously beauitful game but I think the Shadow of the Colossus supasses the predecessor in terms of visual presentation settings, open-world environments, and of course the epic gameplay action is something to adored the most which I concider the game as masterclass in gaming.
I decided to re-visit the game by picking up a copy of 2018's full-on remake title for the PS4 to see if the game does holds up well to the today standards in terms of performance and quality, so is the game still remains as the masterpiece or is it not as what I've remembered? so let's find out the pros and cons of this title.

So without go further do, let's start the review.



Presentation

The game takes place in the fantasy world of unpopulated peninsula known as the forbidden land, as it begins with long opening cutscenes of the young man named Wander traveling through the isolated mythic region alongside his loyal horse named Argo, as he carries the deceased body of the maiden named Mono to the massive stone temple called the shrine of worship where he meets the mysterious entity named Dormin. 
Driven by his grief, he begs the entity to revive the girl's body which the entity has agreed to help the young man, but under one condition he must destroy all dark armored beast known as the colossi to achieve his goal is the only way of bring the dead maiden back to it's life.   

The game' story is quite has an emotional start where Wander had learnt about the maiden who was sacrificed because she was believed to have a cursed destiny had led Wander desperately going on his quest to find his way of bringing her life back, so I think these kinds of story reflecting on the character who witness the death of the loved ones had their soul taken away is something that the game's opening cutscene shares an grieving moment but also finds the last big hope.
Wander is the protagonist in the game is perhaps described as beginner warrior due to his slow and clumsy sword skill, but he is determined to save Mono at any cost.
He has horse companion Argo is crucial for traversing the massive landscape and accessing certain battles.
Lastly the deceased maiden Mono is described as beautiful woman with long dark hair kinda like the sleeping beauty laying on the temple altar...yeah that's all I can say about it, no puns intended.

I concider the game's presentation as a astonishingly gorgeous for its art-direction and environmental quality which proves that the video games like this are concidered as the work of art thanks to dark coloured filter for cinematic view, isolated open-world areas, dynamic scenery, and the settings of style has the mixture between gothic and nature just adds up the game's artistic vision makes it everything look beauitful.
There are various of the locations such as shrine of worship is an massive ancient hub near the center of the ancient lands, so it has an enormous bridge that leads directly to the shrine, the first area has a cylindrical room with a lengthy spiral ramp winding around its edge and the shallow basin of water, the second area has the main hall filled with the altar, the idols, the balcony, and a sunlit aperture in the ceiling.
The sanctuary is a fortress-like battlefield takes place on the top of a high tower which has the gate entrance, the unstable bridge, the cliffside, the barricades, crumbled stairs, and the arena.
The ruins is a old ruined city are filled with the alligned pillars, the large wall of archs, the temple, the big tower, and the lake inside the cave. 
The canyon takes place in a foggy lake is dotted with platforms, ruins with an intact bridge, and a giant pillar.
The deserts are filled with long distance rocky mountain, ringed structures, the broken temples, few unique rock formation, and pile of sands on the ground.
The geyser is a desolate land covered in black clouds, has the crater trees on some areas, and of course the distinct hill mound.
The Kirin's hill is a green land are filled with the underground tunnels and 4 hill-like graves.
The misty falls is an area distinguished by a wide river flowing south with gigantic waterfalls.
The parthenon is a cobblestone plaza are flanked by buildings on both sides and it has inside walls of the arena.

Overall, it has beautiful opening story, gorgeous art-direction, and fantastic open-world settings.

 

Gameplay

In single-player campaign, you take control of Wander at 3rd-person perspective in open-world environments, as your main goal is to go explore around the open-world area and hunt down all 16 colossi to resurrect Mono back to life.

Push the left-stick controls is to move player around and push the right-stick is to rotate the camera around.
Press the cross button is to jump which are used for jumping on platforms, where as holding the right trigger is used as grab are designed for climbing on stuff like ledges, gaps, and of course the fur of the colossi.
You might want to pay an attention to the yellow-symbol on the bottom-right hud which indicates stamina bar shows you how long can you grab on till it reaches zero causing the player losing grips may lead to falling off.
You can also ride on horse by pressing the cross button is to get on the horse, and then to control horse press and hold the triangle button is to gallop, so the more you hold the button down the faster the horse runs. 
You can stop controlling the horse by holding the left-stick down then press the triangle button to stop gallop. 
You can make horse move backwards by holding the left-stick down then press the triangle button to walk back.
Your horse can make a quick turn by holding the left-stick down then press the triangle button twice during the gallop.
You can also perform various of stunts such as standing up on the horse by holding the right trigger then push the left-stick up, then you have the horse does auto jump itself from the small cliff, and you can jump off from the horse by pressing the cross button while gallop, and of course you can also lean side of your horse by holding both of the right trigger and cross button then push the left or right stick control.  
You can access to the world map screen by pressing the touchpad button and you will see the map displayed on the screen which tells you where you heading to and where to find the colossi, but heading back to the in-game exploration when equipping your sword hold the right shoulder button which pinpoints the colossi's whereabouts, as you will see the long blue-colored beam of light coming out from the sword points directly to the spot where the colossi are being located on.   
For the combat, press the square button is to use sword which acts as an melee weapon for close-range attack, where as the right shoulder button is to use bow when equiped which is used as ranged weapon for long-range attack.
You can cycle your weapon by pressing the d-pad left or right button to switch your bow or sword to equip, where as you can unequip it by pressing the d-pad up button.
Press the circle button is to dodge roll which are used for evading colossi's incoming attacks or projectiles.
Hold the left shoulder button is to use camera focus which zooms in to your player, where as the left trigger is to view colossus which pans the camera system at the colossi.  

