Pages

Sunday, 13 July 2025

Rogue Flight PS5 Review

 



Rogue Flight is a indie arcade rail-shooter was released in 2024 for PS5, XSX/S, Switch, and PC. 
It was developed by Truant Pixel and published by Perp Games.

Before I begin my review, I wanted to talk about the classics rail-shooter games that was became a thing in the 80s and 90s, so we had games like SEGA's After Burner which is a sprite-scaling arcade shooter that uses the motion cabinet are fully designed for rotating cockpit. It became very popular in the mid-80s was praised for its impressive visuals and fast-paced gameplay, and is seen as being the most important and influential game in arcade history.
Then pushing forward to early 90s with Nintendo's Star Fox is a very first SNES title that make use of system's additional enhancement chip called Super FX are designed to run with 3D polygon graphics looks really incredible for 16-bit machine can manage to pull-off a graphical showcase that looks more like the early PS1's game than the standard SNES software, so it received critical acclaim reception by gaming media and is often considered one of the greatest video games of all time.
Finally SEGA's two well-regarded rail-shooters for Saturn such as Panzer Dragoon and II Zwei which is a 32-bit system's graphical showcase to utilize the 3D environment world with post-apocalyptic fantasy settings and in-engine video for story cutscenes, as well as adding the addition for gameplay system featuring 360-degree field of view and lock-on targeting reticle, so both of these titles became Saturn's very best software title was praised for its astounding presentation, beautiful visuals, outstanding soundtrack, and innovative gameplay. 

These are the classic rail-shooters that are incredibly fun to play back then because not only it defines my gaming nostalgia, but also it changes the video games forever due to leaping towards 3D gaming approach gets really creative in later years.
As the time goes forward to nowadays where I focused on playing latest consoles, I began to explore some of the indie games through gaming websites, content creator's channel, and video trailers that could interest me in playing retro-influenced games, so I've discovered the game called Rogue Flight which is a indie game plays so much similar to classic rail-shooter titles like After Burner and Star Fox in the style of space combat action and arcade scoring spree which is why I am here to review this because I really into with playing the arcade-style rail-shooter stuff with crazy amounts of enemy's ship on whole screen, throttling on high-speed range, firing an insane amounts of missiles and valcans, and of course do the barrel roll to evade projectiles is the kinds of arcade rail-shooter I really wanted to play it.

So without go further do, let's start the review.



Presentation

The game sets 3 years prior to the game's events where the A.I system known as ARGUS are designed to protect the Earth, but unfortunately it's turned on its creators and launched a devastating orbital attack destroying most of the population causing the human extinction.
3 years later after the event of horrible attack by A.I defense, the last living person Nadia Sawas who is a fighter pilot for the Arrow, an space fighter jet is humanity's last hope to stop ARGUS from continuing attack.
With the help of ex-commander of the Solar Defence Force Griffin and orbital mechanics doctor Mason, she then sets out on her mission to defeat ARGUS and save the humanity before its too late.

The story in this game is actually decent for arcade rail-shooter game like this because it's really great to have an actual cutscenes in each chapter which delivers a 5 mins sequences before the mission starts, so I liked the idea of the plot that involves a chaotic A.I system wipes out many human beings as possible which led the pilot fighter, who is a last survivor of the terrible event, went on her mission to defeat ARGUS from continuously harms humanity.
Its great to have it in the game with good set of story and action just got it right, and I should say the characters in the game is actually not bad but not completely the best in my opinion because it only had 3 characters in the game such as Nadia Sawas who is a female lead protagonist had a pretty face but I just don't like oversized helmet looks too ridiculous on her...I mean come on guys she ain't buzz lightyear for f**ksake, at least learn to make her helmet design better than that.
The supportive characters such as Griffin and Mason are both looking fine in the game with no issues whatsoever.

