Tevi is a 2D Side-scrolling Metroidvania game was released in 2023 for PS5, PS4, XSX/S, Switch, and PC.
It was developed by CreSpirit or GemaYue and published PM Studios, Inc, and it is meant to be a spiritual successor to 2016's original game such as Rabi-Ribi.
Yeah, I remember playing Rabi-Ribi on PS4 that I already covered this on my review 7 years ago, which I described it as a cute 2D Platform Adventure game with the mix of great Metroidvania style exploration and insane bullet hell action that makes it a totally-fun hidden gem title, so if you haven't previously seen my review on Rabi-Ribi then the link is down below to check it out before proceeding to my recent review of Tevi:
Okay then let's dive down to my review for now, so after previously enjoyed the predecessor I've discovered the CreSpirit recent game that was revealed back in 2023 which titled as Tevi, a side-scrolling Metroidvania game that I am looking forward to play this for the 9th-gem system, which is why I've bought this last month to see if this game actually done better in terms of presentation, exploration, combat, and so forth.
In my analysis after finishing the whole game which took me about a week, Tevi is surprisingly a solid game which I will cover all the pros and cons to this review detailing the story, characters, design, combat, and exploration.
So without go further do, let's start the review.
Presentation
The story starts out with the Tevi, a female bunny-eared engineer, who was held in prison at Az base had managed to escape from the cell, as she went on her quest in Az to find and obtain the Astral Gears, a relics of a bygone era that contain vast amounts of power, to achieve her dad's research goal.
She then greeted with twos such as Celia, an busty female angel from Valhalla who collects an intel data, and Sable, a little young demon boy from Tartarus who got lost in Ana Thema when he's out of his home, went on the search for something or someone, as they agreed to join Tevi in the journey and support her to gain the trust.
I say the story in this game is somewhat sounds better than I should say Rabi-Ribi is because I really liked the idea of having a main lead and two supportives went on the adventure to search for a obscure treasure that has sort of power are being hidden somewhere in the land, as Tevi made her promised to help her dad to achieve a dream on his research work.
As Tevi and her friends are still on the quest to find one, they will also made a new discovery in some places that there's more to the world at large than Tevi's point of view implied which makes the story quite interesting to learn about locations, species, and histories throughout the exploration.
I say Tevi as a lead character in the game is actually pretty good due to her intelligence and ambition on engineering and exploring, and making a great friendship with twos is what I've liked about her...oh she has a cute hat with bunny-ears attached to it.
Then you have Celia does look really an attractive with her busty outfits which I find her really appealing to look at...yeah I'm talking about an smokin hot angel does look so good on this.
Finally Sable which is a young demon kid can be mistaken as girl due to his skinny feminine feature on his girly looking face and that waitress outfit he wore in the game which I don't really care, but at least he isn't downright annoying throughout the in-game dialogue which thankfully it doesn't seem to ruin the game.
There are NPCs in the game such as Professor Zema who is a Tevi's adoptive father and also an inventor who had a love and passion on his research and adoring his bunny-little daughter for her ambition on her engineering skills as well as quest for searching a mysterious treasure during the adventure.
Then you have a cat-like inventor Vena who constantly follows Tevi around with the intent of finally besting her in a battle of engineering, but is also suspiciously willing to lend her help.
Then you have Ian and CC who works at the shops as an shopkeeper that sells stuff like potion, equipment, and other items.
The presentation in this game is genuinely fantastic for its anime-style artwork on settings and environments making the game quite appealing throughout the locations.
Stuff like you have like Oasis which is a desert like environments, Morose is a town with old fashioned structures, Mines is a dark cave underground, Industrial Park are filled with factory and construction areas, Forest are filled with greenery areas, Ulvosa are crooked looking locations, Ana Thema has old-fashioned house and castles, Sea which is a deep blue underwater area, Village are a simple small areas with old house and greyish areas around it, Snowveil is a blizzardly cold and frosty places with mountains and hills, Valhalla is a home place for angels, Magma Pits are filled with lavas and firey environments, and Tartarus is a home place for demons.
I also liked the illustration on some of the dialogue cutscenes which are also amazing can be automatically unlocked on the gallery mode, so this proves that the game has the nice looking art-style in any of 2D Metroidvania games.
Overall, it has good story, likable characters, and fantastic presentation design.
Gameplay
You take control of Tevi in 2D side-scrolling perspective, as your main goal is to find and collect the Astral Gears, so in order to do that you had to complete each story chapter to progress the game's story campaign.
