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Thursday 31 October 2019

Layers of Fear PS4 Digital Download Review



Layers of Fear is a Psychological Horror Game for PS4, XBONE, and PC was released in 2016, while was later released for Switch in 2018, which was developed by Bloober Team and published by Aspyr.

It's one of the horror game that was heavily inspired by Konami's 2015 cancelled horror game Silent Hills under the teaser demo as P.T. for PS4.
I remember back then where I was hoping to look forward to see another installiment of Silent Hill title for the next generation console like PS4, but until I've found out that the game development project was officially cancelled in Spring 2015 which was a poor move by Konami as Hideo Kojima had left the company to work with SONY to develop his own AAA title for PS4 called Death Stranding in 2019 release, while 505 Games will publish the PC port for mid-2020 release.
I wasn't really happy with Konami's decision that led to negative response from fanbase and gaming community and they also had removed the P.T Demo from the digital storefront which at the time that I didn't had PS4 until I got it on summer hoilday meaning that I wasn't able to play the playable teaser that I wanted to look forward too which is kinda sad for me that I never had a chance to play one of the most impressive demo at the 2014 release.
Due to cancellation of P.T Demo, there are few developers wanted to make their own horror project such as unreleased horror title Allison Road, Capcom's Resident Evil 7: Biohazard, and of course Layers of Fear are these games that heavily borrowed the similar formula as the P.T Demo for its games design.

I was hoping to see how Layers of Fear are going to live up my expectations depending on how the horror design and story presentation had turned out to be at the end.
After completing the whole game, my overall thoughts on this game is rather turned out mixed in my opinion as I don't really mind having the story-driven plot is actually sounds okay but it wasn't the best part of the game. I did really liked the overall horror design which I finding it quite disturbing involving the hallucinations and some pretty f***ed up scares which is surprisingly done a good job, but the thing that puts down the horror experience is the shallow gameplay design which drags the fun of the game as I finding the game suffers with nothing but repetitive walking simulator with flat puzzles and hardly had intense hide and seek elements in the game. I wasn't being satisfied with the length of the game is downright too short which only takes 3 hours to beat the game is not what I've expected.
I wanted to see the game succeed if the developer can put up enough effort on this game which unfortunately it felt so mediocre at the best.


So without go further do, lets start the review.



Presentation

The story takes place in 1920's USA which focuses on unnamed mentally disturbed painter who is trying his best to finish his masterpiece painting role, as he visited at Victorian mansion filled with all his disturbing secrets of his past being discovered.

I believe the story involves him as a talented paint artist who wanted his paint work to be a huge landmark of arts. He had his pregnant wife, who is a pianist, had given birth with their daughter as he still moves on his work on painting which unfortunately his family lifestyle had turned very ugly is due to his drinking problems could lead to neglect his wife and child.
It's kinda depressing to hear their story involving between husband and wife is harder to get along each other as all his work on painting had turned much deadlier is due to schizophrenia that causing his vision to blurred out his talented painting skills turns into his gory imagery which I find the plot in the whole is very horrific, so thats pretty f***ed up there.
I got to say the unnamed male artist is kinda crackpot that treated his family like an absolute bitch as he had an anger issues because of his drinking habits that really affect his lifestyle behaviour due to his stressful work on his painting with all the frustrations he gone through his life as a paint artist.
Its so devastated to see his wife had suffered with her severe burns due to fire incident that she ended up being horribly disfigured, but thankfully their daughter had survived from the fire.
I also hate when his daughter got badly disapproval by her father during the artwork practice as shes doing her best on her drawing practices which I think it's really harder to impress her father regarding with her drawing skills, so this is where the story had happen that focuses on their past which I think it's kinda okay, but it wasn't the finest story in horror game in my opinion because it requires to collect many of mementos and articles to reveal their story which is fine, but I much rather like focusing on the actual cutscenes with cinematic design that could have made the game interesting.

I really liked the setting of the creepy looking mansion that filled with the art portrait hanging on wall which had really weird pictures of disfigured people, human-like monkey, and botched up imagery of dead people which made me shivers a lot.
Most of the rooms are completely illusional as you may able to reveal some creepy moment in the game where you're in the room staring at the certain of objects and discovering some shock values such as look at outside of windows till the door of windows drops down, the portraits frame that bangs into another wall, theres something that behinds you surprisingly after looking back, the objects that instantly falling into ground, the creepy dolls on opening chest, the rooms that suddenly starts changing, and theres a ghost that instantly give you a huge jumpscares which I think the way the game was designed is rather remarkably solid for its horror design.           


Overall, the game has fair shares of story-driven plot and horror presentation.



Gameplay

You take control of unnamed painter in first-person perspective to discover his secret past in the mansion as it requires the player to gather all the mementos and notes throughout the story and your main goal is to complete your art work by gaining important item that reveals his artwork.
You'll be exploring around the room to search for discoveries that you're needed to navigate in each rooms such as checking on draws, opening furniture, looking on beds and tables, and others to interact things that you can able to collect some key items to unlock doors.
The mansion has some hidden rooms that you can able to discover some random photographs, newspaper articles, and some random stuff to collect can be added to the gallery album book.
While investigating the whole rooms, you will also be encountered by the rooms that starts randomly changes which leads to the other deadly rooms to explore and there are some puzzle solving in the game that you had to solve problems such as using vinyl player to change dimension, lighting up candles to reveal secrets, figuring out the codes on telephones, unlocking padlocks, and solving the Ouija boards. 