The control scheme has 2 options such as the modern which is default control for this game are designed for the newcomers, where as the classic which are using the button layouts based on PS2 original, so I say the modern control scheme plays it better which I finding the new button layouts for this remake are slightly easier to learn than the 2005 original's classic controls meaning that having to modernised control schemes improves upon certain things like horse riding, jumps, climbing, and striking being mapped correctly on button layouts will make the playabilty accessible to new players.
Despite the improvement on control scheme, there are few issues that may gonna put you off is the clunky physics and camera system during the battle against the colossi is because we understand Wander is not the best fighter to start with which is understandable for his character perspective, but when its comes with the in-game battle the problem is that his movement and platforming can feel quite stiff and wonky when climbing and holding on the colossi's body and the camera can get lost track in the fur of the colossi just adds-up fraustration for many players.
I say having to ride on horse is useful for travelling around the open-world area which is acceptable for action-adventure games that you may needed an companion that can take you anywhere in the open-world environment, but controlling the horse can be hectic sometimes that may cause the horse to stop completely if avoiding tight spaces like narrow bridges or forrest paths, as well as straying from instructions which sometimes flee in fear of the colossi making it difficult to mount horse when you need to make a quick escape.     
I say the controls are doing fine for the platforming and striking throughout the campaign as well as modernising button layout does really help the playability which is good, but does share the few flaws with the physics, camera system, and horse's A.I can be sometimes be tedious during the battle.
What I liked about the game is the exploration which I really liked having to travel around the open-world environments which are incredibly big at the time, especially on the previous platforms like the PS2 console are being capable of rendering a large potion of open-world design that is quite enormous for the Sony's 6th-gen machine had achieved the technical aspects back in the year 2005, but going back now to the PS4 remake the game is still remains beautifully for the open-world design which I can able to travel anywhere from ancient ruins to underwater cave, then forrest to broken temples, and of course sandy deserts to foggy canyon which are perfectly great for sightseeing to embrace the outdoor natures. 
I also wanted to mention about the upgrades which are also important part of the game is because you do really need to improve your player's stats such as health and stamina that really needs to be maxing out, so you may want to find and collect the specific items like the lizard tails and fruit which can be found anywhere in the open-world area or if you want to go for the quick method option then killing a colossus will also improve upon your player's stats if you want to go for that route. 
The major highlight of the game's campaign is got to be the epic boss battle is because this is the game's only main objective is to defeat many colossi are the only way to resurrect maiden from the dead, so all you had to do is to go, search, and hunt down the large enormous beast which I find the game's quest objective quite simple and straight-forward that made me spend more time with the game for hours.
It had various of bosses to fight against such as you have Minotaur A which is a tall-large beast welds with massive club, Mammoth is a huge 4-legged beast that can stump you with the large feet, Knight is simular to Minotaur but instead welds with massive sword, Kirin is a giraffe-like creature with two-longed braid on the chin, Bird is a wide-looking flying creature with big-flat wings, Minotaur B is another tall-large beast but instead uses the fist to smash stuff, Eel is a long-looking sea-creature with electrifying pointer swims around underwater, Yamori B is a 4-glowy armed monster has ability to crawl around the walls, Kame is a big tortoise-like creature that can blast you with the projectile, Narga is a enormous dragon-like monster swims under the sand, Leo is a big-fat brute with bull-horns will charge you with the running attack, Poseidon is a giant creature with two hands will blast you with the thunderstruck, Snake is another flying creature with long tail, Cerberus is another large brute also does charge attack as well as smacking you with the fist, Minotaur C is another tall-large beast but instead it welds heavy sword-like weapon, and lastly Evis is the total non-stop iron giant.
These of the bosses that gives you an intense fight where you had to find the way of defeating them by searching for their weak-spots can be located on any of their body parts, so all you had to do is to find the reachable place to jump on and grab onto their hairy fur or armored ledges to proceed the fighting on the bosses with lot of climbing and jumping to do till you found their weakness is the only way of fighting them.
This really adds the epic moments of the whole campaign is all about little guy going out fighting against the giagantic titans is what I loved about this game with epic action sequences and has problem solving strategy going on just made me play the game an over the hours.

Overall, it has modernised control scheme, incredible explorarion, and epic boss battle.



Graphics

The graphics in this game is excellent in which this remake just got made from ground up was designed for PS4's hardware resulting an ambitious details that overhauls the visual quality and performances.  
Its has the large potion of the open-world environments are filled with many structures and objects in many areas including ruins, towers, caves, pillars, and altar are displayed nicely on the in-game exploration.
It has detailed landscapes of hills and mountains, skies and clouds, and waterfall are perfectly layed out from the long-distance view, and the textures are sure looked crisp that adds the sharpness on the surfaces that made it look bold and clean.         
I also liked the foggy effects on some places that gives the some area look gloomy and dark, and the use of shadow effects reflecting on surfaces gives the illusion of light and dark shades.
The dusty particles and falling debris from broken surfaces of objects and walls such as colossi's idol as an example came crumbling down are nicely intact, and the water from outside has a nicely shims when swimming around the pond area.
The ground details has the soft pop-ups of grass and the flat surface of sands are looking quite smooth in some areas.
The character's animation is spectcular especially riding on the horse is looking terrific with impressive animation frame just feel realistic during the exploration, and I say the animation on colossi is also quite intact with slow-paced movement which captures the feel of the heaviness just works really well in the game.
You can also change the colour filters on the option menu which features 15 adjustable in-game visual filters allowing you to completely change the atmosphere of your playthrough ranging from classic black and white to highly saturated or muted styles that suits your preference. 
The game also supports HDR which results a fine detail of color balance to make it look neater on the modern TV screen, and it does have an option to adjust the motion blur which the game looks better by lower it down to zero making it look less blurry on screen.  
I wanted to praise the inclusion of the enhancements which provides 2 graphical mode such as the performance mode and cinematic mode.
The performance mode runs on full 1080p resolution with 60fps provides a smoother gameplay performance, where as the cinematic mode runs on full 1440p (PS4 Pro) or 1080p (Base PS4) with 30fps which result clearer picture on the screen.
The cinematic mode is great, but I kinda perfer the performance mode for its clean performance and responsiveness makes the gameplay plays better in my opinion.

Overall, it has excellent open-world environments, impressive animation, and stunning visual overhauls.



Music and Sounds

This game clearly has the best original soundtrack out of all action-adventure titles you ever heard which I adore the epic score of orchestrial music for many films, TV series, and video games.
It really fits the action sequences of fighting against the giagantic titans that are so intense and terrifying but also a remarkable score that really defines the 2005's original title.
Stuff like you have these track like "A Violent Encounter", "Revived Power", and "The Opened Way" has sort of Hans Zimmer-esque feel to it which made the whole track in the game quite outstanding to listen.
It was composed by Kow Otani, a Japanese music composer was known for creating soundtrack for the Heisei Gamera trilogy and Mobile Suit Gundam Wing, did a fabulous job of creating an amazing score of 2005's original game still featured in this remake is the reason why I loved the game.
The sound design are also highly praised for it dynamic environmental noises on many open-world areas as well as the heavy use of impact sounds that the colossi had made when stomping and banging on the ground is quite satisfying to hear.

Overall, it has outstanding soundrack and superb sound design.



Special Features

The game has in-game unlockable content including new game plus, hard mode, galleries, time attack mode with reward items, and collectable hidden relics really adds the game's replayablities.
 
Overall, an amazing in-game package.




Advantages

Fantastic presentation

Incredible exploration

Epic boss battle

Excellent graphics

Outstanding soundtrack



Disadvantages

Clunky physics and camera system

Hectic horse's A.I




Final Verdict

Presentation 10/10 - beautiful opening story, gorgeous art-direction, and fantastic open-world settings.

Gameplay 8.5/10 - modernised control scheme, incredible explorarion, and epic boss battle.

Graphics 10/10 - excellent open-world environments, impressive animation, and stunning visual overhauls.

Music and Sounds 10/10 - outstanding soundrack and superb sound design.

Special Features 9/10 - new game plus, hard mode, galleries, time attack mode with reward items, and collectable hidden relics.


Overall 9/10 - I say it's an wonderful improvement over the 2005's original game thanks to visual overhaul and modern control option may going to impress many newcomers will likely to enjoy the epic single-player adventure.
Shadow of the Colossus is not the only just being an 2018's incredible remake of the gorgeous 2005's original game, but also still remains as one of the action-adventure biggest masterpiece that defines the gaming history.  
I love the art-direction, the open-world exploration, the quality soundtrack, and of course the battle between the small guy vs big titans is something that made the game so incredibly special to play.
I am really glad that I get to re-visit the title again since I've played the PS3 version of the original game on 2011's remastered collection are also pretty amazing, but I got to say this 2018's remake for the PS4 console is suprisingly fascinating to play is the reason to love the game.

