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Wednesday, 28 May 2025

Astro Bot PS5 Review

 




Astro Bot is a 3D platforming game was released in 2024 exclusively for PS5. It was developed by Team Asobi and Published by SONY Interactive Entertainment, and it is also a full-length sequel to 2020's free tech-demo title such as Astro's Playroom for PS5.

I always been a fan of the platforming games as an genre in video games, so back in the days of early-90s we all know the competition between the games company had faired shares with their own video games mascot for platforming series such as Nintendo had Mario and SEGA had Sonic that not only it kept the gaming industry going forward but makes the console wars quite exciting that attracts the consumer's attention to buy the video game system, up until when SONY had entered the console wars competition with their first system called Playstation 1. 
At the time when PS1 had been introduced in mid-90s, SONY had an interest to create the video games mascot that will attract the players to buy the PS1 system which is why we had Crash Bandicoot and Spyro the Dragon made a forthcoming debut on the SONY's platform becoming the PS1's benchmark characters that everyone know and love.
Going forward to year 2000s when PS2 came around in time, they also bought a characters for the new original IPs such as Ratchet and Clank, Jax and Daxter, and Sly Cooper which are also quite an likable characters being loved by the fans of the Playstation's hardware system.
Then in the late 2000s, we had cuddly little plushie like Sackboy from LittleBigPlanet for the PS3 which not only we liked the game but it's the character which I felt he's an adorable little thing that made the series quite memorable back then.
SONY had shared with their interesting things to create the characters for their own platforming franchises, but there's one of the character that had caught everyone attention when made the debut in the year 2013 where they had released the PS4 system at the launch release being pre-installed with the game called The Playroom, a collection of augmented reality mini-games meant to demonstrate the use of PS Camera and DS4 controller, so it featured a cute little robots known as AR Bots where you had to interact them using the camera's motion capabilities, and then 3 years later they had own VR title called The Playroom VR, a series of 6 asymmetrical minigames to demonstrate the features of PSVR headset running on PS4 had one interesting game called Robots Rescue which would in fact be made into a 2018's fully-fledged game in itself titled as Astro Bot Rescue Mission, a series very first 3D platforming game for PS4 which requires PSVR headset to play and it is also featuring a AR Bot now finally being given the name as Astro Bot goes on a quest to rescue his lost crew scattered across different worlds.
The game had received critical acclaim at the launch release in 2018 with praise for the innovative gameplay and level design.
It was followed by the 2020's pre-installed tech-demo title Astro's Playroom for PS5 to demonstrate the DualSense controller making it a first game in the series not to feature the VR headset like the previous title and it is also receive generally positive at the release calling it a great launch title for PS5 debut, which led them into creating a 2024's full-length sequel titled as Astro Bot had gained universally acclaimed by the critics and fans calling it the PS5's best 3D platforming games and had sold over 1.5 million copies worldwide as of 2024 making it one of the PS5's best-selling title on the list.                    
It is also positively compared to Nintendo's Super Mario series particularly most of 3D Mario games in terms of gameplay design and visual art-direction, and it also become the most awarded platformer game of all time including best family game, best Playstation game, best platformer, and of course game of the year 2024. 

First of all, I never had a VR headset for PS4 which is why I never had a chance to play Astro Bot Rescue Mission, so that was quite a bummer because I heard many positive things by those who owns their VR headset had their great experience of playing the game, but thankfully I get a chance of playing a non-VR game when I had a PS5 console last year which is why I had played Astro's Playroom, so what do I think about the game? it's quite short but plays really great throughout the campaign with cool motion controls systems and segments in many levels which I've adored the creativity of gameplay design just worked really well for tech-demo title, which is why I've decided to pick-up a full-length copy of Astro Bot as a 2024's sequel title for PS5 just to see if this game are actually done it better, so the answer is hell yeah, I f***ing loved the game it's genuinely being the best f***ing thing that defines the PS5's libraries, which is why I am here to review this game for all pros and little cons to discuss.

So without go further do, let's start the review.



Presentation

The game starts out with Astro Bot and his crew enjoying their time flying around with the PS5 console...yeah as their spaceship which is cool, but moving on.
As they exploring around in space, the UFOs creature just showed up known as Space Bully Nebulax, a mean ugly green alien began to chase and attack them, then rips open PS5 console and held CPU Kid in captive causing the PS5 console crash land into a desert planet.
Astro Bot then wakes up from unconscious and began to go on his adventure in the search of his missing crew, retrieve the missing parts for the PS5 console, rescuing CPU Kid, and defeat the alien Space Bully Nebulax as his primary goal. 

