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Saturday, 13 September 2025

5 Reasons to own Sony Playstation 5

 




We are entering the new generation of gaming with the Sony Playstation 5...a 9th-gen video game system that showcasing the 4K gaming technologies including the SSD internal memory for faster loading times, ray-tracing graphics support for certain games, 60-120fps performance mode, VRR and ALLM support for lag-free performance, and 1440p to 2140p display resolution for 4KTVs which is pretty insane for the Sony's modern generation machine could able to pull off a graphical fidelity visuals and smooth gameplay performance is quite impressive for the technical standpoints.
At the time where the pandemics had occurred at the year of 2020, the 9th-gen era had a messy start after the PS5 along with the rivalry like Microsoft's XSX/S got released at launch in holiday 2020 is due to limited supplies of console units are ran short because of the slow manufacturing process making it difficult for consumers to get the new system, so thankfully it had been resolved in 2 years later by restocking more units as possible to make availability an easier for consumers in online retail store. 

At the start, I wasn't fully prepared for the new system yet is because I was worried that the launch base PS5 model wouldn't fit well onto my TV cabinet is due to size of the console is quite too big, so I decided to wait for longer till they made a slimmer version of the console which they had finally released in holiday 2023.
I am glad I've bought my PS5 slim model for sale deal in around Feb 2024, so I had a chance to experience the 4K gaming.            
My thought on PS5 console in 1 year later is quite positive, as I managed to enjoy the Sony's 9th-gen system with the various of the PS5 libraries to play, the dualsense controller, photorealistic visuals and performance, and additional features is the reason for me to bought this console which is why I am here to make my 5 reasons to own the system for myself with providing more details to deliver on this blogpost. 

So without go further do, here is my 5 reason to own Sony Playstation 5.



1 - Library of games
















I know it may not be on the same level as the previous generation consoles when it comes with the games that may helped defining the system's libraries, the PS5 had shares a decent numbers of games to play. 
It's all about having the range of titles available for anyone who recently had the system can able to enjoy and experience stuff, so it had console's exclusivity like Horizon Forbidden Rest, Returnal, Ratchet and Clank: Rift Apart, God of War: Ragnarok, Marvel's Spider-Man 2, Demon's Souls, Stellar Blade, and Astro Bot are the prime examples of reason to own the PS5 console, and same goes with the 3rd-party titles such as Resident Evil Village, Alan Wake 2, Tekken 8, Hogwarts Legacy, Elden Ring, Black Myth: Wukong, Doom: The Dark Ages, Yakuza Like a Dragon, Warhammer 40K: Space Marine 2, Devil May Cry V: Special Edition, and even with the remakes such as Silent Hill 2, Resident Evil 4, Metal Gear Solid Delta: Snake Eater, Final Fantasy VII Rebirth, and Persona 3 Reload are also the best place to play it on the 9th-gen system. 



2 - PS5 console ability to play PS4 games 


 













The best things about the video game consoles is the ability to play previous generation games, so just like the good old PS2 console can run most of the PS1 software titles, the PS5 console can support a majority of PS4 games for both physical and digital format.
It is good to have a system like this that allows me to play most of my PS4 games that I own physically on my collection in my gaming room, as well as all my digital game library that I've previously purchased from the PS Store are still available to download and play on my PS5 system, so that is awesome because it makes easier for console owners to have a one system that plays both the PS4 and PS5 games without needing to buy a PS4 console for just to play PS4 games.

The cool thing about having a PS4 games is that when playing on the PS5 console, you have an option to download a free PS5 upgrade for some games with 60fps support and 4K display seems to sounds like a great edition for those who previously owned the original PS4 copy has the access to free PS5 upgrade version for better performance and image quality.



3 - DualSense Controller 


 














Sony was widely known for creating the very best video game controller starting from PS1's to PS2's Dualshock controller, then PS3's Sixaxis Controller to PS4's Dualshock controller.
These controller was praised for its innovation and design including PS1's 2-analog sticks and rumble support, PS2's context sensitive buttons, PS3's gyro-motion controls, and PS4's touchpad button, and it is also being praised for its button layouts and hand-grip design are considered as comfy and easier to hold.

So what's all good about the PS5's DualSense controller? it's all about creating the best overall design that makes an easier for the players to hold the controller. The grips and shapes feels more ergonomic, bigger, rounder, and heftier than the previous generation controller which I really loved the curved look of the PS5's DualSense controller.
I also liked the color of the white controller with the black on bottom, and had a nice shiny looking monochrome on both d-pad and 4-buttons as opposed to previous generation controller's colored buttons just made a nice changes, and I got to love the LEDs lightbar on the side of the touchpad buttons just looks way more cooler than the PS4's controller.
The biggest landmark for this controller is the use of adaptive triggers with force feedback mechanism which enables games to do something quite creative such as pulling triggers when firing weapons in FPS games and using it as foot pedal to accelerating speed for racing games which adds up the game's realism and immersion is the reason why this controller is so incredibly good for PS5 games. 



4 - Hardware and Features


       













The hardware specs of standard and slim PS5 uses the 8-core AMD Zen 2 CPU up to 3.5 GHz variable frequency, custom AMD Radeon RDNA 2-based graphics engine with 10.3 TFLOPS and ray-tracing acceleration, 16GB GDDR6 RAM with 448GB/s bandwidth, 825GB (standard model) or 1TB (slim model) custom ultra-high-speed SSD storage with 5.5GB/s raw read bandwidth, and detachable Ultra HD Blu-Ray disc drive, where as the pro model offers a powerful 16.7 TFLOPs of RDNA 3 GPU, 16GB GDDR6 RAM of faster 18Gbps speed with 576GB/s bandwidth, 2TB internal SSD, and of course the additional upscaling PSSR and enhanced ray tracing.
The key features includes ray-tracing support provides realistic lighting and shadows, high frame rates supports up to 120fps on 120Hz displays, 4K enables high-resolution gaming, HDR delivers vibrant and lifelike colours, VRR and ALLM support that help smoothes the game performance and prevents the frame lags and stutters, and of course tempest 3D audiotech uses the immersive 3D audio experience. 

This is what I liked about having a video game system that delivers a innovative graphical features with smooth performance and quality visuals that looked amazing on the 4KTVs, immersive 3D sounds for some games with better overall sound design really adds-up the game's atmospheres, and of course having the faster loading times takes a 3 seconds to load up game are quite responsive and convenient for 9th-gen system thanks to power of the SSDs.
Going back to the beginning of the year 2024, so right after the reveal of PS5 slim model and right before the reveal of PS5 Pro model, I was originally thinking about getting the unannounced PS5 Pro model for full-on gaming experience but my major issue is that getting the unannounced PS5 Pro model might be cost double the price of the PS5's original and slim model which is why I quickly decided to change my mind with the PS5 slim model instead for my budget reason, so no matter what any type of system model you choose is depending on your preferred gaming preferences...I say that I am happy with my choice of choosing the PS5 slim model.   



5 - PS5 console ability to play 4K UHD Blu-Ray Disc


  

    













Just like how Microsoft have added the support of 4K UHD Blu-Ray disc format to their system like Xbox One (X and S model) and Xbox Series X/S (X model), Sony had finally adding the 4K UHD Blu-Ray disc format to their 9th-gen machine like PS5 allowing the users to access the various of the films and TV series that supports 4K UHD display format for 4KTVs with better overall screen ratio aspects and it also improves upon with the audio format with better surround sound system adds up a overall realism of cinematic sound design.
I am happy to say that I can able to enjoy the films that I wanted to watch it on my 4KTV with pure-clean picture quality that made it look more new and crisp.
Not only it improves upon the image quality, but most of the 4K UHD Blu-Rays has additional features like behind the scenes, gallerys, commentary, outtakes, deleted scenes, trailers, and many more exclusive features like the anniversary collector's edition comes with posters, promo cards, key chains, and etc. that were completely missed out on DVDs and standard Blu-Rays which is why it's worth for collecting various of the 4K UHD Blu-Ray films and TV series.



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This is Zeeshan Mirza's Blog and I'll see you next time, happy blogging everyone.         
       

Sunday, 24 August 2025

Persona 3 Reload PS5 Review

 



Persona 3 Reload is a turn-based JRPG game was released in 2024 for PS5, PS4, XSX/S, XBONE, and PC, and was later confirmed for release in October 2025 for Switch 2. 
It was developed by P-Studio and published by Atlus, and it is a full remake of 2006's original game for PS2 titled as Persona 3, as well as PSP release in 2009 and was later re-released for PS4, XSX/S, XBONE, Switch and PC titled as Persona 3 Portable. 

