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Friday, 5 June 2026

Evil West PS5 Review

 


Evil West is a 3rd-Person Hack N Slash game was released in 2022 for PS5, PS4, XSX/S, XBONE, and PC. It was developed by Flying Wild Hog and published by Focus Entertainment.

As many of you guys may know Flying Wild Hog which is a Polish game developer was known for its their work like Shadow Warrior, an action-packed series reboot of the 1997's original FPS game created by 3D Realms are hella fun to play back then, and so with the Hard Reset Redux which is the forgotten FPS game that nobody ever talks about it but it's decently a good shooter.
After previously enjoyed their titles from the past, I was hoping to look forward playing their another action title which I've discovered a wild-western action title with the combination of 3rd-person shooter and Hack N Slash genre all fused together, so that is Evil West.

So think the game as the old-western action-horror with the style of Van Helsing and Devil May Cry combined together is something that I'd been interested in play this kind of game that has really unique style of presentation simular to vampire monster films and the combat system has sort of involving fast-paced shooting and slashing going on which I think the idea of creating the 3rd-person Hack N Slash game featuring a cowboy take on vampire may could work well, but the question is does the story and campaign lives up my expectation? well not so much to be frankly honest with you guys which is why I am here to review this title to see whats good about it and some others may be not so good which I will discuss these details further on this review.

So without go further do, let's start the review.



Presentation

The game takes place in an alternate-history of wild west where the advanced human technology was designed to reduce supernatural species, so that's what causes the threat on vampires goes on declaring a war on humanity. 
To prevent their own extinction, they begin raising an army of monsters and familars to wipe out human society.
The game begins with the cowboy vampire hunter named Jesse Rentiera, an agent of the Rentier Insitute which is a organisation dedicated to battling numerous of supernatural creatures that prey on humanity, partnering with retired agent Edgar Gravenor as they went on their mission is to protect the American frontier and hunt down the high ranking vampire Peter D'Abano and his daughter Felicity who are plotting to exterminate many humans.

I say the story in the game is rather mediocre at best is because I don't really mind the idea of having a cowboy vs vampire concept which is quite fair, so you just the vampire hunter doing a job to protect the wild west town from numerous of dangerous vampires who goes on killing many humans as possible.
I also understand the use of human technology are designed to get rid of all vampires is the reason why the conflict between the humans and vampires had occured which is seems sounded pretty acceptable in the action horror style, but unfortunately it suffered with the generic story dialogue with badly written plot that kinda sounded like a low-budget level which doesn't really help the game's storyline so I wish they could have made the dialogue a bit better that would have add-up the quality story written.
Despite the mixed bag story, I say I do like the main protagonist in the game which is the only good thing in the game.
Jesse Rentiera is just like many of badasses cowboys had a cool outfit filled with leather jacket, western hat, boots, and ammunation belt around him is something that they got the main character just right, and his personalty type descibes as hard-boiled monster hunting gunslinger justs fits his character's persona which makes him likable throughout the game's campaign.
Despite the decent protagonist, the half of the side characters in the game is rather pale and dull at best except the twos like Edgar Gravenor is an Jesse's acceptable partner that aren't half that bad and the other ones James Harrow is what I descibe him as funny self-centered bastard that has an anger issues with his foul-mouthed lines just give us a laugh throughout the cutscenes which is fine, but it's the rest of the side-characters that I finding them quite lame in the game which has William Rentier is a boring looking insitute director which I don't find him intresting, then you had Emilia Blackwell as the average medical researcher are not kinda the best in my opinion, and of course the worst of all is got to be annoying field agent Vergil Olney is doing my f***ing heading which I can't stand his overly exaggerated persona and being too talkative throughout the game's campaign is something that I can't enjoy the game as much.
I say the villain in the game is kinda lackluster at best is because I don't find these guys quite terrifying it's just felt like a cheesy B-Movies vampires that are trying so hard to be a serious horror villains which unfortunately it didn't work well in the game.

The game's presentation settings is actually decent which I like the weird style of wild west environments blending a classic American frontier aesthetics with dark fantasy, steampunk technology, and supernatural horror.
The world is filled with vampiric temples, creepy forests, abandoned mining towns, and shadowy swamps which you can tell that these places are being overrun by bunch of vampires and monstrous beasts turning whole western towns into a dark and gothic battlegrounds which really adds the game's bloodthristy themes to it which I've liked it.
I do want to praise the cinematic design on the cutscenes has sort of the 90s western movie feel to it which is really good on the screen with letterboxed ratios just makes the game quite stand-out for modern gaming standard.

Overall, an mediocre storylines and lame side-characters and villains, but has decent presentation design.



Gameplay

In single-player campaign, you take control of Jesse Rentier on 3rd-person perspective, as your main goal is to push back the dark forces and stop the impending war from vampires, so in order to do that you must defeat waves of monsters, complete specific environmental puzzles, and missions to prevent their plans to overtake humanity.

For basic movements, push the left-stick controls is to move character, push the right-stick controls is to look around, and press the left thumbstick button is to sprint that makes character run. 
Press the cross button is used for interacting stuff like activating switches and opening the chest box.   
For the combat, press the right shoulder button is to use melee punch and press the right thumbstick button is to melee kick on close range which deals a lighter damage attack, where as the square button is to use quick shotgun on close range which deals a heavy damage attack.
You also have different kinds of firearms which can be fired with the right trigger button, so you just press the right trigger button is to fire pistol which deals lighter damage shot in mid-range, where as holding the left trigger button to aim then press the right trigger button is to fire rifle which deals mild damage shot in long-range.
You can cycle your weapon with the d-pad button, such as d-pad up button for rifle or crossbow which the crossbow has the same damage shot as the rifle but in long range, then the d-pad right button for chaingun which deals heavy rapid damage shot, then the d-pad left button for flamethrower which deals firery damage on enemies, and of course the d-pad down button for explosive charges act as throwing attack item which deals exploding damage on enemies.              
You can stun them with the zapper by pressing the left shoulder button or the rod with the triangle button which temporaily stuns them for 5 seconds, but while they are stunned you can able to perform rapid melee attack them by tapping the right shoulder button until its stops, so it delivers quicker damage attack than the regular melee punches.
You can evade the enemy melee attacks or projectiles by tapping with the cross button while pushing with the left-stick controls which allowing you to dodge or roll around.
You can also replenish your health by pressing the circle button to use health dispenser or obtaining the health item from the enemies that drops item will restore your health points. 
To keep you mind, each of the weapons and gadgets you're using will have temporaily cooldown system meaning the stuff including health dispenser, rod, shotgun, flamethrower, chaingun, and explosive charges will ran out the ammunation quickly which led the cooldown time will take 30 seconds to slowly replensish till its ready to use. 

So far, these controls is quite straight-forward to play is because the way they designed the control scheme is actually made for not just being a shooters but also made and designed for Hack N Slash game that was known for its fast-paced action.
What I'm saying this is that the combat gameplay is heavily focused on button mashing action meaning that its relying on multiples of combo moves and using various of special attacks on enemies which plays it simular to the likes of Devil May Cry series which is the reason why I liked the style of combat mechanics where you had to keep mashing the random buttons to perform a various of combos and crazy techniques such as launching enemies in the air with uppercut, dragging enemies with the zapper, making multiples of slam attack with ground punches, and of course punching an enemies directly into hazards like spiked walls or TNT crates is just really amazing to perform these kinds of fighting moves. I also liked the finishing kills on enemies simular to the likes of God of War (2018) where it gives you the options to finish them off with the gruesome animation kills is just looking brutal as f**k to watch them getting their limbs tore down in pieces.
I got to admit that using the supercharge mode is pretty neat is because when your battery energy is filled up on the screen with every punches you make, then you will be able to activate the supercharge mode for 10 seconds allowing you to instantly kill many enemies on screen is just looks brutally cool to watch.  
While these controls worked really good, I got to talk about the upgrades is where you need to progress your abilities and perks by obtaining enough currencies and leveling up your skills progression meaning that you had to spend time beating the shit out of these enemies in order to increase your experience points as well as collecting all currencies can be found on the chest box in which you will see it on the pause menu, so once you obtained the upgrade points and earned enough currencies then you will need head over to the upgrades and perks by going to the pause menu screen.
You will have the list of upgrades and perks which you will spend these items to unlock your abilities such as energy siphon allows your zapper pull to restore energy, monster mash extends the duration and damage of your supercharge mode, blood & lighting heals you when performing electrified finishers or combo finishers, and the weapons will have bonuses such as focus on damaging weak spot hits, ability to stun multiple targets, using electrifying shot for critical damage, having cooldown reductions, and list goes on.
I say these upgrades are kinda cool which worked nicely done that improves upon the combat and abilities which helps you learn all the new skills and combos to use against the enemies that keeps the gameplay feel engaging to play for Hack N Slash action.  
I do want to point out the criticisms which is the simple game design is somewhat too basic that led to repetition is because there's nothing much of the new segments going on, so instead you'll be going through repeated process like the environmental puzzles where you need to activate switches to open doors or gate, going on minecart for the ride while trying to evade hazards, and battling with the same enemies over again in each areas can get really tedious and tiresome for some players are expecting for the different action segments and creatures to fight can't be happening in later chapters, so there's not many of the varieties going on to be frankly honest with you guys.
I do find the boss battles quite underwhelming that doesn't live up to my hype especially the final ones are kinda dissapoints me the most which are slightly worst than the previous ones is due to overpowered damage attack and incoming projectiles all over the place that made it quite fraustrating to play which took me 10 to 12 tries to defeat them.
Unfortunately it's kinda shame because the game does have really good combat and upgrades can be fun, but it was let down by the repetitive game design and bland bosses which I wish they could have done a job quite more to make it solid experience, so that being said it's definitely not bad but not quite spectacular overall. 
The game does include online co-op multiplayer in which you'll be partnering with the co-op online player to take part in story campaign, so in order to access the online co-op you have to finish off the tutorial mission in single-player campaign to unlock the online co-op multiplayer first otherwise it's unavailable until you completed the tutorial to do it.
I did hear the online co-op can be hit or miss for some players depending on their experiences, but I always thought having the online co-op is sounds like a fun idea to invite someone to participate the co-op campaign mission through online lobby, so to be honest it's fine to include it on the game which might be fun for anybody to play but I don't think it really adds the bigger replay value in which you can just play the game for one time after beating the whole story campaign.   