There's not much to say about the gameplay is because it felt like just another walking simulator that involving walking around the area to discover their secrets which is nothing like the another horror game titles that has the inventory screen to organise items, having difficult puzzle solving, and using survival tactics to protect yourself from the monster nearby is the reason why it made the horror genres so appealing for its gameplay design, but this game doesn't have one which barely had the gameplay.
All I get is to walk into the different rooms with no scary monster to chase you around whatsoever except the ghost just only to scare you, but doesn't do as much in the game is kinda rather lazy.
I finding the puzzle solving is lacking challenge as it is very easy to solve the problem very quickly which seems to be quite disappointing at best, so I wish it could have done something better than this abysmal things because I just don't like the repetitiveness of gameplay design which seems to be repeating over and over without putting much variation to this game and I also don't like the linear approach to this game which was the reason why it made the game so easier to beat in 3 hours long.
The one thing that bothered me the most was that you don't actually die in the game instead it keeps you continuing move on to next room without any of instant death for example: if you're fell down into the ground or the ghost just puts you in sleep you don't just get any of game over screen instead you're just woken up in the same room after being knocked out which I finding it quite aggravated which tones down the overall game's challenge.
This game does have three different endings depending on how many attempts or collectables you did so far in the game that could lead to ether good or bad ending of the game did add a smaller replay values which is fine, but it gets boring too quickly for the whole thing in the game.
So far, I wasn't impressed the way they designed the game as being a walking simulator without putting enough effort on gameplay design and the length of game itself which drags away our horror experience.

Overall, it has shallow gameplay, lacking overall challenge, and too simple puzzle solving.



Graphics

To be fair with this game, the graphics is absolutely the best looking game I've seen for its technical aspects as I really liked the style of horror environments are so dark and gloomy on each rooms filled with gory details and well made special effects that made the design of the game look super creepy.
I also liked the use of headbobing technique on first person view which makes the camera movement seems very realistic while walking around the rooms and I also liked the lighting effects on windows, fireplaces, and some shadowy reflection is the reason it is quite close to how the P.T Demo looked like in the game.


Overall, it has dark and gloomy environments, well made special effects, and the use of headbobing technique.



Music and Sounds

In fact the music in the game is actually decent overall for its depressing theme song and some darker atmospheric sounds on every rooms which seems to be acceptable for horror title like this to add more moody parts in the game.
I also wanted to praise the use of sound effects is surprisingly done well for its background noise and other types of sounds techniques such as creaking floor, thud noises, screaming and crying background sounds, and intense use of jumpscares sounds which I am grateful how they managed to  make the sounds technologies quite realistic.
The scariest part of the game is that your PS4 controller's speaker makes a chanting sounds when you're get closer to the mementos items which you may not able to hear it on other system platforms such as PC, XBONE and Switch that didn't have the built-in speakers on the controller, so unlike the PS4.
The voice cast on both characters is actually pretty okay on most part but it sounds quite little weak in comparison with other modern horror title which they needed to work out even more on character's personality and their lines in the game, but thats okay.

Overall, it has outstanding music, realistic sounds, and fair voice cast.



Special Features

The game does have three possibilities endings if you're able to find a way to gain a true ending which adds smaller replay values and it does have DLCs chapter called Inheritance where you take control of painter's daughter and I believe there are plenty of some secret rooms and more notes and mementos to collect in the game.

Overall, it's not enough features but it could have add some more in the game.




Advantages

Horror presentation

Fair shares of story-driven plot

Excellent graphics design

Outstanding soundtrack

Realistic sound effects

               
Disadvantages

Shallow gameplay design

3 hours short length

Simple puzzle solving

Has no challenge




Final Verdict


Presentation 6.5/10 - fair shares of story-driven plot and horror presentation.

Gameplay 5/10 - shallow gameplay, lacking overall challenge, and too simple puzzle solving.

Graphics 9/10 - dark and gloomy environments, well made special effects, and the use of headbobing technique.

Music and Sounds 8/10 - outstanding music, realistic sounds, and fair voice cast.

Special Features 5/10 - needs more content.



Overall 5/10 - I really wanted to see Layers of Fear to be good, but unfortunately it hasn't worked it out at the end due to lack of the originally which is going to disappoint the horror fans who wanted to look for the game with intense gameplay design and more variation of puzzles that could define the modern horror genres, but this game doesn't have it because all you get is the nothing but just walk around discovering things is not what I'm been looking for, so to be fair I liked horror games I grew up playing back in my days, but I wish this game could have done something more interesting things than what we having on this game.
I wonder if the sequel is anything better which I had to wait for longer till the time is right for me to play and see if anything improves upon the original game.
I think it's better off waiting for sale go down for cheaper price from digital storefront because you won't able to enjoy the game with full price.
 


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