The opening story in this game is incredibly fantastic and easy to follow, so you're an Astro Bot going on the quest to save and reuniting your friends to find their way of getting back to their home planet, as well as rebuilding the PS5 console back to life by finding the missing parts being scattered to the different planets, which I really liked how they made games like this featuring a bunch of adorable bots living inside the game console just seems to be a really cool concept for the platforming game.
I say Astro Bot as a protagonist of the game is looking KAWAII!!!!!!!! yes that's right everyone, he is adorably cute as an his appearance because it's looks like of one of those Japanese Kawaii action-figure toy (such as Eilik robot by Energize Lab as an example) in terms of overall design and cuteness personality which is why I find this character quite appealing in the game. 
Then you have bunch of bots buddy as an NPCs including most of V.I.P bots which are based on various of video games characters from the series that we all know and love such as Crash Bandicoot, Spyro the Dragon, Lara Croft (Tomb Raider), Ratchet (Ratchet and Clank), Jax (Jax and Daxter), Ryu and Ken (Street Fighter), Dante (Devil May Cry), Jill & Chris & Leon & Claire (Resident Evil), Joel and Ellie (The Last of Us), Nathan Drake (Uncharted), Kratos (God of War), Aloy (Horizon), Joker (Persona 5), Kazuma Kiryu (Yakuza), Solid Snake (Metal Gear Solid), Dracula (Castlevania), and you name it because there's so many V.I.P bots to discover in the game.
Lastly, you had a mean ugly-ass green alien named Space Bully Nebulax which his character's design kinda gives me a vibe of Nickelodeon's cartoon characters aesthetics which I liked the way they designed it to make it look wacky and goofy as f**k.
It made me laugh to see this green alien bully picking on that poor CPU Kid in some scenes...yeah poor little fella getting teased by the villainous green alien, but it works mostly well to have a mean bad guy like Nebulax in this game. 

The presentation in this game is amazing because I got to praise the title screen sequence which display Astro Bot and his buddy flying on the DualSense Controller at the same time as you move the controller in motion from left to right side of the screen and thrusting the ship with the haptic trigger buttons to go faster...yeahhhhhh!!!! I'm flying.
I also liked the design of the overworld map which displays the screen of world select where you get to fly around the planet with the DualSense ship and navigating the location of the levels.
The settings of the worlds has different kinds of scenery and style such as crash site which is a desert land like hub world where it had 4 ruins to discover, but what I've liked about the central area of crash site is that it had PS5 console on the construction area, it had various of shops like gatcha lab, DualSense's paint shop, and dress-up costume, the outside of the areas had filled with sands, palm-trees, and puddles, and you get to interact with V.I.P bots buddy does do a funny animated parts. 
Each worlds such as Gorilla Nebula, Tentacle System, Serpent Starway, Camo Cosmos, Feather Cluster, and Lost Galaxy has fair shares with different layouts of each levels such as Sky Garden are filled with flamingos, trees, and pools where as the water slide are blocked by many colourful balls. 
Construction Derby takes place in the city filled with constructible stuffs like cements, paint cans, metallic bricks, and bridge lifting machine. 
Wormy Passage took place inside the dark cavern filled with glowy crystals and ancient looking objects around the area.
Trunk of Funk had a forest like areas with trees and waterfall featuring a singing trunk guy which makes us dance to this song. 
Slo-mo Casino set in the place full of casinos stuff like dominos, pack of cards, slot machines, dices, and tokens. 
Spooky Time set in Halloween style settings filled with ghouls of ghost, tombstones, crooked branches, candles, and haunting old castle.
Balloon Breeze takes place in a world of gardening stuffs like plants, flowers, gardening spade, bug-bots, and that iron giant.       
Hieroglitch Pyamid are filled with old-fashioned stuff such as ancient tomb, antiques objects, and idol statues. 
Bathhouse Battle sets in asian-cultured stuff like hot baths, falling pink leaves, bamboos, roof temples, and bunch of lanterns. 
Djinny of the Lamp sets in middle-eastern stuff like sandstorm, palace with big dome, empty old house, and that large looking magic lamp. 


Overall, it has fantastic openings, adorable protagonists, and amazing presentation.



Gameplay

You take control of Astro Bot in 3rd-person perspective, as your main goal is to retrieve all the missing parts and rescuing all bots, but in order to do that you must beat the entire level which you'll need to search and find the missing bots whereabouts in the area is the only way of unlocking the new paths and the missing parts can be retained by defeating the main bosses in each world.
You will see the list of bots on the overworld map screen to see how many bots have you rescued which became quite handy for later part of the game in the crash site area.