Three years ago, I've already covered my review of Persona 5 for PS4 which I described it as masterpiece in all thanks to story presentation, likable cast of characters, stylish visuals, catchy music, fantastic turn-based system, and overall fun factor is what I've loved about Atlus's unique JRPGs really puts a smile to my face, and it was hailed by numerous of video game critics and JRPG fans with universally acclaimed reception and had won awards for best art direction, score/music, and RPG in 2017, and it sold over 10.45 million worldwide.    
After the success of Persona 5, the staff of P-Studio had begun working on a next project in which they have confirmed the remake of the 2006's original game with the reveal trailer titled as Persona 3 Reload on Xbox Games Showcase event 2023.   

Even through I never played the original Persona 3... yeah yeah I know it's sounds quite a huge shame of me when I didn't had a PS2 console in my early-2000s which is why I've missed out the 2006's original game (not until I finally got a PS2 console in 2022 which took me a 22 f***ing years to get one, but I never had a chance to get a PS2 copy of the original game is due to rarity of game's price nowadays, arrggghhh!!!). 
So going back to this review, after I've watched the reveal trailer I'm actually interested to get the 2024's full remake is because I wanted to get into with Atlus's JRPG games which is why I've bought the copy for my PS5 to see if this game are actually just as fun as what I've previously played with Persona 5 in terms of turn-based system, game's design elements, social link simulation, and story presentation.

I am thou, thou art I...

I hast established to review

Persona 3 Reload for the PS5...

So without go further do, 

let's start the review.         



Presentation

The game takes place in 2009 and is set in the Japanese city of Tatsumi Port Island. Its starts out with slient protagonist named Makoto Yuki, a teenager who was orphaned as a child following his parents death, arrives to the city he grew up as he transfers to Gekkoukan High School and moves into a dorm in the city. 
On his 3rd day, the whole city went mysteriously dark at the midnight time became known as the dark hour causing the appearance of monstrous creature called the shadows to attack Makoto and awakens to his persona allowing him to summon the magic abilities.
After defeating the shadows, he is recruited by the squad team known as SEES, a group of Gekkoukan students dedicated to battling the shadows and exploring the tall giant tower of Tartarus during the Dark Hour.
Their prime goal is to infiltrate the tartarus and defeat all powerful shadows to prevent the dark hour from destroying the world. 

The story in this game is actually great because it involves the corruption of the dark hour event where the entire people are transmogrified into coffins and there are bunch of shadows roaming around the area inside the tartarus and prey on the minds of those still conscious.   
The group of students had agreed to go on their mission is to not only just to destroy all the shadows but it's all about getting rid of the things that harms the humanity. 
They also began to investigate and learn about the truth of dark hour, shadows, and tartarus that was created 10 years back prior to the game's events.
Aside with their mission, they are capable of summoning beings called personas which gives them ability to use various of magic powers to combat against shadows, so they usually summon their personas by firing a gun-like object called an evoker at their head...yeah that's kinda extreme way to summon things.
Anyway I believe many had said that the story dialogue on the remake did improve upon the original to make the cutscenes much easier to follow which makes sense because having to re-written the lines is the best way to tweak the story dialogue quite a bit to impress the newcomer who wanted to enjoy the story conversation between the characters and the whole synopsis part in the game during the story and in-game cutscenes. 

It had cast of characters which had Makoto Yuki who is a quiet teenage student despite being a silent protagonist which is appropriate for JRPG standard, but he has few of the voice lines during the combat battle.
He's the type of character had an interesting day to day schedule such as attending at school, takes part in extracurricular activities, and spends time with classmates and other characters that made him quite likable throughout the social sim event.
He's also quite a motivated leadership encouraging his friends to keep going forward and working as a team together to fight off against the shadows in the tartarus without giving up is what I liked about him as being incredibly badass.
He has several of friends who are members of the SEES such as Yukari Takeba who is a popular girl at school are sure has a stylish look and being a skilled archer, but she also shares her personality issues due to her sarcastic mood when dealing with situations she finds objectionable and struggles with her loneliness due to her troubled past which I got to say she's not quite a cheerful person to start with, but she slowly improve herself throughout the journey involves learning to open up, trust others, and confront her past traumas.  
Then you had Junpei Lori who is a comical and silly dude, which I find him really entertaining with his immature jokes and goofy characteristics just adds up a humour. 
He also quite a reckless fighter but also reliable with his teammate, which is why he's one of my favourite character in the game.
Then you had Mitsuru Kirjo who is the oldest of all SEES members, described as well matured and calm intelligent woman are very good with her college-level studies at high school, takes charge, make decision, and ensures the team's academic success.
She has a strong sense of responsibility and dedication to her role within SEES, and gradually cares about her friends is what I consider her as being a likable mother-figure character.
Then you had Akihiko Sanada who is another oldest of all SEES members, are also matured and confident person does a hard-working training practices for his boxing making him a strongest fighter of SEES.
He's also determined dedicated for his goals and being loyal to his friends by supporting them is what I considered him a well respected guy.
There are some of the more primary characters being introduced for later chapters like Fuuka Yamagishi, Aigis, Shinjiro Aragaki, Ken Amada, and of course Koromaru the Dog are also has the interesting backstory and personality.
The game does shares with cast of villains in the game such as the group of strega who use the dark hour for their own personal benefits such as committing assassinations and other illegal activities.
The group members such as Takaya Sakaki who kinda look like one of those stereotypical cult leader acting himself as a messiah trying to prevent SEES members from destroying the taruarus.
He is quite delusional and nihilistic person wanted to cause trouble and trying to manipulate those who are vulnerable with their lives, so that guy is sure f***ing creepy.   
Then you have Jin Shirato who is Takaya's right-hand man and skilled computer hacker has the strong belief in Takaya's goals are just as insane as his own group leader.
Lastly you have Chidori Yoshino is kinda something else so unlike Takaya and Jin, she initially depicted as a quiet and somewhat melancholic individual who dislikes others and is prone to self-harm habits and avoids eye-contacting people which is kinda disturbing...enough said.      

While the main story and cast of characters are very good, the game also has a side story which is called social link, a social simulation event is where you meet up with NPCs friends to build up relationship, so I will explain about the social link system for later on this review because right now I'm focusing on various of NPCs characters that shares with interesting side story to discover such as class student Kenji Tomochika, knee-problem sport athlete student Kazushi Miyamoto, student club artist Keisuke Hiraga, vice president of student council Hidetoshi Odagiri, student sports manager Yuko Nishiwaki, shy student council treasurer Chihiro Fushimi, French exchange student Andre "Bebe" Laurent Jean Geraux, big fat gourment king Nozomi Suemitsu, old couple Mitsuko and Bunkichi, MMORPG online player Maya, sweet little girl Maiko Oohashi, crooked businessman Tanaka, and many others. 
I also wanted to praise the overall design of personas such as Orpheus, Loki, Satanael, Jack Frost, Jack-o-Lantern, Zorro, Unicorn, Milady, Oni, Thor, Lamia, Valkyrie, Pale Rider, Alice, Succubus, Asura, and many more really awesome user form featured in the game is what makes the series really known for its unique concept of personas.

The presentation in this game is fantastic because I really loved the art-direction of the whole game displaying the stylish anime design throughout the title screen, story cutscenes, dialogue screen of each characters, and environmental settings are just spectacular, and oh don't forget I also loved the opening scenes of the game is wickedly awesome to watch. 
As I loved the art-work design in the game, I also wanted to praise the settings of the locations throughout the campaign such as Iwatodai Dorm are basically student accommodation house filled with places such as reception room, kitchen, bedrooms, gardening rooftop, CCTV security room, and of course 5 floors.
Gekkoukan High School is where student spends most of the time studying in classrooms and libaries, activity clubs filled with hobbying such as arts, fashions, gym, and others.
Port Island Station is the outside of the train station has cinema to watch films and flowers and seeds shop to buy.
Paulownia Mall are filled with restaurants, stores, and fun hang-out spots such as karaoke, gaming arcade, and night club dance.
Naganaki Shrine is a spiritual prayer area hosting various of shrines to appease the supernatural and it has a playground nearby with swings, seesaw, and jungle climb.
Iwatodai Station Strip Mall is more of tourist spot filled with local food shops and bookstore.
These of the places has sort of day and night cycle with different opening times on restaurants, shops, cinema, and other places, where as the outside of areas looked incredibly nice with bright sunlight on daytime and the street lamps that lights up during the evening time. 
When the clock hits the midnight time it suddenly changes to dark hour event where the whole city and streets are completely went dark and gloomy everywhere filled with spooky looking green settings, piled up coffins, bunch of shadows creatures shows up on streets, and of course the tall giant tower of taruarus has a really weird vibes of floors adds up the level of creepyness.