The presentation in this game is excellent for its art-direction in the style of 80s and 90s golden age of anime just looks incredibly amazing in the settings of cutscenes and environments.
I also wanted to praise the scenery and settings of the stages which had a great mix of environments such as earth airspace is just simple blue sky with white clouds, badlands: fleetcom are filed with large debris flying everywhere and has night looking space with moon light, umbriel crust is a endless dark looking tunnels that has very narrow spaces to travel through, dreadaught core is another tunnel area has less tight spaces, io: molten plain is a red fiery place with hazardous ground of lavas, titan surface are filled with thundery dark clouds and layers of ground stones, and saturn a-ring are full of stray rocks object and massive size of planet in long distance. 

Overall, it has decent story, fine characters, and excellent presentation settings.



Gameplay

In single-player playthrough, you're playing as Nadia Sawas in 3rd-person perspective of on-rail ship, as your main goal is to reach it to the boss stage and defeat them in order to proceed next stage.  
There are game's difficulty to choose from such as the easy mode is designed for players who want a more relaxed experience without the constant threat of dying, the medium mode is a recommended option for those who prefer slightly more forgiving experience while still providing a challenge, and of course the hard mode is cater to players who wanted for high-intensity action with bullet-hell style gameplay, so you can choose a difficulty settings that suits your skill level and preference for intensity level which impact damage from enemies and obstacles. 
                
On the on-rail gameplay, you move the ship with the left-stick control which not only it controls the ship but also moves targeting cursor on-screen, and you can use right-stick control for various of maneuvers such as pushing up to boost forward also deflect shots and lock onto distant targets, pushing down to slow down the ship to collect power-ups, and pushing left or right to initiates a drift and wing tail attack for close-range enemies.
You can also use barrel roll by pressing the left or right shoulder button which acts as parrying system to deflect the enemy's projectiles away.
You can switch your perspective view from far-back distance to full-on cockpit screen by pressing the triangle button, so this will give you a full view screen makes easier to target thing for those who prefers to play it on cockpit view perspective.
For combat, press and hold the cross or right trigger button to fire your weapon, where as the left shoulder button fires the missile, so you can hold the left trigger button to lock-on enemy's fighter ship then release it to fire multiple of missiles at them deals heavy damage attack.
Defeated drones will drop down items like weapon upgrades, missile packs or health, and then your shield recharge is tied to combo hits by taking out multiple enemies in rapid succession or you can then instead collect the health pickups to increase your shield health points.   
You can cycle your weapon of choice by pressing the square button which I will explain what kinds of weapons are designed to use for space combat system.
You have 4 types of weapons to obtain such as valcan cannon acts as a primary weapon used for basic bullet attack, laser cannon that shoots out energy beam that can damage enemy's ship from long-distance, lighting blast out heavy projectiles dealing severe damage attack effectively against large enemy's ship, and wave shot fires a close-range shot against the enemy's ship.
After beating stage, you can access to loadouts menu to customise your ship's upgrades that affect your weapon power, shield strength, and missile capacity, so in order to do that you will need to collect the upgrades items can be found on any stages during the playthrough action, then once you have obtained the upgrades items you need then go to loadouts and you will see the lists of upgrades that will benefit your ship's ability.
   