In the gameplay, pushing the left stick controls to move Astro Bot around and pushing the right stick controls is to rotate the camera around, but you can also turn the camera assist on at the option menu which allowing you to reset the camera position by pressing the circle button.
Press the cross button to jump which are used for basic platforming, where as press and hold the cross button is to hover in mid-air allowing Astro Bot to reach at the long platform in 3 seconds, but while in the mid-air your hover has a laser on the feet which can be used as mid-air attack works effectively against the ground enemies.
Press the square button to use Astro Bot's punch acts as an melee attack which deals the light damage against the small enemies, but you can also hold the square button till it charged then release it which allowing Astro Bot to perform spin attack deals heavy damage attack worked effectively on big enemies.
The major focus part of the game is the make use of the DualSense controls capabilities such as gyro-scope motion sensor and haptic triggers which I will explain how it works with this type of game are fully designed to use various of power-up abilities such as rocket powers does a various things like bulldog allowing to thrust players forward and break through objects and surfaces like glass, and you have chicken will launch players upward to reach higher platforms, and the penguin will make players swimming faster underwater.
Then you have Octo-Balloon which makes players float high up into sky and blow up enemies, the iron suit is a set of heavy armor that will weigh players down with power allowing them to roll through spikes or getting pelted with lava, as well as shove themselves into vaccums to clog up enemies or mini volcanoes to blast elsewhere in a stage.
You have elephant equipment which sucks up liquids to produce platforms and hop around which means players can able to perform various of platforming such as being able to bounce up high or deploy grass shrubs below them to do some platforming, so this can be deployed 3 times after every sucking motion.
The fist weapons such as frog gloves which allow the player to punch forward with both triggers on the controller and can also use them to pull on enemies to unmask them, whip them around or even grapple onto certain surfaces marked by red objects, where as the monkey arm are used for climbing certain sections using the motion controls and the triggers.
Using the mouse ability which makes the player shrink down in sizes allowing them to enter small-sized paths like tiny doors as an example but you can also revert back to regular size which also can break certain barriers like cages that fellow bots are trapped in, so this makes the creativity of level design quite interesting to play starting from big to small areas.
The sponge which absorb water making the player big so that they can tear through levels in destructible ways like a Godzilla style, but you can also then spray it on things like flames to extinguish them, water can create pathways once cooled on lava, and also makes the various of small sponges into a big platforms.
Lastly you have the time stopper which allowing the players to stop time meaning that it does a various of things like halting the hazardous objects such as buzzsaw and being able to jump on normal hazards to get where they need to go, but they can only have a few seconds till its ran out of time. 
The rumble feature can work for puzzle solving such as the tiles that hide the hidden passages, so it will start vibrate when touching one of the tile will able to open.                 
The adaptive triggers are designed for certain stuffs like shooting with a pistol or bow in one of segment level, and you also had a built-in microphone which allowing you to blow stuff like colourful fans.
The motion gyro-sensor which I did mentioned about monkey climbing ability earlier, I also wanted to mention other motion gyro-sensor actions like tilting the controller when flying with the DualSense ship at the beginning of the level before landing and there's one of the bonus stage with the bridges can be tilted with the DualSense controller. 

