Worms Armageddon: Anniversary Edition is a 2D artillery tactical game was released in 2024 for PS5, PS4, XSX/S, XBONE, and Switch 1.
It was both developed and published by Team 17, and it is a re-release port of 1999's original game previously released for PC.
Before I begin reviewing the game, we are looking back to the mid-90s at the time we didn't had an internet to download stuff from the browser, so we instead we are relying on owning a physical copy of PC games off from a retail computer store via the floppy disk or CD software to install on Windows home computer then running with the MS-DOS software to play various of PC games is what we grew up with the old-fashioned home computer.
PC gaming is quite simple back in the mid-90s and early-2000s when we had most of the PC software titles goes on sales in 1-year after the game's launch release whether you see it at the supermarket store, electronic shop, local pound shop, and of course the PC store, so this is what I've discovered the game for my windows 95 computer which is Worms.
It is a 1995's artillery tactical game where you take control of group of Worms goes on war to battle against their rivalry, so their goal is to use their arsenals to kill each other until the last team survives declared victory.
It is a simple turn-based title that became quite popular among with the PC gamers has gained many praises and had sold almost 250,000 copies at the following release in 1995.
The success of the first game has ported to other platforms including PS1, Saturn, Genesis/MD, SNES, Amiga, Jaguar, and GB.
In 2 years later, Team 17 had bought the 2nd installiment titled Worms 2 to the PC platform had contained the notable improvements including new weapons and customisation options, online play support, and of course the visual style has changed it to more cartoony approach as opposed to first original game's pixelated sprite work.
It gained critically acclaimed reception at the release was highly praised for its expanded customisation, online matches, has level editor tools, the visual design choices, and of course the delivering sense of humour filled with great one-liners and laughs is what really adds the game's charm.
In around the year of 1999 is where the series popularity had began to applaud with the 3rd installiment titled Worms Armageddon for PC, PS1, N64, DC, and GBC has jam packed of new content including additional weapons, high level of customisability, and a series of new single-player mode such as training practices, campaign missions, and of course the deathmatch battle.
It was universally acclaimed by video game critics and has been labelled as being one of the greatest games of all-time lists, as well as being one of the best game in the whole series being loved by many fans.
In 25 years after the 1999's original game, they began to celebrate the 25th anniversary with the Worms Armageddon: Anniversary Edition for modern platforms release in 2024, so what does it mean to us who grew up playing the classic artillery game? well we are taking a look of the re-release port to see if the game did actually meet the today standards which is why I am here to review the PS5 copy of Worms Armageddon: Anniversary Edition whether the 25 year old game (now 26) is good enough to worth an re-visit on the modern consoles or is it better off sticking to the original's 1999 version on old platforms instead.
So without go further do, Let's start the review.
Presentation
The game's 25th anniversary is meant to celebrate the 1999's original classic are packed with many content such as the main actual game, 3 playable emulated titles such as the SNES and Genesis/MD version of 1995's Worms, GBA version of Worms World Party, and of course GBC version of Worms Armageddon, and lastly the behind-the-scenes gallery which tells you the history of how the Worms series all started.
What I liked about the behind-the-scenes content is how well the timeline interface has presented on the screen showing tons of images, text, year, and details are easy to follow these navigation and of course it had a video footage displaying the members of Team 17 talks about their previous experience on the development of the whole series from start to end which I really liked getting into learning about the historical video game series that involves tiny little worms goes on war against their enemy worms in turn-based strategy featured on home computer is something that really interesting to watch these documentary.
Sadly this package does not include a various of cinematic FMV sequences like the PS1 and Dreamcast version of 1999's original has multiples of funny video sketches was completely absent on 25th anniversary edition which is kinda bummer because I would love to re-watch these hilarious video of Worms doing a comical stuff like the ping pong match segment, jackpot game goes disaster, battle between pirate and rival, and of course the camcorder with bazooka on it is something that I wish it was all included on this package to add-up nostalgia.
