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Saturday, 12 September 2020

Super Smash Bros 3DS Review



Super Smash Bros (For Nintendo Wii U and 3DS) is a Crossover Fighting Games only for 3DS and Wii U. It was developed by Bandai Namco Studios and Published by Nintendo, and it is a 4th installiment title in the series.

I am a huge fan of the series back in my childhood days when I had an hours of fun playing Super Smash Bros Melee for Gamecube is a classic fighting games that really defines my gaming nostalgia as well as Super Smash Bros Brawl for Wii which is my top favourite fighting games of all-time.
Super Smash Bros had growing stronger over the years thanks to countless of playable fighters including third-party roster, total non-stop stages, over-the-top brawling matches, addictive local multiplayer versus, and epic adventure mode which is the reason why I loved Super Smash Bros as a whole series.

I decided to pick up a copy of Super Smash Bros for Nintendo 3DS which I currently didn't own Wii U and Switch at the moment, so I've picked up a 3DS copy to see how this version compares with Wii U counterpart which I will explain it further more on my review.

So without go further do, let's start the review.



Presentation

As you can see that the 3DS version had missing the awesome opening intro of the game which was included on the Wii U version, instead you will see a tutorial video that teaches you how to learn a basics and specials moves in the game, so you can also watch the actual opening intro on YouTube is the only best way to see the game's introduction which I really liked how amazing the intro cutscene involves several of rosters battling each other like Ness wacks Toon Link with baseball bat, Link firing with arrow, Villager capturing Mario with net, Wii Fit Trainer knocks 3 fighters out of screen, DK slamming the bongos, and one of the Starfox's tank barrel rolls at King Dedede that you won't able to see it on the 3DS counterpart.

What I liked about the game is that it has several of the fighting rosters featured in the game such as your favourite returning roster such as Mario, Link, Samus, Kirby, Yoshi, DK, Pikachu, and Fox (While characters like Roy, Lucas and Mewtwo are being featured as DLCs rosters), as well as some new roster being introduced in the game like Shulk, Wii Fit Trainer, Villager, Bowser Jr, Rosalina, Little Mac, Lucina, and Duck Hunt Dog.
While the third-party roster still retain SEGA's Sonic The Hedgehog, it also introduced some characters like Capcom's Mega-Man and Namco's Pac-Man as well as DLCs guests like Platinum Games's Bayonetta, Ryu (Capcom's Street Fighter), and Cloud (Square Enix's Final Fantasy VII).
I got to say I was really impressed with the selection of fighting characters especially with third-party guests is what I've always been dreaming of these guys being included in the another Smash Bros installiment. That makes 51 being included in the game and 7 downloadables roster is just about 19 more rosters than the previous entries of the series.

It also has 34 playable stages including 7 DLC stages in the game such as Mute City (F-Zero), Prism Tower (Pokemon X and Y), Spirit Train (Zelda: Spirit Tracks), Balloon Fight (Same Name), Boxing Ring (Punch Out), Brinstar (Metroid), Corneria (Starfox), Gaur Plain (Xenoblade Chronicles), Green Hill Zone (Sonic), Pac-Maze (Pac-Man), and Wily Castle (Mega Man), while sharing with DLCs stage such as Suzaku Castle (Street Fighter), Midgar (FFVII), and Umbra Clock (Bayonetta) which makes all 41 together in the game.
The game does full shares of unlockable trophies which containing a full bios and description of characters, stages, weapons, assets, and etc to provide the knowledge based on the different franchises.
I really liked the design of user interfaces with bigger fonts, recognisable icons, and images are much easier to navigate the menus such as smash, smash runs, all-star, local versus, training, stadiums, options, and street pass which can be navigated by d-pad and button or touchscreen stylus.

Overall, it has many amazing rosters, wacky stages, great interface design, and trophy's bios.



Gameplay

You will have selection of characters and stages to choose from to begin the match in 2D perspective view where your goal is to beat your opponent by gaining your scoring points as possible within time limits or stock remaining.

