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Monday, 12 January 2026

Phantom Breaker: Battle Grounds Ultimate PS5 Review

 



Phantom Breaker: Battle Grounds Ultimate is a 2D Beat-em-ups game was released in 2025 for PS5, PS4, XSX/S, XBONE, Switch, and PC.
It was developed by Mages Inc and published by Rocket Panda Games, and it is also a 2025's fully remastered version of 2013's original titled as Phantom Breaker: Battle Grounds was originally released for X360, PS Vita, and PC, and also later ported to PS4 and Switch in 2015-17 releases as Overdrive. 
The game acts as an spin-off title to 2011's fighting game titled as Phantom Breaker for Arcade, PS3 and X360, then later released in 2022 as Omnia for PS4, XBONE, Switch, and PC.

First of all in last month, I've previously mentioned the 2011's fighting game that I never actually played it before, so until now I've finally had a chance to bought the game off from PS Store thanks to winter holiday sale.
After downloading the game on my console, I had a first go with the 2022's update version of 2011's fighting game titled Phantom Breaker: Omnia for PS4 which features all fighters from previous version in addition to 2 new fighters, remixed soundtrack, new fighting game style, balanced adjustments, and the ability to play through stories of both the 2011's original and 2013's extra making it the first time the game will see a release outside of Japan featuring both Japanese and English voice acting. 
My first impression is quite bit mixed because it may not be as good in comparison with other anime fighting games that plays slight better like Dengeki Bunko: Fighting Climax, Arcana Hearts 3, and Under Night In-Birth in terms of fighting controls and design wise, but I do praise the game for its cast of rosters, story presentation, visuals and sounds, and of course the full complete content does help the game quite a bit...I say it's not a bad package overall. 

So enough with that because now I'm going to focus on reviewing the spin-off title called Phantom Breaker: Battle Grounds Ultimate for PS5.
Before I begin reviewing the game, I had previously played Phantom Breaker: Battle Grounds for PS Vita quite long time ago and the game is kinda plays similar to one of Treasure's cult-following classics such as Guardian Heroes on SEGA Saturn which is why I had a reason to bought it for PS Vita digitally, but I never quite had a chance to finish the whole game because I got busy with studying at my university back then, but now pushing forward to many years later I've finally going back to this which is why I've bought the ultimate version for the PS5 to see if the game is actually fun as today.
So what I've learned about the ultimate version is that it features freshly updated visuals, enhanced battle system, and adding 6 to 8 players online for co-op and versus mode with full cross-platform play is something that I'll be interested in playing this game.
Is the ultimate version of the original game worth a look? so let's find out and see how the game really goes.

So without go further do, let's start the review.



Presentation

The game set in Tokyo, Japan as the story starts out with the mysterious villain named Phantom has ordered the young fighter groups with magical artifacts to fight and creating spacetime rifts to regain his sealed powers, as he kidnaps the girl named Nagi which prompting her sister Waka and the allies to team up traveling across the parallel worlds to rescue Nagi and preventing chaotic plot from the hands of Phantom. 

The story in the game is however decent, so you're just a bunch of anime girls squad went on mission to rescue the kidnapped girl and confronting the evil who manipulates young individuals into fighting which causes the creation of dimensional rifts and plotting to obtain the sealed powers, so that he can able to do something very dangerous that harms the world.
It's kinda like any of Beat-em-ups video games with similar plot which I don't really mind at all because it's just the way it is supposed to be that makes the game quite interesting to play.
Aside with the story, I say I really liked the choice of the characters in the game such as you have heroines like Mikoto Nishina the music college student with big-ass sword, then you have Waka Kumon who is part of the Kumon's family clan and also Nagi's elder sister, then you have Itsuki Kouno the heroic house maid on the mission, and finally Yuzuha Fujibayashi the kick-ass high-school ninja, so these are the main 4's had agreed to team up together to battle against the hordes of Phantom's younglings.
Then you have sub-character Nagi Kumon who is Waka's little sister which poor thing was being captured by the Phantom.
It also featured two mid-bosses such as M the Scavenger and Cocoa who is nothing but sort of trouble maker becoming part of Phantom's ally, and of course various of enemies including Kagebito once human being but became Phantom's parasite, T-DA Monster who is Cocoa's creatures from her favourite video game, Robot corps of Wahrheit created by military manufacturer, groups of Yin Yang fortune-teller who believe in the Phantom, and of course the large-sized bosses such as big fat green dragon, tall red-horned devil, and of course the bulky mecha-dude.