Overall, it has great story, very good cast of characters, and fantastic presentation settings.



Gameplay

In single-player campaign, you take control of Makoto Yuki in 3rd-person perspective as the game combines elements of traditional role-playing and social simulation games which I will discuss each of these gameplay design while also discussing the controls scheme as well.
Push the left stick control is to move player around, while holding the right trigger button is to make player run while moving.
Push the right stick control is to rotate the camera around, where as pushing the right thumbstick or circle button just re-centred the camera position.
Pressing the d-pad up button is to zoom-in camera on player, where as the d-pad down button just zooms back to default distance.    
Pressing the cross button acts as an confirm selection, where as the circle button uses as cancel selection, so these are the action buttons are used for interacting stuff such as pick-up or open-up objects, as well as talking to people such as your teammates or NPCs. 
You can open-up your full map view with the left shoulder button to display and access fast travel points. 
You can open your pause menu by pressing the triangle button which you will navigate any of options to select such as skills, personas, equip, items, and stats.
You can able to save your progress by pressing the option button which has all of these standard saves and 1 of them is for network saves which is a cross-save feature that lets you easily create back-up game data that only be accessed through online functionally.
In social simulation segments, you'll be heavily focus on the day and night system where you had a date, time, and moon phase displayed on the top-right screen meaning each day is divided into daytime and evening segments.
You'll be attending to school everyday in morning except Sundays, and then skips to afternoon events where you get to do whatever you want to pass the time such as meeting up your friends or completing activities like singing along in karaoke, eating in fast food, and doing past-time job.
In evening events, you have another events such as talking or helping with your friends in the dorm or you can still also completing same activities as you normally do in afternoon events, so once the evening event stuff is done, you'll be skipping to the next day morning and repeat the same thing as you normally do in the game.
In traditional role-playing game segments, during the evening time you get to have an option to choose to visit tartarus, a dungeon-crawling stage filled with over 200 floors where you and your team must face numerous of shadows in each floors while building up the party member's skill level and gain new items.
To keep you in the mind, some of the floors in tartarus will get blocked meaning that you won't able to go further because you really need to face against the main boss on the day of full moon phase first, then the blocked path will able to open after the day of full moon phase is done...so going back to the tartarus segment you'll be exploring around the area to navigate through while encountering with the enemies nearby, so you will enter the battle by hitting them behind with the square button. 
In battle controls, the UI displays on the screen which gives you an option to select any of these commands such as cross button is to attack or select an action, circle button is to guard or cancel an action, square button is to use items or view character stats, and triangle button is to access your persona skills uses various of skill attacks.   
You can select targets on enemies by pressing the d-pad left and right button might help you to choose which types of enemies you wanted to fight on.   
You can analyse enemy weaknesses and resistances by pressing the left shoulder button when the icon is highlighting with the light blue, so this will allow you to spot their weak or strong patterns on the enemies.
You can also shift between party members with the left trigger button when the red icon appears on the screen making it easier to choose any of party members to use.
Lastly you can activate the theurgy attacks with the right trigger button when the party member's theurgy bar are fully ready to go allowing them to unleash their powerful special attacks on enemies.
What I've liked about the turn-based system is that it's very straight-forward to play is because I find these UI system lot easier to navigate things such as on the persona skills menus had the list of skill attacks with different icons such as physical skills that use the slash, strike, and pierce affinities that some weak enemies, then you have magic skills such as fire, ice, electricity, wind, light, and dark affinities to deal additional elemental damage to foes.
This will explain me which ones of these physical or magic attacks that the types of enemy are being immune too, so I can able to pick one of these attack that highlights the weak icon that are weakens the enemy meaning that not only it deals with heavy damage but it also knocks down enemy as well in which you can able to knock them down in single chain row.
Once the whole enemy's party is all being knocked down, this activates all-out attack allowing you and your party members to perform all team attack dealing a severe damage to the all knocked-out enemies just works really well.       
Sometime you might want to be really careful when choosing to use any of physical or magic skill attacks because some of these skills that doesn't actually damage them such as the enemies has shields to prevent taking damage from your projectiles, some of your skill attack may increase enemy's health points, and what's even worse is that your projectiles can get backfired which damaging you and your party members health points, so it is best to keep an eye on the enemy's patterns to see which ones of your skill attack are effective against them.
There are some of the useful items that might come in handy such as consumables stuffs that helps you replenish your health and stamina points, curing your status effects such as poison, dizzy, fear, and others, revives fallen ally, increase party's attack for 3 turns, briefly raises entire party's defense, and nullify stat buffs for all foes, so you can get these from medical shop or obtaining these from tartarus.
You can also obtain valuables items from tartarus in which you can able to sell these at shop for higher price meaning you will have enough currencies to purchase stuffs such as weapons, armors, and footwear off from the police station.       
I also wanted to mention gemstones as well because after you have obtained them from monad door and passage in tartarus, you can able to trade it at antiques to get item or license cards, as well as used for fusion equipment on weapons and armors.  

The exploration in the tartarus just plays out really great because I just love the dungeon-crawling stages where you get to explore around the areas to obtain useful stuffs like valuables and other items, and I also loved battling against the high class level enemies in the monad door and passage will reward you with gemstones items became quite a handy for trading places like antiques that I've mentioned above before.    
Having to battle against the enemies really benefiting not just the party members, but also their personas because once you've levelled up the skills will reward you with better skill attacks for physical and magic delivering severe damage attack, fully restores the health points, curing the status effects, and all others useful persona skills is the reason why levelling up the experience level is the best way of improving your strengths and power making your high class enemies feel vulnerable against you and your party members in battle.     
After defeating your enemies with the final blow or the party ends a battle with an all-out attack, you get to have shuffle time gives you an access to additional rewards after battle which include major and minor arcana cards. 
The minor arcana cards such as cups that restores you or party members health points, wands grants bonus experience or stats, coins grants currencies, and of course swords grants you a bonus weapon attack.
The major arcana cards such as fool, magician, high priestess, empress, emperor, and etc. will give you an beneficial effect like earn more exp per battle, gain a rare item, all-out attacks deal more damage, increased social link bonus, increased HP and SP, being able to choose two shuffle cards instead of one, any activities that boost your social stats offer additional points, and many more to select any of these.
The most important part of the series is has to be a velvet room, a place hosted by a long-nosed old man named Igor and his assistant Elizabeth who provides assistance and guidance to the protagonist.
The velvet room is a location for fusing personas by combining two or more of them, so that you can create a new persona with different skills and attributes.
This will help you for later battle because you do really need a strong skilled personas in order to use any of physical and magic abilities works effectively on the high skilled enemies or bosses to fight against.
The simulation segments is also quite very good too is because not only it shares with great side story but also about making connections with your friends that you can trust and doing something fun with your lifestyle such as watch movies, read books, eat at fast food place, study with others before exam, and work at part-time job which really benefits your social level such as your courage, charm, and academics can be ranked up to 6 times meaning once you've reached the certain levels of your social stats will allow you to access certain social links system where you can able to meet up your friends on the event.
Being able to maintaining your relationship with them will increase your social links ranking meaning once its been all maxed out then it will unlock ability to fuse the ultimate persona associated with that arcana and it also grant experience bonus when fusing personas of the arcana, so this allows you to create personas at higher level skills.    
 
The whole gameplay plays amazing throughout the game because I love the combination of RPGs and simulation game just really fits the style of the series that was best known for its epic battle fight, exploring the discoveries, and social lifestyle is the kind of game that I've enjoyed the most.
I had a blast time of playing this game for 6 hours a day to spend time wander off in the city for activities, meeting up with friends, doing work jobs, watching films, and studying homework just makes the social simulation so great to play, and I also had a great time of doing a main story mission in tartarus browsing through the floors, fighting with enemies, levelling up the personas, discovering hidden secrets, and of course the boss battles in full moon phase is absolutely satisfying to play.
The turn-based battle system is incredibly well designed for its simple UIs layouts that are easier to navigate things and those physical and magic skill attack are quite effective for its chain attacks on weak enemies, and of course some finishing blow and all-out attack from party members deals a amazing amount of heavy damage hit just works really well for most part.
Having a revamped gameplay design does improve upon the battle system and enemy's A.I making it a suitable playstyle for newcomers are also a praised for the remake that deserves the game's enhancements to add-up the overall enjoyment of single-player experience.
I also wanted to praise the ideas of fusing the two personas into a powerful one are quite a useful tool for later battle which I really liked to create any of personas that are capable of defeating the skilled enemies or bosses.       
As I had praised the game for its social simulation, turn-based battle, and the creation of personas, I also did heard that the fans and critics had pointing out the criticism in this game is the lack of an option to play as female protagonist named Kotone Shiomi who previously featured in Persona 3 Portable is being absent in the 2024's remake due to time and budgetary reasons according to game's producer...yeah it's kinda quite bummer for those who previously played the PSP version of original game never had a chance to play as female protagonist in this remake which is why there are a fan community mod team had began creating a mod called the Femc Reloaded Project was finally published 17 days after the launch release of Persona 3 Reload.
I don't really blame them for missing out an option in the remake because of the time and budgetary reasons otherwise it takes too long to develop the whole project, so the two options way of playing the female protagonist is to get the copy of Persona 3 Portable for PSP and later platforms or try installing the Femc Reloaded Project mod onto the Persona 3 Reload for PC.  
So going back to this game, all I can say is the whole single-player adventure turns out fantastic because it's a 80 to 90 hours of playthrough seem to be a impressive amount of total time keeps you busy with the game.
Just loved the social sim-events, dungeon-crawling action, turn-based battle system, fusing two personas to create one, various of boss battles, and of course exploring and discovering things is what I loved about this game makes it fun to play.  
 
