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Wednesday, 19 November 2025

Marvel vs Capcom Fighting Collection: Arcade Classics PS4 Review

 



Marvel vs Capcom Fighting Collection: Arcade Classics is a video game compilation of 2D fighting game series was originally released in 2024 for PS4, Switch, and PC, and was came later to XBONE in 2025 release.
It was both developed and published by Capcom, and includes 7 arcade titles in the Marvel vs Capcom series of crossover fighting games that were originally released between 1993 and 2000.

Back in very good old days of 90s where I used to watch really cool animated TV shows based on Marvel's comic book such as Spider-Man: The Animated series and X-Men: The Animated series became a huge thing for me to watch it on CRT TV every weekends because I really loved those cartoon shows where the heroes goes on mission to save and protect the world from the evil villains, and I do sometime watch with my sibling with the 80s live-action TV series such as Incredible Hulk are incredibly entertaining to watch an angry pissed off green giant smashing the whole thing into pieces.
Going forward to 2000s then 2010s, Marvel had shared with amazing numbers of live-action films such as Spider-Man, X-Men, Thor, Deadpool, and of course Marvel's Avengers that took the comic-book movies into a new level which is why these films became worldwide successful and being loved by the comic-book fan communities. 
As I loved the Marvel's films and TV related stuffs, I'm mostly spend more time to play video games as my everyday favourite hobby especially I grew up playing the Capcom's classics starting from 90s to 2000s era like the Street Fighter which is a commercially successful franchise that helps defining the fighting game as an genre, then you had Mega Man which surprisingly another well known side-scrolling action series featuring your favourite blue bomber hero goes out fighting against the groups of enemy robot masters, and of course Resident Evil which is a landmark franchise that helps popularising the horror genre for video games is the reason why it became my favourite 3 Capcom's flagship series.

There's one of the franchise that caught up my attention which is a crossover fighting game series where you could have your favourite two flagship brands coming together and turned into a fighting game phenomenon that are quite awesome to play, so it is Marvel vs Capcom.
To be honest, at the time in around mid-90s I never actually played the previous entries like X-Men: Children of the Atom, Marvel Super Heroes, X-Men vs Street Fighter, and Marvel Super Heroes vs Street Fighter that was on SEGA Saturn, well despite the early twos did got released at worldwide and other later twos are only released in Japan which is why I've missed out these great games that invented the crossover fighting game genres...well up until I've finally got a chance to play these first threes except last one on Saturn as in mid-2010s thankfully I say. 
Going back to the early-2000s when I had SEGA Dreamcast as my very first 6th-gen console to own, so my sibling had took me to the rental shop to browse the latest Dreamcast titles that would interest us to play it at my home, so I chose Marvel vs Capcom: Clash of Super Heroes.
It's a 2 on 2 crossover fighting games featuring a playable roster of Marvel's comic book franchise and Capcom's video game franchise must compete each other in tag-team based battle using their unique moves and special attacks.
The game was received positive reviews for its colourful visuals, tag-team based gameplay, and faithfulness of original arcade experience.
It was followed by 2000's title such as Marvel vs Capcom 2: New Age of Heroes which I have also rented the game as well, so it made a significant improvements over the predecessor by adding a new features such as 3 on 3 tag-team based gameplay, expanding more fighting rosters and assist system, 2.5D graphics for stage backgrounds and visual effects, and more simplified control scheme.
The game was critically acclaimed by gaming critics and also considered as one of the greatest fighting games of all-time, which makes Marvel vs Capcom as a crossover fighting game series quite popular among with the fighting games fan communities.
In around year 2011, Marvel vs Capcom 3: Fate of Two Worlds made its way to PS3 and X360 is a first game to use 3D character models as opposed to 2D sprites from the previous twos, along with new methods of play style designed to make the game more accessible to newcomers.
The game was later updated titled as Ultimate Marvel vs Capcom 3 for PS3 and X360 was released 9 month after the original game, as well as the later platform releases such as PS Vita in 2012, PS4, XBONE, and PC in 2016/17, which the ultimate version made an adjustments to the original game featuring additional rosters, stages, gameplay tweaks, and improved online experience.
The game received positive reviews upon the release for its gameplay and character rosters, but not nearly quite good as the predecessor due to lack of new features and game modes were criticised, but overall it's still a solid fighting game overall.
Then up until in 2017 with the Marvel vs Capcom: Infinite for PS4, XBONE, and PC is where it completely destroys the franchise with the poor presentation choices especially with the art-direction and story doesn't seem to impress the fans of the series, having a short numbers of playable roster are also criticised for missing various of favourite characters from the previous games, and of course having to going back to the 2 on 2 route as opposed to 3 on 3 approach is what really kills the game which is why it sold very poorly at release putting the beloved franchise nail to the coffin.