I say the controls system plays really great because not only the basic controls plays smoothly throughout the level which I am completely fine with moving around and jumping on the platforms seems very easy to play, but I got to praise the use of the motion controls and adaptive triggers works really well for many levels such as tilting mechanics, climbing stuff, flashing light at ghosts, flying on DualSense ship, shooting out with pistol and bow, squashing capsule to open, and etc. because it feels immersive to play with the DualSense controller had a good feel on the vibration feedback on the triggers, and the motion gyro-sensor is quite responsive as I'm tilting side to side just feels great for this kind of 3D platforming game like this.   
Each levels has shares with many fun segments that made the game so entertaining to play such as walking with the blue ball on spikes in Rolling Star Sola, finding the hidden passages on the tiles in some levels, transforming from big to small sizes in Downsize Surprise, let's boogie with the singing tree in Trunk of Funk, make destructible stuffs in Bathhouse Battle, save and interact with iron giant in Free Big Brother!, swim and discover underwater in Bubbling Under, jumping on floating platforms of sandstorm in Djinny of the Lamp, changing the day and night cycle switches the platforms in Luna Sola, squirting out the water on lava creates the paths in Cannon Brawl, chasing after apes with the capture nets in Apes on the Loose, swinging and throwing axe at them in Bot of War, shooting down enemies with pistol in Dude Raiding, rolling round about in Going Loco, there's big huge robo t-rex chasing after you in Machine Learning, and of course the shoot-em-up action in PlaySquadron Go! which proves that the 3D platforming games can be a full of creativity and challenging fun to play makes this game a major key of entertainment.
The best part of the game is that some of the levels has the secret exit which means that if you found one of the secret exit that can be discovered in the hidden area of the level then you've unlocked one of the secret bonus stage will be added to one of the world such as Lost Galaxy. 
I also wanted to praise the game's content which includes various of bonus challenging levels such as retro rampage which is a stage full of retro-style layouts where as the crumble rumble which has a fragile floor surfaces so your goal is to defeat many enemies to rescue Bots, lost void is a challenge stage where you had to rescue Bots all the way to finishing point without taking damage, and of course great master challenge is slightly much harder than the lost void which has a multiples of dangerous obstacles layouts to evade.
The crash site is a hub world which really has the interesting discoveries to explore around it, so there are 4 locations to access which requires many Bots that you had rescue from the levels which means the more you rescued multiples of the Bots then you are able to gain access to the undiscovered areas with the help of the bots.
Not only you really needed the Bots, there are some of the unlockable areas which requires collectable jigsaws to unlock those such as gatcha shop which you will unopen these capsules toy from the gatcha machines which unlocks stuffs like customised skins for ship, multiples of costumes for Astro Bot to wear, and has V.I.P Bots animations added in Crash Site's central areas.
It had a safari park which is a zoo touring place has a full Bots of animals to discover around, the custom room which allows you to select any of favourite costumes for Astro Bot to wear, and of course the paint shop which allows you to select any of themed skins for DualSense ship.        

I had such a wonderful time of playing this game is because I really liked using the cool power-ups which allowing me to do things like punching and jabbing on enemy's faces, crushing and smashing stuffs in pieces, blasting up so high in the sky, freeze time on stages in slo-mo effects, shrinking and enlarging the size, and climbing on stuff just works really well with the DualSense controller.
The stages are packed with lot of cool stuffs to play like collecting jigsaws, finding the secret exits, gather the coins, and of course rescuing various of Bots is what keeps me playing the game.
I also enjoyed various of bonus challenge stages which are very good to play because I really liked dodging various of obstacles and defeating many enemies as possible to rescue the Bots.  
I also forgot to mention about the boss battles which I consider it as entertaining to play such as Mighty Chewy the big hairy ape, Specter the albino monkey, Wako Tako the red-octopus with goggles, NidHog the raging pig bot, Lady Venomara the golden venomous cobra, Chief Cawah the undeaded skeleton with gold hat, Mecha Leon the chameleon punk, Falcon McFly the large feathered bird with yellow helmet, Blunderjaw the robo T-Rex, and of course Nebulax the space bully green alien, which I'm praising these bosses for its crazy over-the-top action is what makes the whole game so great to play.


Overall, it has immersive controls, fun and creativity stages, cool power-ups system, and entertaining boss battle action.  

          

Graphics

This game looks absolute perfect for its visual quality showcasing the PS5's hardware power which I can guarantee that you'll be amazed with everything you see in the game.
The environmental design is incredibly big for its large landscape on the far-distance backgrounds, solid build-up level design that are well-built, has nice and sharper texture surfaces, well-designed foreground areas with multiples of objects and scenery around, shared with lighting and shadow effects in some levels, and the art-style of the whole game is filled with wackiness of interactive details really fits the game's overall presentation such as colourful settings with lot of details they putting in the levels, particles goes everywhere on the screen with the bunch of party poppers, leaves and round balls objects, has lot of slimy and sludges of paint cans and water bombs, the lavas and water is looking clear as crystal with nice reflections and shades, and the character's animation is quite fluid and comical just really adds up a game's charm is what made the game look appealing for 3D platforming games like this.       

The game's performance is running so smoothly at the 60fps with no signs of slowdown and being managed to play on full 4K resolution natively without displaying any of shimmering and laggyness on screen meaning that your image quality level of the game plays flawlessly on your 4KTV making it the most polished PS5 games they ever achieved resulting a clean and stable overall performance throughout the playthrough. 
The loading time between the levels is surprisingly load quicker done in 1 second thanks to PS5's SSD just really helps the game go faster, so which means no more sitting, waiting, and staring at the screen too long till its fully load because it's the power of the SONY's 9th-gen machine guys.