On to the main game itself, I really liked the cartoon-style of worms on this game as opposed to 1995's original pixeled-art which I believe it is the best way designed to make them look more appealing and recognisable.
Having the cartoon-style character really adds-up their personality and humour is making them look more likable which is the reason why I love having a worm character as a tiny-little creature does something really stupid moves is something I adore them.
I say I really liked the various of stage presentation filled with many themes and settings to choose from such as desert, dungeon, easter, forest, fruit, hospital, jungle, music, space, beach, hell, city, snow, construction, and etc.
It also has randomly generated terrain in multiplayer match which allowing you to create a random maps based on the chosen theme for replayability.
Overall, it has interesting behind-the-scenes content and cartoon-style presentation design.
Gameplay
On the main menu screen, you will have wide selection of menus to choose from such as the single-player mode is where your goal is to complete all tasks on each modes such as training, campaign mission, and deathmatch.
You have quick match mode where you'll be battling out against the computer A.I players on the quick game with default match setting, where as you can challenge your friends or players through local or online play with customisable match settings.
You can also create or customise your team with different names, colors, voice, icon, and etc. as well as customising the game's set of rule settings such as time rounds, win counts, and health points...oh you can create your own weapon schemes with the options of weapon crates availability, ammunitions ranging from limit to infinite, damage hit points, and of course toggle on or off on each weapons you want to use it for the match.
You'll playing as the team of worm in completely zoomed-out side-scrolling perspective as your main objectives is to fight against all your opponent's team until the last one of the team survives will declared victory.
For controls, push the left-stick or d-pad left/right button is to move worm and using with the left-stick or d-pad up/down button is to aim up and down which you see the crosshair being displayed on the screen.
Push the right-stick controls is to move camera around the screen and also used as cursor pointer icon for some weapons like airstrike or teleport as an example.
Press the square button is to make worm jump forward or double tap it for jumping backwards, where as the triangle button is to jump up-straight or double tap it for backflip jump, so these are designed for jumping on the reachable platforms.
Press the left trigger button is to bring up the weapon selection menu on screen which allowing you to select any of weapons you want to use it.
After selecting the item "worm select" from the weapon menu display, press the right trigger button to switch any of your team members will display the rotation icon on screen.
To fire the weapon, press and hold then release square button to launch fire which you will see the firing meter range on screen meaning the longer you hold the square button then the bigger range you make fire.
Your enemies will take damage depending on which kind of weapons you've used will range between highs or lows points, so when their health points is reaches zero then they die in the battle displaying their tombstone icon and they can also instantly die by drowning on the water as well as flying off-screen.
You can also keep an eye on the wind pressure icon on the bottom-right of the screen which displays the strength of the wind pressure meaning when you're fire the weapon like bazooka will affect the landing range like it shoots backwards or forwards due to high level of wind pressure.
You will also keep an eye on the timer displayed on the bottom-left of the screen meaning you had to finish your turn quickly as possible before the timer runs out, so finishing your turns in the right time or making your time go wasting will led your opponent team to take turns for their next move.
So far, these default control layout is quite straight-forward to play because all you do is to make move, aim, and shoot at your enemies are quite simple and easy to learn thing which is fine for those who are much used with the default control settings, but it may be the problem with the others who are looking for the custom controls option which unfortunately it lacks the feature in the anniversary edition meaning you won't able to change the button layouts to suit your playstyle and there are no option to change the speed of the cursor pointer which happens to be too fast as an default just makes it difficult to control, but that doesn't necessary mean it hurts your overall experience of the game because despite the lack of custom controls option, the actual gameplay of the whole is still plays decent enough which I had no issue with controlling worms throughout the match once you get used with the default control layouts, so the more you getting hang of it the better you can able to play and just enjoy the game as it is.