I was pretty upset to see one of the Capcom's best fighting game crossover series being declined since the atrocity of 2017's title that is where I never get to see a new entry at the light of day.
Then up to year of 2024 when they had finally announced the return of the series with the video game compilation of classic crossover fighting games titled as Marvel vs Capcom Fighting Collection: Arcade Classics for 8th-gen consoles and PCs.           
This is where it puts the smile on my face after hearing the amazing announcement that Capcom had given the series a second chance for us to re-visit the classic arcade games again that we all know and love back then which is why I've bought the PS4 copy to see if these video game compilation is worth a purchase depending on how really good the game's line-up on the collection and how much the content and extras had to offer on this package.

So without go further do, let's start the review.



Presentation

After booting up game, you'll be greeted with the title screen which display the title logo with the background art-work of all Marvel and Capcom rosters...yeah I really liked how it shows the throwback of Ryu and Cyclops handshake that was originally referenced from X-Men vs Street Fighter title screen.
Then after hitting the start button, you're accessing to menu screen which gives you an option to select any of these modes such as offline play, online play, museum, fighter awards, and options.
What I've liked about this collection is the UI design on the game selection menu which I really liked the boxed icon of the all 7 games making an easier for users to navigate which arcade games you really wanted to play.
After selecting the game which boots right up to game's start-up screen, so what you see on the display screen is the side-background wallpaper and scanline screen filter act as an default setting.    
You can access to the display and sound settings at the pause menu to change the display of the screen such as the screen filters where you have a choice of choosing a right type of these screen filter that really suits your style of playing arcade gaming on the screen such as CRT TV filter is more of the retro-feel of the 80s TV screen set, the scanlines filter are quite common for most arcade machines that uses the darker tone look on the screen with shady lines, the smooth filter made the display image appeals more softer and less sharper details, and of course the no filter made the display image appeals more sharper and less softer details, so it's really good to have these options being included on the collection that appeals to those who wanted to have their full-on arcade experience or maybe to gain their childhood nostalgia.
You can also change the side-background wallpaper to change the background theme on the side of the screen, so I'm mostly preferred to change it to no background theme instead.
I wanna to talk about the stuff that's included on the museum such as gallery and musics, but for the presentation side lets focus on the gallery from all 7 games which has the wide range of illustrations including character's image of your favourite heroes and villains, promotional posters that advertise the arcade game, arcade marquee cards displays how to play guide, hand-drawn concept art is sort of behind-the-scene images displaying how the game was created, and of course fighting stages from all 7 games, so these are the gallery stuffs that are quite colourful and cool to see things that represents the fighting game series was being very known back in the day of old gaming.

Overall, it has good UI design, cool display filters and background themes, and has wide range of illustrations on gallery.  