I adore the game's presentation which I really liked the anime art-style for its visual settings and design, so the game has really awesome opening intro that has eye-catching, flashy, and stylish sequences are incredibly beautiful to watch.
I also wanted to praise the settings of stage locations starting from light to dark scenery in each levels such as you have street, city building, gaming arcade club, school outdoors and refectory, cargo ship area, underground sewers, parking space area, construction site elevator, train station, temple, and of course the dark dimension place.
As the ultimate version of the original game, I really liked the changes on the visual side because I liked the 3D-cel-shaded style on background area of each stages which is looking spectacular on the modern platform that made it look different from the previous version's simple 2D-style background design.

Overall, it has decent story, good characters, and great presentation design. 



Gameplay

The game has story mode which is single-player based campaign, where as the co-op mode for both local up to 4-players and online up to 6 or 8 players.
You take control of 4 of the heroines in 2D side-scrolling perspective, as your main goal is to fight through the stage and defeat the bosses in order to proceed the next stage.
You will have both of your health and magic bar being displayed on top of the screen which I will explain these for later on this review.

For movement, press the left/right d-pad button or push the left/right with left-stick control is to move player, and press the up d-pad button or push up with left-stick control is to jump, and holding down with the down d-pad button or with the left-stick control is to crouch down.                     
Double tap the left/right d-pad button or with left-stick control is to dash, where as you can able to perform the air dash while in the mid-air.
Press the left shoulder button is to change side of line from back to front or front to back, so this will allow you to fight the enemies on foreground or background side. 
For combat, press the square button is to use quick attack deals light damage on enemies, the triangle button is to use middle attack deals medium damage on enemies, the circle button is to use fierce attack deals heavy damage on enemies, and of course the cross button is to use SP attack allowing you to use various of special attack deals very heavy damage on enemies. 
Attacking numerous of enemies are also fills up your magic bar up to 2 meter levels in which if its fully filled-up your magic gauge then you can use it to perform 3 of the special ability moves, such as you can activate the overdrive by pressing the right trigger button which allowing you to perform multiple of quick combos attack for 10 seconds, then you have out-range attack which allowing you to release a homing projectiles on enemies by pressing the right shoulder button, and finally the special move which allowing you to release their strong special attack by pressing the left trigger button.
These are the special abilities may result with faster combo hits up to more than 300 and of course it deals massive damage attack on enemies and bosses pretty easily.
You can also restore your health by finding the food items can be found on trash bins or objects, and you can also regain your half of your health points by activating the overdrive mode as well depending on how much remaining red-lines you had on your health bar.
After defeating bunch of enemies will drop down both of the score item and red gem, so your score item with a high score is determined by enemy strength and the number of combos you have performed will result adding multiples of scoring system like most of the arcade Beat-em-ups games do, and you will have the red gem which increases your experience level which means after you've collected many of red gems and beat the stage you're prompted to the skill menu where you can able to upgrade your skills parameters and moves to improve upon your character's attributes.
It will enhance your attack power, speed movement, and defense system which increases your strength to attack your enemies with high damage hits, your speed of combos will go much faster, your defense will reduce taking damage from enemy's melee and projectiles, and of course having to learn all the skill moves may improve upon your fighting style like dash attack, double jump, air throw, counter bursts, increased levels for combos and specials, and of course the super finisher known as phantom break will easily wipes out the enemies and bosses with massive damage blow.