Overall, it has amazing turn-based battle system, very good social simulation events, and fun dungeon-crawling adventure and exploration.



Graphics

The graphics in this game is looking stunning for its anime art-style just really fits the game's overall presentation.
The open-area environments in the city is quite simple with small spaces, but I really liked the details of the restaurants, shopping mall, sitting areas, fountains, night clubs, shrines, playgrounds, and the stations just looked amazing. 
Same goes with the high schools filled with classrooms, hallways, and outdoors, as well as the dorm filled with reception room, bedrooms, and rooftops.
They are full of the layouts and objects in every locations that made the environmental places looked appealing to the eye.
They really did a good job of keeping the details of textures and surfaces look clean and bold in many places without any sign of roughness, so it will make the whole game looked professionally done.   
I also wanted to praise the use of shading effects in some areas like in the dorm where you can see the glass that are transparent in which you can able to see your friend sitting on the dining table, so same goes with the water fountains at the outside of the mall.
I also see the lighting effects on the signboards and lamps at the outside of the mall during the evening time, and same goes with the sunlight reflecting through the classroom windows in high school during afternoon time.
The character's animation are also pretty good which I like the way they designed the character with great facial features and body figure design which is fine for most primary characters and shadow enemies, but I do notice the weird thing on some NPCs the part where some of them are actually moving and some others don't, so like for example when I got in the night clubs I was expecting all NPCs to start boogie dance but no most of them are all frozed kinda look like they playing musical statues, where as the half of others are still dancing...yeah that's kinda weird...I wish they could have done better by adding enough animation on other half of NPCs that don't actually move.
I got to love the animated pause menu with the cool animation and background does seem to be quite look perfectly on my 4KTV screen...well hell yeah I'm might as well use the pause menu as the screensaver when every time I pause the game.

The game's performances for both PCs and consoles has the own advantages of graphical aspects depending on which platform you're playing on.
The PS5 and XSX/S (X model) version appears to run on full 4K resolution with ray-tracing support makes the whole game look clean and bold, as opposed to XSX/S (S model) and 8th-gen console such as PS4 and XBONE ran on 1080p which lacks some of the details on visuals and appears to make it look softer in comparison doesn't seem to be looking quite nice as the PS5 and XSX/S (X model).
Thankfully these 9th-gen platforms appears to run really well which they managed to run at full 60fps with no signs of frame dips seems to be a good news making it one of the smoothest game to play on these 9th-gen platforms, where as the 8th-gen platforms like PS4 and XBONE appears to run on locked 30fps with little amount of frame drops but it still playable which you might not gonna notice it as much during the gameplay.
The PC version has numerous of customisation config including graphics quality, rendering scale, shadow quality, frame-rate limit, reflections, resolution, screen mode, monitor, and VSync may improve upon the visuals and performance depending on how good your PC's hardware specs can able to run your game properly, so I say the PC version is the best experience option for gaming PC players can able to enjoy the single-player game without any issues. 

That being said, the game's visuals is still looking great especially both on PC and 9th-gen consoles are the best way of playing this game with smooth overall experience, and of course the remake did add up the visual overhaul to enhance the overall graphics to keep the game look fresh for the newer platform.

Overall, it has stunning art-style, amazing environmental design, and smooth performance.



Music and Sounds

The soundtrack in this game is excellent just like you're hear from the 2006's original version, but it's completely all arranged tracks for this game which are also sounds pretty good to listen. It also featured some of the new soundtrack been added to this 2023's remake which is a nice edition.
My favourite soundtrack is has to be some of these battle theme song such as "It's Going Down Now" and "Mass Destruction" because I really liked the style of jazzy rock and rap music combined together, where as others like "Master of Tartarus" has sort of 90s alt-rock instrumental feel to it just really fits the JRPG action.     
Aside with great battle theme music, there are some of amazing vocal songs to listen such as "Full Moon Full Life", "Paulowina Mall", "Color Your Night", and of course "Memories Of You" are also good to listen.
It was composed by Shoji Meguro and Atsushi Kitajoh for the original scores, where as the vocal music along with battle themes that I've mention above was sung by Azumi Takahashi and rapper Lotus Juice, did such a great job of creating music that made Persona 3 Reload a recognisable JRPGs title with very best soundtrack.  
The sound effects in the game is done spectacular for its environmental noise design and quality surrounding sounds just perfectly fits on many locations like city, mall, and even in tartarus, and then I also wanted to praise the new voice cast in the game did a terrific job for their character's role with better dialogue during the story and in-game cutscenes. 
   
Overall, it has excellent soundtrack, spectacular sound environments, and terrific voice performance.



Special Features

The game does have the expansion pass comes with additional sets for costume, personas, and background music which is cool, but it also has the epilogue chapter called Episode Aigis: The Answer was released 7 months after the game's release, so unfortunately the price on expansion pass is quite absurd are cost about £30 which is way too pricey to pay unless one of you are fully desperate to play Episode Aigis: The Answer so badly...man I wish Episode Aigis should have been on the physical base game like they did the last time with the Persona 3 FES on PS2 instead of being released on expansion pass's DLCs. 

Overall, an ridiculously pricy, but packed of nice content. 



Advantages

Great story and cast of characters.

Fantastic presentation settings.

Amazing turn-based battle system.

Fun dungeon-crawling adventure and exploration.  

Very good simulation events.

Stunning visuals and excellent music.


Disadvantages

Cost of expansion pass way to pricy.
 
Option to play as female protagonist are absent in remake. 

Half of NPCs animation don't actually move.



Final Verdict

Presentation 9/10 - great story, very good cast of characters, and fantastic presentation settings.

Gameplay 9/10 - amazing turn-based battle system, very good social simulation events, and fun dungeon-crawling adventure and exploration.

Graphics 8.5/10 - stunning art-style, amazing environmental design, and smooth performance.

Music and Sounds 9/10 - excellent soundtrack, spectacular sound environments, and terrific voice performance.

Special Features 7/10 - additional costume, personas, and background music, as well as episode Aigis.


Overall 9/10 - Persona 3 Reload is a marvellous 2024's remake title with additional improvements over the 2006's original thanks to visual overhaul, revamped turn-based combat, and all new arranged soundtrack, but what really matters the most is all about having a enjoyable turn-based battle and exploration, good social simulation events, and of course as long as it has well made story and likable characters is what makes Persona 3 Reload a must play for JRPGs fanatic because I had a fantastic time of playing this game on my PS5 with no regrets whatsoever.   

The physical copy for PS5, XSX/S, and XBONE are cost around between £25 to £30, where as the PS4 are slightly cost more with £35 and over, where as the digital release for PS Store, Xbox Store, and Steam are cost around £60.
Is it definite must play? the answer is yes if you're a big time fan of the Persona series or JRPGs genre as in general will likely give the game a worth of shot, and don't forget that the game will be coming soon to Switch 2 this October release because that will be a great time for Switch 2 owners will likely get a hands on with this remake on their portable system.

I am thou, thou art I...

I hast concluded my review of Persona 3 Reload

as one of the Atlus's JRPGs finest remake...

Is definite must buy indeed.


 
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Monday, 4 August 2025

Sonic X Shadow Generations PS5 Review

 


Sonic X Shadow Generations is a Action-Platform game was released in 2024 for PS5, PS4, XSX/S, XBONE, Switch 1 and PC, then it was later released in 2025 for Switch 2. 
It was developed by Sonic Team and published by SEGA, and it is the second Sonic game to feature Shadow as the protagonist following the 2005's Shadow the Hedgehog. 