Gameplay

Before I begin to review all of 7 games in the collection, I wanted to discuss the stuff that we need to focus on the emulation performances, game modes, additional options, and achievements.
When booting up the game, you get a logo screen, opening intro, the title screen displaying the game's title logo with the"hit the start button to play" highlight, and of course the demo play displaying with the best of hi-scores list on screen.
I began to play these games to see if the game's performance ran really well throughout the playthroughs, so far most of the games runs really smoothly with no signs of slow downs not even with the frame-stuttering which I got to say that the emulation performances on the collection turns out pretty decently which I am glad that it implemented the game well when running on 8th-gen console platforms and PCs.
I also tested the controls on each games to see if it had an input lags issue during the gameplay, so far I didn't ran the issue with these games which I find these controls quite responsive because I can able to pull many moves and combos without any of input delay whatsoever meaning that you will not able to struggle with the game at all. 
I forgot to mention that you can also reconfigure the controls scheme by going to the option menus and head over to the control config options which gives you a choice to remap these buttons to suit your playability, so I'm fine with the default settings which I had no problem.  
Aside with the emulation performances, I wanted to discuss the option menus on each games which are also important because you can able to reconfigure the game's preferences to suit your playstyle such as the game's difficulty ranging from easy to hard, the best of rounds, the speed of timer, the hit damage level, and of course the character's selection option which gives you a choice of choosing to access all the hidden or unlockable characters or leave it hidden as it is, so I picked a easy character's selection because it made it easier for me to navigate the hidden or unlockable characters that I wanted to play as.     
For example: on Marvel Super Heroes I get to play as Anita, Doctor Doom, and Thanos as a hidden character, same goes with Akuma, Juggernaut, and Magneto are also hidden on X-Men: Children of the Atom.
The best part goes to Marvel vs Capcom 2: New Age of Heroes is because you wouldn't had to go through earning all currency points and spend it to unlock all characters like the 6th-gen console versions do, so instead you can able to access all unlockable characters by going on the option menus and select easy character selection as an default is the easiest way of accessing to the characters that you wanted to play as.
I wanted to praise the latest update they released on last April which adds versus mode where you can battle with your friends or computer player on offline competitive match with best of 10 rounds, and then you have the training mode where you will spend time on practicing the moves, combos, and specials which is great for those who wanted to learn and practice the game before they are fully prepared for the upcoming competitive match.  
I also liked the additional arcade revisions for X-Men vs Street Fighter been added to the game's update because it comes with 3 different version to play such as revision 1 (960910) which is the initial Japanese release version is most commonly played in Japanese arcades, where as the revision 2 (961004) are the worldwide version that are quite popular among with the competitive players, and finally the revision 3 (961023) is the exclusive to this collection made a balance changes from revision 2.
I also wanted to mention the online versus mode being featured on the collection is where you can battle against the competitive or casual players through the online matches.
It comes with online ranked and casual multiplayer modes with rollback netcode, online leaderboards, and of course the training and spectating modes which is perfect for tournament play on all titles.
The collection comes with achievements called fighter awards is where you need to complete all the list of tasks on each games which helps you keep the busy with the game, so I've managed to achieve it all.