Overall, an repetitive game design and dull boss battles, but has fun combat system.



Graphics

The graphics in this game is decent for its visual design and environments which I did appericate the most.
These environmental designs of level are sure has bold and sharp details giving it a crispy vibes to it, and I also wanted to praise the glossy effect on the reflections as you can see the surfaces like water puddles, glass furnitures, and shiny guns just looks pure clean with no roughness whatsoever.
I say I really liked the use of heavy special effects in some levels like the ones where the whole bunch of metallic scraps are full of fires and smokes collapses everywhere.
They done such a neat job for its the use of lighting and shadowy effects on the daytime chapters where you can see the brightness at the outdoor area are incredibly on high contrast to make it look like a sunny day with bit of shades, where as the nighttime delivers a gloomy mist effects and slight darker tone to make the shadow effects look more dim.
The weather effects are quite impressive in some chapters like in very cold hills where you can see the neon light and snow particles flying around above the sky, and then the best part in the game is the sunset stage is full-on peachy orange is just beauitful to look.
I also liked the heavy impact of exploading particles and firing projectiles are stupendously wacky especially with using the electryfing weapons and blowing up TNT boxes are incredibly ace, and of course the over-the-top gorefest animation are quite bloody during the finishing sequences on enemies is something that made the game quite appealing.
I want to point out some minor issue that I encountered which is the screen tearing, as you start looking round while rotating the camera you could see some white tearing lines which mostly happened in the old western house, where as you don't see much on the mission areas which thankfully it didn't screw up a bit, but you do sometime see the texture pop-ups at the draw-distance are can be weird as you may move forward a bit will made the texture pop-ups appears on the screen at the mid-distance.

I wanted to talk about the game performances is becuase the frame-rate had run pretty nicely on 9th-gen machines like on PS5 and XSX/S (X Model) had a two graphical options such as performance mode which ran on 1080p/1440p resolution with 60fps delivers a smooth frame-rate which is acceptable for the fast-paced action game, where as the quality mode offers full 4K resolution with 30fps which has cleaner pictures and sharp details gives a cinematic vibes to it.
The XSX/S (S model) has 1080p resolution with 30fps which I got to say that the whole performance had no sign of slowdowns whatsoever which is a good news for S model owners.
Thankfully, the console version is optimising really well which I'm glad it runs pretty good on the system.

Overall, it has bold and sharp environments, decent special effects, and solid performance.



Music and Sounds

The soundtrack are pretty good in the game which I've enjoyed listening to old western music, it feels like I'm listening to cowboy western films from the 90s era just fits the game's presentation really well especially on during the cinematic cutscenes and in-game action is just sounds good to listen.
It was composed by Nima Fakhrara (composer behind Warhammer 40k: Space Marine 2) and Michal Korniewicz did a great job of creating a finest score in old western action game.
The sound effects has really great environmental noises in some areas with surrounding surfaces and background sounds, and then I liked the sounds of the boom noises for the explosions and gunfire are also well designed.
I say the voice acting in the game is pretty done bad which you can blame it on the corny story dialogue which doesn't really do justice in the cutscenes.

Overall, an awfully bad voice acting, but it has good soundtrack and great sound design.



Special Features

The game does have the new game plus and collectables which is fine, but I was expecting more of the content.

Overall, it just needs to add more additional content.  




Advantages

Fine protagonist

Decent presentation design

Fun combat system

Good visuals 

Great soundtrack



Disadvantages

Mediocre storylines

Lame side characters and villains

Repetitive game design

Dull boss battles




Final Verdict

Presentation 6/10 - an mediocre storylines and lame side-characters and villains, but has decent presentation design.

Gameplay 6.5/10 - an repetitive game design and dull boss battles, but has fun combat system.

Graphics 7/10 - bold and sharp environments, decent special effects, and solid performance.

Music and Sounds 7/10 - an awfully bad voice acting, but it has good soundtrack and great sound. design.

Special Features 6/10 - new game plus and collectables.


Overall 6.5/10 - Evil West is an average 3rd-person Hack N Slash game which is not bad but it wasn't a perfect game which is nowhere near good as the other Hack N Slash titles from the past which did so much better than this, so this game can be a bit fun which I appericate the combat gameplay for its fighting system and upgrades did work well, but it doesn't help with the game design are not quite the best in my opinion in which these repeated puzzles and fighting with the same enemies in many areas can get really tedious pretty fast and the boss battle is bit a letdown which is something that need to improve on, and I wish they could have done it better with the story writing and some side characters that needed to be something interesting rather than making it boring.    
At least the game has really good visuals for its graphical performances is nicely stable that optimised pretty smoothly and the gorey animation is fun to watch the enemies get tore up in pieces are satisfying to watch.
Is the game really bad? absolutely not because some of you may going to enjoy this game which is no problem at all especially the inclusion of online co-op in which you may concider finding someone who are interested to play this game, but then again it's just a one time campaign action game in which you can only play it for once.  
I say I rather much prefered Shadow Warrior a lot better which is Flying Wild Hog only best series for its great story featuring comedic one-liner protagonist and had action-packed shooting going on with decent combat gameplay and well-structured game design is the reason why I've chose it over this game. 
Going back to this game, it's not bad so the cost of the game for physical releases are less than £15 for PS5 and XSX/S, where as the digital storefront for PS Store, Xbox Store, and Steam are about between £45 and £50 in which you can able to play it free on Xbox Game Pass included in premium subscription.
Is it worth it? I say it might be not for everyone unless if you're into with the Hack N Slash genre then its fine, but what about the price point? I say you might want to stick with the physical release instead which is a cheaper option, where as the digital release is not worth of full price which is better off wait for the sales go cheaper unless if you have Xbox Game Pass then you might want it to get it for free on premium subscription instead.



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Sunday, 24 May 2026

Prince of Persia: The Lost Crown PS5 Review

 



Prince of Persia: The Lost Crown is a side-scrolling action-adventure game was released in 2024 for PS5, PS4, XSX/S, XBONE, Switch, and PC.
It was developed and published by Ubisoft, and it makes the first major instaillment in the series since the 2010's title The Forgotten Sands.

Going back to the year of 1989, the Prince of Persia was started out as the cinematic platforming game created by Jordan Mechner, as it was first released on the computer platform such as Apple II and was ported to other platforms in one year later such as MS-DOS, Amiga, Atari ST, and of course the console platforms such as SMS, NES, GB, TG-16, SNES, Genesis/MD, and SEGA CD.
The first game was critically praised for its innovative gameplay and realistic animation made use of the rotoscoping technique was designed for the character's movements such as acrobatic stunts was made for the platforming designs which was new for the genre that we had never seen anything different compared to the traditional platforming game of the mid-80s.
It was being credited for major influrence on other cinematic platformers such as Another World and Flashback, as well as 3D action-adventure games such as Tomb Raider which used a simular control scheme and platforming design.
The success of the first game had launched the franchise consisting of two sequels such as Prince of Persia 2: The Shadow and the Flame in 1993 which also recieved simular praise as the first game and then it made shifted to the 3D platforming adventure such as Prince of Persia 3D in 1999 had recieved mixed reception making it the weakest title in the series is the reason why many gaming community had started to lose interest, until it was been rebooted by Ubisoft in 2003 with the Prince of Persia: The Sands of Time for PS2, Xbox, GC, GBA, and PC had gained critically acclaim and was commercially success at the release, as well as winning numerous of awards and being recognised by many gaming media as one of the greatest video game ever made.
The success of The Sand of Time had spawned numerous of follow-ups titles such as Warrior Within in 2004, The Two Thrones in 2005, and of course The Forgotten Sands in 2010 which also recieved positive reception.
The series also has second reboot with the Prince of Persia in 2008 for PS3, X360, and PC which establishing a new continuity that is seperate from other games in the series, so it did recieved positive reception but not quite as likable in comparision with The Sand of Time as an sub-series of the franchise. 
Since after 2010, none of upcoming Prince of Persia games ever been made until 14 years later it finally makes the return of the franchise with the side-scrolling adventure game which is the Prince of Persia: The Lost Crown.

As the game got released in 2024, it was generally positive by the critics and fans but sadly the it was commerically unsuccessful which sold poorly at the release which I don't understand why it never got popular since 14 years of hitatus, so I decided to give this game a worth of shot which is why I've bought the copy for the PS5 to see if it's anything good to play.
The answer will be revealed soon on this review to deliver the details of how the length, combat, pacing, story, and exploration went and goes. 

So without go further do, Let's start the review.



Presentation

The game begins with the invasion of Kushan empire on the Persian territory, as the Persian Empire is on the brink of collapse until it was saved by the warrior clan known as the immortals with Sargon had managed to defeat the Kushan general.
As Sargon and the group of immortals are commended for their efforts by Queen Thomyris and Prince Ghassan at the victory celebrations event, the prince is abducted by Sargon's mentor named Anahita that led Sargon and the immortals travels to the cursed city of Mount Qaf in their mission is to rescue the kidnapped Prince Ghassan and confront Anahita's act of theachery.