It's been 11 or 12 years since I've reviewed Sonic Generations on both 3DS and PS3 which I described it as really good Sonic title that the Sonic Team just finally got the game right after they had learned the mistakes from the past two titles like Sonic 06 and Sonic Unleashed are utterly disastrous that damages the flagship brand...so I am glad that the Sonic Generations is the kind of platforming game that we adored it for its unique platforming design with the mix-style of 2D and 3D perspective gameplay, fast-paced stages based on previous Sonic titles that we all know and love, and of course tons of replayability thanks to various of collectables and challenge stages is what makes the game so great to play.

After enjoying the original game from long time ago, I've just discovered the most interesting announcement by SEGA had confirmed the title on Sony's State of Play 2024 which is Sonic X Generations, a platforming game bundled with two different games such as Sonic Generations act as a remastered title of 2011's original game and of course Shadow Generations as a 2024's original game serving as a paraquel.
It is really cool to see the game packs with twos which is the reason why I wanted to play this on my PS5 to revisit the 2011's original game, as well as looking forward to play 2024's original game.
Is this game worth a play after long years later? let's find out on this review to discuss the gameplay, visuals, sounds, performance, and content to see how it goes.

So without go further do, let's start the review.



Presentation

The story splits in two events depending on which any of these two games you're playing on, as Sonic Generations begins with the Sonic the Hedgehog celebrating his birthday party with his friends, until the Time Eater suddenly appears out of nowhere came to destroy the party and suck everyone into the time portal. Sonic awakens in the white space and meets his Classic counterpart agrees to help him on his journey to save his timeline by preventing the Time Eater from changes the past times.
Where as in Shadow Generations runs parallel to 2011's original game, as it focuses on Shadow the Hedgehog, an ultimate life form black hedgehog haunted by the painful memories of his past, discovers the return of his nemesis named Black Doom seeks to conquer the world.
As Shadow went on his mission, he then finds the fake chaos emerald but he is caught in a time anomaly created by Time Eater and pulled into the realm of white space where Black Doom's base known as Black Moon hovering in the air. 
Shadow then proceed his mission is to confront his past, unlock new powers, and facing against his arch-nemesis to save the world.

The story on both sides are pretty decent for its simple plot, as the Sonic Generation's plot are still sounds good as today after 13 years which I've enjoyed the time traveling journey in the game where it had two Sonics joining forces together to save his friends as well as preventing the Time Eater from changing the timelines, where as the Shadow Generation's plot are totally something else because it's not just the main storyline where his mission is to stop the Black Doom from conquering the world, its also has the Shadow's backstory focuses on 50 years of his past explained on opening scenes or Professor Gerald's Journals which really delivers the importance of Shadow's story development that made the game quite interesting to play.
I really love various of the characters in the both games, so you have two Sonic the Hedgehogs as a protagonist of the 2011's original game which is really cool to have both the classic and modern variants of Sonic being in the same journey, where as Shadow the Hedgehog as a protagonist of the 2024's original game which I really liked his dark appearance and has his edgy persona really delivers the level of badassery throughout the game.
It also has various of NPCs characters in the game, such as Tails, Knuckles, Amy, Rouge, Cream, Blaze, Vector, Espio, and Charmy who are being invited to Sonic's birthday party. 
Finally the game has shares with villains such as Time Eater, an dark mass creature has ability to use time and space power that changes the timelines. 
He was found by Dr. Eggman, a major antagonist of the series, which he uses the time eater to rewrite the history to his advantage, as he enlisted the help of his classic counterpart to technologically upgrade time eater and used them to scatter Sonic and his allies across different timelines. 
Lastly in Shadow Generations, you have Black Doom, an antagonist from 2005's original game Shadow the Hedgehog, who is a sinister embodiment of the Black Arms and one of the individuals behind the creation of Shadow the Hedgehog. 
He made the return after his defeat and plans to use a time anomaly to revive his forces and conquer the world.

The presentation design on both games are excellent because it felt like it's a homage to the past Sonic's titles that we all know back then, so stuff like you have Sonic Generations had various of the stages based on previous entries of the whole series such as green hill zone from Sonic 1, chemical plant zone from Sonic 2, sky sanctuary zone from Sonic & Knuckles, speed highway from Sonic Adventure, city escape from Sonic Adventure 2, seaside hill from Sonic Heroes, crisis city from Sonic 06, Rooftop Run from Sonic Unleashed, and finally Planet Wisp from Sonic Colors which I described these settings of stages as colorful and bright that really fits the style of Sonic's past titles, where as in Shadow Generations had a cool stages like space colony ARK from Sonic Adventure 2, rail canyon from Sonic Heroes, Kingdom Valley from Sonic 06, sunset heights from Sonic Forces, chaos island from Sonic Frontiers, and radical highway from Sonic Adventure 2 are more of a darker tone of environments which we all know that the Shadow the Hedgehog was known for its level of edgyness to make it look wicked awesome.       

Overall, it has decent story, iconic cast of characters, and excellent presentation settings.



Gameplay

The game has two games on the main menu screen, one is Sonic Generations and other is Shadow Generations, so each of them will have own single-player campaign. 
You get to control of Sonic or Shadow in the mix of 2D and 3D perspective view, as your main goal is to restore the whole hub world of white space and rescuing captured allies by beating the entire stages in two acts as well as aiming to defeat bosses to save the world. 
You'll be exploring around the hub world of white space which filled with many main stages, bonus challenges, and time trials to access, so I will explain these for later on this review. 

For classic Sonic, press the left and right d-pad button or push the left-stick controls to move, and tapping the square or right trigger button to perform spin dash allowing him to boost his manuvering speed, and you can also perform spin attack by pressing the circle button or d-pad down while moving which are used for breaking objects or killing enemies, and then lastly pressing the cross button is to jump which is used for jumping on the high platforms or enemies to kill off.
For modern Sonic, press the left-stick controls to move, and pressing the cross button is to not only for jump but uses the air dash and locked-on homing attack in midair.
Press the circle button which allowing him to perform various of moves such as duck, stomp in midair, and slide run.
Press the triangle button allowing him to use lightspeed dash which dashes through the lines of rings.
Modern Sonic has ability to use manuvering movements such as drift by holding the left trigger button then pushing with the left-stick controls and using the quick sidestep movement with the left and right shoulder button.
He can also use boost run by holding the right trigger button which traversing through the stage with his speed, but it also drains the boost meter which displays the bar on the right-side bottom of the screen, so you will need to collect plenty of rings to increase your boost meter.
For Shadow, it had similar controls as the modern Sonic but has different move set such as double tapping cross button to double jump in the air, fires the homing projectiles with the triangle button but holding it for longer will multiply targets up to 5 enemies or objects to shoot at, and finally you can use chaos control when you see the circle meter icon on the middle-bottom of the screen are fully ready to use with the left trigger button to slow-down time for a short duration for 6 seconds.   

Aside with the controls, I wanted to talk about both of these games individually to discuss how are these single-player campaign plays out.
In Sonic Generations, You'll start off with the hub world of white space in the side-scrolling perspective where you get to explore and select any of stages to access, where as in Shadow Generations the hub world is in 3rd person perspective with large areas to explore around the white space.
Each stage has 2 acts to play, so in Sonic Generations you have classic Sonic in act 1 which plays on side-scrolling perspective only similar to early Genesis/MD Sonic games, where as in act 2 you take control of modern Sonic which not only it plays on side-scrolling but also a 3rd person perspective similar to 3D Sonic games, and lastly in Shadow Generations you'll play as Shadow in both of the acts in stage which plays exact the same as the Modern Sonic with both side-scrolling and 3rd-person perspective.
Your goal is to beat the whole level by racing through the stage, while avoiding many obstacles and enemies or falling off stage, till you've reached at finishing goal.
In Sonic Generations when beating on both of acts in each stage, you will be awarded with the bonus stuffs such as spending points which is a currencies are used for unlocking stuffs at shop such as new skill items which allows you to use these types of skills such as power brake which stop on a dime in regardless of your speed, sure-footed which land on your feet after getting damaged, athleticism loses less speed moving uphill and in water, flame shield enables midair dashes, aqua shield enables a bound jump to help get some air, thunder shield enables double-jumping, twin-spin attack allows you to attack in mid-jump, power sneakers makes you run faster, speed up increase Sonic's speed, power stomp create a shockwave when stomping on the ground, and all others skills, so these are the stuffs will enhance Sonic's playability that became quite useful for some stages.
In Shadow Generations, the skills can be unlocked by defeating bosses and obtain the doom powers which allows Shadow to perform various of his power abilities such as doom spears allows him to fire multiple of chaos spears using lock-on targeting, doom blast enables him to use chaos snap to launch enemies and teleport to their new location, doom surf allows him to surf on water using a manta-ray like construct and perform spin attacks, doom morph lets him transform into a squid-like form to traverse corruption slime and grapple with morph balls, and lastly doom wing gives him ability to use pair of wings that allow him to burst through enemies and fly around in the air for a limited time when activated with 50 rings.  
The challenge stage will be also unlocked after beating stages, so it can be found above the white space area.
In Sonic Generations, you'll be tasked to complete various of objectives such as facing off against Sonic's double in race, reach the goal before the time runs out, beat the stage without losing set of rings, avoid getting hit by the enemies and get to the goal in time, watch out for bombs drops, save a set number of captured animals from capsules, and of course skim the water's surface and try not to get chomped by a giant chopper.
In Shadow Generations, not only you have a challenge stage, but you do also participate with the time trials challenge where you had to complete one or two tasks such as collect the rings as possible and chase the clock before timer runs out. 
Beating the challenge stage as well as time trial will award you with collectables such as music, artwork, and character's bios, but if its not enough you may want to obtain stuffs that also unlocks collectables such as collect all 5 red rings in Sonic Generations and collect all tokens to open up treasures in Shadow Generations which can be located in every stages.
              