The video game compilation has 6 games based on the fighting game series plus 1 extra bonus game which makes 7 games on the collection.
It has X-Men: Children of the Atom, Marvel Super Heroes, X-Men vs Street Fighter, Marvel Super Heroes vs Street Fighter, Marvel vs Capcom: Clash of the Heroes, Marvel vs Capcom 2: New Age of Heroes, and then of course the bonus arcade title on the collection such as The Punisher which is a side-scrolling beat-em-up game which I will explain it for later on the review because let's focus first on the 6 of the fighting games with the X-Men: Children of the Atom.
It's basically 1 on 1 fighting game making a Capcom's first debut to feature a characters under license from Marvel Comics.
You take control one of the X-Men members or 4 of their enemies and proceed to compete in a series of best 2 out of 3 rounds on 1 vs 1 fighting matches.
It has Colossus, Cyclops, Iceman, Omega Red, Psylocke, Sentinel, Silver Samurai, Spiral, Storm, and of course Wolverine as a playable roster, where as the others such as Juggernaut and Magneto act as a playable hidden boss characters.
After selecting a character, the player can choose any of two blocking system options between manual and auto meaning if you select the auto mode then you will automatically block attacks during the battle.   
The gameplay plays it similar with Capcom's previous fighting games such as Street Fighter 2 Turbo and Darkstalkers, so you will have a 8-ways move control and 6-button fighting control starting from 3-buttons of weak to strong punch on top and 3-buttons of weak to strong kick on bottom which is simple and straight-forward to learn how to pull off a special moves and combos.
You and your opponent will have a life bar on top of the screen indicating a health points where if the opponent takes the damage from your hit attack then it will shorten their remaining health points, but if fully ran out of their health points on the life bar then they got knocked out meaning who ever the person knocks out their opponent will win the round.  
The game also had the combo system called X-Power gauge that builds up the meter on top of the screen as the player performs regular or special moves.
It starts at lv. 1 and reaches lv. 2 when it becomes half-full and then becomes full and reaches MAX level allowing them to perform powerful moves delivering a severe damage hit on the opponent.
Other features introduced in this game include super jumps, ability to roll away or towards an opponent after falling, the ability to determine the aim of a projectile move, and the ability to pursue an opponent after performing a throwing attack for follow-up attacks.
Then going forward to the next game such as Marvel Super Heroes which is another 1 on 1 fighting game featuring new rosters such as Blackheart, Captain America, Doctor Doom, Hulk, Iron Man, Spider-Man, and Thanos, while retaining some returning characters from the previous title such as Juggernaut, Magneto, Psylocke, and Wolverine.
While the game is quite similar to the predecessor, it heavily focuses on infinity gem systems containing 6 gems power which can be earned by obtaining them from opponents during the arcade mode or by fulfilling certain criteria during the versus mode such as getting the first hit.
Having to obtain the gems, this will allow them to use these gems in battle in short amount of time such  as increased power or defense, health recovery, and additional attacks.
Next up X-Men vs Street Fighter became the first installiment in the Marvel vs Capcom series featuring the characters from the Marvel's X-Men franchise such as Cyclops, Gambit, Rogue, Storm, and Wolverine, then the cast from Capcom's Street Fighter series such as Ryu, Ken, Chun-Li, Cammy, Dhalsim, Zangief, Charlie, M.Bison, and Akuma.
Similar to the Capcom's previous fighting game, it is the first entry of the series to feature 2 on 2 tag team battles which incorporates dual-character selection and tag team based combat, so instead of the best of 3 round format it consist a single round matches meaning each player selects 2 characters to compete in a 1 on 1 battle in attempting to defeat the opposing team.
They are also given the ability to switch between their characters at any point during the match meaning one of them at the off-screen will slowly recover a portion of their health points while the current character on the screen is still fighting, so if one character loses all of their health then the tag partner will automatically come into play. 
The major highlight of the gameplay is got to be a tag-team hyper combo attacks which you and your tag partner will able to both perform a hyper combos simultaneously on-screen deals a massive damage attack on the opponent quickly.
On to the next game with the Marvel Super Heroes vs Street Fighter which is a follow-up to the predecessor featuring a roster of 17 characters with 9 fighters from Street Fighter and 8 heroes from Marvel universe.
It plays exactly the same as the predecessor, but also introducing the new mechanic known as the variable assist which allowing player to summon their off-screen character to perform a special move without changing their currently-controlled character would later become a signature gameplay element used in several future instalments of Marvel vs Capcom series.
Then you have Marvel vs Capcom: Clash of Super Heroes which is a 3rd installiment in the series featuring the characters from Capcom video game franchises made the debut on this game such as Captain Commando, Jin Saotome, Mega Man, Morrigan Aensland, Roll, and Strider Hiryu while retaining the 3 returning Capcom's characters such as Ryu, Chun-Li, and Zangief, as well as the 5 returning characters from Marvel comics such as Captain America, Gambit, Hulk, Spider-Man, and Wolverine while introducing 2 new characters such as Venom and War Machine.
While it plays similar to the predecessor, it features two significant changes on gameplay such as variable cross which replaces variable assist from Marvel Super Heroes vs Street Fighter, so basically the variable cross is a new technique featured on this game allowing player to execute duo team attack which they can attack their opponent with both characters simultaneously on-screen for a limited time.
Player is also given unlimited use of the hyper combo gauge which allows them to perform several special techniques with multiple hyper combos moves which delivers heavy damage to the opponent in quick succession.
On to the next ones such as Marvel vs Capcom 2: New Age of Heroes which is a 4th installiment in the series which made several significant changes on gameplay such as a more refined variable system used in past Marvel vs Capcom games which allows players to tag in other team members at any point during the match and it also re-implements the variable assist gameplay mechanic introduced in Marvel Super Heroes vs Street Fighter allowing players to call upon one of their off-screen team members to perform a single special move to aid them.
Each playable character possesses 3 different types of assists which can range from projectile attacks to healing moves.
It also became a first game to feature 3 on 3 tag team battle with a team of 3 characters to compete in a 1 on 1 battle as opposed to teams of 2 characters in the series previous entry.
The game features a modified 6-button control scheme which replaces three pairs of low, medium, and high strength punches and kicks into a setup of 4-attack buttons and 2 assist buttons making it a more simplified and easier to control.      
The game has expanded a roster of 56 playable characters from various of Marvel Comics properties and Capcom video game franchises making it one of the largest playable rosters in Capcom's fighting games.