You will have a HUD screen on the top-left corner indicating the player's health and mana bar, and you will also have a mini-map screen on the top-right corner showing a display of player's location, but you can also check a full-on map screen by pressing the right thumbstick button to easily display the whole screen of map.
For the gameplay, pushing the left stick controls or pressing the left and right d-pad button to move Tevi, and pressing the cross button to jump allowing her to jump on reachable platform.
For the combat, tapping the square button to use melee weapon to attack on enemies dealing with mild or frequent damage hit depending on how much longer can you hit them while tapping the square button.
Pressing the triangle button uses the range firing attack with the orbs worked effectively on distance range, but deals a bit low-damage hit on enemies.
If the mana bar has reaches up to 100% then you can also fire a big projectile once which deals a much damage hit on enemies, so after using it then your mana bar can also slowly automatically refill it in few seconds or use one of mana item that instantly refills your mana bar.
You can change or switch your orbs with left or right shoulder button, so the left ones are for dark orb and the right ones are for light orb.
You will also collect any of two magic gems such as red for dark orb and blue for light orb, so what it does is when you've collected more than 6 magic gems this will allow you to perform a severe magic attack on enemies or bosses in each orbs by pressing the circle button to release the powerful magic projectiles.
After learning the basic controls, you may require to collect and upgrade your character which can be found somewhere in any location, so stuff such as your new abilities that you may going to need it for the later locations such as boots that allow you to do stuff like double jump to reach a higher difficult platforms, being able to slide through a below gap, doing a air dash to reach a long distance platform, and do a wall jumps on narrow side platforms which you will need these to bypass to the new undiscovered areas during the exploration.
There are also a useful items may also require too like bombs that explodes the unbreakable blocks to open a new path, the mask that protects you from taking damage at decay areas, the ring that protects you from taking damage at lava pit areas, and you have jetpack that allow you to temporary hovering in the air.
There are some of these ability items that may come in use for combat such as rapid shots modchip that allow your orbs to fire rapidly, adding new module for orbs such as charged shot, combustible that extends your bomb's blast length, upper slash moves, ground and air combos, spinning attack, dodging moves, and these modular blueprints that you can collect magic gems up to 10 or 15.
What makes the game quite unique to play is the sigils enhancements which allows you to select any of these items to enhanced your character's effects such as your increased combo speed, increased melee damage attacks, breaking enemy's combos, better heal amount, reduced cooldown time, increased mana points, and so forth that made your character stronger to fight against the higher skilled enemies and bosses.
You may not able to select all the sigils in one go from the pause menu due to limited number of sigils points, so you may require to level up your character by gaining enough experience point to increase your skill level, which means that once you have levelled up your character enough by defeating many enemies as possible then you can able to add more enhanced sigils with increased sigils points.
You can also head to the shop which sells potions and sigils items, so the potions that can improve upon your attributes such as your melee, ranged, combo, basic, and special may going to help your character as well, but you will need enough currencies to purchase these items which you can able to find a zennies coins somewhere hidden around the areas.
The game also has a crafting system which you may need to collect enough resources can be obtained by defeating enemies in each locations in order to create and crafting the items such as your health item, mana item, upgradable ability item, creating more sigils, improved orbs, and other useful stuffs.
So far, the controls is pretty simple and easy to learn for the platforming and combat gameplay is because I find the character's movement feels natural when controlling Tevi throughout the areas, so the responsiveness of jumping, sliding, wall kicking, hovering, and air dashing seems to work really well without any signs of input delays.
I also wanted to praise the combat system just plays it so smooth when delivering multiples of combo moves just feels like a traditional button mashing game where you had to make a combination of buttons by tapping square and triangle button and randomly pressing the d-pad button and right trigger to make a combo moves just works nicely during the battles.
The ideas of using the enhancement items will benefit your character's effects with additional health points, reduced cooldown times, more multiple combo hits, taking less damage from enemy's projectiles, and so on just seems to be nicely balanced to play this kind of 2D Metroidvania games.
I got to say that I've enjoyed exploring around the areas which has over 20 locations to discover stuff which is why I really liked playing the game where you can able to find hidden secrets, obtaining item and objects, fighting with the enemies to gain more skill levels to improve your character's strengths, talking with NPCs for infos, and of course it shares with great puzzle elements and platforming segments in many areas.
What makes the game plays it great is the boss battles where you're be facing against the foes that are tough as nails to fight thanks to over-the-top bullet hell action which is a terms for the bosses that can spread multiples of projectiles and makes the patterns difficult to dodge things around it which is why the game is challenging to play, but it also makes the game quite entertaining as well.