The physical copy for PS4 are cost around between £15 and £20, where as the digital release for PS Store which you can get it for £30 individually or play it for free from PS Plus Extra subscription.
Is the game worth for play? absoultely yes it's an full recommendation for both newcomers and to those who previously played the 2005's original game will likely to enjoy this 2018's full remake...it is a must play title for the PS4 hardware that you definitely need to check it out.
  


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This is Zeeshan Mirza's Blog and I'll see you next time, happy blogging everyone. 
 
    

Tuesday, 7 July 2026

Sony will no longer producing physical disc (My Gaming Rant)

 




What the hell is happening guys? Sony has offically confirmed that they decided to cease the physical media support for their gaming systems and fully focused on all digital platforms in the year of 2028, so what a horrible decision that Sony had ever made is likely to destroy their gaming career.
Their announcement of "ending the production of physical games in 2028" had recieved a massive backlash from many online users aren't really happy with the Sony's poorly decision to stop producing the physical disc is the reason why having enter to all-on digital release only are largely going to negatively impact on the future of gaming meaning that you will no longer obtaining the physical copy of future upcoming games and being forced to purchase it digitally from PS Store in 2028.

Rembember back in the days when you had the systems like the PS1 and PS2 console in a good old mid-90s and early-2000s era of gaming, the physical media is a primary thing for the video game systems that are relying on discs in order to run software titles...all you have to do is to take out the disc from the game case and place it onto the system and then power it on to boot up the game is quite simple without any additional installation like the modern gaming system do in later years. 
Those were awesome back then because it's simply plug and play video game system that does not need a complicated guides and stuff.
Then pushing forward from mid-2000s to early-2010s, we had system like the PS3 and PS4 console that are so advanced and powerful with the technology like high-defination quality graphics, hard-drive spaces for additional storage, online gaming for matchmaking, plays Blu-ray movies, region free support for most of their games, and of course introducing digital gaming where you can purchase the digital games individually or get it free on PS Plus subscription through PS Store, so these are just an optional choice for consumers which they mostly prefers getting the physical games from the gaming retail store like GAME and CeX or online store like Amazon and Ebay.   
Then going forward to the 2020s, we had the PS5 consoles which is the recent gaming system that pushes a new technology like the ray-tracing support for visual and performance, adaptive triggers for PS5 controller, has ability to play most of PS4 games and Ultra HD Blu-ray films, internal SSDs for faster loading times and external M.2 SSDs for additional storage, and of course you not gonna believe it...this is a Sony's last physical media console which unfortunately it's likely to be end in 2028 meaning no more physical disc for upcoming PS5 games and it is confirmed that the future unannounced next-gen PS6 will be likely to be going full-on all-digital without disc-drive add-ons. 

Let's talk about why the physical media are so important in gaming and what makes the physical games as our prefered choice for gaming collection?



Physical games are easier to trade and share

Many of discs and carts are fully complete in box which we all know that these are being manufactured through the factory to produce it and then its been transfered to the gaming retail store where they can able to sort and place the physical copies on the store shelves for the display, so that the customer can able to interact the gaming retail store that has a full of video games software. 
They go inside the shop, then browsing through the libary of games to choose, and then lastly pick-up and buy the copy for your gaming platform, but the gaming retail store are also provides an trading options in which you can also sell or exchange your second hand copy which is a reasonable choice so that you can able to either save and keep money or exchange it for the other titles.  
There are some of the other places like rental store where it had full collection of films, TV shows, and video games, so instead of buying it you just simply pick and choose stuff that you want to borrow it for the few days and then after the few days you can head back at the rental store to return back the item before the date hits the deadline, so this is the cheapest way of borrowing stuff for less than £5 which is quite acceptable for those who wanted to use it for try outs or just do it for one time. 
You can also ask your friends or family members to borrow the games that you wanted to play, so that they can lend you a physical copy of the game for borrowing or keeping it.
This makes physical gaming a lot easier to trade and share things makes it an accessible to many of customers or owners can to pick-up and play it on their system without any restriction whatsoever.          
The digital gaming on other hand is the total opposite which is heavily restricted with the DRM-system which prevents many of customer from sharing their games from primary to other console meaning that your digital games are locked behind your primary user account which can only worked on the primary console, so that's sounds absoulte a joke that you can't able to share and download games to your friend's console in which your friend will have to rely on your user account in order to play your digital games on their console, but the problem is that you have to deactivate your primary user account off from your primary console which you don't want to do it otherwise all your digital games on your console will get locked out and becoming unplayable without your primary user account. 
The worst part of it is that once you have deactivated your user account from your console you can't able to re-register your user account back to your console where it was originally before, so you had to wait longer for 6 months till its ready to re-register your user account back again which sounded like a total pain the ass.    
I think sharing games digitally on consoles did not work at all which I can blame it on Sony's horrible DRM-system practice.
Oh...one thing I totally forgot to mention is that digital gaming doesn't have an proper trading option like the physical medias do, so instead once you have purchased the digital game in day 1 you will only have a 30 days of making decision to sell the game digitally by going into the Sony's customer support services to contact them and then asked them that you want to sell your digital game that you've previously bought, so they can able to proceed it to you for full refunds.      
This is not straight-forward because when you had these digital games after long 30 days then you just can't get a refund from Sony's customer support services, and it's pathetic that the PS Store doesn't have an trading options menu meaning that you just can't sell or exchange your digital games at all, which is why many of consumers find the physical media is much more flexable and easier to trade their physical games which is why everyone goes to many retail and local shops outside or they sell stuff at online retail store which makes the physical media a huge win for gaming. 



Physical games has the complete in box

The cool thing about owning the physical games is that you will have a colorful art-cover inlays, the instruction booklet, and of course the game disc or cart on a standard game case, where as you will also have an option to choose the special limited edition boxset which packs with not only just the physical game but also includes extra goodies like keychains, stickers, posters, artbook, and CDs soundtrack.
These physical games and collector's boxset are looking quite awesome when being stored on the shelving unit as the display are perfectly well suited for the gaming rooms. 
This hugely benefits most of the video games collector are very passionate with collecting stuff that they really love as the part of their favourite hobby, as much as many of movie & TV fans loves to collect their favourite films and TV series for DVDs and Blu-Rays as an example.   

The digital games does not have the kinds of things besides the DLCs are the only thing that adds the content of the game which is fine, but you don't get really cool stuff like the physical games are full of booklet, posters, stickers, and reversable art-covers in complete boxed copy, which proves that the physical media is always a huge win for console gaming was widely known for its boxed gaming collection.   



Physical games is the best for video games preservation

The benefits of physical media is that their data of games are normally stored on the disc meaning that the games is permenently stays on the disc will last forever is the best way of preserving the gaming archives is the reason why the physical media keeps the gaming industry alive and the best thing of owning the physical copy is that once you've picked up the copy of the game physically from the shops you actually own the game that you are happy to have a right to keep it on your collection and your games on the disc is not going away from your ownership, so take it and keep it forever guys...no fuss. 
 
As opposed to digital format which unfortunately it didn't last long is because of the digital games are likely to get wiped out, if your console's internal hard drive or SSDs as well as the external HDDs or M.2 SSDs gets corrupted easily meaning that you have to do re-downloading all over again to get it back, but nope what's even worst is that once the company has shutting down their Playstation Network servers in the future then there's no way of getting the digital games back.
The truth is that you don't actually own the digital copy of the game as an owner, so instead you just actually had their license key that requires to play the full digital game that you previously bought meaning that your digital game needs a one-time check ins through online connectivity to authenticate your local license by having to re-sync with your user account on the PSN servers, but worst part is that if your user account gets permenently banned forever then all your digital games that you previously bought gets locked out completely.
Those practices are badly designed which adds up vulnerability on these libaries of digital games are likely to get bricked if your user account on your primary console are completely dissapeared meaning that the license key for digital games gets fully revoked and leaving it instantly unplayable.  