So far, the gameplay system plays it really great because I find the default control layouts worked quite nicely, the weapon firing is responsive especially with the use of adaptive triggers depending on which weapon you're using during the combat action, so I really liked the way of right trigger button rattles when firing the weapon is pretty awesome for flight action shooter like this.
The choice of weapons works effectively against the enemy's ship or bosses depending on which any types of weapons that delivers the astonishing amount of damage attack just works well throughout the action-packed stage.
I also wanted to praise the use of parrying systems and other maneuvering moves are effectively great for evading the enemy's incoming attacks that you won't get caught with their projectiles near you.
The speed of your ship is ridiculously fast just like you've seen on other similar arcade rail-shooters like after burner were known for its high-speed gameplay action making this game looks incredibly fast-paced. 
I just love flying through the stages in fast-speed while spending time of shooting down bunch of enemy's ship, avoiding many obstacles of objects, and of course dodging multiples of enemy's projectiles throughout the space, the tunnel, the lava, the asteroids, the sky clouds, and other stages is what I've loved about the whole segments that are exciting to play and I also wanted to praise the boss battles that kinda just like other rail-shooters like Star Fox where you had to fight out against these bosses which had their weak patterns to defeat them, so it had various of fun bosses to fight out such as large and massive machines, enormous boss's jets, and other insane stuff that fires a multiples of missiles, lasers, and flames at you that are insanely unavoidable, but also keeps you feel well entertained to play this kind of game with big amount of challenge.
I just love the bullet-hell style of gameplay when playing it on harder difficulty can get very frantic with the stages with loads of projectiles shooting at you, some crazy obstacles gets in the way, and of course these tough bastards can get your ass-handed instantly is what makes the game pretty unforgiving but also adds up your fun factor experience of the rail-shooter action.
The multiple playthroughs of single-player game does have a 3 branching paths within the game's campaign leading to different endings, as well as to unlock various of customisation options and upgrades really adds up the game's replayability. 
I say the customisation is f***ing awesome because not only it had multiples of badges, logos, and themes you can customise, but also you can customise your loadouts which improves upon your ship's power including your weapons, shields, and others that makes your firing power and shield energy a much stronger to fight against these tough enemies and bosses just adds up a overall elements.
Aside with standard arcade mode, you can also enjoy other game modes to play like roguelite mode which is a challenging experience with permadeath and randomised elements, caravan mode is where players can test their skills and endurance in a loop of gameplay, void challenge mode is a time-based challenge where players must maintain combos to pause time, and of course retro mode offering a 16-bit PCM version of the game which replaces all of the game music with PCM audio, character portraits are demade into pixel-art style, and voice audio are being decimated for true 16-bit feel.
While the whole game is positive, there are one thing that's missing in the game is the online leaderboard because the most majority of playing rail-shooter games is gaining many scores as possible to compare their progress to other players in the ranking list, but sadly it is absent in the game which is shame that they will never able to save their latest hi-scores without having the dedicated online leaderboard system around.

Overall, it has great gameplay system, cool customisation for upgrades, amazing game modes, and of course action-packed stages.
 


Graphics

The graphics in this game is visually stunning for its anime-style environments especially in story cutscenes and in-game design just looks really amazing as a whole.
I love the razor-sharp details on the stages for its quality textures and surfaces are certainly bold just to make it look clearer on-stage environments.
I also got to praise some of the levels for its unique environmental design such as floating rocks just came directly at the screen, the endless tunnel had a long distance of dark tight and narrow spaces, and of course the magma area of heavy lavas are full of fiery obstacles just adds up the in-depths settings to make the entire stage look appealing.
The use of special effects is also great too with the lens flare, flashy beams, smoke, clouds, lavas, debris, lighting and shadows are being well built and designed correctly without cramming up the stage design.
The game also has an option to change filters such as film grain that simulates the look of older film by adding a subtle pattern of noise to the image used to create a more retro feel, where as the VHS effects replicates the visual feel of 80s aesthetic with graininess, distortion, and color shifts, so this adds up a old-school style of 80s anime era that made the game appeal to those who grew up with the 80s nostalgia. 
I say I really liked the design of the ships such as fighter jet, large airship, drones, and mecha-robot are quite unique which kinda look like you see it from the golden-age anime TV shows and films is what I loved about the style concept of the design in the game. 

The game is incredibly fast to play which offers a smooth and responsive performance especially on both the consoles and PCs can able to run on full 60fps, so it runs well on consoles like XSX/S often targeting 4K resolution with full 60fps, Switch being able to run on 1080p docked and 720p undocked with full 60fps, and finally the base PS5 runs at 4K resolution with 60fps but the PS5 Pro can achieve at 120fps offering a smoother gameplay at the higher frame-rate performance.
Well of course most of the gaming PCs did optimised the game well in which you can customise your own graphic settings for resolution and performance to suit your playability.

Overall, it has stunning environmental design, great special effects, and smooth performance.
  