The story in this game is all depends on whether you liked it or not is because it had a fine start of the introduction about the war between the two empires fighting each other and you have the protagonist and the group of immortals battling on the field which seems to be an intresting to know what's going on, but up until the part in the victory celebrations event where the prince getting kidnapped by the female general which I already thought the series had already done with the rescue stuff before like the original trilogy from the 1989 to 1999, so I have nothing to be against the idea but I was expecting something new and original that could work better on this game, but up until at the middle part of the game is getting a little bit better with the unexpecting plot twists and confrontation between the hero and villain is doing somewhat okay but not quite the best in my opinion.
I say the protagonist Sargon is decent in the game but not quite in the same level as the previous installiment's hero from The Sand of Time era, as you can see he had a ridiculous haircut seems to be out of place that didn't suit the style of the old ancient persian times, but his character's personality is what really matters the most which descibes him as being loyality to his friends, and showing his humbleness and respectful to the others is something really good about him, so thankfully it's not a let down.
It also has serveral of side characters like the group of immortals such as Artaban, Neith, Menolias, Orod, Radjen, and of course the leader Vahram which I got to be honest they are kinda generically boring in my opinion which I find these guys not quite likable in terms of their character's development and design are kinda bit lackluster at best. 

As the franchise draws heavily on Persian mythology and Iranian culture, the presentation settings are looking great in many locations and areas are divided into 12 distinct regions to explore such as lower city is a hub of Mount Qaf which blends Persian architectual styles like ruined citadel aesthetics, sun-bleached stone walls, ornate columns, golden-sand, and flowing water wheels.
The hyrcanian forest appears as lush and dense jungle filled with vibrant green canopies, ancient overgrown stone ruins, and cascading water wheels. 
The hidden village is a small and quiet region which has aged wooden platforms and a prominent lighthouse. 
The soma tree is a vibrant and magical thing featuring purple and pink foilage, glowing flora, and luminous roots.   
The depths is a dark and creepy area filled with murky stone walls, dripping pipes, narrow tunnels, and pools of green toxic waste. 
The sacred archives is an imposing libary-style zone which has labyrinthine wooden shelves, rotating time mechanisms, and glowing orange and blue doors. 
The upper city is defined by highly vertical, floating platforms, massive astronomical clocks and gears. 
The sunken harbor is a coastal place featuring dreary maritime atmosphere filled with murky waters, rusted mechanical shipyard equipment, hanging cargo, and weathered wooden pirate ships.
The raging sea is a massive and mythical fleet of pirate ships featuring gigantic frozen tidal waves. 
The tower of silence is a ice-covered mountain with snow-swept cliffs and deep chasms with falling ice boulders.  
The old royal road has an ancient highway with sun-drenched sandy stone ruins, steep mountainous ledges, hanging grates, and overgrown cliffs. 
The pit of eternal sands is a vast place filled with sand waterfalls, ancient ruins, and enormous fallen structures in the background.

Overall, suffered with the below average story and generic side characters, but has great presentation design.


 
Gameplay

In single player playthrough, you take control of Sargon in side-scrolling perspective as your main goal is to rescue the prince which was held captive by Anahita.
The game's major focus is the elements of Metroidvania in which you will fully explore around the area yourself in each location, as you will have map inventory on the pause menu screen which helps you navigate through the stage, and then you will gather a new abilities which allowing you to gain access to the unreachable places that leads you to the new location or area.
You can save the progress by going to the golden tree area which automatically saves the game when interacting, and you will also have fast traveling area which allows you to warp at different locations so that will saves you from traveling too far or backtracking. 

For the controls, push the left stick controls is to move with left/right sideways, crouch with downwards, and of course navigate with upwards, and then the right-stick controls is used for camera screen movement.
Press the cross button is to jump which are used for jumping on platforms such as floating platform and wall jumps as an example, where as you can able to jump down from the platform by holding the left stick controls down then press the cross button, and then the right trigger button while holding the left stick controls down is to slide through the small bottom gap.
For the combat, press the square button is to use melee for close range attack, where as the triangle button is to use ranged attack for far distance shot.
The right trigger button is also used for dodging which allowing you to evade the enemy's ranged projectiles or melee attack, and you can also use the left trigger button is to use for parrying when the enemy's projectiles or melee attack get closer to you will deflect them away, as you will see the yellow-symbol appears on the enemies which helps you to use parry in the right time. 
In case your health is low, you can heal your health by pressing the d-pad down to use health potion which also limits your potion use, so only use it if necessary.  
The rest of the button layouts such as the shoulder button, circle button, and right thumbstick button which I will explain it for later on the review.      
You can also re-configure your gameplay settings on the options menu for its button remapping, assists, accessiblity, and stuff to improve your playability, where as the difficulty settings will let you customise the choice of hit damage, enemy's A.I, and guides, but you might better off sticking to the preset settings instead starting from easy to hard difficulty.
After learning these basic controls, you might come across with the abilities which can be obtained by defeating the bosses, so you will have really useful abilities like the double jump which allowing you to jump twice by double pressing the cross button are quite useful for higher platforms, and you also have a air dash that allowing you to dash forward by pressing the right trigger button while in mid-air.  
You will have chakram which is a spinning disc like ranged attack attached on bow which can be used for not only just combat but also solving puzzles and teleport traversal in which can be used by holding the triangle button then release it to throw it, then you will have dimentional claw which opens up portal that picks up the objects like explosive item can be used as throwing attack with the circle button, and you will have fabric of time which is a magical rope kind of thing that can be used as grappling hook with the right shoulder button that allows you to propel across gaps or pull yourself directly to flying and distant enemies, then you have shadow of simurgh which is a time powers that allow you to drop a shadowy marker in a dimention by pressing the left shoulder button and then press again to letting you instantly teleport back to that exact spot to evade attacks, solve puzzles, and recover from tricky platforming, and lastly you have clairvoyance that allow you to shift between two parallel dimentions with the right thumbstick button which is primarily used to reveal invisible platforms or navigate past glowing obstacles.
These will allow to help you getting across at the new areas and paths such as fully blocked sealed wall and unreachable platforms that are required to use these kinds of abilities to gain access through the stage.  
Aside with the controls and ability, what made the game quite unique in the single-player adventure is the upgrades and enhancement system for your weapons and amulets, which means that your character's skills can be improved by upgrading your weapon attack power as well as equipping some of these enhancement items for the health or effects are also upgradable, so you will need to obtain several of the amulets which can be found on any random places or purchase it from the shop and you will also need several amount of time crystals, coins, and materials to spend through the shop that are requires to upgrade your weapons and amulets in order to improve your character's attributes such as increasing health bar and athra build-up, collect time crystals from distance, displays enemy's life bar, slightly decrease the duration of frost effect, reduces damage effects such as poison, gradually restore health, and increase attack power, so this will make your character feel strong and powerful to fight against tough enemies and bosses.
The best part of the combat gameplay is got to be athra surges, a powerful combat abilities that allow you to perform a special attack deals a heavy damage attack on enemies and bosses, so you can able to find various of athra surges anywhere in the journey and once you have obtained these abilities then you can able to equip any of these athra surges that allowing you to perform these special moves such as the verethragana's smite rush towards an enemy with a piercing strike that shatters all defenses, the shahbaz spirit launch a powerful cross slash attack above you are useful against flying enemies, the vayu's wave release a powerful wave of athra that pushes back the enemy, the bahman's breath create an explosion of healing zone that restores health, and of course the bahamut's rage unleash a large whirlwind attack that throws lights at foes in the air and then smashes them to the ground.  

I say the gameplay plays it really good on the single-player adventure is because I find the controls scheme works responsively for its platforming which I can able to do lot of wall jumping, climbing, dashing, and slide it through just feels nicely tight to perform, and I also find the combat during the battle works pretty well for its multiple of combos hits and techniques to do in which I can able to slash them, dodge them, and use parry that makes the fighting control feels really great throughout the battle.
Not only the controls worked well, but I got to say that I really liked the combat system that heavily focuses on the upgrades and enhancement that helps the character's overall strength power thanks to numerous of amulets to equip on and having enough materials to upgrade weapons has a different kinds of effects that gives advantages such as increased attack power, health restoration, and reduced damage effects just works really well in the game.
The use of athra surge are also quite satisfying with amazing finishing blows on enemies and bosses which I liked the idea of building up gauge power up to 3 levels and performing some of the special attack that delivers amount of heavy damage just seem to be working effectively against the large enemies and bosses during the combat battle.
I say I mostly enjoyed exploring many areas in each locations which I love spending time of seaching around the stage like discovering hidden secrets and obtaining stuff like collectables and time crystals, as well as participating the side quests and challenges to complete various of tasks which helps me keeping busy with the game.
I also wanted to praise the overall design of the each stages are full amount of hazardous obstacles with loaded of wooden spikes and grindy traps all over the places which requires the use of jumping and dashing techniques that made the platforming quite intense to play, so I really liked having to jump on each walls and dashing through the traps which is done incredibly fine that really made the platforming game quite engaging to play.
I also liked the puzzle solving in some areas such as the cycle of three shadow clones as an example where you had to mirror the part on each shadows like the first shadow had to hold down the switch on the left where as the second one hold down on the right to open up doors and then finally the third one has to grab the tablet right at the end is something to enjoy the game with fun puzzle elements going on.
The game also has a fun boss battles in many locations which I had a fond time of playing it, so you had undead prisoner wielding a broken pillar swings around and tries to slam the pillar at you, the giant enemy crab with metal armor on one of its claws slamming the ground with shockwaves and debris damage, the erlik the boar demon charges at you across the arena and spews poison puddles from its maw, the Jahandar the manticore guardian has a large variety of attack will swipe you with his claws and sweep his long-ass poison tail at you, the Kiana the forest queen are capable of using spear-swinging techniques and attacks, and of course the azdaha the big phython will swipe you with tail, lunging you with the bite, and of course blasting the beam out of the mouth, so these bosses will require you to use strategy with the amount of dodging and parrying before making the attack at the right time is something that I liked about battling with the bosses.