What about most of the movie or comic book licensed games that are likely to be removed from the digital store and never be available to purchase at all which makes it difficult for players to find games digitally, so this is why the physical media is the best way of preserving games libary that you're not going to lose these licensed titles that can be replayed again (via game disc).  



My thoughts on Sony's ending physical gaming

After I read the gaming articles of Sony had confirmed to cease the production of physical media for their gaming system in 2028, so I'm completely gobsmacked by Sony's horrible decision that likely to affect future gaming meaning that the end of the physical media has part of disadvantages that you need to keep in the mind.

For example: 

The stuff such as the detatchable disc-drive for PS5 consoles are likely to limit the availabilty on online store causing the item shortages if Sony are no longer to produce the physical disc which seems to be a bad news for those who owns the digital edition of PS5 console are planning to buy a detatchable disc-drive unit or someone who has the disc edition of PS5 console has their disc-drive unit stopped functioning are planning to get a detatchable disc-drive unit as an replacement, you guys aren't able to get these if its ran out of the stock or the price gets really expensive on the online store makes it impossible to find it in-stock and buy it cheaper.

It is going to affect on big AAA game's sales if the physical media aren't around anymore meaning that the future game titles are unlikely to get sold well at the launch relase if the players aren't willing to buy the game digitally, and also the digital games are much expensive to purchase in which you had to wait for longer till the price goes down slowly, where as the physical copy do get a cheaper quickly in 6 months after the release in which you can get it cheap from online store like Amazon and Ebay has the reasonable price during the season sales or discounts offer that makes it easier to purchase for the customers.
     
Most players are unlikely being interested to get a future unannounced next-gen PS6 if its goes fully digital gaming only that would negatively affect the launch hardware sales in 2028.
Sony could lose many of the PS Plus subscription's players count for their gaming machines could end up made PS Plus less popular meaning they stopped playing games online and they are no longer download and play the latest free titles from PS Plus subscription.   

This is a huge slap to the gaming consumers who are a huge video games collector for decades are hoping to look forward for the future upcoming games of 2028 if Sony wouldn't had to shut down the physical media for gaming, so unfortunately this is offically confirmed on PS Blog website at July 1st 2026 stated that the company are no longer produce the physical disc for Playstation consoles in 2028 and the result of the news had sparked overwhelmingly negative from the player users aren't really happy with the company decision.
I'm pretty upset to hear this is because physical media is my prefered choices of collecting video games titles adding to my shelves in my gaming room and its really sad to see physical media are going away in the next 2 years.
The worst thing that Sony had ever said on their news is they making claim that the sales of the physical media for PS5 has been sold less compared to digital sales which I think it's a huge lie by the company, so they don't have the clear evidence of the sale figures which they are hiding it from the public eye is just to make many consumers forced to buy the digital games. 
If you take a look on the twitter or reddit messages, there are a users who are really good at providing the leak information on the documents that has the list of sales numbers of software games for both physical and digital which tells you exactly what Sony is been hiding from and proves that the company is nothing but a lie that doesn't explain the actual sales figure. 
  
Sony's bad decision is a major sign of the end of the era for gaming will no longer be the same.
  
 
    
Conclusion

To conclude the whole thing, the initial reaction of Sony's ending support on physical media and goes all full-on digital in 2028 had negatively impacted on the future of gaming which could resulted the abysmal hardware sales is not only just the cost of the systems are rediculously expensive, but also going to lose all the player users are likely to giving up on Playstation gaming meaning they are no longer be interested in getting the recent PS5 console and the future unannounced next-gen PS6 if its goes on fully digital in 2028.     
We will never going to see the future game titles being listed on online stores like Amazon and Ebay, and there will not be on the store shelves at the second hand store like CeX, Cash Generator, and Cash Converters.
It's really depressing to hear that the physical media in gaming are no longer in the production meaning that the gaming are not going to be the same without it as used to be.   
I had many of great titles being shelved on my storage cupboard and I can able to browse through the libaries of games that I like to pick up and play it on my systems like the PS2, PS3, PS4 and PS5, so thats what made me keep playing the video games over the years. 
I just can't believe the company like Sony had done f***ed it up to screw over the gaming fans who are not completely happy to hear and they demanding the company to bring back the physical media where it's supposed to be in order to continue their gaming.

Physical media is what keeps the gaming industry alive and active that benefits many games collectors who can buys stuff and play games to enjoy their time, the store that can sell or trade stuff is what makes the amount of money in order to continue the business, and of course having the successful software sales unit is the only way to support the game developers that worked so hard on creating the best games as possible to impress many players who can able to buy and enjoy video games is what made the gaming team keeps continuing their career. 
So without it, the digital gaming is not going to save Sony and their future console if the sales went plummeting down faster will be the Sony's downfall in 2028, so that will be the fault of Sony for killing Playstation brand.    

Sony, it is time to stop giving up on physical media is because we all know that you're not gonna last very long, you're not going to win console wars against your rivals in next 2 years, you're going to lose all customers and player base are likely to cancel their subscription, you're going to lose your trust from the gaming community feel very betrayed from your stupid decision, and of course you're going to destroy your gaming business if no one ever being interested to buy your future gaming machine in the next 2 years which is the reason why you shouldn't reject the physical media and start focusing on the digital gaming, that is not going to save your company. 
I hope that you will live to regret it with your decision you make is because this is going to be your final nail in the coffin at the darkest days of gaming that will happen pretty soon, so please reverse your decision and go back where it normally it be before its too late, so give us a physical disc or else you will end up failing at the end. 



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Thursday, 2 July 2026

Kill La Kill If PS4 Review

 




Kill La Kill If is a 3D fighting game was released in 2019 for PS4, Switch, and PC. It was developed by A+ Games and published by Arc System Works, and it is based on the anime television series titled as Kill La Kill.

To be honest, I've never actually watched the TV series except you guys may have seen or heard of it before, but I did hear many positive things about this anime TV series which most of the media critics and fans did enjoy watching these kinds of show was known for its frantic and over-the-top action, gorgeous visuals, high-energy storytelling, and of course two hot-headed chicks is the reason it got popular has maintained a dedicated fanbase and strong viewership numbers since its release in 2013.
After the popularity, it also got adaptated to manga series got released 2 months after the anime TV series and then of course the video game adaptation. 

Before I begin talking about the video game adaptation I wanted to talk about my thoughts on anime fighting games as an sub-genre.
There are many of great anime fighting games when we had titles like Arcana Heart 3, Under Night In-Birth, Skullgirls, Persona 4 Arena, Dragon Ball FighterZ, Blazblue, and of course Guilty Gear.
These of the kinds of fighting game sub-genre which combines 2D fighting and anime that makes these games quite unique at the time with the cool numbers of fighting rosters, stylish fighting systems, and of course the cinematic story campaign featuring visual novel cutscenes and duel battles is something that I adored the anime fighting game as an sub-genre.
There's one of the fighting game that are totally different from what I've mentioned above, so instead of going for the traditional 2D fighting game approach which is why I've discovered the 3D fighting game that not many of people have played or ever talked about it...that is Kill La Kill If.