Music and Sounds

The soundtrack in the game is f***ing fantastic, so the song tracks such as "Earth Escape", "Ice Ocean", and "Umbriel" are kinda gives the style of mid-2000s metalcore music just really adds up the epicness of rail-shooting action.
I also did enjoy the calmness side of the haunting piano track of "Catharsis" are quite soothing to listen in the end of the game. 
The best part of the game is that it also has PCM audio track of all songs, which is a great 16-bit rendition of the original soundtrack can be played on retro mode.
It was composed by Fat Bard did a excellent job of creating the amazing score for the indie rail-shooter like this really deserves the soundtrack that are so good to listen.

The sound effects in this game is very good for its loud noises coming from the jet engine, the firing shot from the weapon is sharp as nails, the environmental sounds of crashing everywhere coming from the background noises, and of course the sounds of the explosion that impacts the enemy's ship is booming on my surround speaker is what I've loved about playing the rail-shooter game with great sound design.
The voice acting in the game is not quite bad for their character's role delivering a decent lines of dialogues during the cutscenes.  

Overall, it has fantastic soundtrack, very good sound design, and decent voice acting.



Special Features

The game has unlockables stuffs such as roguelite mode, caravan mode, retro mode, new game plus, and void challenge. It also has various of customisable for ship including badges, logos, and color themes.
The physical copy of the game comes with the manual book and postcard art are also a nice bonus for collectors.

Overall, a pretty good content.

 

Advantages

Excellent presentation settings

Great gameplay system 

Cool customisation for upgrades

Amazing game modes

Action-packed stages

Stunning environmental design

Fantastic soundtrack



Disadvantages

Lack of online leaderboard



Final Verdict

Presentation 8/10 - decent story, fine characters, and excellent presentation settings.

Gameplay 8.5/10 - great gameplay system, cool customisation for upgrades, amazing game modes, and of course action-packed stages.

Graphics 8.5/10 - stunning environmental design, great special effects, and smooth performance.

Music and Sounds 8.5/10 - fantastic soundtrack, very good sound design, and decent voice acting.

Special Features 8/10 - unlockables game modes, various of customisable for ship, and physical copy comes with bonus manual book and postcard art. 


Overall 8.5/10 - Rogue Flight is a remarkable rail-shooter title feels like a true love letter to classic games of 80s and 90s era like After Burner and Star Fox which I am happy to say this is definite a must play for those who are growing up with the classic rail-shooters from the past will likely going to get their hands-on with this kind of indie game filled with cool anime-style visuals, great gameplay system with weapons and upgrades, has game modes to play, and of course epic space-shooting action is what makes the game so incredibly amazing to play. 

The physical copy of the game for PS5 cost around £18 or more, where as the digital release for PS Store, Xbox Store, eShop, and Steam are slightly cheaper in between £15 and £16, so is it a definite buy? absolutely if you're the big fan of the rail-shooter genre will likely going to enjoy this title for both PC and Consoles. 


1 2 3 4 5 6 7 8 9 10

Skip it
Rent it
Buy it



If you like my recent blog, please hit like and comment below for further questions.  

This is Zeeshan Mirza's Blog and I'll see you next time, happy blogging everyone.
                   

Sunday, 6 July 2025

Air Twister PS5 Review

 



Air Twister is a Arcade Rail-Shooter game was first released on 2022 for iOS and MacOS, and was later released on 2023 for PS5, PS4, XSX/S, XBONE, Switch, and PC. 
It was developed by YS Net and published by ININ Games, and I believe it is a spiritual successor to SEGA's 80s arcade classic such as Space Harrier.

Before I begin reviewing the game, I wanted to talk about the classic era of SEGA arcade games that became a big thing for gaming in the 80s and 90s.
We adored the creator like Yu Suzuki, who is a mastermind behind his successful titles for SEGA arcade system boards such as After Burner, Outrun, Hang-On, Space Harrier, Virtua Racing, and of course Virtua Fighter was credited for popularising 3D graphics in video games, as well as the critical acclaimed series such as Shenmue was credited for pioneering systems features including quick-time event sequences and large open-world environments.