Overall, it has soild combat and upgrades, fun quests and exploration, engaging platforming and puzzles, and epic boss battles. 



Graphics

The graphics in this game is looking great for its visual performances and details are strikingly beauiful to look at the screen.
I just love the every details of environmental features with bold textures surfaces are stupendously sharp just looks really nice, and I also liked the in-depth details of the level design with far-distance landscape backgrounds and 3D-like layouts on the foreground parts with smooth scrolling is just looks excellent which they totally nailed the use of graphical layouts and details that made the game looked appealing on modern gaming system.
I also liked the use of special effects in some areas with glowy particles, flashy projectiles, shady-shadows, and vibrant lighting design that made the game looked colourful and bright.
I say I don't really mind the character's animation in the game in which many of you may finding it too cartoonish and goofy which I kinda disagree with you guys is because I think they wanted to make it more like a mix of anime and comic book style that adds the dynamic design choices is the reason why they chose the art direction that fits the style of the whole game is something that I finding it quite appealing to adore these visual concepts.

The game's performances and resolution is all depends on which platforms you're playing on is because I say the 9th-gen system like the PS5 and XSX/S (X model) can able to run on fully 4K 120fps if you had the 4K monitor with 120 Hz support can able to run with 4K resolution with 120fps, but unfortunately my 4KTV has 60Hz meaning it can only run with 4K 60fps which I got to be honest with you is that it ran really smoothly throughout the playthrough with no signs of slowdowns and screen tearing whatsoever which is a good news thankfully.
To keep you mind that your video display settings are automatically detect itself depending on your gaming monitor or 4KTV which means that you cannot change the video display settings on the in-game option menu like most of the games has, so if you want to change the resolution and others then you had to head to your console menu's display options to do it because sometimes it happened to me when my display resolution is set to 1080p with 120fps as an default, so I had to turn off the 120Hz mode in order to get a proper full 4K resolution with 60fps working on my 4KTV, but don't worry it won't affect your overall gameplay.    
I also heard the XSX/S (S model) are also performed decently with the 1440p resolution with 60fps which are just as good as you're expecting from the low-powered model.
The 8th-gen consoles like the PS4 pro and XBONE (X model) does have 4K 60fps but the graphical details are nowhere near close as the 9th-gen counterpart, but it did performed pretty good with stable framerate, and then the PS4 (Base model) and XBONE (Base and S model) can only run 1080p 60fps which doesn't have a cleaner resolution as the pro model but then again the framerate is still remain stable.
Lastly the Switch did had a 1080p 60fps on docked mode came quite close to base model PS4 and XBONE which is fine, where as the handheld mode did ran on 720p 60fps which thankfully it's still playable.

Overall, it has stunning visual design, fine animation, and stable performance.   
          


Music and Sounds

The soundtrack is wonderfully astonishing which I adore the middle eastern music in video games, so Prince of Persia as the series had share great original music which really fits the game's presentation throughout the adventure.
It was composed by Iranian music artist Mentrix and Gareth Coker (British game composer behind Ori and the Blind Forest) did a amazing job of creating these tracks is such an wonderful to listen such as the "Main Theme", "Wandering in the Palace", "The Old Citadel", "Heading to the Old Palace", "The Imprisioned God", "The Forest Queen", "A Valley of Thieves", "The Storm Master", and "The White Lion of Persepolis".
The sound design is done fantastic for its environmental sounds and ambients in many areas feels absolutely spot-on, so you can hear the sounds of storm passing through, the waterfalls pouring down, the sands swifting around, and stuff that you hear in each location adding a realism of the stage.
I say the voice acting for each character role is sounded a lot better with the Farsi dub which is a well suited choice that most players agreed, where as the English dub is kinda rather sounds bland in comparsion because it just sounded like the low-budget level didn't quite fit in well, so stick with the Farsi dub instead.
  
Overall, it has amazing music and fantastic sound design.



Special Features

The game does have various of collectables to obtain, participating the challenge mode, and of course it has story expansion DLCs titled Mask of Darkness which adds a new narrative, 4 new biomes, lethal platforming, and 3 epic boss battles. 

Overall, a good pack of content. 



Advantages

Great presentation design

Solid combat and upgrades

Fun quests and exploration 

Engaging platforming and puzzles

Epic boss fights

Stunning visuals and amazing music


Disadvantages

Below average story 

Side characters are quite generic



Final Verdict

Presentation 6.5/10 - below average story and generic side characters, but has great presentation design.

Gameplay 8/10 - soild combat and upgrades, fun quests and exploration, engaging platforming and puzzles, and epic boss battles. 

Graphics 8.5/10 - stunning visual design, fine animation, and stable performance. 

Music and Sounds 7.5/10 - amazing music and fantastic sound design.

Special Features 7/10 - collectables, challenge mode, and story expansion DLCs.


Overall 8/10 - After 14 years of franchise's hiatus since the 2010's The Forgotten Sands was made back then, I say many of fans were expecting another 3D action-adventure game which we never got recently, so instead what we end up which is a side-scrolling adventure game that are incredibly solid game to play with no regets whatsoever.
Even through the story and side-characters aren't the best, but at least it had really good combat and upgrades, numerous of fun quests, lot more exploration to do, has platforming and puzzles to solve through, and of course the boss battle is great that made the game quite entertaining to play.
It's a greater shame that the game had sold poorly at the release in 2024 and the plan of the sequel was completely scrapped along with The Sand of Time Remake in which we will never gonna see another series titles at the light of the day leaving the franchise closed behind doors. 
Prince of Persia: The Lost Crown is such an underrated game that could have deserve better which is why it should have never ignored in the public eye. 

The cost of physical copy for all console platforms are between £15 and £20, where as the digital storefront such as PS Store, Xbox Store, Nintendo eShop, and Steam cost around £25, but you can able to play it for free under the subscription such as Ubisoft+ Classics for Playstation, and Ubisoft+ Premium for PC and Xbox (which also on game pass).
Is it definite worth of play? the answer is if you like the Metroidvania games in general then it is absoultely yes because you might likely to appreciate the game that are incredibly fun to explore, doing lot of platforming and puzzles, and fighting with bosses is something that you going to enjoy this side-scrolling adventure game, so please don't miss out this gems. 




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This is Zeeshan Mirza's Blog and I'll see you next time, happy blogging everyone. 
                        

Saturday, 25 April 2026

Console Wars Battle - Nintendo 64 vs SEGA Saturn

 



About last year ago, I've covered my 2nd console wars battle with the PS2 and Gamecube talking about which ones has the best console design, controller, graphics and sounds, features, and of course the libaries of games of the 6th-gen era, so if you haven't seen my previous one that I've made it last year then here's the link down below:



Okay then, let's start off with my 3rd console wars battle with the 5th-gen machines. 

We all know the history of Nintendo and SEGA had became the most famous console wars brand for gaming during the mid-80s starting off with their 8-bit systems like the NES and SMS that had attracted many attention to those who are really new to the video games as an hobbies, so these systems had delivered many great titles to play, shared with gaming accessories, and had console bundled with the games at the store is the reason why it became quite popular among with gamers and casuals audiences.
Then shifting to the 16-bit era with the SNES and Genesis/MD took the gaming into the new level are even grew more impressive than their predecessor in terms of graphical performance and high quality audio had pushed the hardware into limits, and it has the very best libaries of 16-bit games that defines the early-90s gaming starting from console ports perfection of arcade hits to massive killer app exclusives that made everyone buys the 16-bit system that had helped popularise the gaming industries.

Then entering the 5th-gen era is where it gets really interesting, so you have the PS1 made the first console debut by SONY themselves in 1994-95, then SEGA had bought their 32-bit machine to the 5th-gen gaming market like the SEGA Saturn in 1994-95, and of course the Nintendo had their 64-bit system ready with the Nintendo 64 in 1996. 
It's one of those console gaming era made a huge shift focusing on 3D computer graphics as opposed to previous generation's 2D sprite visuals approach.
It features 3D polygon graphics with texture mapping, 3D graphics capabilities such as lighting, shading, anti-aliasing and texture filtering, more color in-depths, and higher video display resolution designed for CRT-TVs.
I was incredibly amazed to see systems like the PS1, N64, and Saturn made use of these hardware features showcasing the 3D graphical display that nobody had seen it quite fascinating for the 5th-gen machine could do something groundbreaking in the mid-90s.
The PS1 was very best known for its the killer software titles like Final Fantasy 7, Metal Gear Soild, Resident Evil, Crash Bandicoot, Spyro the Dragon, Tomb Raider, and Gran Turismo that not only it defines the PS1 libaries but also helped the hardware sales of PS1 which is the reason why it was highly being hailed as one of the all-time greatest video game systems that sold over 1 million units at the launch release and had managed to selling over 100 million units worldwide that helped the gaming industries and led SONY creating a line of console successors in later years.
The N64 came on the 2nd placed best-selling system of 5th-gen console was also being praised for its innovation such as introducing analog stick controls was designed for the 3D games with smooth and responsive 360-degree controls, and of course the libaries of acclaimed games such as Super Mario 64, Goldeneye 007, and The Legend of Zelda: Ocarena of Time are the genre defining titles that helped revolutionised the gaming, and of course it has all other classics are sure fantastic to play like Banjo-Kazooie, Conker's Bad Fur Day, Star Fox 64, F-Zero X, Mario Kart 64, and Perfect Dark.
Lastly the Saturn however had not been able to compete with their rivals due to poor hardware sales and harder to create games for 3rd-party developers had made the system quickly being dissolved in the year of 1998, but that doesn't mean the system are anything bad is because it's also had shares with good numbers of exclusive titles that made the Saturn being well known for such as Nights into Dreams, Panzer Dragoon, Guardian Heroes, Die Hard Arcade, Burning Rangers, Virtua Fighter 2, Virtua Cop 2, SEGA Rally Championship, and of course various of Japanese import games like Radiant Silvergun, X-Men vs Street Fighter, and Dead or Alive which leaves SEGA Saturn as being one of the 5th-gen's underrated video game system. 