So despite the positive reception and popularity of the TV series, the game itself has mixed reception by gaming critics were not impressed with the results where as it gained not many but has a small numbers of fans did actually enjoyed the fighting game which is why the sales units are pretty low that leaves the game quite niche at the release.
I decided to review this 3D fighting game to show you what's really good and bad about the game's story, combat, rosters, and various of modes to discuss everything.

So without go further do, let's start the review.



Presentation

The story campaign is split in two chapters with 10 episodes featuring an entirely original alternate version of the plot in the anime series.
The 1st chapter follows a "What if?" storyline with Satsuki Kiryuin as the protagonist instead of the original protagonist Ryuko Matoi, so you have Satsuki fighting to unite the student council and overcome her's mother's brainwashing schemes, where as the 2nd chapter focuses on Ryuko takes center stage to uncover her own branching path of twists and turns. 

Despite the game's storyline has nothing to do with the original timeline from the anime series, it's basically an alternative timeline of the original story that made sounded different with the "What if?" scenario that has resulted an alternative outcome which is why I finding it quite good is because instead of sticking to the original timeline its good to have another alternative branching path that makes the "What If?" storyline quite interesting in story campaign.
I say the cast of characters in the game are actually awesome in the story campaign, so you have Satsuki and Ryuko are the twos badass hot chicks with their nice-looking outfits and stylish blades.
Then you have elite fours like Ira Gamagori the big muscular dude with heavy armored suit, Hoka Inumuta the tech genius does a hacking job, Nonon Jakuzure the sassy pink hair girl loves to play drums, and Uzu Sanageyama the cocky athletic guy with long-ass sword and his green-colored mecha.  Then you have two antagonists such as Nui Harime are pretty sure look cute on the outside but she's definitely inside sadistic and childish does such an evil things, and lastly you have Ragyo Kiryuuin who is Satsuki's mother is kinda look attractive judging with her appearence...well despite her portrayal as wickedness and treacherous person does a horrible stuff in the story cutscenes you can't go wrong with that madam just got her perfect look...that's all I got to say guys.

The game's presentation is looking spectcular especially I really liked the anime as a animation genre for video games, films, and TV shows.
I say the game has really cool animation opening at the start of the story campaign with stylish title cards and crazy fight sequences just like you normally see the opening of anime cartoon series.
I also wanted to praise the design of the cutscenes are well animated throughout the sequences just looks really stunning to watch.
The game has 6 fighting stages sharing with the different settings of the sceneries such as you have honnou-cho open field which is the small town filled with many tiers of houses at the background, then you have the medium sized stages such as naturals election stadium are concidered naturals with the daylight fighting arena and bright looking sky where as the polling grounds are much more darker tone with crooked fighting arena and devilish looking sky, and then lastly you have ragyo stadium runway are long and narrow with limited space fighting arena where as the ragyo stadium grounds and thread palace are extremely large stage with long distance fighting arena.
These are all 6 fighting arena has the mix of small and large size of stage can be benefiting for any players that has a choice to choose any of the suitable arenas for them to battle on.       

Overall, it has interesting story, awesome characters, and spectcular presentation design.



Gameplay

The game has various of modes to select such as you have story campaign which features two chapters with 10 episodes such as Satsuki and Ryuko to uncover their alternate events, and you have 1 on 1 versus mode which includes free battle for local play and of course the online battle for player or ranked match, and then lastly the practice mode which has tutorials, training, and challenge.
The game has 10 playable rosters to play on both versus and practice mode such as Satsuki, Ryuko, Ira, Hoka, Nonon, Uzu, Nui, Ragyo, and of course the 2 DLCs roster such as D.T.R and Mako.
The game is played in 3rd-person perspective on the fighting arena, so you and your opponent must face to face on the arena battle and who ever the person knocks out their opponent with their life bar down wins the round. 

For the controls, push the left stick control is to move your character around, and press the cross button is to jump but press it again while in mid-air will allow player to jump dash towards the opponent.
Press the square button to use close ranged attack for the close combat melee, and press the triangle button to use long ranged attack for far distance melee.
Press the circle button is to perform guard break attack which temperaily destroys opponent's shield block. 
Hold the right shoulder button is to weld guard which allowing you to block an opponent's melee attack, but while holding the right shoulder button you can able to perform two movements by pushing the left/right of the left stick control for evade allowing you to dodge opponent's projectiles where as the up/down of the left stick control is to dash forwards or backwards.
You will also have SP gauge on the bottom of the life bar up to 3 level displaying how much your gauge power you have filled up on the bar, so this will allow you to perform a special moves known as deathblow which has 3 flashy special attacks such as close-range deathblow, long-range deathblow, and of course the guard break deathblow which delivers a heavy damage blow on the opponent, so these can be used by holding the left shoulder button then press any of 3 buttons such as square for close-range deathblow, triangle for long-range deathblow, and circle for guard break deathblow. 

I say the controls are pretty straight-forward is because it feels quite simple and easy to learn things that are not complex and confusing to play.
It's just all slashing, dodging, dashing, and jumping around the fighting arena makes the fighting control a lot easier to get into.
The combo system works pretty decent with the button mashing system where you can able to attack the opponent with lot of slashing, juggling, and dashes forward at the opponent feels really natrual to press and I say I really liked the deathblows on the opponent which does a really cool blows at the opponent just works really good.
I also want to mention a special technique called bloody valor system which is a ultimate form of deathblow meaning that if your SP gauge meter is fully packed to level 4 then this will activate it by pressing both of the shoulder buttons together which triggers a rock-paper-scissors QTE sequence which has 3 action buttons such as taunt deals the most damage, provoke heavily recovers your SP gauge, and of course the mock recovers your life, so if the attacker wins or ties the QTE they trigger a cinematic clash and win the debate will award you with your valor level up to maximum of 3 stars.
If your valor level reaches 3 stars and you have a full SP gauge with 4 bars then this will allow you to perform a cinematic match ending blow which instantly kills off the opponent for good.    
These fighting system are actually done a fine job which does not feel anything dull to play for the 3D fighting game.
I did manage to enjoy the story campaign quite a bit with few of the story battles that plays really fun on both character's scenario with action-packed stuff going on in the game, but unfortunately it suffered with the short-length playthrough in which you can beat the game for like an hour-in-half in each chapters that makes a total of 3 hours long which I don't think it's quite enough to progress the story campaign enough, so despite the game has a good story I wish they could have add a bit more of scenarios for more characters could have helped the game a bit.
The game does have various of game modes to play such as the 1 on 1 versus mode in which you can able to enjoy battling with your friends through local play or online battle which is quite acceptable for fighting games that was known for a 1 on 1 multiplayer battle, and it also has a useful practice mode where you can able to learn a combat and moves throughout the tutorial as well as the training mode which helps you to practice a various of the fighting moves displayed on the command move list, so if these game modes aren't quite enough then you have a 2 challenge mode such as survival challenge where you must face a various of opponents until you are defeated and then you have a horde mode called covers challenge where you must face off against multiples of covers in 3 distinct rule variations such as 1 min challenge which you must defeat as many covers as possible before the timer runs out, 100-man brawl where you must defeat all 100 covers as fast as possible, and of course the endless battle where you must continue fighting against endless waves of covers until you are defeated. 
All of these game modes are pretty solid to play which is sounds great, but the annoying part in the game is that all these game modes are locked behind story campaign in which you will need to complete some of the episodes in order to unlock all the game modes, so that is not quite convenient for those who wanted to play the game for online match, local versus, and practice challenge had to first beat some of the episodes till it unlocks.     
I do wanted to point out the numbers of playable rosters is rather too small which I don't think 10 roster is quite enough for this fighting game which I was expecting 15 or more would have been an acceptable numbers, so I wish that the development team could have been done something right if they would have delay the game's release to give a bit more time for them to make more rosters, so that could have made it better. 