I grew up playing these incredible games that defines my gaming childhood starting from sprite-scaling shooter to fast-paced racing then 3D fighting arena to open-world interactive adventure is what I loved about his classic masterpiece, so never forget my good old days at theme parks about putting a one pound per play on the arcade machines or having to own the game from the local shop to play these on home consoles. 
As the years going forward when I'm starting to focus on newer platforms nowadays, I got interested in playing several of indie games that became a thing in mid-2000s and so forth especially most of the old-school inspired genres like beat-em-ups, shoot-em-ups, side-scrolling action, platforming, and etc. 
I've began to explore these kinds of indie games off from the gaming news website and gaming content creator that covers the upcoming titles with the trailers and screenshots had attracted to those who are interested in playing old-school style titles which is why I've discovered the game called Air Twister, an arcade rail-shooter that just plays like the SEGA's 80s arcade classic that we know back in the childhood days, so despite being a spiritual successor to SEGA's Space Harrier which really got me to try out this game on my PS5 to see if this rail-shooter successor does captures a pure magic of Yu Suzuki's arcade-shooter hit or does it became a fully missed opportunity? 

So without go further do, let's start the review.



Presentation

The game takes place in a fantasy world of floating islands which begins with the opening cutscenes of the vanguard's invasion forces where they attacking the entire homeland overwhelms the swan-riding defense force which prompting Princess Arch to take flight on a giant swan and sets her journey to fight against the invading forces and save the entire world.

To be honest, the story cutscenes is rather short which lasts just a less than the minute and also quite dull which really lacks the narrative of the plot to know what's going on in the game, so I understand the invasion had taken place but I wish they could have put more effort on the narrative side which they should have add the dialogue with it, so that we could understand the whole story.
I do like the design of the Princess Arch which kinda look like Sarah Bryant wearing Samus Aran's zero suit which I thought it look really suits her for fantasy sci-fi arcade game especially you see it on the front cover of the game cases is what I liked about this character.             

I wanted to talk about the presentation settings which I really liked the style of pre-historic and futuristic environments in each stages starting from a calm-greenery paradise in garden to big water of ocean in aquarium then large pile of sand in desert to hot-air balloons in floating city which kinda gives me a vibes of SEGA's Rail-Shooter classics like Panzer Dragoon which was best known for its atmospheric stage design that made the game quite recognisable back in the old days, so I think Air Twister has the good amount of scenery and setups which YS Net really nails the stage presentation just feels like the old-school Dreamcast game that we never got it back then. 

Overall, it has dull story cutscenes, but has fine character and good presentation settings.



Gameplay

In single-player regular mode, you take control of Princess Arch in 3rd-person perspective behind her navigating a continuous series of 12 stages while having ability to fly and shoot with her laser cannon, set in a surreal world composed of landscapes filled with floating objects, as your main goal is simply to destroy all enemies and bosses while remaining in constant motion in order to evade projectiles and obstacles.