So far, the gameplay plays it great because I really liked the fighting system with the choices of upgrading your skills and attributes just really adds-up the RPGs-style element is the kind of Beat-em-ups game that I like to play.
I say the fighting style and controls are solid which I can able to pull-off the moves and techniques with melees and combos just works really well throughout the stages.
The game does have an option to configure the controls scheme which allowing you to remap your button layout to suit your playability, but I also wanted to point out the one thing that doesn't allow me to change the button layout is the jump button which sets up d-pad button as default, so I wanted to change it to the cross button to make the jumping lot easier to control which sadly it didn't have an option to change it.
I am hoping they should consider adding it to the patch update to resolve it, so that I can able to remap the jump button.
I agreed with having a 10 or 12 enemies on whole screen because this adds-up a significant results with multiples of juggling combo hits and having to fight many of baddies just adds-up a overall challenge especially playing on hard or nightmare difficulty where you could sometime get an ass-whooping or being able to kick their asses depending on your luck is what the fun of the game is all about, but it may get quite tedious on some part which you may can sometime losing track with your character when some of your enemies gets all crowded together on screen may block your view during the battle, so please pay a close attention to your character and try not to get crowded by others too much.  
I also liked the mix of small and large enemies has their own advantages with different damage attack and pacing which I love the balance of having a both of tough brawlers and average fighters in the whole screen.
I got to say that I adore the boss battle in the game is because not only you're fighting with the bosses but there are multiples of enemies may start intervening you for the fights just makes the battle quite insane to play.
Not only the game had the single-player story mode, you can also enjoy the game with your friends through the co-op mode for 4-player local and 6-8 players online may going to satisfy your arcade experience, then you have the single-player arcade mode which has score attack where you must earn many scores as possible before beating the stage and you have time attack where you must beat the stage fastest in order to get a new records, and then finally you have battleground mode which is basically 4-player versus match like the fighting game where you must fight and defeat your opponents in order to win the fight.
These are the game modes that are enjoyable to play is something to appreciate the game most that you likely never to get tired of playing it for hours of fun.

Overall, it has solid fighting system, insane boss battle, and excellent game modes.



Graphics

The game's visual design is looking amazing for anime Beat-em-ups game which as you can see that this remastered version is completely remade it with the Unreal Engine 5 resulting a freshly looked visuals to make the game look better on the modern platform release.
While retaining the chibi art-style for adorable characters but with modern polish and smoother animation, and it also improves upon the visual aspects with vastly improved design, higher resolutions, and better performance is something that we had to take a look of how the game's visuals are compared to the previous version of the original game.
In 2013's version of the original game, the environmental stages and settings are all 2D with flat-surfaces on background, few minor lighting effects, and has old-school sprite animation is kinda similar to the 32-bit SEGA Saturn game, where as the ultimate version which I'm currently playing on has significant changes from the previous version which you can see the stage background is now cel-shaded design to make it look bold and sharp visually and I also notice the background is now 3D when scrolling through the stages, the special effects on this game is much more flashy on collision box which doesn't bother me much to be honest, the use of colours are much cleaner on many areas, and of course the sprite animation is looking more smooth, so I got to say it's a nice overall improvement over the previous version in terms of visual enhancements that made the game appealing on the modern platform.
I wanted to praise the use of screen-zooming effect which you can see the screen goes zoomed-in when your character is standing close to enemy, where as it zooms-back the screen when you're standing far-distanced away from the stage that made the whole landscape looked large on the screen.
I also liked the line-shifting on the stage where your character switch sides from top to bottom just like you've seen it from Treasure's Beat-em-ups classic like Guardian Heroes does. 

The good news is that all platforms including both the PCs and consoles version had appears to performed well throughout the gameplay with 60fps thanks to its Unreal Engine 5 upgrade with stable performance even during intense brawler action which I am pleased with the results on 9th-gen consoles and PCs, and I also glad to hear that the game had run smoothly on 8th-gen consoles with no signs of issues whatsoever. 