Overall, it has decent fighting system, fun story battles, and soild game modes.



Graphics

The graphics in this game is looking quite great on the 8th-gen system for its environmental design on the fighting arena depending on which stage you're fighting on, so some of them are about mid-size arena and the others are quite large which I think having a good balance of the small and large sized potions does make the fighting arena quite appealing in the battle.
The texture surfaces has the sharp details that made it look bold and you could see some of the layouts on the background landscape from far distance, and then finally I like the way the camera angle works on the fighting arena starts rotating around when controlling your player from left to right just gives the dynamic look of the stage.
I say I liked the flashy look of the hit collision displaying the clinging effects with every hit of melee or projectiles just adds up the impact of fighting style.
The animation is well designed and moves pretty smoothly on battle with every great frame of movements and melees it performed are just looking amazing on the fighting battle.

The PS4 version had performed better for the performance side running on 1080p resolution with 60fps which the game has optimised really well without the sign of major frame drops, where as the switch version running on 1080p resolution on docked mode and 720p resolution on undocked mode with capped 30fps which may have some frame dips but not something quite servere during the battle which remains still playable.
     
Overall, it has great fighting arena design, detailed environmental layouts, and well designed animation.

 

Music and Sounds

The soundtrack is excellent which I really liked the mix of J-rock and epic music throughout the in-game battle and story cutscenes.
It really suits the game's action sequences pretty perfectly that makes the player feel pumped for fighting game action.
The main menu and characters theme was composed by Akiyuki Kubota did a fabulous job for his original score for this game. 
It also features music from the original anime composed by Hiroyuki Sawano (nZk) which has the actual opening theme song on title screen such as "Sirus" sang by Eir Aoi which we all know anime TV show has the coolest theme songs, where as other song such as "Before My Body Is Dry"  sang by Mika Kobayashi (vocals) and rap by David Whitaker which kinda gives me the vibes of Evanescence and Linkin Park with simular style of music which is amazing to listen.  
The sound effects are quite stunning for its environmental sounds design on some stages, I also liked the clinging noises of the hit collision are quite sharp and impactful during the battle, and of course the voice acting are really good on both English and Japanese dub. 

Overall, it has excellent soundtrack, stunning sound effects, and good voice acting.



Special Features

The game features unlockable stuffs such as gallery art, cutscenes, voice libaries, musics, and digital figure parts which these can be unlocked with in-game gallery points.

Overall, not a bad unlockable content. 




Advantages

Interesting story and awesome characters

Spectcular presentation design

Decent fighting system and fun story battles

Solid game modes to play (versus and practice)

Great visuals and excellent music



Disadvantages

Short-length campaign

Game modes are locked behind story mode

Small numbers of rosters aren't enough




Final Verdict

Presentation 8/10 - interesting story, awesome characters, and spectcular presentation design.

Gameplay 7/10 -  decent fighting system, fun story battles, and soild game modes.

Graphics 8/10 - great fighting arena design, detailed environmental layouts, and well designed animation.

Music and Sounds 8/10 - excellent soundtrack, stunning sound effects, and good voice acting.

Special Features 6.5/10 - gallery art, cutscenes, voice libaries, musics, and digital figure parts. 


Overall 7/10 - Kill La Kill If is a fine 3D Fighting Game with bit of small flaws could have done it better if they could have a bit more time to add more playable rosters as well as more chapters on story campaign to make it bit longer, but overall it's still worth for play in which you may going to enjoy story campaign (even its short) with really fun action-packed battles to fight and has a good story sequences with 2 kick-ass chicks going on their frantic battle, and yes you may going to like the versus mode for local play and online battle are also decent as well as these challenge mode that keeps you busy with the game is something that you might find this game quite entertaining to play.  

The price of physical copy are likely to go up from £20 to £30 which is not going to be cheap for later future years which means you might want to grab the copy before the price lasts, where as the digital copy from PS Store, Nintendo eShop, and Steam are slightly bit cheaper around between £17 and £18.
Is the game worth to play? I say if you love the original anime series or if you're one of those fighting games fanatic looking for the niche title then yes, you should check it out if you haven't try this game out and see if you might going to find that game quite fun to play. 


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Saturday, 20 June 2026

Disney's Epic Mickey Rebrushed PS5 Review

 



Disney's Epic Mickey Rebrushed is a 3D Platform Game was released in 2024 for PS5, PS4, XSX/S, XBONE, Switch, and PC, and it is also confirmed for Switch 2 release in October 2026.
It was developed by Purple Lamp and published by THQ Nordic, and it is a remake of 2010's original game titled Disney's Epic Mickey for Wii which was created by Junction Point Studios.

Before I begin reviewing the game, I wanted to talk about the origins behind Disney's famous mascots.
In 1927 it was all began with the animated cartoon character named Oswald the Lucky Rabbit was created by Walt Disney and Ub Iwerks.
He starred in the series of black and white short films released to theaters from 1927 to 1938, so 27 short animated films were made at the Walt Disney Studio until the rights of the titular character been taken over by Walter Lantz Productions under Universal Pictures to produce the rest of the later short animated films in 1928.
After Universal took control of Oswald's character in 1928, Disney had decided to create his alternative character as an replacement to Oswald...which is why we had Mickey Mouse made a first debut in short animated film titled Steamboat Willie is one of the first cartoons to include technical feats such as synchronized sound effects and fully post-produced soundtrack.
It became the most popular cartoon of its time which had gained universally praised for its animations, innovative sound design, and of course introducing a cartoon character which happened to became one of the Disney's biggest landmark mascot had gained popularity worldwide.
Mickey Mouse is everywhere...he featured in many animated shorts, feature films, storybook, comics, commerical adverts, and etc. is the reason why everyone loves this animated cartoon mouse and then over the 6 to 9 decades later you see many cool mechandises and toys, wall posters, clothing brand and costumes, animated TV series & film, and of course the video games.

I grew up watching Mickey Mouse's animated shorts and feature films that made me love the character because of his slapstick stuffs, being adventurous, and of course he is an entertainning character that gives us a laugh and joy.   
I also got interested in playing video games featuring Disney's mascot hero himself such as Castle of Illusion, Magical Quest, Mickey Mania, and Mickey's Speedway USA which are really fun games back in the 90s gaming era, so going forward to the early 2010s the game that I've discovered which is Disney's Epic Mickey for the Wii which is a 3D Platform Game plays little simular to Nintendo's Super Mario Sunshine in terms of gameplay design which got me curious to try out the game.
My initial impression of the original game is somewhat mixed bag, so lets just be fair on the point starting with the positives which I adored the paintbrush mechanics, the visuals, the stages, and of course the story presentation which are decent but sadly I find the motion controls did not impressed me much which I find using the Wii remote difficult to control things like camera system and movements that prevented me enjoying the single-player adventure.
In around 14 years after the original game, it finally getting the remake for the modern platforms titled as Disney's Epic Mickey Rebrushed which is meant to fix the original game's major flaws in regards of controls and camera system, as well as the additional features such as enhanced visuals and new moves abilities that aren't present in the original game.
I decided to give the game a second chance with the 2024's remake to see if this version are actually done it right big time or is it just another time wasting that never be touched again? my truth will be answered throughout my review.