I really liked the strategic battle system that involves taking turns on each teams will have their time to think of their first move before the enemy will make their next move, so you will have a wide selection of arsenals that could be useful for the combat strategy such as you have bazooka is just a basic launcher that fires the enemy deals half or quarter of damage where as you have homing missiles that launched onto the enemy with the targeting mark being displayed.
Then you will have grenades or cluster bombs which allowing you to throw up in the air high then lands on the ground before the timer reaches zero will cause to explode them in pieces takes half of damage. Then you have a heavy duty weapons that deals a severe damage on the enemies such as you have dynamite, holy bomb, 5 pieces of banana bombs, salvation army, and well...sheep.
Then you have a firing ranged weapons like pistol, shotgun, uzi, and minigun which deals between light or mid-damage attack.
Then you will have a close range attacks like fire punch, dragon ball, suicide bomb, kamikaze, and of course the prod which deals a light damage.
There are a numbers of air weapon attack such as the airstrike that launches the air missile from above, where as the sheep airstrike and carpet bombs made a massive damage that bounces anywhere on the ground.
There are some useful utilities for strategic use like you have ninja ropes that allows you to fire a grappling hook on top of the terrains for climbing and swinging, the girder that allow you to make bridge path to get across the platform, the blowtouch and drill allowing you to make a underground paths, the jet pack allowing you to fly on jet in the air for temporary time, and of course the teleport device allowing you to teleport to the other side of the area.
Lastly there are tons of silly weapons that are quite hilarious to use like the concrete donkey that landed on the spot and bounces up and down, the nuclear test that causes to sank down the terrain, the earthquake that causes to shake the whole stage, and of course the armageddon that completely destroys everything on-screen.
These are the weapons that worked really well on the match just made a great balance of the range system and damage hit points that do not disappoint at all.
I also loved the customisation of the match settings and generated maps which gives me an option to change the rule of the match game such as the time, rounds, and health to fit the match play, and having to randomise the terrains of maps with different themes and settings really adds up the game's replayability, and of course the option to create the weapon schemes for the weapon availability like numerous of crates, ammunitions, damage hit system, and of course having to toggle all weapons on or off is the kind of artillery games we like to play on both the local and online matches.
I would also praise the single-player campaign are filled with a tons of fun mission to play through such as you had training mission is where you had to complete each of the basic training like target practices and how to learn to use these weapons, and you have these campaign mission had a set of objectives to complete like grabbing a crate before time runs out and defeating these groups of enemy teams as the main goal of the mission, and finally a deathmatch where you had a series of matches to battle against the computer A.I ranging from low to high difficulty system in order to gain a higher ranking position as possible is something that I can able to enjoy the whole game.
I had many great time of playing games like Worms Armageddon that I had a big nostalgia on this because I would never forget the moments that this game had give us a wonderful laugher of doing something funny on the match like accidentally pressing the wrong button causing to misfire your weapons ending up killing yourselves, spamming a same silly big weapon to tease your opponents, trolling your teammates by giving them a friendly fire, and of course accidentally falling off stage is something that the game are really means to us.
Overall, it has simple and strategic battle system, tons of epic weapons, and various of fun game modes for both single-player and multiplayer.
Graphics
We all know that Worms: Armageddon had the best looking visuals for its 2D environmental features filled with many bold details of structures and objects around the maps, the size of the randomised terrains has different kinds of big and small spaces, the textures of the foreground has the finishing smooth on the surfaces, and of course the background details has a nicely made layouts just makes the whole design of the 2D levels look simpler and easy to see things around the maps.
I also liked the cartoony-approached of worms are being nicely animated with facial humour and being a tiny little object is something that I find these guys quite appealing for this artillery game.
I wanted to praise the use of destructible effects with tons of explosions going on and has many damaged layouts all over the places being impacted by heavy duty weapons.
As a anniversary edition for modern platforms, I can give it a credit for having a feature to support a full 4K resolution that not only it makes the whole visuals look cleaner, but it also expands the game's on-screen size that made these stage appears to look larger which I really liked how the game really look on the big 4KTV screen.