Out of all 6 fighting games that I've played on the collection, I really enjoy playing it from start to the end because I just loved having to play these kinds of arcade fighting games that Capcom was very known in the 90s era that help defining the fighting game genres.
I say X-Men: Children of the Atom as an arcade version is a decent 2D fighting game that plays it quite close to Capcom's Street Fighter in terms of fighting gameplay design and had a great cast of rosters pulls off many good amount of combos and moves, where as I got to praise Marvel Super Heroes for its infinity combo system when using the gems power just adds-up an interesting gameplay mechanics, and I got to say X-Men vs Street Fighter is what created the flagship of Capcom's crossover fighting game franchise thanks to 2 on 2 tag-team battles and the range of characters from Marvel's X-Men and Capcom's Street Fighter featured in the game makes the improvement over the previous two fighting games.
Then I got to appreciate Marvel Super Heroes vs Street Fighter which is just as good as the previous entry making the first crossover fighting game to have your favourite Marvel heroes like Spider-Man, Captain America, and Hulk had their chance to battle with the groups of Street Fighters for very first time since the X-Men members had previously did in the X-Men vs Street Fighter.  
I also had a charm with the Marvel vs Capcom: Clash of Super Heroes which I am happy to see Capcom adds their new roster from different franchise in the game such as you have Mega Man, Jin Saotome, Morrigan Aensland, and Strider Hiryu made their debut in the crossover fighting game series, and I wanted to praise the use of new fighting system just works really well throughout the matches thanks to variable cross attack and multiple hyper combo moves just makes the game fun to play.
The best game in the series has to be Marvel vs Capcom 2: New Age of Heroes just took the crossover fighting game into a new level thanks to large cast of playable rosters, new character assist system, introduction to 3 on 3 tag team battle, and of course the combo fighting system and more simplified control scheme is what made the game become a huge landmark of the franchise being loved by many gaming critics and fans.