So without go further do, let's start the review.



Presentation

The game begins with the Mickey Mouse stumbled into the workshop room discovering the magical project are created by an elderly wizard named Yen Sid, so he designed his magical kingdom on his sketchwork using the magical paintbrush. 
As the elderly wizard exits from his workshop room, Mickey came sneaking in to the workshop and fiddles with the magical paintbrush on the sketchwork until it went horribly wrong causing the creation of ink creature sabotaging the whole kingdom on the sketchwork.
As Mickey managed to get back to his bedroom, he was encountered by the same ink creature dragging him into the portal that leads him to the world of kingdom. 
Mickey then wakes up in the lab captured by the crazy scientist whos about to torture him with the machinery tool of weapons until Mickey managed to escape and then meets up with the Gus who can aid him throughout the journey as their goal is to restore the kingdom and stop the ink creature to fix his mistakes.

The story in this game is easy to follow, so you're basically animated mouse protagonist made an accidental mess on the elderly wizard's project are fully covered with the dark ink causing the creation of ink monster takes over the world of kingdom inside the sketchwork and then the cartoon mouse later being dragged inside the sketchwork by the ink monster, so he must finds his way to not only to stop the ink creature harming the kingdom but also trying to resolve his mess that he made earlier.
I find the story is just as good as most of the Disney's animated feature films which is most likely that the younger audience will appericate the Mickey's adventurous sequences where he can able to learn and use the magical paintbrush for restoration or vanishing the world environments, and I also liked the in-game dialogue conversation between the friends delivering a simple backstory about the kingdom's history is something that I can enjoy the game's plot.
I say I do like Mickey Mouse as not only just being the main protagonist in the game, but he's also everyone favourite Disney's cartoon mascot for over decades is because I adored his light-hearted personality displaying him as fun, likable and charming cartoon character is the reason why he's one of the Disney's greatest cartoon mascot.        
He teams up with the Gremlin Gus, which is one of Disney's forgotten character from cancelled 1940's animated movie titled Gremlins, serves a guide to Mickey in his adventures at Wasteland, and then it has Oswald the Lucky Rabbit happens to be a main lead of wasteland before the disastrous blot wars took over his homeland.
He is a deuteragonist in the game that became a first cartoon character being completely ignored is due to Mickey's popularlty is the reason he's acting up catty towards Mickey with his annoyance and jealousy at the start but he eventally agrees to join forces with Mickey throughout the quests.

The game's presentation is absoultely stunning which I descibed as magical and colourful throughout the environmental settings that has a great mix of light and dark locations such as wasteland are full of theme park areas and Disney's memorabilla, the Mickeyjunk mountain are clutted with polluted area that serves as dumping ground for several old and forgotten pieces of Mickey Mouse's memorabilla, the gremlin village are filled with fantasyland rides and gremlins home, the mean street is the central hub based on Disney's parks filled with shops, theater, station, and museum, the bog easy/ventureland is a swampy pirate-themed town that connects to pirate areas, the tommorow city is a retro-futuristic metropolis, and of course the lonesome manor is a spooky haunted mansion filled with ghosts and dancing paintings everywhere.
I say I really liked the 2D cinematic levels which is based on Disney's old-classics from the 1920-30s era which I got to praise it for its sketchbook-style scenery starting from black & white to colors schemes that you see from silly symphony's short films that I like from the past such as steamboat willie, Mickey's steam roller, the castaway, clock cleaner, and through the mirror.
  
Overall, it has very good story, likable cast of characters, and stunning presentation design.



Gameplay

In single-player campaign, you take control of Mickey Mouse in 3rd-person perspective, as your main goal is to beat many courses by completeing various of objectives in order to progress the game's story campaign.
You can take a look of the objectives on the pause menu which has the list of primary and secondary missions that you'll know which ones to complete these tasks.

Push the left-stick control is to move Mickey and the right-stick control is used for rotating the camera which also has crosshair icon on the centre of the screen.
Press the cross button is to jump, but double pressing again is to make double jump allowing Mickey to reach at the higher platforms.
Mickey has the paintbrush as his primary weapon, so press the square button is to melee attack, press and hold the right trigger is to shoot splash paint which does sort of two action such as restoring the invisible objects and brainwashing the enemies into attacking their own ally, and press and hold the left trigger is to shoot splash thinner which does sort of two action such as dissapearing the environmental objects and thinning enemies to death that kills them. 
Using these paint and thinner can also decrease the bar meter meaning you have to fill up these bars again to replenish.  
Press the right-thumbstick button is to use lock-on which centers your camera and fixes your targeting reticle onto enemies or objects making combat much easier to manage.
Unlike the original 2010's, the rebrushed version has introduced 3 brand new moves which includes sprint allowing Mickey to run faster by pressing the left-thumbstick button, the dash that makes Mickey forward dashing by pressing the circle button used for evading enemy's projectiles, and of course the ground pound which makes Mickey slamming on the ground by pressing the triangle button while in mid-air.
Mickey has ability to use magical sketch power, so you really need to obtain these sketch power which can be found in later courses.
It has TV sketch which projects a television screen allowing to distract enemies or bypassing hazards safety, as well as power electronic devices on TV-pads.
The watch sketch slows down time allowing Mickey to dodge fast-moving enemies, tricky platforming jumps, and bypassing environmental hazards.
Lastly anvil sketch which summons a heavy anvil that drops straight down used for weigh down pressure switches, smash fragile objects, and deliver crushing blow directly to enemies.
These sketch power can be used by pressing the left shoulder button, and you can also cycle these sketch items with the left and right d-pad button.
Mickey also has abilites to use guardians which will be introduced in later course, so once you've acquired them you can use these guardians by pressing the right-shoulder button which allowing them to use two types of their effects such as blue guardians will then again brainwashing enemies into attack their ally and the green guardians will instantly kills most of the enemies.
Once a guardian is launched they'll get consumed which mean you have to build the bars up again to replenish.