Overall, it has amazing visual design, smooth animation performance, and nice screen-zooming effect. 



Music and Sounds

The soundtrack in this game is fantastic because not only it includes the original soundtrack from the previous version which uses the style of chiptune & retro arcade music, but this ultimate version features a remixed soundtrack of the original game with the style of catchy J-Rock & Anime music just sounds incredibly awesome that keep you pumped for brawling action.  
It was composed by Takeshi Abo, who was being known for his score on Science Adventure series, did an amazing job with the original soundtrack, where as the opening and ending song was composed by Epsilon_Zero featuring 2 vocalists such as Maestra (Mai Sato) for Japanese version and Shoyun for English version are also did a good job on both songs. 
I wanted to praise the sound design for its collision detection noises, flashy sounds, and environmental effects is being well tacked on throughout the stages, and I say the voice acting in this game is doing pretty great especially on both the Japanese and English dialogue during the cutscenes. 

Overall, it has fantastic soundtrack, decent sound design, and great voice acting.



Special Features

The game has 2 unlockable Nightmare mode difficulty option and paid DLCs characters. The day one edition as physical copy comes with instruction booklet, collectable card, and exclusive skins.

Overall, a stunning content.



Advantages

Great presentation design

Solid fighting system for combos and upgrades 

Insane boss battle

Excellent game modes for both local and online co-op

Amazing visual design

Fantastic soundtrack



Disadvantages

Can't remap the jump button

Enemies can get crowded on your way



Final Verdict

Presentation 8/10 - decent story, good characters, and great presentation design. 

Gameplay 8/10 - solid fighting system, insane boss battle, and excellent game modes.

Graphics 8.5/10 - amazing visual design, smooth animation performance, and nice screen-zooming effect.

Music and Sounds 8.5/10 - fantastic soundtrack, decent sound design, and great voice acting.

Special Features 8/10 - unlockable game's difficulty, DLCs characters, and physical edition's goodies. 


Overall 8/10 - I can honestly say that I mostly much preferred the Phantom Breaker going for the Beat-em-ups action brawler route than the traditional fighting game which is why I think it a perfect fit for the series, so please don't get me wrong because the Phantom Breaker: Omnia is still an okay fighting game had some good stuff, but I feel that this game is just stepped in the right direction by going for the spin-off title with the Beat-em-ups gameplay just seems to work better in my opinion.   
You have a wide cast of characters to play, has the option to upgrade your moves and skills to improve your fighting system, then you can't go wrong with the various of game modes to play for both locals and online co-op play, and you could able to enjoy game for its story presentation, action-packed stages, and of course the boss battles is the reason to like the game which felt like it's a love letter to cult-classic SEGA Saturn game like the Guardian Heroes has to offer.  
I am glad that the Phantom Breaker: Battle Grounds Ultimate had made the improvements with visuals enhancements, arranged soundtrack, revamped battle system, and adding 6 to 8 players online with cross-play feature is something that you'll be fully appreciate the game most.

The physical copy for PS5 and Switch as day one edition is cost around £25 or more, where as the digital releases for PS Store, Xbox Store, Nintendo eShop, and Steam are cost about between £20 and £25.
Is the game worth for play? if you love the Beat-em-up as an genre then yes that is correct because Phantom Breaker: Battle Grounds Ultimate is a solid anime action-brawler that is worth checking it out may going to impress many Beat-em-ups fanatic will not going to miss out this amazing hidden gem title.    


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Friday, 2 January 2026

Touhou: Luna Nights PS5 Review

 



Touhou: Luna Nights is a Side-scrolling Metroidvania game was originally released in 2019 for PC and was ported to consoles such as XBONE and Switch in 2020, and was later ported to PS4 and PS5 as 5-Year Anniversary Edition in 2024.
It was developed by Team Ladybug and published by Playism, and it is a fangame title under the indie series Touhou Project created by Team Shanghai Alice.