Your player can walk by pushing the circle-pad forward, while double-tapping it makes it run fast and pushing up or any of face button to jump, while double pressing it performs double jumping.
You have a three types of attacking system such as basic attack, smash attack, and special attack. The basic attack are just simply attacks the opponent however you can also make various of attack by holding circle-pad up/down or left/right and pressing the attack button as well as tapping attack button 3 times makes amount of combo attack.
Pushing or holding the circle pad and attack button together while charging up to perform smash attack deals with heavy damage at the opponent.
There are 4 special moves that you can able to perform moves by pressing the special attack button as well as same with the pushing the circle pad up/down or left/right and special button together.
For example: each of the roster has different special moves such as Mario and Luigi can throw fireballs, Link and Pit shoots with arrow, Yoshi can ground pound in mid-air, Pikachu zaps with lighting, Kirby inhales opponent to copy ability attack, and Captain Falcon thrusting his firey Falcon Punch.
You can defend your self by holding the right shoulder button to use shield that protects you from opponent's projectiles as well as able to evade their attacks by pushing circle pad left/right while holding the shield button, but your shield likely to warn off causing you to feel dizziness for 5 second.
You can grab your opponent by pressing the shield and attack button together then throw them with circle pad and there are several of attacking items appeared in the match such as home-run bat, wand, poke-ball, hives, blades, crates, assist trophy, bombs, ice and etc. that you can use them during the match, but you can also throw or discard items by pressing the grab button.
When your opponent builds up their damage percentages causing the player to launch them with a smash attack or special attack sent opponent fly off the screen, but if you get launched off the stage then you are likely to save yourself by able to reach and grab near the stage. 
The smash ball will appear in the match where you have to shatter it and then unleash your final smash to perform a powerful special attack on the opponent dealing even more damages.

The game has several of modes to play such as smash modes which is a basically versus mode where you get to set your own match rules such as time mode where you had to knock your opponent off the screen to get more score points as possible within time limit, so the higher the points declared winner, while the stock mode acts as last man standing game where a player wins once all the other players have lost all of their stocks.
You can also customise your own rule set at the rule options such as changing stock lives, time limits, handicap, damage ratio, customisation, stage choice, and item switch, as well as additional rules like team's friendly fire, score display, SD penalty, and pause function.
The 3DS version introduces a new two game modes such as smash run involves blend of platforming and exploration as well as standard fighting or other challenges in the second half of the mode, so your task is to collect all your attributes to strengthen your stats within 5-mins before entering the final battle with opponents.
The Street Smash is a mini-game utilising the 3DS's streetpass functionally involves controlling a token and attempting to knock opponent's token off the top-down perspective stage.
The single-player has classic mode that encompasses a series of battles against various characters as well as given a choice of a set series of paths to choose from, while the all-star mode pits the player against every playable character in the game with a limited number of recovery items available between rounds. 
The stadium has three modes to play such as multi-man smash where you had to knock off all multi-man as possible in pacific objectives like survive for 15-mins, knock out all 100 of mans, and defeat as many opponents as possible before being KO'd themselves, but it also introduces the rival where it challenges one player to defeat more opponents than their rival before they are themselves defeated.    The home-run contest focuses on player must sends the sandbag over metre by knocking it as far as possible with the home-run bat within 10 second and then you have target blast where your task is to destroy as many targets as possible in two rounds by launching a bomb into a structure composed of various blocks filed with targets. 

I got to say it plays absolutely perfect thanks to fluid controls does not require a need of combination moveset like any of 2D traditional fighting game series which is the reason why Super Smash Bros is so much easier to get into with the basic controls that is easy to memorise the moves such as your all 3 attacking system, shields for defence, and grabbing and throwing the items or opponents is what makes this fighting game quite friendly to use.
This game definitely has the best fighting stages in any fighting games filled with many cool stuff in the stages such as completing micro-games in WarioWare stage, epic platforming in Super Mario 3D land stage, fighting on the chu-chu train in Zelda: Spirit Track stage, collecting Pac's pallets and being surrounded by ghosts in Pac-Man stage, flying on starship in Starfox, falling into lava pit in Metroid stage, and many more playable stages with many variation and hazards.
What I liked about the game is that you can able to create your own Miis as fighting roster with customisable fighting moves and attributes as well as you can also customise your character's default moves with the other two variations of each move having to be acquired from finding custom parts such as Mario's fast fireball to fire orb, Luigi's fireball to iceball, and DK's lighting punch to storm punch which brings a newer fighting techniques in the game.
I got to say I really liked the offline VS mode because I liked spending time battling out against CPU or local players in any matches such as 4-players free for all and 2 vs 2 team battle which is the reason I picked this game just for my fun factor, but I heard many of the users of the 3DS version had an issue with the online matches suffered with noticeable lags during the match as well as missing out some of the modes such as offline 8-player matches, special orders, and event mode due to size limitation of 3DS as opposed to Wii U version did not had a same problem with the online play and has way more game modes to play.   
I really enjoyed hours tons of fun packed game modes such as the classic, all-stars, smash runs, and stadium modes that really keeps you very busy with the fighting game like this with tons of replay values thanks to game's difficulty, scoring boards, list of millstones challenges, and tons of unlockable contents which is the reason why Super Smash Bros for Nintendo 3DS is actually the best fighting game on the system.