After covering all 6 fighting games, I had to end it with the last ones with The Punisher which is a side-scrolling beat-em-ups game where you take control of The Punisher and Nick Fury as their on the mission to kill the crime lord the Kingpin and bring down his organisation.
It plays similar to Capcom's previous beat-em-ups game such as the 1989's Final Fight and 1991's Captain Commando in terms of gameplay design and had local 2-player co-op play that you and your friends can join-in for the beat-em-up action.
It has 2-action buttons such as the attack button which is used for melee attack on enemies while continuously tapping it to attack them further on which can be chained into combos, and you have the jump button in which you can use the jump attack on enemies by pressing the jump then attack button in mid-air.
You can also perform the grapple moves on enemies in close-range when you're close to the enemies resulting the player grabs them, then press the attack button to mash them while grabbing and you can also throw them to the ground by pushing the left or right directional button then press the attack button.
You can also perform the special attacks by pressing the both action button together delivering a heavy hit damage on enemies, but using it frequently can result draining the player's health points so do it wisely before you end up running out of your health, so your health can be replenished by picking up food to increase it. 
The game also has a range of usable weapons such as the knife, steel-pipe, sword, pistols, machine guns, grenades, and flame-thrower can be limited with the remaining ammunition meaning those weapons can get easily run out in short-time. 
These choices of weapons had the best use of the long range attack and close-combat attack delivering a good amount of hit damage on enemies.

I say The Punisher is actually a blast side-scrolling beat-em-up action which plays just like the previous Capcom's beat-em-ups games, but with additional choice of firearm weapons is quite a unique game for its time because I really liked the ideas of blasting the enemies off with machine-guns, flamethrowers, and throwing grenades is what makes The Punisher an over-the-top button-mashing brawler.
To be honest, I've used to not like the game quite long time ago when I first remembered playing it on Genesis/MD version which turns out to be rather dull and rough console conversion in comparison, but thankfully I had a chance to play the original arcade version on this collection which is way better to play really adds up an fun overall arcade experience. 

Out of all 7 games in collection, it's plays fantastic and you should be able to enjoy all 7 arcade classics without any doubt whatsoever because Capcom is truly a king of the old-school arcade gaming which we had to all agree.       

Overall, it has all 7 fantastic games to play, smooth emulation performances, excellent game modes, and cool additional options.



Graphics

I say the graphics in all 7 games is looking spectacular especially when it's out for the arcade machines and 5th-gen console like Saturn for example which I adore the comic-book style environments, bright and colourful details, clean looking textures, and of course the fluid sprite animation just undeniably looked incredible for its time in the mid-90s and early-2000s, but as on 8th-gen systems and PCs for this video game compilation it is still looking fantastic which really holds up well as today standards thanks to being upscaled to 1080p display output for 8th-gen consoles provides a clean and crisp picture on modern televisions, where as the PCs supports up to 4k display output with games like Marvel vs Capcom 2 having an internal resolution setting that can be increased up to x4 which results a sharper visuals on higher resolution monitors, where as the 8th-gen system like PS4, XBONE, and Switch can limit up to x2 which may not be quite close to the PC version but at least having a x2 on the 8th-gen consoles are acceptable which I did not had an issue.
I also wanted to praise the in-game display options which allows you to reconfigure the display filters that you can change it from old-school CRT TV to Arcade's dark-shady scanlines then soft and smooth to more sharper and less softer.
You can also change the screen size ranging from 4:3 standard ratio to 16:9 widescreen ratio then fully stretched to smaller-boxed screen, so I've preferred to choose the 4:3 standard as an aspect ratio because most of the retro gaming on the modern television looked way better with the 4:3 ratio, where as the other ratios looked kinda bit goofy in my opinion.
Like I've mentioned about the game's emulation performances last time which runs mostly well for most 8th-gen consoles and PCs with full on 60fps throughout the game and then again there are no signs of frame-stuttering and slow downs whatsoever which you guys are going to be all right playing on your system.

Overall, it has comic-book style environments, bright and colourful details, clean looking textures, and of course the fluid sprite animation.