The series was started back in year 1997 as the Shoot-em-up games which was being known for the style of subgenre as bullet hell, a term that heavily focused on gameplay design which involves a large amounts of projectiles the player is required to dodge adding a extreme level of difficulty, so similar to earlier Shoot-em-up arcade games like Batsugun and DonPachi where you must navigate through impossible swarms of bullets which made the game quite challenging to play.
First of all, the series hasn't been introduced to outside of Japan so what I've learned about this is it has become more particularly notable as a prominent source of Japanese doujin content with the series spawning a vast amount of fan-made works such as artwork, music, print works, and video games.
The popularity of the series at outside of Japan doesn't start till in mid-2000s when the online forums, social network, and video platforms became a thing with the internet memes, music videos, animated videos, fan-art site, and of course the video game playthroughs is where I've discovered Touhou related stuff on YouTube such as Bad Apple!! which is a catchy anime music videos became one of the most famous pieces of Touhou music, and lets not forget the insanity of soundtrack from Embodiment of Scarlet Devil such as U.N Owen Was Her? was notoriously famous for 2008 viral video titled "McRoll'd" which remixed the song with samples of Japanese McDonald's ads featuring Ronald McDonald falling off the bench seat.
Because of this, it has gained a large cult following thanks to multiples of fan-made content which the series has been still around over the years.
Not only the video game series just had Shoot-em-ups titles, but also shares many fan-made spin-off games with different kinds of genres such as RPGs, Dating Sim, Fighting Games, and of course Metroidvania.

To be honest, I've never played any of Touhou games which I had a trouble of picking which Touhou games should I play on my console until I've discovered the game that got me interested to play which is Touhou: Luna Nights for PS5, so is there the reason to review this? well first of all I've been playing several of Metroidvania titles from the past like Metroid, Castlevania, Shantae, Bloodstained, and Hollow Knight is the first reason that I've loved the genre for video games, and the second reason is that this game plays really similar to anime-style Metroidvania games that I have previously played it from the past as well like CreSprit's Rabi-Ribi and Tevi in terms of gameplay design and presentation style which is why I am here to review this game to see if this title actually good to play or not.

So without go further do, let's start the review.



Presentation

The story starts off with the Remilia Scarlet who is the head of the Scarlet Devil Mansion sends her head maid Sakuya Izayoi to a parallel world which resemblance to home world of Gensokyo. 
Having all her powers been stripped off, Sakuya set her journey through the world to recover all those powers and finding way of get back to the real Gensokyo while uncovering the secrets behind the creation of alternative home world of Gensokyo.

I say the story in the game is kinda below average at best which is not really terrible but seems okay because I find the plot of the game is rather too basic which I was expecting most of the Metroidvania games has the story-focused plot with the in-depth details and backstories which unlike this game had quite lacked, so instead you're just been thrown in the game after the 30 seconds opening intros and went on the quest to confront a vampire lady who creates the alternative universe castle with bunch of monsters and stuff for you to fight, but there are an interesting twist in the story which you will find out at the end while progressing through the single-player game. 
Aside with the story, I say I really do like the characters in the game which I adored the cuteness of anime girls in general, so you have chief maid Sakuya Izayoi has ability to use time-stopping system and uses the knifes as a throwing weapons is pretty cool, and then you have a supportive character like Nitori Kawashiro, a shop owner who was really good with her engineering skills provided to sell her useful item to Sakuya.
Lastly you have 4 of the bosses to encounter with such as Hong Meiling, Marisa Kirisame, Patchouli Knowledge, and of course Remilia Scarlet.

I adored the pixel-style presentation that kinda gives me a 16-bit vibes to its settings and design throughout the stages, so it's kinda like the style of Castlevania games which had a similar gothic architectures in some stages like the underground area, palace room, dungeon, library hall, and of course the clock tower, where as the first stage has a Japanese style temple house filled with water pool, outdoor's full of bamboos and man-made objects, and of course the flat-designed rooms is what I liked about the game's layout design and structures which really stands out the game's overall presentation that fits the Touhou's universe.