Besides the main objectives, the game also has side-missions to participate where you had to complete your friend's task and there's a boss rush that your goal is to survive and defeat many bosses as possible without being killed in action, so that's something cool.
Overall, it has solid controls, smooth combat and enhancements, enjoyable exploration, and great boss battles.
Graphics
The graphics is looking amazing in the game thanks to anime art-style that made everything look good on the design wise.
The environments is looking quite colourful with bold surfaces and smooth textures, and I also liked the layouts on backgrounds to make it look like the landscape objects in each locations.
It does have a use of parallax scrolling when controlling the character that makes the foreground moves faster and made background layouts move slowly just feels right for the game's design to make it look more like a 2.5D side-scrolling games.
I also liked the use of special effects in some locations such as the misty fog in green forest, fireflies in swamp forest, floating hills in Valhalla, and wavey effect with bunch of fishes swimming in underground water.
I got to adore the animation on sprites which I consider as cute and adorable with chibi-like appearance which I loved about the anime designed characters.
Sure the bullet-hell projectiles in boss battles is stunningly sharp and bright giving it a heavy look just made it easier to spot-on where the enemies and bosses had shootout their projectiles, and of course I also liked the hit collision effects on enemies and bosses knowing that you're properly attacking on these guys.
The game's performance is running smoothly in 60fps meaning that you won't get any of slowdowns during the battle, so hopefully all the PCs and console platforms will play absolutely fine throughout the single-player game.
Overall, it has amazing environments, impressive parallax scrolling, cute and adorable animation, and flawless performance.
Music and Sounds
The original soundtrack in the game is probably the best part of entire thing that fits the game's exploration as well as the actions.
There are several of soundtrack that are incredibly good to listen such as Bandit Base, Morose, Ulvosa, Verdazure sea, The Catacombs, and Cor Machina which was composed by 3R2, Oli Jan, Triodust, Bo-Xun Lin, and Brandon Yates, so if you think that is not enough then my favourite soundtrack is got to be those songs by the synth-metal band called Dance with the Dead just nails it with their amazing 80s style music such as Venom, Entity, Blood Moon, Stoic, The Awakening, and Banshee.
I highly recommend to disable streamer mode from the option menu because having a streamer mode turned on just blocks the Dance with the Dead's soundtrack to avoid copyright strikes is kinda bummer for those who wanted to stream their playthrough videos online didn't want to disable a 6 great musics, so I'm pretty sure there are another ways to stream the playthrough live video with having a streamer mode turned off without getting the false copyright strikes.
The sound effects is really good for its hitboxes noises when attacking the enemies, the stage areas has nice use of ambient noises, and of course the Japanese voice dialogue are pretty decent on the in-game cutscenes.
Overall, it has incredible soundtrack, really good sound effects, and decent voice dialogue.
Special Features
The game does have unlockable gallery and new game plus mode after beating the game which is cool, and what's even cool in the game is that the game does have a custom options where you can able to use these for its speedruns, free roam, turbo mode, random sigils, fast learner, aggro bosses, elite enemies, speedster, sigil pass, and potion scale.
Overall, a very good content.
Advantages
Fantastic overall presentation
Smooth combat system
Enjoyable exploration
Great boss battles
Amazing visuals
Incredible soundtrack
Disadvantages
Streamer mode blocks D.W.T.D's soundtrack
Final Verdict
Presentation 8/10 - good story, likable characters, and fantastic presentation design.
Gameplay 8.5/10 - solid controls, smooth combat and enhancements, enjoyable exploration, and great boss battles.
Graphics 8.5/10 - amazing environments, very good parallax scrolling, cute and adorable animation, and flawless performance.
Music and Sounds 9/10 - incredible soundtrack, really good sound effects, and decent voice dialogue.
Special Features 8/10 - Unlockable stuffs and has custom options.
Overall 8.5/10 - As I previously enjoyed Rabi-Ribi from past 7 years ago, Tevi does a little better job than the predecessor for its straight-forward story scenario and solid character's development that adds up the game's charm, as well as shares with cutesy art-direction choices for visuals, strong presentation design for its stage level design, has the best overall soundtrack, and of course the positive side on combat, exploration, and bullet-hell boss battles is really showing that the game development team had put up many great effort on this 2D Metroidvania title just making the game an easy to pick-up and play.
The physical copy for PS5 and Switch cost around between £25 to £35, where as the digital copy from the storefront such as PS Store, Xbox Store, Nintendo eShop, and Steam are cost between £25 to £30. I say this is an easy recommendation for 2D Metroidvania fanatic will likely to enjoy this game for both PCs and Consoles, so please check it out.
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