You have health bar at the left-side top of the screen indicating player's health points, the scoring system on the middle-top of the screen which displays how many scores you gained during the gameplay, the star collectables displayed next to scoring system which shows how many stars you have collected which I will explain it for later on the review.
For the gameplay controls, you use the laser cannon with the cross or right trigger button to fire projectiles at the enemies and bosses to damage them, and you move Arch around with the left-stick control which not only you use it to move her around on-screen but also it auto-locks the enemies or bosses which displays the targeting symbols on their patterns allowing Arch to fire multiple of her blast projectiles by simply pressing the cross or right trigger button when targeting them in multiple spots resulting a higher damage, so these are the basic controls scheme which are straight-forward to play.
While flying throughout the stages, there are various of the enemies will fire out their flashy projectiles directly at you which damages your health, so you will need to dodge these things without taking damage.
I say the health system in the game feels really different because instead of taking a one-hit damage and had limited life remaining like from the Space Harrier it's more dependent on how many health point on the bar you had left, so if you had run out of your health point on the bar then the game is over, but you still have 2 continues left to carry on playing the game.    
What's really important about playing the rail-shooter game is not only you had to complete the whole game by defeating various of bosses, but also focuses on scoring system which most of the arcade games were known for back then, so defeating multiples of enemies and bosses adds up your scoring points which resulting a higher ranking grades depending on how well your overall performance in each stages.
You are also rewarded with the collectable stars by defeating numerous of enemies and bosses during the playthroughs or you can claim the rewards by completing the various of event tasks which had a list of challenges with objectives on the main menu screen are also comes in handy too.
These collectable stars are used for adventure map which displays various of unlockables, so you will have upgradables such as increased health capacity, increased powerups such as slow-mo time and lock-on system as well as enhancing abilities such as attack power, faster movement speed, or temporary invincibility, and then you have various of weapons to select such as cannon and missile, so these of the upgrades improves upon your player's abilities making the game easier to defeat tough bosses in later stages.

So far, I did however being managed to enjoy the entire game which shares a 12 decent stages filled with so many enemies and obstacles to go through until you've reached the boss battle gets really impactful with the multiples of their attacking patterns you had to evade it while fighting back at them with your laser cannon is what I liked about the game.
I like how these enemies are lined-up together on-screen while firing many of their projectiles directly straight at your face prompting you to dodge these in circles, and you will spent time blasting many enemies on-screen to gain enough scoring points for higher ranking grades is what makes the SEGA's rail-shooter arcade classic so amazing in the mid-80s, so the Air Twister does have the same charm as it really deserves.
The boss battles in this game is actually fun to encounter such as flame serpent which is a eagle-like dragon throwing long-range of fireballs at you, bone dragons is a three of the undeaded creature also has long-range projectiles, mecha mosquito is a robotic-like creature with two large of lethal arms, clock congregation is a group of clock and candles throwing bunch of clocks around, monster manta ray is a floating sea creature firing with multiples of projectiles, concrete crab rangoon is basically giant enemy crab releasing projectiles of round-fiery ball, succulent squid is a large tentacle monster blasting a dark-laser projectiles, dimensional rift knight is a enormous knight with big arms has ability to use shield protection, mecha gorilla is a robot-like ape firing hordes of missiles and blasts laser around it, and of course the polygon of DOOM is a diamond-shaped machine blasts a wave of powerful projectiles. 
These bosses are just as challenging which you will spent time mashing button to blast them in pieces till they been defeated is what makes the rail-shooter arcade like this so great to play, but for those who
are not a fan of the button mashing which unfortunately there are no rapid-fire options I'm afraid to say because unlike some of Space Harrier's home console ports did share with the rapid-fire options which is really cool features for SEGA's classic arcade game, this game can get tedious for some players who rather much go for a rapid-fire options unless some of you won't mind with the button mash.
Having the adventure maps are not only you can upgrade your player's abilities, but also you can unlock various of cool mini-games and other game modes to play like the arcade mode is a high difficulty game with no items and single life making it tougher to play which adds up a true arcade experience, turbo mode focuses on faster and more challenging version of the main game, fluffy mode is a 2D side-scrolling mini-game where players must dodge enemies without shooting, tap breaker is a mini-game where players tap numbered boxes in sequence against the clock, stardust mode is a timed wave-based mode where players must defeat enemies within the time limit, and lastly the boss rush is where players must face all bosses aiming for high-scores.
These game modes and mini-games is a great addition to this content just adds-up the overall fun factor of the game, and having to participate the event challenges and playing single-player mode to collect all stars to unlock stuff in adventure maps just adds-up replayability makes the game even worth replaying it again.   

Overall, it has decent stages, fun boss battles, and various of game modes and mini-games.