Overall, it has below average story, but has decent characters and good pixel-art presentation.



Gameplay

In single-player playthrough, you take control of Sakuya in 2D perspective as your main goal is to defeat various of bosses and confront Scarlet Devil leader for her action behind an alternative universe she created.  
For basic controls, press the left and right d-pad button or push the left-stick control to move your player, as well as the crouch by holding the down d-pad button or left-stick down, and lastly the cross button is to jump. 
For the combat and ability, you have two time mechanics system to use such as slowing down time by holding the square button till the round-symbol went full then release it to temporary activate slow-mo time, so this will allow you to bypass the impossible gaps and spot as well as your enemies will move slower till it goes back to the normal speed after 10 second.
Then you are able to freeze time by pressing the circle button will make the whole thing froze including enemies and objects which limited with the stopwatch count at the top-middle of the screen which tells you how long can you use it, so these stopwatch count will decrease quickly when you move around and once it reaches to zero count then it goes back to the normal time, but your stopwatch count will automatically replenishes when it's not in use.  
You have throwing knife as a primary weapon which you can use these to attack enemies at long-range distance, so tapping the square button is to throw knives which also decreases the amount of MPs, but you can also recover your MPs meter by activating your freeze time then obtain all MPs item by standing close to your enemy's hitbox.
While not using the time stop mechanic, you can also obtain all HPs item by standing close to your enemy's hitbox to recover your HPs meter, so this is the best way of replenishing your health and magic meter when grazing the enemy's attack.
You can also perform various of your special weapons by pressing the triangle button which allowing your player to use the special attacks that can heavily damage your enemies and bosses such as shield dagger are used for stunning or blocking the enemy's projectiles, homing daggers that automatically track and home in on targets, chainsaw is effectively useful against the floating enemies dealing a significant amount of damage, and of course the thousand knives that unleashes a large auto-aiming spray of daggers which can also automatically graze enemy's projectiles to recover HP, so those are the special weapons which can be found and obtain from any of each stages during the exploration.
You can also switch any of special weapons with the left and right shoulder buttons or you can also hold the triangle button to access the weapon-wheel slot menu to select any of special weapon to use.
You can able to obtain the ability can be found somewhere in the areas, which allowing you to use it for various of unaccess spot such as the double jump which allowing you to jump on high platforms that are difficult to reach, grip knife is used for when during the freeze time you can able to make platforms with the knives allowing you to reach at the impossible platforms, screw knife is useful for breaking a solid-boxed object to access undiscovered area, and of course the sliding knife is used for sliding through the smaller gap hole, so these are the abilities you may need it to being able to bypass though the next area.
During the exploration, you may find some of the upgrade items which can be hidden in any areas, so having to obtain these items will increase your health, magic, knives, and time will improve your power-up skills makes your player last very long. 
At the safe station area, you can able to save progress by simply touching the phone booth and also acts as the checkpoint system as well, and you can also fully replenish your HPs and MPs by simply touching the vending machine.
You can also visit Nitori's shop which gives you a choice of selling the gems that you have collected and also buying the useful items like HP item, MP item, knives, clock, and EXP.
While exploring many areas, you'll be fighting with bunch of enemies, so defeating them will drop their gems which like I said before you can sell them to the shop for bigger currencies, but having to keep all the gems with you without selling them all are also temporarily slight increases your attacks, defense, graze, and of course regen for time, MP, and HP might help you a little, but I highly recommended to stick with levelling up your stats by defeating many enemies on screen for farming which I likely to preferred more for Metroidvania games, so having your stats levelled up will improve your attributes making your attack and defense system lot easier to defeat various of strong enemies and bosses. 