The control scheme is fine on both games, as you probably notice it had two control options such as default settings which is a standard control button layout designed for Shadow Generations, where as the legacy settings are based on the same settings as the original PS3/X360 version of Sonic Generations. 
For Shadow Generations, I rather much preferred using the standard controls over the legacy is because when you play in Shadow Generations with the standard controls you can able to hold the right trigger button for boost and rotating the camera with the right-stick controls at the same time makes it easier to play, where as the legacy controls it's really pain to move your thumbs in between the right-stick and square button makes it really difficult to use boost and camera rotation during the gameplay. 
I say the legacy controls are suit better on Sonic Generations which is totally fine for those who rather much preferred this control option where as the standard controls option is also plays fine too, so you can choose any of these settings that suits your playstyle.
What I've liked about the Sonic X Shadow Generations is the entire campaign on both games, so in Sonic Generations it packs with amazing stages to play such as you have iconic green hill zone from Sonic 1, chemical plant zone from Sonic 2, and Sky Sanctuary from Sonic & Knuckles are really known for its simplistic and straightforward stage design that made early Sonic games on Genesis/MD so recognisable to play, where as the others like speed highway and city escape from Sonic Adventures titles are known for its action-packed wackiness with tons of platforming segments like grinding on rails, riding on skateboard through the road, being chased after by the heavy truck, and of course running through the skyscrapers that made 3D Sonic games quite amazing on Dreamcast era. 
Even though Sonic 06 and Sonic Unleashed are both quite bad Sonic games, but still we had to give the game credit for the stages that are actually decent to play like crisis city and rooftop run aren't the bad choice to pick for Sonic Generations, and lastly I do actually enjoyed planet wisp from Sonic Colors thanks to wisp abilities like pink dig in act 1 and orange rocket in act 2.    
They did a wonderful job of recreating the levels for both classic and modern Sonic with great overall stage design and has multiples of routes from top to bottom of the stage that leads to the different paths of the levels starting from underground water to uphill area in classic Sonic stage and from rooftop building to city street road in modern Sonic stage just works really well. 
In Shadow Generations, we had wicked stages to play such as space colony ARK and radical highway from Sonic Adventure 2, rail canyon from Sonic Heroes, sunset heights from Sonic Forces, and chaos island from Sonic Frontiers which I really liked the platforming design of the stages filled with grind rails to ride on, using the mantis-ray surf on water, swinging around on purple orbs, and of course using the chaos control to slow-down time allowing shadow to traverse platforming just plays out really cool.  I also wanted to praise the exploration of hub world in Shadow Generations which are quite massive with the open-world area as opposed to Sonic Generations are smaller with the side-scrolling area, so I really liked exploring around the Shadow's hub area filled with big environments and has several of discoveries just adds-up a game's detail.      
The boss battle is incredibly entertaining to play on both games, so you have various of bosses to encounter such as Metal Sonic in stardust speedway from Sonic CD, Death Egg Robot from Sonic 2, Perfect Chaos in station square from Sonic Adventure, Biolizard in cannon's core from Sonic Adventure 2, and metal overlord in final fortress from Sonic Heroes which these are the bosses that are actually good to fight against.
As the bosses are considered decent, but I kinda got really disappointed with the Time Eater in End of Time which is by far the worst final boss entirely which I really hated to keep boosting forward until you're managed to reach at them just feels painfully awful to play, so thankfully in Shadow Generations I did not had an issue with the Black Doom in doom zone stage which is way more better to play because I rather much preferred dodging the bosses attacking pattern and attack them in the right spot than having to boost forward to go through such painfully long-distance like the final boss in Sonic Generations. 
I also forgot to mention my thoughts on various of bonus challenges on both Sonic and Shadow Generations because I actually enjoyed doing the tasks of objectives like collecting all 5 red rings, obtaining all tokens to open up treasures, participating all time trials, and beating out various of challenging stages in order to unlock all collectables is what really keeps up my overall progress with the single-player campaign just adds up a game's replayablity. 

Overall, it has fine controls, amazing platforming stages, and great bonus and time trial challenges.



Graphics

The graphics in Sonic X Shadow is quite solid for its visuals style and design that has the nice mix of side-scrolling and 3rd-person perspective.           
I just loved the landscape details of the background layouts and various of foreground structures in classic Sonic stages that are considered bold and vibrant with nice use of colors and textures that made the presentation looks appealing for the modern gaming standards, and I also loved the 3D stages of modern Sonic are just as good with large detail of environments and terrain of objects just looked stellar with the 3rd-person perspective. 
As Sonic Generations described as light-hearted sort of setting, Shadow Generations on other hand are much of the darker side filled with gritty looking level design and sinister special effects that makes the entire things feel edgy and badass throughout the stages.
I just loved the hellish feel of the hub world that turns into blackened doomsday really fits the level of being the god damn edgelord.
The character's animation on both games are certainly great for both major characters, many NPCs, and of course the enemies and bosses are perfectly looked good for their overall design. 

As the Sonic X Shadow Generations got it released for the PCs and the later ones like the 8th and 9th-gen consoles, I wanted to compare with the 2011's original game that was originally made on PS3 and X360 which is quite impressive for the 7th-gen system when HD became the thing back in the days of early 2010s, so going forward to todays what does this version of the game has to offer for later systems? the difference is that the performance of the game on both 8th and 9th-gen consoles ran so smoothly in comparison with the 7th-gen consoles.
In Sonic Generations, The PS5 and XSX/S had managed to run on 60fps with 4K resolution, where as the PS4 and XBONE capped 60fps with 1080p resolution, so these versions runs smoothly which really improves upon with the visual quality are much cleaner and looked sharper on the display and it plays really fast and fluid throughout the stages without any sign of frame-dips which I am happy to say it plays really great with 60fps with responsive input and feels much easier to play.
Nintendo Switch systems on other hand has it's own advantages depending on which two of these consoles performs better.
Switch 2 had managed to run on full 60fps with 1440p on docked mode just looks so good on the TV screen where as the undocked mode capped on 60fps with 1080p is also looked quite as nice, as opposed to Switch 1 which sadly runs pretty poorly with 30fps with 1080p docked and 720p undocked making it look blurry and unclean in comparison, so it's better to stick with the Switch 2 version instead.
In Shadow Generations, The PS5 and XSX/S has two graphical options such as image quality which ran 30fps with 4K resolution and the performance mode ran on 1440p with 60fps, so I wouldn't recommend playing it on image quality just feels kinda rough which is not the best way to play fast-paced platforming game...please stick it to performance mode instead.
The PS4 and XBONE on other hand plays it on 30fps with 1080p but not quite bad as the Switch 1 which ran even worse in comparison capped on 30fps with 720p on both docked and undocked, but thankfully the Switch 2 are slightly better running on 60fps with 720p both docked and undocked on performance mode, where as the quality mode runs on 30fps with 1080p docked and 720p undocked, so then again stick it to performance mode instead.

Overall, it has solid visuals style and design, great character's animation, and smooth performance mode.



Music and Sounds

I say the soundtrack on both games are awesome as we all know the Sonic series has shares with the various of best video game music libraries.
I love the classic remix of early 16-bit Sonic games like the green hill zone, chemical plant zone, and sky sanctuary in classic Sonic stage, as well as the full-on remixed version of these original music in modern Sonic stage just sounds so iconic to listen, where as the others which shared with the amazing soundtrack from the previous 3D Sonic games such as radical highway, city escape, seaside hill, kingdom valley, chaos island and many more great music that really suits for high-speed platforming action.
It was composed by Jun Senoue and the SEGA internal staff, as well as external contributors such as TeddyLoid, TORIENA, Audissi Studios, Circuit Freq, The Qemists, and RichaadEB did a fabulous job with the scores. 
The sound design is wonderful for its signature jingles effects like most Sonic games, and I also wanted to praise the use of environmental sounds for some stages, and the character's voice overs is quite acceptable at best, so no problem whatsoever. 