Graphics

The graphics in this game is rather not bad visually despite originally developed for Apple's iOS and MacOS are being ported to PCs and Consoles, the environments in stages are simplistic in some settings like the floating objects of mushrooms and balloons, man-made structures, glossy looking ocean, multiples of roses and gardening areas, and landscape details are quite acceptable in some stages.
The usage of colors and lighting effects are quite bold with the sharp beams and neon lights which is fine, but the main criticism is that the enemy's projectiles goes everywhere on the screen can get really flashy during the playthroughs because having the bright looking enemy's projectiles like plasma and beams could be really difficult to spot where they shooting towards at you, so I wish they could have an options to reduce the high level of projectiles to make it easier to see the enemy's shooting patterns.
The model of the character, enemies, and bosses in the game is looking decent with solid animation and fluid design are just fine as it is.

I say the game's performance ran butter smooth for PC and Consoles with full resolution and plays on 60fps which you will have no problem playing the game on which PC and consoles you have, as long as you can enjoy the whole game without encountering any of frame-stuttering and dips meaning this game plays it well throughout the single playthrough.

Overall, it has acceptable environment design, fine colors and lighting effects, and smooth performance.



Music and Sounds

I say the soundtrack in the game is quite an interesting choice for arcade game like this because it was composed by Valensia, an Dutch rock artist being influenced by the likes of british rock band like Queen, had agreed with YS Net to create his music for the game.
It features 19 tracks in which some tracks are completely new, where as other tracks are new renditions of known compositions including his hit song "Gaia" from his self-titled first album. 
I say the music is just so much sounds like Queen in the terms of rock opera style, so there are some of the songs that are pretty cool to listen such as "Gaia 2022", "Maia", "Phantom of the Opera 2022", "Aglaea 2022", "Michelle Mambo 2022", and "Princess Mystique".

The sound effects in the game are solid with projectiles clinging noises, roaring effects from the enemies and bosses, and environmental explosions.

Overall, it has great soundtrack and solid sound effects.



Special Features

Of course the game has tons of unlockables content from the adventure maps like several of game modes, mini-games, outfits, and weapons, then you had the event challenges to complete the tasks may reward you with collectable stars.

Overall, a good content.



Advantages

Decent gameplay

Fun game modes and mini-games 

Acceptable visuals

Great soundtrack

Has plenty of unlockables


Disadvantages

Dull story cutscenes

Lack of rapid-fire options

Flashy enemy's projectiles



Final Verdict

Presentation 6.5/10 - dull story cutscenes, but has fine character and good presentation settings.

Gameplay 7.5/10 - decent stages, fun boss battles, and various of game modes and mini-games.

Graphics 7/10 - acceptable environment design, fine colors and lighting effects, and smooth performance.

Music and Sounds 8/10 - great soundtrack and solid sound effects.

Special Features 8/10 - has unlockable content and event challenges.


Overall 7/10 - Air Twister is a fine rail-shooter arcade that does the job right, so with fast-paced stages, frantic bosses, and many game modes and mini-games to play with is what makes this game a highlight of the arcade experience created by a same person who bought you his wonderful SEGA's arcade classics from the 80s and 90s we know and love.
I am happy to say that I get to play a good arcade title that SEGA could have given us a new Space Harrier game for modern platforms, so it's really good to see YS Net had created the spiritual successor plays really close to classic rail-shooter from the past which is why Air Twister is a decent alternatives for the arcade gaming fans will likely gonna enjoy this fast-paced game with fun single-player arcade action and has tons of replay values thanks to event challenges and unlockable content that keeps you busy with the game for hours of fun.    

You can get it physically on PS5 and Switch for less than £20 off from online retail store, where as the digital releases for PS Store, Xbox Store, Nintendo eShop, and Steam which you can get it digitally for £20, so I say it is a recommendation for those who grew up with the arcade classics will likely to purchase this title, so please check it out.


1 2 3 4 5 6 7 8 9 10

Skip it
Rent it
Buy it



If you like my recent blog, please hit like and comment below for further questions.  

This is Zeeshan Mirza's Blog and I'll see you next time, happy blogging everyone.