So far, the gameplay plays really good because I liked the idea of using the time-stop mechanics system which works really well for Metroidvania game, so using these time-stop mechanics will allow you to do something really cool for some areas such as the stage's hazards objects like rotation blades which goes backwards when using the freeze time then turn it off to go forward, then the floating platform will move up and down during the freeze time then it will stop moving when the freeze time reaches to zero, then you have the broken bridge will float up high when using the freeze time allowing me to bypass through then it will fall down on the ground when the freeze time goes off, then during the freeze time you can able to walk across the water on top till the freeze time goes off causing you to fall underwater, and of course using the slow-mo time will allow you to do something like sliding through the small gap before the door goes shut.
It also worked on enemies and bosses too because their projectiles will get slow-down or freezed during the time-stop makes it easier and faster to dodge those incoming projectiles and you can also throw multiples of knives till the freeze time goes off resulting a massive damage attack on enemies and bosses during the battle is quite an effective way of defeating them quickly.
I wanted to praise the use of graze system in the game because unlike most of common Metroidvania games where you normally replenish your health and magic with the potion item through the menus,  this game has the different way of replenishing the health and magic system by grazing your enemy's hitboxes which makes the game quite interesting to go on the different style of gameplay which I liked it.
I also loved the use of abilities and skills which works mostly well for platforming and combat, so I liked using various of stuffs like the protective shield, homing attacks, jump manuvering, and you name it.
The main highlight of the game is got to be a boss battle because Touhou series was very known for its aggressive difficulty thanks to bullet-hell frantic action where the bosses had fire multiples of their projectiles that scattered all over the places in single screen making it impossible to evade their attacks, but thankfully it's not quite as tough in comparison to most of the shoot-em-ups games which I've managed to defeat them by being able to avoid many projectiles as possible while memorising their attacking pattern to know where they shooting at me on the spot.
I say these bosses are actually quite fun to fight against such as you have Hong Meiling, a kung-fu waifu has ability to use projectile shield, fires multiple of plasma ball, and shadow jumping. 
Then you have Marisa Kirisame, a flying broomstick witch drops down the red smoke to paralyse your time system, fires ground plasma laser, and has colorful rotation orbs.
Then you have Patchouli Knowledge, a floating girl with bunch of library books flying around firing a projectile arrows, waves of water, and fireball. 
Then of course Remilia Scarlet, a leader of Scarlet Devil with bat-wings unleashing her bunch of lasers and beams all over you is totally insane to fight against her is what makes the battle with bosses quite fun to play. 

As I had a fun of playing the whole game, I do find the length of the game is ridiculously short which takes about 7 to 10 hours of playthrough is rather makes the game quite completely goes fast which is kinda shame because I would love to see more of the exploration and having more locations for a new discoveries and more bosses to fight with to extend more playthrough time could have made it better, so I do like having a unlockable 2 game modes which has all skills mode which retains all the skill weapons you previously obtained from the first playthrough and of course you have 1 HP mode which you will start out with one health point remaining where you had to beat the whole game without taking any damage from the enemies and bosses with one hit damage makes it quite brutally challenging to play, so that is completely fine which I'm happy with the 2 game modes but I rather have much more lengthy single-player playthrough to satisfy my expectation, so please give us a more extra campaign for this game.           

Overall, it is ridiculously short, but it has cool time-stop mechanics and graze system, decent combat and platforming gameplay, and insane boss battle action.



Graphics

The game's visual is quite nice for its pixel-art direction which like I said it before about the 16-bit style of presentation just made the whole game look decent for the indie Metroidvania games.
It has sharp quality of details that made the stage layout looking bold and clean, and I liked the use of colours that made the whole stage quite gritty and dark really makes the game quite standout for gothic style levels.
I do want to praise the use of special effects in some stages such as bouncy pool of water and raining effects in stage 1, the rotating blades moves in 360 degrees in the library room, you could see the clockwork machine behind the background in the clock tower, the red coloured cloud scales forward at the outside of the castle, and of course you can see the parallax scrolling in some stages like stage 1 for example where you can see 2 or 3 layouts between the moonlight and trees scenery in background and temple house in foreground move quite smoothly as you go across the area from back to front.
I do like the sprite animation in the game because I find the player's walking and stance animation is quite smooth and being well animated which they did a good job of keeping the sprite well detailed, and lastly I got to praise the use of projectiles effects that has bright and heavy impact of explosion, flashiness, and waves of beams just looked so amazing on both of exploration and boss battles.