Overall, it has fantastic fighting controls, epic stages, amazing game modes, and customisable fighting sets.


                 
Graphics

I had to admit the graphics are actually look stunning on the 3DS hardware. It may be not as good as you could say the Wii U version, but it doesn't mean it's anything inferior which is the reason I had to tell you this in whole review.
I liked the overall layout in the stage with great draw-distance of landscape and the environmental fighting stage design is just looked perfectly on the portable screen especially with using the 3D effects is making the both background and foreground feels like a true 3DS quality game.
I also liked the visual effects entirely featuring the use of lighting, shadows, and colours that adds up the overall details of the graphics design and then I got to say the character's animation is remarkably fantastic especially with having the options of changing the outline of character's models such as thick or thin outlines which really helps the looks of the playable roster during the in-game battles.
It does have a solid overall frame-rate with no notable of slow-downs during the gameplay which is pretty good for the Nintendo handheld doesn't cause any of problem in the game.

Overall, it has quality stage design, great visual effects, and fantastic character's animation.



Music and Sound

Super Smash Bros always has the numerous of the legendary soundtrack from different franchises including the originals and arrangements from every stages, so it has songs from Super Mario, Legend of Zelda, Metroid, F-Zero, Fire Emblem, Earthbound, and of course the third-party stuff like Sonic, Mega-Man, Pac-Man, Bayonetta, Final Fantasy 7, and Street Fighter.
You can able to listen these song on the sound settings under the my music options to select and play your favourite theme songs for any stages which is kinda cool, but due to 3DS size limitations which this version had less music altogether than the Wii U version leaving with two songs per stage which is kinda bummer doesn't mean you can't enjoy the game without having a numerous of the best songs in the game.
The sound effects in the game stills retains the same sounds as the previous entries of the series except the game has different announcer which is also sounds pretty cool.

Overall, it has numerous of legendary songs and sound effects.



Special Features

This game has photo snapshot where you can able to capture the shot of the match during the pause menu which can be saved into photo albums via SD card.
The trophies shop lets you unlock several of trophies via smash coins, and then it has street pass function, option to transfer to Wii U, and the ability to scan the amiibo figurines. 

Overall, an outstanding features.




Advantages

Excellent presentation

Awesome cast of rosters

Fantastic fighting gameplay

Amazing game modes

Customisable fighting set and creating Mii fighters

Incredible visuals

Legendary soundtrack

Two exclusive modes such as Smash Runs and Street Smash.



Disadvantages

Missing out some game modes compared with Wii U version.

Bad online play compared with Wii U version.



Final Verdict


Presentation 9/10 - amazing rosters, wacky stages, great interface design, and trophy's bios.

Gameplay 9/10 - fantastic fighting controls, epic stages, amazing game modes, and customisable fighting sets.

Graphics 9/10 - quality stage design, great visual effects, and fantastic character's animation.

Music and Sounds 10/10 - legendary songs and sound effects.

Special Features 10/10 - Photo album, trophies, street pass functionally, Wii U transfer, and amiibo functionally.


Overall 9/10 - Despite the Wii U version is slightly better for its exclusive game mode content and online play, the 3DS version of the Super Smash Bros is still a legendary fighting game that I am happy to have it for my gaming collection.
You have the number of your favourite rosters, cool wacky stages, action packed game modes, addicting local matches, and unlockable content that the game is the best way for 3DS owners should able to play this epic crossover fighting games.
If any of you wanted to look for a proper definitive version of this game then you should go for a Super Smash Bros Ultimate for Switch which is 10 times better.

That being said, Super Smash Bros for Nintendo 3DS is definitely not just my favourite fighting game on the system, but it is definitely the best overall quality fighting game that defines the 3DS's legacy.


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