Today, I wanted to create my 3rd console wars battle with the N64 and Saturn is because I've grew up with these system as part of my childhood back in my 90s days of gaming, so I will start by comparing twos system for its console design, controller, graphics and sounds, features, and of course most importantly the numerous of game libraries.

Full Disclaimer: This is only just for my opinion guys, so to all the console fans out there please don't get upset or triggered if you don't enjoy my Console Wars Battle, so all I can say is just simply enjoy my stuff as it is and move the f**k right on.  

So without go further do, let the console wars battle begin with the Nintendo 64 vs SEGA Saturn.



Best Console Design














The N64 was launched in the year of 1996 and it's a interesting but funky looking system that is meant to be appeared more gimmicky just like most of the Nintendo systems does.
It has curved-looking shape on the front-top of the system which has the power-button on the left, reset button on the right, and of course the expansion pak slot on the middle where you can lift it off to open and pop it inside with your expansion pak device with it.
On the middle-top, it has plastic cover of cart-slot which protects the system's cart-slot connector from the dust.
On the front of the system, N64 was notriously being the very first video game system to feature a 4-controller ports which was designed for the specific N64 games which features a local multiplayer up to 4-players which was quite straight-forward and makes easier to access in comparsion to other gaming consoles had to rely on getting the 4-player multi-adapter accessories that the N64 console do not need it in order to play 4-player games. 
On back of the system, it has small-sized video output port on the right and of course the large-bulky AC adapter port on the left.
Underneath the system, it has extended connector port which are used for the add-ons like the N64's Disk System which I will explain it for the later on this blog.

My thoughts on this design is quite average at best is because I like the color of the system as grey felt more like mature look to it and the whole size of the console is not overly big like the Saturn, but here's the issue with the console is that I don't really like how they designed the feet of the N64 looked on the front, as you look closely on the front both-side of the console has the weird curves with it just made the console appears to be looked less rectangle, but I don't really mind the curves on the front-top of the system which is fine but I just don't like the circular feets on the front-sides.
I also don't like how the back of the N64 really looked with the oversized AC adapter just doesn't suit the style of the console at all.


   
















The Saturn was launched in the year of 1994-95 and the design of the console is appeared to be look more mature and appealing for grown adults would like the style of this system.
It had large looking square-sized design with 2-controller ports on the front of the console, and on the front-top of the system has the power button, reset button, and of course the open button is to open up the disc tray that is on the middle of the console, and then you have the cartridge slot on the above of the disc tray which you can insert the back-up cart or RAM cart which I will explain it for the later on this blog.
On back of the console, you will see the extended slot on the right which are used for the add-ons like the Video CDs adapter which then again I will explain it for the later on this blog, and it has the AC port and video output port on the right. 

I say I've mostly preferred the design of the Saturn over the N64 is because I liked the shape of the system kinda look like a style of military ammunition box just appears to be look masculine as f**k, and I also liked having a game console which has a disc tray is looking quite cool on the system is because I like the way of disc tray looked on the system that has tiny see-through plastic in which you can able to see the disc spinning on the console is just satisfying to see how the disc operates on the console.


Winner: SEGA Saturn



Best Controller



















The N64 controller has the M shaped design which I believe the letter M is a short initial for Nintendo's mascot like Mario which pretty makes sense for the Nintendo's 64-bit system.
So you have 2-buttons such as B & A and 4 C-buttons on the right-side grip, 2-shoulder buttons such as L and R on the top of the controller, Z-button on back of the middle-grip, start button on front of the controller, directional d-pad button on the left-side grip, and of course it introduces a new control layout which is the 3D analog stick on the front of the middle-grip which is pretty new for the 5th-gen gaming, as well as the rear port at the back of the controller which is used for connecting various of accessories such as memory pak for save data and rumble pak support for certain N64 games.

I find this controller considered to be a great example of the 64-bit gaming, as this controller is quite comfortable to hold and it's very easier to use for its playabilities. 
For example: both the analog stick and C-buttons is perfect for the games titles such as Super Mario 64 was known for the smooth and responsive control schemes allowing Mario being able to walk and run in 360 degrees, and using the camera system to give player freedom to look around the whole level environment. 
The FPS games such as Goldeneye and Turok that utilises the control stick for the suitable aiming control and the C-Buttons is to move around for the right hand player, where as using the D-pad is for the left hand player. 
The best part of this controller is the slot underneath where you can able to use the accessories such as the rumble pak that has the vibration feedback for certain parts of gameplay action like the explosion and projectiles that made your rumble pak goes shaky just adds up the game's realism.


 


































The Saturn has 2 regular controllers with different button layout design depending on which console model you have and the other one are 3D analog controller which features 3D analog stick. 
On regular controller, it has 6-buttons on the right-side, 2 shoulder buttons on top of the controller, start button on the bottom-middle, and of course the circular d-pad button on the left side, where as the 3D analog controller has retained the previous button layouts like the d-pad and 6-buttons but added the 3D analog stick and 2 analog triggers which are designed for some of Saturn games with greater precision in a 3D environment. 

At the start, I wasn't impressed with the Saturn's Model 1 controller is because the d-pad is downright feel filmsy to control and the shoulder buttons are quite bulky flat that is harder to press making it quite difficult to play, but I'm glad that SEGA had later made an improvement with the Saturn's Model 2 controller which features a nicely round-shaped d-pad which feels really good to press and has 2-clicky shoulder buttons that are nice and small, so it's plays much better than using the model 1 controller. 
I also liked the 6-buttons which has 3-bigger ones on below and 3-smaller ones on top is definitely top-notch which worked perfectly for most of the arcade titles such as Virtua Fighter 2, X-Men vs Street Fighter, Dead or Alive, Die Hard Arcade, Radiant Silvergun, and Darius Gaiden.
I did hear about the 3D analog controller for Saturn may be good for some racing games for providing a finer steering control and FPS games for better movement and aim which is fine, but the problem is that many had said the grips and the design on the 3D analog controller aren't felt as comfortable to hold and of course the analog stick are kinda too big compared with N64 controller has smaller analog stick.

That being said, I like the Saturn controller (model 2) as being on my favourite video game controller list, but when it comes with the innovation and precision that matters the most for the 3D gaming then the N64 controller takes the win.


Winner: Nintendo 64   



Best Graphics and Sounds

The N64's hardware specs is built around the reality coprocessor (RCP) which serves as the system's central hub for processing graphics, audio, and memory management. 
It can operates at 62.5MHz and contains 2 critical components such as the signal processor for sound, graphics, and display processor which manages pixel drawing.
It also renders visual data into the graphics frame buffer and controls direct memory access (DMA) and transfering video and audio data from memory to a digital to analog converter (DAC) for final output.
It featured 64-bit CPU processor called NEC VR4300 running at 93.75 MHz with a performance of 125 million IPS.
Both of the CPU and RCP can operate in parallel using dividing tasks for better efficiency such as the CPU are designed to execute the main game logic where as the RCP processes the graphics and sound independently, so this will allow to enable 3D rendering and complex audio effects with careful coordination without causing any of the peformance bottlenecks.
It is also the first console to implement a unified memory architecture which eliminating a separate banks of random access memory (RAM) for CPU, audio, and video operations.
It features 4 MB of RDRAM as well as the expandable up to 8 MB with the expansion pak.
The audio processing is output through a DAC with a sample rate of 44.1 KHz with 16-bit depth matching CD quality, and some of the N64 games featured stereo sound with some supporting Dolby Pro Logic surround sound.
The video output system supports composite and S-Video output using the same cables as the SNES and Gamecube.
It can display up to 16.8 million colors and resolutions ranging from 256x224 to 640x480 pixels, so most of the games can run at 320x240 and some others can support higher resolutions which requiring the expansion pak to use.
It also support widescreen formats with games offering either anamorphic 16:9 or letterboxed display modes.

The Saturn's hardware specs has 8 processors featured on the system, so the main CPUs are 2 Hitachi SH-2 microprocessors which clocked at 28.6 MHz and capable of 56 MIPS, and it has dedicated Hitachi SH-1 processor designed for CD-ROM drive to reduce load time.
It uses a Motorola 68EC000 running at 11.3 MHz as a sound controller, a custom sound processor with an integrated Yamaha FH1 DSP running at 22.6 MHz are capable of up to 32 sound channels with both FM synthesis and 16-bit 44.1 KHz pulse-code modulation, and 2 of the 32-bit video display processors such as VDP1 which handles sprites, polygons, and geometry engine featuring dual 256KB frame buffers for rotation and scaling effects, texture mapping, goraud shading, and 512KBB cache for textures, where as the VDP2 which handles background and scroll plane video display processor featuring background engine, 5 simultaneous scrolling backgrounds, 2 simulataneous rotating playfields, 200,000 texture mapped polygons/second, 60 frames per second animation, and 24-bit true color graphics.
The RCA video output can display at resolutions from 320x224 to 704x224 pixels with up to 16.78 million colours. 
The system control unit (SCU) which controls all buses and functions as a co-processor of the main SH-2 CPU which has an internal DSP running at 14.3 MHz.
It features a cartridge slot that allows memory expansion, 16 Mbit of work RAM, 12 Mbit of video RAM, 4 Mbit of RAM for sound functions, 4 Mbit of CD buffer RAM and 256 Kbit (32 KB) of battery back-up RAM.


