Overall, it has awesome soundtrack, wonderful sound effects, and acceptable voice overs.



Special Features

The game has unlockable contents such as collectables including artwork, musics, character's bios, and Gerald's journals, as well as DLCs such as movie pack which unlocks additional level based on scenes from the 2024's Sonic 3 film featuring the voice of Keanu Reeves as Shadow the Hedgehog.
You will also get a free DLCs skins which changes Sonic's appearance based on Sonic Adventure and Sonic Jam.
Then finally Dark Beginnings Pack which is a free DLCs which uncovers never-seen-before deleted scenes and an extended animatic storyboard. 
I also wanted to mention the physical copy's day 1 edition which included a booklet containing the pages from Gerald's journal and a reversible cover art based on the Japanese cover.

Overall, a very good content. 



Advantages

Excellent presentation settings

Amazing platforming stages

Great bonus and time trial challenge 

Large hub world to explore in Shadow Generations

Solid visuals and smooth performance mode

Awesome soundtrack from previous Sonic games

 

Disadvantages

Time Eater final boss battle is awful.

Image quality mode is kinda rough.

 

Final Verdict

Presentation 8/10 - decent story, iconic cast of characters, and excellent presentation settings.

Gameplay 7.5/10 - fine controls, amazing platforming stages, and great bonus and time trial challenges.

Graphics 7.5/10 - solid visuals style and design, great character's animation, and smooth performance mode.

Music and Sounds 8/10 - awesome soundtrack, wonderful sound effects, and acceptable voice overs.

Special Features 8/10 - has collectables, DLCs pack, and physical copy's bonus stuffs.


Overall 7.5/10 - Sonic X Shadow Generations is a surprisingly a good platforming game which I did not feel regret picking this up and play it on my system which proves how good the Sonic games really plays out so well on the modern console platform. 
The Sonic Generations is still a decent title as today thanks to full 60fps performance and clean visuals just plays it really smooth which really helped the entire gameplay, so that I can able to enjoy the whole campaign of main stages and challenges, where as the Shadow Generations are the solid new entry to this bundle featuring amazing platforming stages, the large exploration of hub world to explore, and boss battles to encounter is just makes the whole game quite fun to play.

The physical copy for all console platforms cost around between £20 and £25, where as the digital storefront including PS Store, Xbox Store, Nintendo eShop, and Steam cost about £45, so I think it's a definite recommendation for casuals players who are a big massive fan of Sonic franchise or platforming genre in general will likely gonna give this title a worth of shot.  


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Sunday, 13 July 2025

Rogue Flight PS5 Review

 



Rogue Flight is a indie arcade rail-shooter was released in 2024 for PS5, XSX/S, Switch, and PC. 
It was developed by Truant Pixel and published by Perp Games.

Before I begin my review, I wanted to talk about the classics rail-shooter games that was became a thing in the 80s and 90s, so we had games like SEGA's After Burner which is a sprite-scaling arcade shooter that uses the motion cabinet are fully designed for rotating cockpit. It became very popular in the mid-80s was praised for its impressive visuals and fast-paced gameplay, and is seen as being the most important and influential game in arcade history.
Then pushing forward to early 90s with Nintendo's Star Fox is a very first SNES title that make use of system's additional enhancement chip called Super FX are designed to run with 3D polygon graphics looks really incredible for 16-bit machine can manage to pull-off a graphical showcase that looks more like the early PS1's game than the standard SNES software, so it received critical acclaim reception by gaming media and is often considered one of the greatest video games of all time.
Finally SEGA's two well-regarded rail-shooters for Saturn such as Panzer Dragoon and II Zwei which is a 32-bit system's graphical showcase to utilize the 3D environment world with post-apocalyptic fantasy settings and in-engine video for story cutscenes, as well as adding the addition for gameplay system featuring 360-degree field of view and lock-on targeting reticle, so both of these titles became Saturn's very best software title was praised for its astounding presentation, beautiful visuals, outstanding soundtrack, and innovative gameplay. 

These are the classic rail-shooters that are incredibly fun to play back then because not only it defines my gaming nostalgia, but also it changes the video games forever due to leaping towards 3D gaming approach gets really creative in later years.
As the time goes forward to nowadays where I focused on playing latest consoles, I began to explore some of the indie games through gaming websites, content creator's channel, and video trailers that could interest me in playing retro-influenced games, so I've discovered the game called Rogue Flight which is a indie game plays so much similar to classic rail-shooter titles like After Burner and Star Fox in the style of space combat action and arcade scoring spree which is why I am here to review this because I really into with playing the arcade-style rail-shooter stuff with crazy amounts of enemy's ship on whole screen, throttling on high-speed range, firing an insane amounts of missiles and valcans, and of course do the barrel roll to evade projectiles is the kinds of arcade rail-shooter I really wanted to play it.

So without go further do, let's start the review.



Presentation

The game sets 3 years prior to the game's events where the A.I system known as ARGUS are designed to protect the Earth, but unfortunately it's turned on its creators and launched a devastating orbital attack destroying most of the population causing the human extinction.
3 years later after the event of horrible attack by A.I defense, the last living person Nadia Sawas who is a fighter pilot for the Arrow, an space fighter jet is humanity's last hope to stop ARGUS from continuing attack.
With the help of ex-commander of the Solar Defence Force Griffin and orbital mechanics doctor Mason, she then sets out on her mission to defeat ARGUS and save the humanity before its too late.

The story in this game is actually decent for arcade rail-shooter game like this because it's really great to have an actual cutscenes in each chapter which delivers a 5 mins sequences before the mission starts, so I liked the idea of the plot that involves a chaotic A.I system wipes out many human beings as possible which led the pilot fighter, who is a last survivor of the terrible event, went on her mission to defeat ARGUS from continuously harms humanity.
Its great to have it in the game with good set of story and action just got it right, and I should say the characters in the game is actually not bad but not completely the best in my opinion because it only had 3 characters in the game such as Nadia Sawas who is a female lead protagonist had a pretty face but I just don't like oversized helmet looks too ridiculous on her...I mean come on guys she ain't buzz lightyear for f**ksake, at least learn to make her helmet design better than that.
The supportive characters such as Griffin and Mason are both looking fine in the game with no issues whatsoever.

The presentation in this game is excellent for its art-direction in the style of 80s and 90s golden age of anime just looks incredibly amazing in the settings of cutscenes and environments.
I also wanted to praise the scenery and settings of the stages which had a great mix of environments such as earth airspace is just simple blue sky with white clouds, badlands: fleetcom are filed with large debris flying everywhere and has night looking space with moon light, umbriel crust is a endless dark looking tunnels that has very narrow spaces to travel through, dreadaught core is another tunnel area has less tight spaces, io: molten plain is a red fiery place with hazardous ground of lavas, titan surface are filled with thundery dark clouds and layers of ground stones, and saturn a-ring are full of stray rocks object and massive size of planet in long distance. 

Overall, it has decent story, fine characters, and excellent presentation settings.



Gameplay

In single-player playthrough, you're playing as Nadia Sawas in 3rd-person perspective of on-rail ship, as your main goal is to reach it to the boss stage and defeat them in order to proceed next stage.  
There are game's difficulty to choose from such as the easy mode is designed for players who want a more relaxed experience without the constant threat of dying, the medium mode is a recommended option for those who prefer slightly more forgiving experience while still providing a challenge, and of course the hard mode is cater to players who wanted for high-intensity action with bullet-hell style gameplay, so you can choose a difficulty settings that suits your skill level and preference for intensity level which impact damage from enemies and obstacles. 
                