I say the actual game's performance is fully perfect for all console platforms including both of the 8th and 9th-gen systems are all run on full 60fps with no issues whatsoever.
Overall, it has fantastic level environments, nicely made animation, and supports full resolution for large on-screen size.
Music and Sounds
The original soundtrack from the 1999's original game has the amazing theme song on the starting menu which is sort of a remix of the most memorable theme tune from the earlier Worms games we know back then, and we also had a in-game music which really adds up the mysterious and intense atmosphere that really fits the scene of the worms fighting for their survival just sounded really good on the battle.
It was composed by Bjorn Lynne, a veteran of the Worms series composer, created the fantastic score that defines the whole series.
The use of sound effects are very well done for its ambience noise effects and destructible sound collision of weapons and stages are perfectly well designed, and of course the series was best known for its classy voices of worms army filled with many fun one-liners and humours to taunt their opponents is something that I find it quite amusing to hear a random stuff from those tiny little guys.
Overall, it has amazing music and sounds, and classy voice-lines.
Special Features
The game offers a free update patch that adds a cool content to this package, so it has 3 emulated titles including SNES and Genesis/MD port of 1995's game Worms, GBA port of 2001's game Worms World Party, and of course GBC port of 1999's game Worms Armageddon.
It also has all behind-the-scene gallery are filled with timelines, concept-arts, images, and video to discuss the history of Team 17's beloved series.
It also has a cheat option to activate on the option menu titled "BoggySentMe" which unlocks all the weapons and schemes for local play, and all content such as missions and elite rank medals.
For physical owners, there are a collector's box edition which packed with many cool goodies such as double-sided poster, 3 pin badges, 1 double-sided coin, sticker sheet, and weapons guidebook.
Overall, a stunning overall package.
Advantages
Cartoon-style presentation and character's humours.
Cool customisation for match settings and randomised generated maps.
Fun single-player modes for campaign mission and deathmatches.
Perfect for both local and online multiplayer.
Simple and strategic battle gameplay.
Tons of epic selections of weapons to select and choose.
Fantastic visuals and amazing sounds.
Free update content package.
Disadvantages
Lack of customisable control options.
Missing all funny FMV sequences.
Final Verdict
Presentation 7.5/10 - interesting behind-the-scenes content and cartoon-style presentation design.
Gameplay 7.5/10 - simple and strategic battle system, tons of epic weapons, and various of fun game modes for both single-player and multiplayer.
Graphics 8/10 - fantastic level environments, nicely made animation, and supports full resolution for large on-screen size.
Music and Sounds 8/10 - amazing music and sounds, and classy voice-lines.
Special Features 7.5/10 - free update content packed with 3 emulated games, behind-the-scenes gallery, cheat option for weapons, schemes, and missions, and of course the collector's box edition.
Overall 7.5/10 - As I loved the 1999's original game back in the good old PC gaming days of the late 90s or early 2000s era, Worms Armageddon: Anniversary Edition as a today is still an remarkable package just aged really well is due to simple battle gameplay, had tons of insane arsenals, many great modes for the single-player campaign and of course the multiplayer with customisable match settings, weapon schemes, and map generated terrains is something that is worth for replaying the game again after 25 years since our throwback nostalgia on Team 17's all-time greatest classic.
Even though the lack of customisable control options for modern platform release and missing all funny FMV sequences from PS1 and Dreamcast version is quite of bit let down for some of you guys which I was hoping they will consider adding it to this for the future patch updates, so who knows when?
So that being said it's still a very good game which is still worth playing as the today standards.
The physical collector's box edition for PS5 and Switch 1 are retailed for maybe less than £50, where as the digital releases for PS Store, Xbox Store, and Nintendo eShop cost around £25.
Is this the game worth for replaying it again after 25 years? the answer is yes because it's still remains one of the all-time classic artillery game is an easy recommendation for all players and casuals will likely to enjoy this title as today.
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