Overall, it has incredible environmental design, detailed art-style, fluid animations, and of course solid overall polished performances.



Music and Sounds

The soundtrack in this game is fantastic especially with the theme song at the title screen sings "I am Astro Bot" is the recognisable things we hear stuff from the game like this, and if this is not enough then there are various of amazing music from each levels like "Astro", "Crash Site", "Disco Tree", "Bar BOT" "Specter" "Push the Boat Out (beach remix)", "Tan Tradicional", "Tite Mites (Crystal Cave)", "Papa Tree", "Quel Fromage", "Twinkle Toes", "Ninja Bots" "Broken Bridge", "Pit of Peril", "Muteki Funk", "Windswept", "SSD", and "A Fire In Your Mind".  
It was composed by Kenneth C. M. Young, who previously worked on audio works for games like LittleBigPlanet and Tearaway, did a solid job of creating the very best video game music for 3D platforming games like this filled with very catchy tunes.
The game also included the songs from various of video game series such as "Spike Bot" from Ape Escape, "Bot of War" from God of War, Drake's BOTune from Uncharted, "The Strength to Stand Alone" from Horizon, "Going Loco" from LocoRoco, and of course the best part of the song is got to be "PlaySquadron Go! (A.K.A Rising Blue Lightning)" from Thunder Force V.   

The use of the sound effects are excellent in this game filled with cartoony sound environments and atmospheric background noise depending on the settings of the levels, and I got to praise the sounds of the DualSense controller's speaker which you can hear multiples of sounds noises like the footsteps, shattered glass, rocket blasting, ground pounding, noisy winds, exploding, and of course Bot's adorable voices is just sounds great on the controller.     


Overall, it has fantastic soundtrack and excellent sound design.

  

Special Features

The game had unlockables stuff like V.I.P Bots, paint skins for ship, and costumes wear for Astro Bot. It also has secret exit for bonus additional stages, Lost Void's challenge stages, Tick-Tock Shock's speedrun stages, Vicious Void's 5 new levels, and of course the new level such as Winter Wonder with various of new V.I.P Bots.


Overall, a perfect content overall so far.



Advantages

Amazing presentation for opening scene and adorable characters

Immersive controls system for DualSense controller

Fun and creativity stages with tons of great platforming action

Entertaining boss battle action

Incredible visual and performances

Fantastic soundtrack and excellent sound design


Disadvantages

No negatives at all 



Final Verdict


Presentation 10/10 - fantastic openings, adorable protagonists, and amazing presentation.

Gameplay 10/10 - immersive controls, fun and creativity stages, cool power-ups system, and entertaining boss battle action.

Graphics 10/10 - incredible environmental design, detailed art-style, fluid animations, and of course solid overall polished performances.

Music and Sounds 10/10 - fantastic soundtrack and excellent sound design.

Special Features 10/10 - Unlockables such as V.I.P Bots, ship's skins, and costumes, secret bonus stage, challenge stage, and etc. 


Overall 10/10 - Astro Bot is indeedly a masterpiece title that became a major key point for PS5 console owners should get a hands-on with the 3D platforming games like this are fully jammed packed with the wacky worlds with tons of platforming action, fun and creative stages, lot of discoveries with secrets and collectables, participate the challenge stage, and has crazy bosses to fight is what makes Astro Bot an outstanding PS5's library to play, as much as I say Super Mario 64 is to N64, Sonic Adventure is to Dreamcast, Crash Bandicoot and Spyro the Dragon is to PS1 proves how much I loved the 3D platforming games as an my personal favourite video game genres over the years.

Its really great to see this game had gained universally acclaimed reception and won the The Game Award's Game of the Year 2024, which deserves the same recognition as the classic 3D platforming games we knew back then.       
This is what many modern generation gaming really needs to have something that are very good and fun to play in order to attract many newcomers, who are new to the 3D platforming games as an genre, should able to see game like this that are wonderfully entertaining for both younger and family audience will likely to enjoy this kind of game. 
I say Astro Bot is an definite to be on my favourite PS5 games list which I am happy with the result had turned out to be a success.   

You can get a physical copy of the game off from online store are much cheaper around £40, where as the digital copy from PS Store cost around £60 for standard edition and digital deluxe edition for £70 are slightly bit high, so is this game a must buy? absolutely correct because Astro Bot is a must buy for PS5 owners will likely to enjoy this masterpiece without doubt.  