By comparing these two systems, I much perfered the N64 for the graphics development is because if you see the games like the Super Mario 64 and The Legend of Zelda: Ocarina of Time which has large 3D open-environments with amazing draw-distance and environmental area design are so much fun to explore many locations to go around, and I think the use of colors and transparency does appeared to be look smoother in some areas, then finally the character's animation does appeared to be less blocky to designed them look more realistic.
The one flaw I can think of is the texture details looks kinda blurred which is bit horrendous to see, so I wish that they could have done better by eliminating those awful texture burriness that don't look good on the screen.
That being said, the N64 is the best hardware for most of the 3D developed games that pushes the system to the hardware limits thanks to system's hardware specs was capable of rendering many polygons, structures, objects, and environments just really showcasing the power of the 64-bit machine can do.






















The Saturn however is nowhere near good as the N64 for the graphics development which you can tell that the system is not very best at the 3D developed games, so most of the character's animations in Saturn games does tends to be bit slower and looked quite blocky as opposed to N64's looked more smooth and responsive.
The environmental design in Saturn games are okay at best but not in the same level as the N64 counterpart in which you can tell these objects and structure in Saturn games are quite flat in some areas, but to be fair I did see the texture details are much cleaner and sharper which is a good thing.
There are some of the 1st-party games that did really a great job on the graphics design such as Nights Into Dreams, Panzer Dragoon II Zwei, and Virtua Fighter 2 as an example, where as most of the 3rd-party games like Resident Evil, Tomb Raider, and Wipeout are still an amazing games to play but I find these graphics on Saturn aren't nearly look good as the PS1 counterpart which I am amazed with the SONY's first debut machine does the job right done for the 3rd-party developed games. 
I say the Saturn are suited more better on the 2D developed games such as Space Harrier, After Burner, Outrun, Darius Gaiden, Radiant Silvergun, Layers Section, and X-Men vs Street Fighter which features really good use of super-scaling effects, parallax scrolling, colorful environments, smooth performance, special effects, and some pre-rendered graphics that was designed for SEGA's 32-bit console.

I say the N64 is the clear winner for the graphics development which has the better enviromental design and character's animation does look more impressive on the 3D developed games than the Saturn counterparts. 

You can also watch the video comparsion down below to see for yourself visually:





For the audio development, I say the Saturn does better for higher-fidelity audio thanks to dedicated sound chips and CD audio format providing much of the rich sound design and has superior CD audio tracks is perfect for cinematic FMV sequences, licensed musics, sound environments, and voice over system is the reason why CD based system are doing so much effort as opposed to N64's lack of dedicated sound chip relies on its main CPU for audio processing which can lead to compressed music and sound goes really muddy and muffled in some games, and of course most of the licensed soundtracks in 3rd-party games won't fit well on the cartridges is due to storage limitations are shorter than the Saturn's CD format which makes the SEGA's 5th-gen system a clear winner for the audio development.    

You can also watch two of these videos down below to compare which soundtrack on each version do you mostly prefered:


Quake (Nintendo 64) - Menu Theme - Aubrey Hodges



Quake (PC & SEGA Saturn) - Menu Theme - Trent Raznor (Nine Inch Nails)




Most of the games developers argued especially the 3rd-party teams had said that they mostly perfered the N64 console are lot easier to develop than the Saturn console is because the Saturn had complicated hardware design are much difficult to produce their games as opposed to N64 which even with the cartridge spaces are strictly limited but for the hardware perspective it's quite straight-forward to make games in comparsion which is why the Nintendo's 64-bit machine has done it right.  


Winner: Nintendo 64



Best Features





The N64 has some of the decent video game accessories like the controller pak which is the memory card that plugs under the N64 controller that are used for saving data depending on which N64 games uses the controller pak act as a primary save function but unfortunately it wasn't a popular choice as the cartridge's built-in battery SRAM or EEPROM which is more convenient to have a save data stored on the cartridge than the controller pak, and the main fault of the controller pak is the lack of the save transferring option in which you cannot able to transfer a save file to the other controller pak which makes it difficult to share data to another...I mean hell even the PS1's memory card has the option to transfer the save data to the other memory card just made it quite convenient to use.
The best thing about the N64 they ever had is a rumble pak which is a device that provides haptic vibration while playing video games which enhancing player immersion by delivering vibration key action such as when firing a weapon or take damage as an example, but it requires 2 batteries to run the rumble pak to get it work because this is how the early days of rumble pak actually created, so it became quite common for later video game console generation with rumble feature support which is why they listed this device as the most influential features in video games.
There are one of the device that I find it interesting to hear which is the transfer pak, a large accessory device that plugs under the N64 controller and had a cartridge slot compatible with GB/GBC game paks which is designed to transfer data between supported N64 games and GB/GBC games to access additional content simular to later Gamecube's GBA link cable, so I really liked the idea of having the GB/GBC games with additional features being pluged into the N64's transfer pak to unlock the hidden content on supported N64 games seems to be an innovative things in 5th-gen era.
Speaking of innovation, the N64 console does have the expansion pak which installs into the console's memory expansion port replacing the pre-installed jumper pak.
It was designed to support any of N64 games with enhanced features for improved visuals, gameplay, and performance, where as some of the N64 games may require the expansion pak to run software such as Donkey Kong 64 and The Legend of Zelda: Majora' Mask, while others like Perfect Dark may need it just for the single-player campaign.
Sometime the expansion pak might come in useful for few titles like the 4-player mode for Gauntlet Legends and Hydro Thunder, and some mission pack and 2-player modes for StarCraft 64.
My thoughts on the expansion pak is quite solid because it did improve bit on the textures side and the screen resolution for some games but the results does take the hit on the game's performances is because some hi-res games does tends to have bit of a slowdowns which can't be good for some heavy developed games, where as using the low-res mode with the expansion pak may have the stable frame-rate seems to be performed and plays better than using the pre-installed jumper pak.






















Lastly, some of you may or not heard of the add-on peripheral called 64DD which is a disk drive machine that plug under the base of N64 console simular to SEGA Genesis/MD's add-on such as SEGA Mega CD and 32X.           
It was designed to expand the capabilities of the N64 console featuring rewritable data storage up to 64MB for save game states and custom music or character data, internet connectivity service for web browsing and emailing, has real-time clock for persistent game world elements, and of course the additional game content such as adding brand new levels and playable characters, and creating custom worlds. 
It was launched on hoilday 1999 exclusively in Japan and it didn't turned out to be successful at release which suffers massive poor sales which led Nintendo had decided to discontinue the add-on system as in 2000 and only 9 games were made for the add-on system, so it was never released outside of Japan which is kinda shame is because I would love to see the add-on system like this will enhance the N64 titles with the newer content that the base game had missed out just sounds like an interesting idea but the issue is that the add-on system is way damn expensive for the consumers which is why Nintendo had never bothered a plan to release it at worldwide, so the only way of playing the 64DD games is to get both of a Japanese-region N64 console and the system's add-on as well as concider to get all 9 64DD games which is going to be stupidly rare to find ones online, so good luck with that guys.





















The Saturn has many of cool video game accessories that had me impressed the most, so we had arcade racer joystick which is a steering wheel controller was designed to use for most of the racing game titles that implemented the driving controls such as SEGA Rally Championship, Manx TT Superbike, and Daytona USA: Circuit Edition just works really well throughout the race match.
I just love the overall design of the steering wheel controller with solid build quality, fine looking material surfaces, and has nice weight of it just feels right for those who are seeking for a suitable racing controller.
The steering wheel itself feels very comfortable to hold thanks to tight griping handle, adjustable height and angle, and 6 buttons and two paddles shifters, as it fully designed to create a full racing experience featuring an smooth analog control as opposed to Saturn's own standard controller relying on digital d-pad control.





















Then we had virtua gun which is a light gun controller was designed to use for many light gun games such as Virtua Cop 1+2 and The House of the Dead, so having the light gun controller for Saturn is the best way of experience the light gun arcade shooters is because using the standard controller doesn't feel like playing the arcade games at all just loses the atmospheres is the reason to own the light gun controller is the only way of enjoying the game by shooting, reloading, and blasting the shit of these guys on the screen is what makes the light gun games quite popular on the arcade machines in the 90s.
Be vary of owning the light gun controller is because it can only worked on CRT-TV which is a old-fashoned television back in the 90s that you might really need it to play the light gun games which unfortunately it may not work on many of modern HDTVs and 4KTVs is due to insufficient video sensors that prevents the light gun controller working, so if you want to play the light gun games for the Saturn then grab the old CRT-TV if you can find one online.


















There are few of the arcade sticks that are incredibly appealing such as virtua stick which is a full-on arcade controller with joystick and 8-buttons control are designed for various of fighting games like Virtua Fighter 2, Dead or Alive, Fighting Vipers, and of course Capcom's fighting games like X-Men vs Street Fighter and Vampire Hunter: Darkstalkers revenge, as well as the shoot-em-ups titles like Radiant Silvergun, Darius Gaiden, and Layers Section.




































It also has mission stick which is a flight controller comes in two parts such as a large flat unit featuring 8-buttons with turbo features and stick unit complete with a trigger, 2 other buttons, and a throttle wheel.
The units are also can be filpped one side and another to suit both left and right handed players which made the mission stick quite unique for the accessiblity.
It was designed to use for many flight and 3D shooting games like Night Striker S, Space Harrier, After Burner II, and Panzer Dragoon 1+2 Zwei.
There are other ones like twin stick which has 2 joysticks with 2 buttons, and it was designed to use for some titles like Cyber-Troopers: Virtual-On and Gungriffon II as an example.