As far as I can tell that the game's performance is running smoothly on all platforms including PS5, PS4, XBONE, Switch, and PC, no matter what platform you're playing on because it's just a simple indie 2D side-scrolling game that you may going to enjoy this game with no signs of slow-downs whatsoever.   

Overall, it has sharp quality details, dark gothic colour layouts, nice special effects, and smooth sprite animation.



Music and Sounds

The game actually has a good original soundtrack that fits the style of Touhou games, so it had a number of kickass track for some stages such as Lunar Clock/Luna Dial, Shanghai Alice of Meiji, The Maid and the Pocket Watch of Blood, Love-Colored Master Spark, Voile the Magic Library, The Young Descendent of Tepes, Septette for the Dead Princess, Flowering Night, Akutagawa Ryuunosuke's kappa, and of course one of the Touhou most famous song is definitely U.N Owen Was Her? which I got to say that the whole soundtrack is quite so catchy just really adds up the intensity level of action-packed Metroidvania game.
It was composed by an indie musician peposoft who did a remixes and arrangements of classic Touhou Project music to fit the style of game.
The sound design in the game is great for its use of environmental sounds in some stages and of course I love the collision noises from the projectiles that has the heavy use of wavy and beamy effects.
Sadly there are no voice over feature in the game which is kinda bummer, but that's the way the game is made. 
  
Overall, it has good soundtrack and great sound effects.



Special Features

The game does have 2 unlockables game modes such as all skills mode and 1 HP mode which I've mentioned it on above before, and it does have the boss rush mode where you had to defeat all bosses while aiming to earn a high ranking grade.

The physical collector's boxset of 5-year anniversary Limited Edition comes with physical PS5 copy, instruction manual book, 3 cover-art inlays, steelbook case, double CD soundtrack, and of course the certificate of authenticity.

Overall, a solid features and package.
 


Advantages

Good pixel-art presentation

Cool time-stop mechanics and graze system

Decent combat and platforming gameplay

Insane boss battle action

Nice looking visuals

Good original soundtrack


Disadvantages

Below average story

Short single-player length



Final Verdict

Presentation 7/10 - below average story, but has decent characters and good pixel-art presentation.

Gameplay 7/10 - ridiculously short, but it has cool time-stop mechanics and graze system, decent combat and platforming gameplay, and insane boss battle action.

Graphics 7.5/10 - sharp quality details, dark gothic colour layouts, nice special effects, and smooth sprite animation.

Music and Sounds 7.5/10 - good soundtrack and great sound effects.

Special Features 8/10 - has unlockable game modes and stunning physical collector's boxset.


Overall 7/10 - Despite the couple of flaws that the game could have done it bit better, Touhou: Luna Nights is still a good game as it became my very first game to experience this beloved Japanese bullet-hell series.
It had several of fun aspects about this title filled with hidden discoveries during the exploration, using time-stop mechanics and graze system worked really well for platforming and puzzles, the combat and upgrades are simple and straightforward, and of course the bullet-hell boss battle are insanely fun to play which is why I never regret playing this because I had a good time playing it for days.    
I would love to see a future sequel which I was hoping the team behind this title will able to consider making a next installiment with longer single-player adventure, bigger exploration, and hopefully make the story development bit more interesting, so that's all I can say about it.

The physical copy of the game for PS5, PS4, and Switch release cost around between £30 or more, where as the collector's edition cost about £70 or more.
The digital release for PS Store, Xbox Store, Nintendo eShop, and Steam are slightly cheaper for between £12 and £14. 
Is it worth to play? it depends on whether if you're the mega fan of the Metroidvania games or Touhou series in general. If your answer is yes then you're likely going to have fun playing this title without any of doubt whatsoever, so give this game a worth of go.  



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