On the on-rail gameplay, you move the ship with the left-stick control which not only it controls the ship but also moves targeting cursor on-screen, and you can use right-stick control for various of maneuvers such as pushing up to boost forward also deflect shots and lock onto distant targets, pushing down to slow down the ship to collect power-ups, and pushing left or right to initiates a drift and wing tail attack for close-range enemies.
You can also use barrel roll by pressing the left or right shoulder button which acts as parrying system to deflect the enemy's projectiles away.
You can switch your perspective view from far-back distance to full-on cockpit screen by pressing the triangle button, so this will give you a full view screen makes easier to target thing for those who prefers to play it on cockpit view perspective.
For combat, press and hold the cross or right trigger button to fire your weapon, where as the left shoulder button fires the missile, so you can hold the left trigger button to lock-on enemy's fighter ship then release it to fire multiple of missiles at them deals heavy damage attack.
Defeated drones will drop down items like weapon upgrades, missile packs or health, and then your shield recharge is tied to combo hits by taking out multiple enemies in rapid succession or you can then instead collect the health pickups to increase your shield health points.   
You can cycle your weapon of choice by pressing the square button which I will explain what kinds of weapons are designed to use for space combat system.
You have 4 types of weapons to obtain such as valcan cannon acts as a primary weapon used for basic bullet attack, laser cannon that shoots out energy beam that can damage enemy's ship from long-distance, lighting blast out heavy projectiles dealing severe damage attack effectively against large enemy's ship, and wave shot fires a close-range shot against the enemy's ship.
After beating stage, you can access to loadouts menu to customise your ship's upgrades that affect your weapon power, shield strength, and missile capacity, so in order to do that you will need to collect the upgrades items can be found on any stages during the playthrough action, then once you have obtained the upgrades items you need then go to loadouts and you will see the lists of upgrades that will benefit your ship's ability.
   
So far, the gameplay system plays it really great because I find the default control layouts worked quite nicely, the weapon firing is responsive especially with the use of adaptive triggers depending on which weapon you're using during the combat action, so I really liked the way of right trigger button rattles when firing the weapon is pretty awesome for flight action shooter like this.
The choice of weapons works effectively against the enemy's ship or bosses depending on which any types of weapons that delivers the astonishing amount of damage attack just works well throughout the action-packed stage.
I also wanted to praise the use of parrying systems and other maneuvering moves are effectively great for evading the enemy's incoming attacks that you won't get caught with their projectiles near you.
The speed of your ship is ridiculously fast just like you've seen on other similar arcade rail-shooters like after burner were known for its high-speed gameplay action making this game looks incredibly fast-paced. 
I just love flying through the stages in fast-speed while spending time of shooting down bunch of enemy's ship, avoiding many obstacles of objects, and of course dodging multiples of enemy's projectiles throughout the space, the tunnel, the lava, the asteroids, the sky clouds, and other stages is what I've loved about the whole segments that are exciting to play and I also wanted to praise the boss battles that kinda just like other rail-shooters like Star Fox where you had to fight out against these bosses which had their weak patterns to defeat them, so it had various of fun bosses to fight out such as large and massive machines, enormous boss's jets, and other insane stuff that fires a multiples of missiles, lasers, and flames at you that are insanely unavoidable, but also keeps you feel well entertained to play this kind of game with big amount of challenge.
I just love the bullet-hell style of gameplay when playing it on harder difficulty can get very frantic with the stages with loads of projectiles shooting at you, some crazy obstacles gets in the way, and of course these tough bastards can get your ass-handed instantly is what makes the game pretty unforgiving but also adds up your fun factor experience of the rail-shooter action.
The multiple playthroughs of single-player game does have a 3 branching paths within the game's campaign leading to different endings, as well as to unlock various of customisation options and upgrades really adds up the game's replayability. 
I say the customisation is f***ing awesome because not only it had multiples of badges, logos, and themes you can customise, but also you can customise your loadouts which improves upon your ship's power including your weapons, shields, and others that makes your firing power and shield energy a much stronger to fight against these tough enemies and bosses just adds up a overall elements.
Aside with standard arcade mode, you can also enjoy other game modes to play like roguelite mode which is a challenging experience with permadeath and randomised elements, caravan mode is where players can test their skills and endurance in a loop of gameplay, void challenge mode is a time-based challenge where players must maintain combos to pause time, and of course retro mode offering a 16-bit PCM version of the game which replaces all of the game music with PCM audio, character portraits are demade into pixel-art style, and voice audio are being decimated for true 16-bit feel.
While the whole game is positive, there are one thing that's missing in the game is the online leaderboard because the most majority of playing rail-shooter games is gaining many scores as possible to compare their progress to other players in the ranking list, but sadly it is absent in the game which is shame that they will never able to save their latest hi-scores without having the dedicated online leaderboard system around.

Overall, it has great gameplay system, cool customisation for upgrades, amazing game modes, and of course action-packed stages.
 


Graphics

The graphics in this game is visually stunning for its anime-style environments especially in story cutscenes and in-game design just looks really amazing as a whole.
I love the razor-sharp details on the stages for its quality textures and surfaces are certainly bold just to make it look clearer on-stage environments.
I also got to praise some of the levels for its unique environmental design such as floating rocks just came directly at the screen, the endless tunnel had a long distance of dark tight and narrow spaces, and of course the magma area of heavy lavas are full of fiery obstacles just adds up the in-depths settings to make the entire stage look appealing.
The use of special effects is also great too with the lens flare, flashy beams, smoke, clouds, lavas, debris, lighting and shadows are being well built and designed correctly without cramming up the stage design.
The game also has an option to change filters such as film grain that simulates the look of older film by adding a subtle pattern of noise to the image used to create a more retro feel, where as the VHS effects replicates the visual feel of 80s aesthetic with graininess, distortion, and color shifts, so this adds up a old-school style of 80s anime era that made the game appeal to those who grew up with the 80s nostalgia. 
I say I really liked the design of the ships such as fighter jet, large airship, drones, and mecha-robot are quite unique which kinda look like you see it from the golden-age anime TV shows and films is what I loved about the style concept of the design in the game. 

The game is incredibly fast to play which offers a smooth and responsive performance especially on both the consoles and PCs can able to run on full 60fps, so it runs well on consoles like XSX/S often targeting 4K resolution with full 60fps, Switch being able to run on 1080p docked and 720p undocked with full 60fps, and finally the base PS5 runs at 4K resolution with 60fps but the PS5 Pro can achieve at 120fps offering a smoother gameplay at the higher frame-rate performance.
Well of course most of the gaming PCs did optimised the game well in which you can customise your own graphic settings for resolution and performance to suit your playability.

Overall, it has stunning environmental design, great special effects, and smooth performance.
  


Music and Sounds

The soundtrack in the game is f***ing fantastic, so the song tracks such as "Earth Escape", "Ice Ocean", and "Umbriel" are kinda gives the style of mid-2000s metalcore music just really adds up the epicness of rail-shooting action.
I also did enjoy the calmness side of the haunting piano track of "Catharsis" are quite soothing to listen in the end of the game. 
The best part of the game is that it also has PCM audio track of all songs, which is a great 16-bit rendition of the original soundtrack can be played on retro mode.
It was composed by Fat Bard did a excellent job of creating the amazing score for the indie rail-shooter like this really deserves the soundtrack that are so good to listen.

The sound effects in this game is very good for its loud noises coming from the jet engine, the firing shot from the weapon is sharp as nails, the environmental sounds of crashing everywhere coming from the background noises, and of course the sounds of the explosion that impacts the enemy's ship is booming on my surround speaker is what I've loved about playing the rail-shooter game with great sound design.
The voice acting in the game is not quite bad for their character's role delivering a decent lines of dialogues during the cutscenes.  

Overall, it has fantastic soundtrack, very good sound design, and decent voice acting.



Special Features

The game has unlockables stuffs such as roguelite mode, caravan mode, retro mode, new game plus, and void challenge. It also has various of customisable for ship including badges, logos, and color themes.
The physical copy of the game comes with the manual book and postcard art are also a nice bonus for collectors.

Overall, a pretty good content.

 

Advantages

Excellent presentation settings

Great gameplay system 

Cool customisation for upgrades

Amazing game modes

Action-packed stages

Stunning environmental design

Fantastic soundtrack



Disadvantages

Lack of online leaderboard



Final Verdict

Presentation 8/10 - decent story, fine characters, and excellent presentation settings.

Gameplay 8.5/10 - great gameplay system, cool customisation for upgrades, amazing game modes, and of course action-packed stages.

Graphics 8.5/10 - stunning environmental design, great special effects, and smooth performance.

Music and Sounds 8.5/10 - fantastic soundtrack, very good sound design, and decent voice acting.

Special Features 8/10 - unlockables game modes, various of customisable for ship, and physical copy comes with bonus manual book and postcard art. 


Overall 8.5/10 - Rogue Flight is a remarkable rail-shooter title feels like a true love letter to classic games of 80s and 90s era like After Burner and Star Fox which I am happy to say this is definite a must play for those who are growing up with the classic rail-shooters from the past will likely going to get their hands-on with this kind of indie game filled with cool anime-style visuals, great gameplay system with weapons and upgrades, has game modes to play, and of course epic space-shooting action is what makes the game so incredibly amazing to play. 

The physical copy of the game for PS5 cost around £18 or more, where as the digital release for PS Store, Xbox Store, eShop, and Steam are slightly cheaper in between £15 and £16, so is it a definite buy? absolutely if you're the big fan of the rail-shooter genre will likely going to enjoy this title for both PC and Consoles. 


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