Then we have 6-player adapter called multitaps which is a multi-device that has 5 controller ports being plugged to 2nd-controller port of the console allowing more users to connect multiples of the controllers up to 6-players simultaneously (or 12-players simultaneously with the 2 multitaps device) in compatible multiplayer games, so this includes titles like Saturn Bomberman which has 10-players battle mode using with 2 multitaps device and Guardian Heroes which has 6-players versus mode using with 1 multitaps device. 

















You can't go wrong with the memory and expansions software that showcasing the Saturn hardware such as the back up memory which is a cartridge that keeps your save files being archived in which we all know that the Saturn had an issue with the system's internal battery RAM will die out after switching the console off could potentially erase the save files is the reason why having the back up memory cartridge is the best way of keeping your save data safe from the accidental data erase.
The most significent things that Saturn had ever done to achieve it is the 1MB or 4MB RAM Expansion which is the extended RAM cartridge was designed to enhance the game that requires more RAM power in order to function or use it to enhance game's visuals and performance such as X-Men vs Street Fighter and Street Fighter Zero 3 is the prime example of making use of the 4RAM Expansion which delivers the smoother animation, cleaner performances, and faster loading times that makes the Saturn version an fully arcade perfection that put PS1 version to the shame.
My favourite 3rd-party periphereals has to be an action replay plus which is a software cartridge that has an ability to use for various of game cheats like infinite health and ammo as an example, and it also allowing users to bypass the region coding meaning that using the action replay plus will let you play various of the Japanese import games on your UK/EU Saturn console which is perfect for many video game collector like myself who wanted to play any of Saturn games that never got released outside of Japan...I mean hell this software cartridge has the 4RAM Expansion built-in with it which is the reason why I had a Japanese copy of X-Men vs Street Fighter got working on my UK/EU Saturn console with the action replay plus. 




















Lastly there's one of the periphereals that got Saturn owners amazed which is the video CD card that plugs on the back of the Saturn console, so this enable users to play video CDs format on the Saturn console which is kinda pretty bizzare for the video game consoles that has ability to access the movies that you wanted to watch it on the gaming system, so it kinda like the later consoles of 6th-gen era did a same like the PS2 and Xbox Original which has the built-in DVDs format.

I say N64 accessories has their good stuff to offer for N64 machine, but I much perfered the Saturn accessories had impressed me a lot more which you can't go wrong with the racing controller, light-gun controller, arcade sticks, and of course the expansion periphereals which makes the SEGA's 32-bit system takes the point for having the best video game accessories and features. 


Winner: SEGA Saturn



Best Games Libaries









 








The N64 had many solid libaries of games that not only it defines the system but also changes the gaming industries forever thanks to advanced visual technologies and innovative gameplay design that pushes the genre into the new level of gaming.
It had amazing selection of 3D platforming games, FPS games, action-adventure games, racing games, sports games, wrestling games, and fighting games to play on Nintendo's 5th-gen system sharing with the epic single-player adventure and entertaining multiplayer action. 
We had great titles like Super Mario 64, Goldeneye 007, The Legend of Zelda: Ocarina of Time, Super Smash Bros, Mario Kart 64, Star Fox 64, F-Zero, Kirby 64: The Crystal Shards, Conker's Bad Fur Day, Turok: Dinosaur Hunter, Perfect Dark, and WCW vs NWO: Revenge.
These are the titles that had made everyone buys the 64-bit system to play these awesome games that was made exclusively for the N64 console. 

I'm going to list some of my favourite titles that not only defines the N64 system but also a gaming childhood of the 90s.  

















Super Mario 64 is a major example of creating one of the greatest 3D platform game ever made by Nintendo themselves.
It was incredibly known for its large open-environments that allow players to freely explore around the levels which is quite massive for the 64-bit game, and the appeal of visuals and presentation are fully described as colourful, bold, and bright in many stages.
It had many memorable stages like bob-omb battlefield, whomp's fortress, cool cool mountain, lethal lava land, shifting sand land, dire dire docks, tiny-huge land, and rainbow ride are being highly praised by many of fans and critics calling these stages an recognisable video game levels in 3D platform adventures.
The platforming gameplay has smooth and responsive controls thanks to N64 controller's analog stick are fully designed to use 360s degree movement allowing Mario freely to move around in different direction, and you got to love Mario's acrobatic maneuver that make him do stuff like wall jumping, backfilps, triple filp jump, long jump, and side-jump are made to reach a higher platforms in stage.
The game involves collecting many stars are required to being able to gain access at the next course by completing various of objectives such as defeating bosses, solving puzzles, collect all 8 red coins, and completing task challenge like beat the race or defeat all enemies.   
This is definitely one of the best 3D platformer and also a N64's system-seller game is the reason why it sold really well at the N64's launch release.




















Goldeneye 007 is a fantastic FPS action based on 1995's action-spy film of the same name where you take control of James Bond going on his mission to prevent a criminal syndicate from using a satellite weapon against London to cause a global financial meltdown.
It's a major example of revolutionising the FPS genre for pioneering the features such as the single-player campaign focuses more on realistic FPS style as opposed to the corridor-shooter approach like Doom, so instead of collecting keys and head to the exit point, all you had to do is follow all the list of the objectives to complete the mission which in fact I like the idea of having a different playstyle of FPS game starting from bungee jump to destroying gas tanks and then escaping from the archives to rode on military tank is what made Goldeneye 007 so recognisable. 
It also introduces a newer gameplay mechanics such as ability to aim controls and stealth elements that became a standard for the later FPS game which proves that Goldeneye 007 has invented the new gameplay features that aren't present on the earlier FPS games.
It is also notable for having an addictive 4-player split-screen deathmatch where each of the players must compete each other at free-for-all deathmatch which is the reason why we spend hours of fun playing the game back in the good old days of 90s, yes it's a competitive local multiplayer game that we love spending time on shooting and blowing the shit each others on deathmatch battle is something that we never get tired of playing.
It was commercially successful in 1997 as being one of the best FPS game on N64 system and also the 3rd-best-selling N64 game that sold over 8 million copies worldwide.
It also being credited as the most influential that has inspired many game developers to create their later own successful FPS franchises such as Bungie's Halo, EA's Medal of Honor and Battlefield, and Activision's Call of Duty which is the reason why many had labelled Goldeneye 007 as one of the most important game for FPS genre. 





















The Legend of Zelda: Ocarina of Time is an outstanding action-adventure title that I finding it quite revolutionary at the time in 90s.
It's one of the very first Zelda game being shifted to the 3D open-world perspective as opposed to previous titles's 2D top-down perspective which turns out to be a major step forward for Nintendo to create something different that suprise us magnificently is the reason why the game was a major successful at the release.
It was widely praised for its immersive open-world environments filled with the exploration and discoveries, dungeons filled with puzzle solving and battle with enemies and bosses, and full-on exciting adventures with lengthy single-player campaign is something that you will likely to appericate the high quality of N64's open-world adventure game.
It was notable for introducing groundbreaking mechanics such as the targeting system that made 3D combat fluid and manageable and of course the time-traveling system allowing for world-changing actions.
With amazing visuals and presentation delivers excellent storytelling, memorable cast of characters, overall cinematic design, and dark fantasy aesthetics, as well as having the very best video game soundtrack of all-time that really fits the style of action-adventure franchise.
It was highly regarded as being not only just one of the best in the whole franchise, but also listed as one of the all-time greatest game ever made by multiples of gaming medias and being loved by the fans of the series is the reason that made The Legend of Zelda: Ocarina of Time an iconic masterpiece that changes the video game forever.



















The Saturn also has a range of great games too because it is a best designed for SEGA's 1st-party titles and arcade to home conversion titles that made some people interested in buying the system.
Stuff like the classics such as Nights Into Dreams, Panzer Dragoon 1+2 & Saga, Virtua Fighter 2, Virtua Cop 1+2, Guardian Heroes, Saturn Bomberman, Burning Rangers, The Story of Thor 2, Dragon Force, Shining Force III, Deep Fear, SEGA Rally Championship, Manx TT Superbike, Daytona USA: Circuit Edition, Die Hard Arcade, X-Men: Children of the Atom, Marvel Super Heroes, Street Fighter Alpha 2, Darius Gaiden, SEGA Ages Vol.1, and even with the Japanese imports such as Grandia, Dead or Alive, Street Fighter Zero 3, X-Men vs Street Fighter, Vampire Hunter: Darkstalkers Revenge, Radiant Silvergun, Layer Section, Astal, Keio Flying Squadron 2, Super Tempo, and Bulk Slash. 
Those were the decent selection of SEGA's 32-bit libary filled with action games, platforming games, RPGs games, fighting games, racing games, light-gun shooter, shoot-em-ups, beat-em-ups, rail-shooter, and list goes on, but the most dissapointing part is that there is no Sonic the Hedgehog games...I know it has Sonic 3D on the Saturn but it's not the proper 3D Sonic game we expecting because it's basically a port of the Genesis/MD game that we have seen it before and same goes with the Sonic Jam is just the video game compiliation of all 4 Sonic titles from Genesis/MD, so why do we need a re-release of the old 16-bit games when we asked for the 3D platforming games that we want to see it on the SEGA's 5th-gen console, and don't get me started with the Sonic R which is just basically a racing game which don't count as a true 3D Sonic game, so it's a shame that we never get to see a 3D Sonic game at the light of the day is due to the discontinuation of the console in 1998 that had led the cancellation of the project under the name of Sonic Xtreme...what a shame.

I'm gonna list some of my favourite Saturn games that are incredibly amazing and had a reason to like the game as a childhood nostalgia.



