Music and Sounds

The soundtrack for all 7 games is sounds magnificent which we all know Capcom's fighting games in general had the shares of the best music for fighting games that keeps you in the action.
I adored the tracks ranging from X-Men: Children of the Atom to Marvel vs Capcom: Clash of Super Heroes which I really loved the CPS-2's instrumental quality just feels more like an 90s Arcade hits, where as the Marvel vs Capcom 2: New Age of Heroes are totally goes in different direction with CD quality Jazz-style music which I did hear some of you may not be the fan of this music style choices, but honestly I really liked these kind of songs that are catchy to listen which some of you may disagree with me, but I don't really care much as you say because having these style of music is what makes Marvel vs Capcom 2 quite recognisable.              
I also liked the arranged soundtrack by CAP-JAMS that are included in the collection which can be found on music menus, so check it out if you're interested in listening these tracks.
The original music for the games included in the collection are composed by Yuki Iwai, Yuko Kadota, and Masato Kouda as part of the Capcom Sound Team Alph Lyla, where as the others such as Shigeyuki Kameda, Kodai Ikeda, and Hana Kimura acts as an additional music composers for the collection.
The sound effects in many games are perfectly sounds fine which I didn't encounter any of sound glitch and never hear any of scratching noises or muffled sounds, just sounds mostly pure clean during the in-game battle. 
I also really liked the sounds of hit collision, environmental sounds, and of course the announcer's voice-lines (THE BATTLE FOR SURVIVAL BEGINS...ENGAGE!!! ROUND 1 FIGHT!!! KO!!!) in every games is just sounds totally amazing...man I f***ing loved the Capcom's energetic-arcade sound design.  

Overall, it has magnificent soundtrack and perfect sound design.



Special Features

The game has gallery mode, music player, and fighter awards...well that is all it have on the collection but anyway it's still a good features, nothing goes wrong whatsoever.

Overall, a good bonus content.



Advantages

Good presentation

7 fantastic games

Smooth emulation performances

Excellent game modes

Cool additional options

Spectacular visuals

Magnificent soundtrack
 

Disadvantages

UK/EU copy for Switch release has no game cartridge (see "Overall" on the below, if you know what I've mean)



Final Verdict

Presentation 8/10 - good UI design, cool display filters and background themes, and has wide range of illustrations on gallery.

Gameplay 9/10 - all 7 fantastic games to play, smooth emulation performances, excellent game modes, and cool additional options.

Graphics 9/10 - comic-book style environments, bright and colourful details, clean looking textures, and of course the fluid sprite animation.

Music and Sounds 9/10 - magnificent soundtrack and perfect sound design.

Special Features 8/10 - has gallery mode, music player, and fighter awards.


Overall 9/10 - Marvel vs Capcom Fighting Collection: Arcade Classics is clearly being one of the Capcom's very best video game compilation thanks to game's performance is well optimised for modern consoles and PCs, customisable displays and additional options for game's settings, has game modes ranging from offline training practice and 2-player versus to online competitive matches, and of course having all 7 amazing library of games in one package is the reason to own this collection.   
I really liked having the fighting games cross between the two franchises where you have your favourite video game characters having their battle with your favourite comic-book heroes is the kind of game that I've enjoyed playing it on the arcade and consoles.

The physical copy for the PS4 may cost around between £20 and £25, where as the digital releases for the PS Store, Xbox Store, Nintendo eShop, and Steam are slightly higher between £40 and £45.
To be vary for those who planning to buy the Switch releases is not what you've expected is because I heard the US and Japan release did get a physical cartridge, where as the UK/EU release has a code in a box that requires a digital download which I think it's a kinda ridiculous that you will end up having a game case without game cartridge but you will get it cheaper for like £25, so if you don't want the code in the box then you might want to get a US or Japanese imports that has the game cartridge inside the game case for roughly about £40 is not quite a cheap option unless if you're into collecting the games for the Switch's libraries.

Is this the video game compilation a worth time to take you for the ride? absolutely right because for those who regularly plays the game digitally I think you might want to get it straight away just in case it may gonna delist it off from the digital store in the future, where as for those who prefers to own the game physically may not have to worry too much on the physical copy for the PS4 is still cheaper to buy online as today where as the Switch owner may need to think about getting the full copy with the actual game cartridge which is quite pricey in comparison, but just in case the price will likely go up in the future its better off to get one now if you really want to add this to your gaming collection.   

 

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