I am glad that the rebrushed version has improve upon the controls is because having to play the game with the standard controller is much more perfered choices over the 2010's original game which rely on Wii motion controls are much difficult to use and lack of Wii classic controller option is what preventing me enjoying the whole story campaign, so luckly the rebrushed version has addressed the original game's flaws by using the standard controller which also has gyro-motion controls for targeting reticle which is optional meaning you can also turn off these gyro-motion control if you prefered to use the right-stick controls for camera rotation and targeting reticle.
I say that the haptic feedback on the triggers are actually quite neat which I really liked the feel of the vibration intensity when holding down these triggers to shootout the splashes at the enemies and objects
just feels like a good addition to this version.
I also praised for the inclusion of brand new moves which really enhances the platforming gameplay, so that I can able to sprint faster to make the pace quicker, making multiples of dashes to evade things, and of course using ground pound to break objects or slamming on enemies just feels really good to play that weren't featured on 2010's original game.
I say the concept of using paintbrush that allowing Mickey to do really useful on various things like puzzle solving, revealing hidden secrets behind the walls, restoring environmental objects like houses and bridge, and dissapearing stuffs that blocks the entry is something that kinda reminds me of Nintendo's Super Mario Sunshine where you're using the spraying water to clean things like walls and floors or as a weapon to defeat slimy enemies.
This works really great for 3D platforming games that actually suits the Disney's personality is all about full of fun and magical moments.
I wanted to praise the game's segments throughout the story campaign which mixes the style of 3D-platforming and 2D cinematic levels, so what I mean is that the game has 3D world environment where you get to explore around the level in which you'll spend time completing various of objectives which unlocks the projectile screen that leads you to the 2D platforming stage which plays on side-scrolling perspective with full of cinematic layouts based on Disney's classic cartoons and films is got to be my favourite part of the segment is because it reminded me of classic Disney's platformers like Mickey Mania in terms of 2D platforming design and settings are quite both simular in style.
While I did managed to enjoy all the levels on both 3D and 2D, the downside is that the game is somewhat too linear meaning that you cannot able to replay or revisit the 3D platforming levels that you've already beat which is pretty fraustrating me because I wanted to achieve the progression on my Playstation trophies, so it's impossible to replay the 3D stages that I've previously beat.
Thankfully you can still able to replay the 2D stages from the theater room which is fine for collecting many of two films per levels, but I kinda feel pissed that I won't able to replay the 3D stages that I wanted to revisit again for my achievement progression.
What I liked about the game is the upgrades which can be obtained by completing some of the secondary objectives or spend it with your e-tickets at the shop, so you will have capacity for health and sketches.
If thats not enough, one of your paint bar meter can be upgraded by defeating bosses depending on which two of these splashes you're using meaning that if you defeat the boss with the paint then your splash paint bar will add-up or using with the thinner will add-up your splash thinner bar.
These will improve Mickey's strengths and skills makes it easier for him to fight with tougher enemies and bosses in later courses.   
                 
Overall, it has cool gameplay mechanics, fun platforming levels, and improved controls.


    
Graphics

The game's visuals is quite solid for its design and settings especially on both the 8th and 9th-gen machines are completely redesigned with the Unreal Engine 4 to fit the modern gaming standards.
The environmental areas are nicely opened allowing to have a fair size of 3D levels is good enough to explore around the area.
The textures are surely bold on the surfaces like walls, houses, objects, and floors, where as the colours has a great use of saturated display that made the locations look brighter.
The special effects are vivid and shiny for some lighting and shadow details, and of course the splashy ink that spreads everywhere on the towns and villages turns everything mess is just adds up the magical interaction.
I say I do really liked the overall design of 2D platforming levels which has a sketchbook backgrounds and layouts that feels like a Disney's old cartoon from the 1920s to 30s.
The game does have a charming character's animation which they really nailed the style of Disney's classic cartoons that we know from back then, so it delivers a wonderful facial expression and comical movements that looked really good on both the in-game areas and cutscene sequences.

The game's performance on PS5 and XSX/S (X Model) runs on full 4K resolution with 60fps, where as the XSX/S (S model) runs on 1440p resolution with 60fps in which those versions ran really smoothly with no signs of frame drops, stutters, and hiccups, so that sounds like a fantastic news for both PS5 and XSX/S.
The PS4 and XBONE runs on 1080p resolution with 30fps, where as the Switch runs on 1080p on docked and 720p on undocked with 30fps, so I say the PS4 and XBONE had performed slightly better compared to Switch which you may notice the frame dips in some open areas.

Overall, it has solid environmental areas, charming character's animation, and smooth performance.



Music and Sounds

The soundtrack in the game is remarkably fascinating which I really loved the musical style of Disney's classics films delivering the great use of orchestral sounds that fits the atmosphere of Mickey's epic adventures starting from enemies combat fight to boss battle is something that builds up the exciting platforming action.  
The background music of 2D cinematic levels has the old-vintage style of Disney's 1920s-30s cartoon short is something that you hear it from the old-fashoned cinema projector which I love the feel of classic vibes to it.    
Lastly I also liked the theme song at the main title is what I call a pure charming way to begin the Mickey's story quest.
It was composed by Jim Dooley, an composer behind InFamous 2 and Spider-Man: Shattered Memories, did a amazing job for creating the game's original score.
The sound design is nicely done for the use of background noises and atmospheric that fits perfectly on many environmental stages, and of course the various of cartoony sound effects coming from the old cartoon shorts has the pure classy feel that sounded acceptable on Disney's platforming game.
I had to point out the criticism that they didn't address it from the 2010's original game which is the lack of full proper voice acting for characters during the cinematic cutscenes (well except the Yen Sid's narration is the only one that has full voice dialogue on the opening intro) and in-game dialogue text which is kinda shame because I would love to hear Mickey and his friends having a proper full dialogue in the game that could have helped the game's narration a bit.

Overall, misses out full voice dialogue, but it has fascinating soundtrack and nicely done sound design.   
  

Special Features

The game has various of unlockables such as concept art, costumes, badges, and of course the 2 animation shorts.
It also has new game plus which you can able to play second walkthrough while retaining collectables that you've previously unlocked from the first walkthroughs.

Overall, a fine overall content.
 



Advantages

Very good story and characters

Stunning presentation design

Cool gameplay mechanics 

Fun platforming levels

Charming animation

Fascinating soundtrack


Disadvantages

Not able to revisit the previous 3D levels 

No proper full voice over for characters




Final Verdict

Presentation 8/10 - very good story, likable cast of characters, and stunning presentation design.

Gameplay 7.5/10 - cool gameplay mechanics, fun platforming levels, and improved controls.

Graphics 8/10 - solid environmental areas, charming character's animation, and smooth performance.

Music and Sounds 7.5/10 - fascinating soundtrack and nicely done sound design.

Special Features 7/10 - new game plus, concept art, costumes, badges, and 2 animation shorts.


Overall 7.5/10 - I find Disney's Epic Mickey Rebrushed is a decent improvement over the 2010's original thanks to enhancement gameplay features such as revamped controls, expanded movement, and reworked camera just makes the playability feels responsive and playable throughout the single-player campaign and I say the visual overhaul is suprisingly great addition to this version with modenised graphics and refreshed cutscenes that made the game look fantastic for the modern gaming standards...oh I forgot to mention the game's performance that runs really great on 9th-gen system with buttersmooth 60fps and full 4K display is also welcome addition that are smooth and stable.
With all improvements, the game has the charm for its story presentation, fun platforming levels, and the concept of paintbrush mechanics just works really well on the single-player campaign is something that I'm really glad to say that I've give the game a second chance it deserves is the reason why I've managed to enjoy the game without any fuss whatsoever.

The physical copy for console releases are worth for between £15 and £20, where as the digital releases for PS Store, Xbox Store, Nintendo eShop, and Steam are cost about £35.
Is the game worth for play? I say it's a good recommendation for casuals and gamers will likely to give the game a worth of shot just proves that the Disney's platforming games can be decently fun to play on the system, so you guys might like this kind of 3D platforming adventure featuring everyone's favourite cartoon mascot doing his magical quests is something to feel appericated, so I was hoping the team behind this project will concider remaking Epic Mickey 2: The Power of Two with the same treatment it deserves is something to look forward too in the near future.     



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