Nights Into Dreams is such a charming action title that gives me a wonderful moments of enjoying the magical adventures of Nights flying around the stages is the kind of game that I liked on the Saturn.
The visuals and presentation are stunningly bright and colourful with day and night style of environments just looked gorgeous for the Saturn's hardware with many of great details that suits the game's atmospheres, and I forgot to mention the amazing opening cinematic video is just looking beauiful to watch Nights goes on the flying adventure. 
The gameplay is quite simple, so all you had to do is to fly around the stage, collect orbs, then destroy the cage, and rescue Ideyas just made the game quite straight-forward and easy to get in too, and I got to love the boss battle in many levels which are quite fun to play...no puns attended. 
The soundtrack does sounds kinda cheesy for some of the music, but as a Saturn game it definitely adds the game's charm which is acceptable back then.


















Panzer Dragoon II Zwei is what I descibed as an outstanding 3D rail-shooter game which definitely showcasing the Saturn's powerhouse just delivers the magnificent results of 3D graphics technology that was difficult to develop but managed to fully achieved by the development team behind the predecessor.
I was amazed by the details on the 3D stage environments with great structures and layouts, landscape backgrounds, and razor-sharp textures just really shows how magnificent the Saturn's 3D rail-shooter really looks back in the good old mid-90s.
I really love the overall presentation of the levels has the style of prehistoric settings with fully browned areas, massive stones and rocks everywhere, and bunch of large-size dragons flying about is fitting all on screen is just dead gorgeous.
The game did however delivers the best overall sound design for the Saturn game with atmospheric noises, environmental sounds, and the cries of dragon screaming all over the places just sounds absoultely terrific especially whether you're using the stereo or surround speakers just adds up the cinematic feel of in-game action. 
I say the gameplay is drop dead perfection offers an amazing variation of rail-shooting combat such as faster laser projectiles, lock-on target system allows shooting in multiple targets in row, and of course the berserk special which shoots multiple of yellow lasers. 
I also wanted to praise the game for its on-rail segment which switches from on-ground foot to flying on-air shooting stage in which we don't see it from the predecessor is the reason to embrace the 3D rail-shooters genre.
It is definitely one of the SEGA Saturn's masterpiece title that defines the system's libary is something that made the game quite special.  

So out of all these libraries of games on both consoles, the Saturn does have a decent amount of games to play in which I've enjoyed playing games like Nights Into Dreams and Panzer Dragoon 2 Zwei are the Saturn's AAA titles that are doing something positive that helped the system's libary, and there are some of the amazing games that made available for Saturn consoles like Virtua Cop 2, Die Hard Arcade, Saturn Bomberman and Guardian Heroes does have the very best local co-op multiplayer action. 
I had couple of favourite sports titles such as Athlete Kings and SEGA Worldwide Soccer 97 that made me feel appreciate to have these kinds of game that made me pick up the controller and play it all along, and of course the FPS games on the Saturn like Powerslave is by far one of the system's underrated gem that is so good, where as you will also have a decent FPS port like Alien Trilogy, Duke Nukem 3D, and Quake that are also quite entertaining for Saturn's owners to appericate. 
I also enjoyed various of SEGA's 3D fighting games that was made for Saturn system such as Virtua Fighter 2, Fighting Vipers, and Last Bronx are sure fantastic, but I concider Tecmo's Dead or Alive are even more impressive to play. 
It has the range of fun arcade racing titles like SEGA Rally Championship, Manx TT Superbike, and Daytona USA: Circuit Edition.
Most of the Capcom's fighting games like X-Men: Children of the Atom, Marvel Super Heroes, Street Fighter Alpha 2, and Vampire Hunter: Darkstalkers Revenge are sure great titles to play, but the best ones goes to X-Men vs Street Fighter which is a perfect example of how to create the best arcade to home conversion that really showcasing the Saturn's hardware thanks to 4MB RAM expansion are designed to deliver a fully arcade perfection for quality visuals and gameplay performances, so I wish Capcom could have released it at worldwide if SEGA would have given the Saturn a bit more of chance rather than ending the console's lifespan too pretty soon.
I also adored many great shoot-em-ups titles like Radiant Silvergun, Battle Garegga, DoDonPatchi, Cotton Boomerang, Darius Gaiden, Layer Section, Gunbird, Detana Twinbee Yahho! Deluxe Pack, and Gradius Deluxe Pack.

Saturn games are all good, but I had to say I much perfered most of the N64 libaries which you can't go really wrong with it is because it had a wide variety of all the 1st and 3rd party titles that made everyone buys the Nintendo's 64-bit machine.
It has many lists of best 3D platformers like Banjo-Kazooie, Conker's Bad Fur Day, Rayman 2: The Great Escape, and of course everyone favourite Super Mario 64, as well as the 2D platformers like Mischief Makers, Kirby 64: The Crystal Shards, and Yoshi's Story are also quite solid for the N64 libary.
If any of you who are searching for the best RPG/adventures then you have Paper Mario, Orge Battle 64 and of course the masterpiece classics like The Legend of Zelda: Ocarina of Time and Majora's Mask to look forward which is a perfect titles to play on Nintendo's 5th-gen console.
Hell it has FPS badass mayhem like Turok: Dinosaur Hunter, Doom 64, and Tom Clancy's Rainbow Six had the great single-player campaign, but for the very best multiplayer action which is goes to Quake 1+2, Perfect Dark, and Goldeneye 007.
It had shared excellent wrestling games like WCW vs NWO: World Tour, WCW vs NWO: Revenge, WWF Wrestlemania 2000 and WWF No Mercy which are perfect for 4-player matches starting from tag-team battle to battle royale.
Looking for the racing games then you have Wipeout 64, Ridge Racer 64, Wave Race 64, Diddy Kong Racing, Mario Kart 64 and F-Zero X to embrace it, and same goes with the sports games like International Superstar Soccer 64, 1080 Snowboarding, Snowboard Kids, Mario Golf, and Mario Tennis.
The N64 had a solid fighting games to play like Killer Instinct Gold, Mortal Kombat 4, and of course the outstanding multiplayer brawler like the Super Smash Bros.    
Wanna play rail-shooters? then you got to play those titles like the Sin and Punishment, Star Wars: Rogue Squardron, and Star Fox 64 that you don't want to miss out, and what about the action packed titles then you need to check out Blast Corps and Jet Force Gemini.  
That being said, I think when it comes with bigger 1st-party titles and varieties of 3rd-party titles then it makes N64 a huge win for the console wars.


Winner: Nintendo 64



Conclusion

To wrap it all up, Saturn gets a points for the best console design described as manly and cool appearence and has the best overall layout on the console body, and it does have many better features than the N64 console for its amazing gaming accessories that delivers an arcade experience and these software expansion that gives the Saturn an advantages to system's capabilities such as the ability to play Saturn games requiring 4MB expansion RAM for enhancement features and the video card that allowing the system to play Video CDs format is quite innovative at the time, but the N64 takes the whole lead for having the best controller which is accessible and plays better for most of the 3D titles especially with the 3D analog stick is quite revolutionary for 5th-gen gaming that inspired SONY to create their version of the PS1 controller such as Dualshock in the mid-90s, and I say the N64 definitely wins for the quality graphics that are incredibly marvellous for most of the 64-bit games with wide range of 3D environmental levels just makes it more appealing to see things, and of course the N64 had a large libaries of games that made the Nintendo's 5th-gen machine an ironic video game system.

Here is the score down below:

N64 - 3

Saturn - 2


Winner: Nintendo 64


Lets all just be honest, we all know that we had to feel sorry for the poor SEGA Saturn had a rough competition is because it didn't help with the poor hardware sales, game development difficultes, and the absence of true 3D-platforming Sonic game is the main reason to blame SEGA for their messy strategic marketing that completely killed off their 5th-gen system. 
It had disastrous launch strategy when it was first announced at E3 1995 was immediately made available for $399 at 4 months early that leaves the infuriating retailers left 32-bit machine understock or dropped entirely is the reason why the hardware sales didn't do well at the launch release which was completely being overshadowed by the SONY's first console debut like the PS1 which retails for $299 making it a $100 cheaper in comparison with SEGA's 5th-gen console.
Despite all that, it is still an decent video game console that many of people had missed out some of the great libaries of games that was well known for being an arcade to home console perfection and some really good AAA titles is the important reason to own the system.
I had a blast of playing Nights Into Dreams, Panzer Dragoon II Zwei, Virtua Cop 2, SEGA Rally Championship, X-Men vs Street Fighter, Darius Gaiden, Guardian Heroes, and Saturn Bomberman that made me appericate the SEGA's 32-bit system making it a criminally underrated video game console. 
 
The N64 is what I concidered it as Nintendo's finest gaming machine that offers techincal innovations and superiority thanks to 3D analog control became a standard feature for most of the 3D developed games and superior graphical power that is looking more appealing and revolutionary than the 32-bit consoles in terms of rendering and polygons in 3D developed games.
It had many of critically acclaimed titles that really helped the sales of the N64 console like Super Mario 64, The Legend of Zelda: Ocarina of Time, Goldeneye 007, Perfect Dark, Banjo-Kazooie, as well as the essential titles like Star Fox 64, F-Zero X, Mario Kart 64, Turok: Dinosaur Hunter, WCW vs NWO: Revenge, and Super Smash Bros is the main reason why I loved the N64 as a childhood gaming console.
It was listed as the 2nd best-selling system of the 5th-gen era had sold 32.93 million units worldwide and also being one of the iconic video game consoles by gaming medias.    
  
To wrap it all up now, this is basically my own Console Wars Battle which I did it just for the fun and I hope you guys enjoying my content on my recent blog that I've made today, so I will consider making another Console Wars Battle in the future.       


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This is Zeeshan Mirza's Blog and I'll see you next time, happy blogging everyone.