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Tuesday, 6 May 2025

Top 5 Wii Platformer Games

 



Platformer games as an genre is one of the thing that made me got into with video games over the years, so we all know how much we grew up playing the old-school classic platformer games that was started back in the 90s like Super Mario World, Donkey Kong Country, and Sonic the Hedgehog 2 are the major examples of how to create the best 2D platformer titles that attracts people to buy the 16-bit system for these kinds of games, where as the later ones like Super Mario 64, Crash Bandicoot, Spyro the Dragon, and Sonic Adventure are the huge stepping forward into the new approach that helps revolutionising the genre known as the 3D platforming which I consider it as the most groundbreaking things they ever done in the mid-90s days of gaming.

Going forward to mid-2000s, I also wanted to talk about the system that really changed the gaming such as Nintendo Wii which is the 7th-gen console that had most people talked about, so it's a video game system that became a huge departure of traditional gaming system for core audiences and went on shift focus of casual gaming using the motion-controls technology such as Wii remote and Nunchuk which allowing players to swing around in motion.
It was the most significantly innovative things that Nintendo had ever done on their career, and these motion-controller had attracted many casuals and gamers throughout the commercial ads and trailers that had them hyped for the modern system back in the mid-2000s. 
It became one of the best-selling system of 7th-gen console era had sold over 100 million units worldwide.

Nintendo Wii had a fair shares with amazing numbers of platformer games that heavily focus on motion-controls technology fully designed and used for creative gameplay that delivers a new ways of playing video games with the motion-controller.
I have listed 5 of my favourite platformer games that are incredibly fun to play for Wii owners to get a hands-on, so it will include both the 2D and 3D platforming genre to make it fairer.

So without go further do, here is my Top 5 Wii Platformer Games.



5 - Donkey Kong Country Returns 


          












Donkey Kong Country was an outstanding series that really shines the SNES days, so it made an surprising return for the Wii with the 4th title in year 2010.
Donkey Kong Country Returns is a 2D side-scrolling platformer game was developed by Retro Studios and published by Nintendo.
You take control of big hairy ape and his small monkey friend went on their quest to retrieve their stolen bananas taken by Tiki Tak Tribe.

The gameplay plays fantastic with the Wii Remote horizontally or with nunchunk attached with it because the character's movement feels very responsive for jumping and moving around the level, as well as using the shake motion on the Wii motion controller for roll attack, ground pound, and charge run when riding on Rambi the Rhino feels much accurate to play these kinds of platformer games.
The levels are quite epic is because it has great stages with awesome traps, insane objects to avoid, and couple of enemies coming towards you just makes the game quite entertaining, but it may not be challenging as the previous installiment which I do find this game is ridiculously easy, but I say the game is still fun because I love spending time doing stuffs like unlocking new levels, obtaining collectables, it has an epic boss fights to encounter, and I had to adore an unique gameplay design that made this game so awesome to play.
The 2-player co-op are also an welcome addition to this game just like the classic DKC trilogy has to offer, so that you and your friends can team up on co-op mode.
The graphics are outstanding for its character's design, nice visuals effects, superb animation and very detailed environments makes it look wonderful for its Wii graphical showcase.
The music and sounds still has a great jungle music and cherish sound effects seems works really well in the game that made DKC a likable platformer series.

Donkey Kong Country Returns is a great comeback title that we been waiting for this since the SNES era, so it deserves to be on a number 5 list.

 

4 - Sonic Colours 





















Sonic the Hedgehog is a SEGA's major franchise that was started back in the 90s when the blue blur himself made the first debut on Genesis/MD in 1991, and it became one of the most successful platforming game ever made that created the whole franchise spawning with many main series titles, spin-offs, animated TV series, live-action films, comics, and toy merchandise that made Sonic the Hedgehog the iconic video game mascots that we all loved back then.
After the success of 16-bit games and Dreamcast titles, the series went fall apart with the disaster of 2006's title of same name and 2008's terrible werehog's action just didn't really do the justice for SEGA, and they went onto with creating something better that they can able to learn the mistake from the previous 3D Sonic games, so they bought Sonic Colours in 2010.   

The story focuses on Sonic and Tails went at the amusement park where they discovered a cute little alien known as Wisps are begging them for help to save their homes from evil Dr Robotnik who captures all the Wisps and plotting to take over the planet, so you're playing as Sonic on his action to save a planet to face his nemesis Dr Robotnik.

The gameplay is an improvement over the previous entry thanks to the mix of 2D and 3D perspective while sticking to the roots of traditional platforming design and series own source material, as opposed to previous two entry's weird direction like Sonic 06 and Unleashed just took away a good stuff that made Sonic games recognisable. 
Sonic Colours had good overall gameplay design that made the game so much easier to get into, thanks to having an ability to use Wisps own special abilities that does something really cool and creative such as speed boost that made you run faster, laser that can bounce off solid surfaces to change the path and to travel through power lines, drill can pass through the soft ground and water, rocket allow you to blast upward to tremendous heights, spikes uses to bond to walls and ceilings as well as to perform a spin dash to gain velocity and destroy objects, hover enables you to perform dashes across the lines of rings, cube gives you ability to turn blocks into blue rings and vice versa, and lastly frenzy turns you into a berserker that chomps though anything in its path. 
Of course the game has fair shares with great stages to play like bunch of park, carnival, resort, and coaster filled with wacky platforming segments and boss battle is the reason what I loved about this game. 
The graphics is colourful and bright that made the game look appealing for the use of neon-light effects and sharp detailed environments is not only it's showcasing the Wii hardware perspective, but also fits the game's presentation is all about light-hearted settings that made the game look incredible for Sonic games like this.

Sonic Colours is a better Sonic title that SEGA did finally get the game right it should be, so check it out. 



3 - Wario Land: Shake Dimension




 
















I loved playing some Wario-related games like WarioWare series which had numerous of wacky minigames stuff that are weirder and crazier to play, and I also had an nostalgia of playing the GBA platformer game like Wario Land 4 which I consider this as the best 2D platforming game for GBA library filled with wacky platforming levels and insane boss battle that kept me playing it on my handheld device.  
In later years, I've discovered the game that really amazed me the most was Wario Land: Shake Dimension for Wii, which was created by Good-Feel, a same team had bought you a great platformer games like Kirby's Epic Yarn and Yoshi's Woolly World.

You're the greedy fat-ass named Wario who enters into a strange place called Shake Dimension, as your goal is to obtain the bottomless sack which provides an endless supply of coins.
The Wii remote controls plays it very well done is because you could use various of motion control actions such as the shaking motion mechanics on the bag of coins with the Wii remote which pops out the bunch of coins from the bag are very useful to collect enough money and you can throw any objects by holding the button while you can aim in different direction with the Wii remote's tilting controls which worked very well for some levels.
You can also use shaking motion mechanics on the enemies which drops down the health items and you can throw the enemies on somewhere else in the level which are quite handy for the game's puzzles as well.
The levels are well designed for the players to explore around the levels are filled with hidden secrets and collectable rare treasures, and I got to praise the the boss battle is also good to play is because I loved the overall challenge and simplicity of the battle between Wario and the nemesis which makes the game so much enjoyable to play. 

Production I.G did a fantastic job in the movie presentation because I really loved the fully animated character's design which makes the game look spectacular on both opening and closing cutscenes. It's colourful and it's well produced animation designs that shows how amazing the game looks. The developer teams did a stunning job on the level backgrounds and visuals are very detailed and more cartoony style that fits very well in the level scenery. It's really shows how capable the Wii's hardware systems could able to handle over more than 1000 animation frames.
This game has very catchy soundtrack for each levels because it's quite has a jazzy music feel to it and others sometimes had an orchestral and atmospheric sounds are also quite sounds amazing for some levels, so I say the soundtrack are by far the best in the series.

Wario Land: Shake Dimension is a Wii's hidden gem that never got made on DS which is why it didn't sell well at the release, so I wish this game could have gotten a second chance if they considering remastering this title for the upcoming Switch 2 console in near future...um possibly?...anyways go check this game out guys.
     


2 - Kirby's Adventure Wii





















I had a blast time playing Kirby's Adventure on my NES classic mini, as well as Kirby's Triple Deluxe on 3DS and Kirby's Epic Yarn on Wii, so those were awesome titles to play.
I know many of you thinking why I've preferred Kirby's Adventure Wii over the Kirby's Epic Yarn for number 2 spot? well I had a good reason to like this game that does better job than Kirby's Epic Yarn.
It's a side-scrolling platformer game that sticks to the traditional platforming gameplay like the classic Kirby games, as opposed to light-hearted approach like Kirby's Epic Yarn.

You take control of Kirby and his friends such as King Dedede, Waddle Dee, and Meta Knight went on their quest to aid alien named Magolor to recover the missing pieces of the starcutter object, so he can return to his home planet.    
What makes this game so great is that not only you can play it on single-solo, but has 4-player co-op mode where you can able to team up with your friends to join with you on the campaign adventure, so that's a fantastic addition to this game that needed a great local multiplayer mode. 
The design of the gameplay retains a same style as the earlier Kirby titles is what makes the series so special, so you have cute little round-ball like Kirby has ability to copy and use various of enemy's power-ups such as fire, ice, water, shock, rock, snow, bomb, sword, and etc. does many advantages like destroying various of objects like meltdown the ice blocks and smash through the hard blocks.
The game also introduces more temporary powerful abilities which are able to destroy parts of the environment and inflect tremendous damage across a wide range which is probably the best thing that they added to this game's design.
Then you have 3 additional characters for co-op such as King Dedede, Waddle Dee, and Meta Knight process traits from corresponding copy abilities based on the way each character moves and attacks (though only Kirby are able to inhale enemies and use copy abilities) and they are able to ride on top of each other which allows them to use a charged team attack.

While the gameplay controls plays really great, I wanted to praise the game for its overall challenge which is incredibly tough but fun to play which you will be encountered with many things like hazardous objects are all over the places, the enemies can be cheeky at sometimes, and the bosses are ridiculously over-the-top that made the game chaotic which is why I really loved this type of these crazy platformer games that has a good balance of game difficulty.
Having the 4-player co-op is the biggest highlight of the Kirby game is the reason why many people enjoyed their co-op experience, and it has tons of great unlockable features like the challenge mode, two of the cool mini-games stuff like scope shot and ninja dojo, arena mode which is a boss rush challenge, and of course the extra mode is just an tougher version of the whole main game are also a nice addition to this game's content.  
The overall visuals is just as magnificent with cutesy character's design and colourful art-direction that made Kirby games quite as adorable, and the soundtrack is just as good in the same style of Kirby 64: The Crystal Shards are quite catchy to listen.
           
Kirby's Adventure Wii is a excellent side-scrolling game that are enjoyable and entertaining for those who are into with the platformer game that featured 4-player co-op mode then you had to play this with your friends and family.  



1 - Super Mario Galaxy 1 + 2 























Yes everyone, we had to all agree that Super Mario Galaxy 1 + 2 deserves to be the number 1 spot as the best Wii platformer games ever made. 
We grew up playing good old Super Mario 64 back in the 90s which was being hailed as the most revolutionary 3D platformer games that changed video games forever, then we had Super Mario Sunshine in early-2000s which are also good but not quite as fun as predecessor, and then we finally got an outstanding 3D platformer games for Wii that did the job well made by Nintendo themselves. 
You're a plumber hero named Mario set in the galaxy planets went on his quest to rescue the Princess Peach as always from the mean and cruel Bowser up to no good again, just like he always did on entire Mario games.

What makes the game so great is that it takes place in the galaxy of planet meaning each of the levels are filled with the gravity stuffs that made the platformer game quite an interesting to play. 
Stuff like you have the cool segments like running around the round-shaped areas, flipping the panel-boards, riding on round-shaped ball with yellow star, flying and jumping around with the gravity, has lots of wacky puzzles surrounding with gravity, has twisty camera-system that moves around the area, had tons of epic bosses to fight, and so much more to do stuffs in the game. 

The presentation is excellent because it considered to be the most beautiful platforming games on the system filled with many planets to discover such as observatory tour, Good Egg Galaxy, Honeyhive Galaxy, Flipswitch Galaxy, Space Junk Galaxy, Beach Bowl Galaxy, Toy Time Galaxy, Yoshi Star Galaxy, Cosmic Grove Galaxy, Haunty Halls Galaxy, Slipsand Galaxy, Mario Squared Galaxy, and so many galaxies that are filled with shooting stars, moons, rockets, blocks, warp pipes, scraps, fountains, lavas, sands, seas, rocks, and lots of environmental stuffs going on, it's like it had total of 91 different galaxies in between the both games is just sounds insanely incredible for Wii platforming games like this.
Of course the visuals is spectacular which is the smoothest looking Wii games you ever see with great special effects, background details, environmental design choices, and had fluid animation is running so great on the Wii's system.
This game had the best video game soundtrack for Super Mario franchise with amazing orchestral music that fits the action of Mario platforming games. 
The gameplay plays really amazing with the Wii remote and nunchuk controller showcasing the Wii's motion controls works mostly designed on level segments, and it has tons of replayability with many hidden secrets and unlockables to discover is what makes the game worth playing as today.         

It's one of the most innovative 3D platformer game that Nintendo did a spectacular job with the both titles is definitely must play for Wii owners. 



Honorable Mentions:

New Super Mario Bros Wii
Kirby Epic Yarn
Super Paper Mario
Epic Mickey
Klonoa (2008 Remake) 
Rayman Origins
Nights: Journey of Dreams


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