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Saturday, 29 July 2023

Vengeful Guardian: Moonrider PS4 Review

 



Vengeful Guardian: Moonrider is a side-scrolling action game was released in January 2023 for PS4, PS5, Switch, and PC. It was developed by JoyMasher and published by The Arcade Crew.

In my good old days of gaming, we had a such many great side-scrolling action games featuring ninjas such as Ninja Gaiden, Strider, Shinobi, Legend of Kage, and The Ninja Warriors, so these are the classics that popularised the sub-genre term known as Hack and Slash which refer to melee weapon-based action games.
These games are known to have unique stage design requiring platforming techniques, in-depth combat system with standard melee weapon and ninjutsu powers, and of course intense difficulty challenge filled with numerous of enemies, projectiles, hazards, and bosses which makes these titles quite memorable back then. 
 
Going back to my today's gaming habit where I've spend time busy playing on my PS4 as well as searching up for a numerous of both modern and retro-related games stuff on internet, I have discovered the interesting side-scrolling action game as I have seen the video trailer on YouTube which has caught my attention, so that is Vengeful Guardian: Moonrider.
It's basically a retro-style indie game was inspired by the likes of the classic 2D Hack and Slash games from the mid-80s to early 90's era.
I believe it was created by the same team behind Blazing Chrome, a 2D Run and Gun action title similar to Contra and Metal Slug, which I currently enjoyed playing it back in 2 years since is the reason why I'm wiling to try out another JoyMasher's title, so I've decided to get the physical copy of Vengeful Guardian: Moonrider off from online retail site such as eBay which I've got it for less than £30.

So what do I think about this Sci-fi ninja action? is it a fun-packed action games that you've just looking for this or is it not the right game you're expecting for? I will cover all the pros and cons to describe what this game can benefit your experience in terms of design, combat, and challenge doing the game's a justice. 


So without go further do, let's start the review.



Presentation

The game set in futuristic like city. It all started when the entire city been attacked by the terrorist groups led by oppressive totalitarian government punishing numerous of innocent people and held them captive, but there are one of the super-soldiers named Moonrider had manage to break free from the Bioweapon Lab.
The story in this game are actually sounds interesting at the very start, as you take control of one badass cyborg-ninja seeking his revenge against the tyrannical government, who harms the entire innocent mankind as well as controls the world to create the terrible regime, as the Moonrider sets off his mission to wipe down many super-soldiers and agents in order to save the entire world peacefully.
It does give a cool 80's era vibes to it, judging with the cutscene sequences kinda reminds me of the Saturday afternoon cartoon and 80's action film being slapped together just seems to be worked pretty decently for this type of game.   
I find Moonrider as a protagonist looks absolute cool with metallic-ninja suit with shogun helmet which delivers a great character concept design to make it look stale and badass, where as 8 of these super-soldiers shared with similar thing are also kinda awesome too which is why I really liked the cyber-related stuff that fits well in the game.

The presentation are remarkably looking great because this feels like it's a throwback to 16-bit era as we know back in the early 90's, so each of the stages has the Mega Man X and Hagane aesthetics feel to it which I find these levels so appealing.
Stuff like you have Desalination Facility has an underground water levelling from bottom to top, Fallen City has numerous of forrest trees and wrecked surfaces, Iwondolino City has tall buildings and large train, and Asura's Fleet filed with an airships flying around, and any other levels with futuristic environmental design gives a good Sci-fi settings to this game just feels right for the side-scrolling action game like this.       


Overall, it has interesting story, badass protagonist, and remarkable overall presentation.



Gameplay

In single-player action, the game has 6 main levels as you take control of Moonrider in 2D side-scrolling perspective, so your main goal is to beat the entire levels by defeating all bosses.

Before starting the single-player action, you have the tutorial to learn the basics like the movement and combat which I will discuss further on this review.
You'll move the player by pushing the left stick or d-pad button with walking and crouching, while holding the right trigger button then push the left stick or d-pad button forward to make the player run.
pressing the cross button will make the player jump which are used for reaching on the platforms, but you can also perform wall jumping by hitting the cross button twice when the player clings onto the walls in mid-air, so do it multiple times till you've reached the top-platforms.
Be sure that you need to jump really precisely because you may end up falling off the platforms, so my advise is that the longer you hold the cross button the higher you will jump meaning that pressing the tap once will lead to a short hop, and the wall jumping mechanics that I've mentioned before works better for narrow sections of levels.           
In combat, you will use the close-melee attack by hitting the square button to slash these enemies in pieces, but you can also slash them 3 times by keep mashing the square button for quick damage attack and you can also do running slash attack by holding the right trigger while pushing the left stick or d-pad button, then press the square button for good amount strike damage might help you defeating them quickly.
You will also perform 2 mid-air attacks such as jump slash attack by pressing the cross button then hit the square button, and dive air kick by pushing the left stick or d-pad button diagonally then hit the square button. 
You can also deflect the enemy's bullet projectiles by using the slash weapon when the enemy's bullet gets closer to you which you will need to deflect these bullet projectiles in right timing to prevent taking damage.  
You can perform elemental sub-weapon attack by hitting the circle button that deals the heavy damage on enemies or bosses and you can also change the sub-weapons by holding the left trigger button which takes you to sub-weapons menu and simply select any of these you want to use it, so I will discuss more further later on this review about gaining a new elemental sub-weapons after beating a bosses. 
You can gain the items that can be found hidden in the each stage such as modifier chips which can be used to unlock new powers and abilities such as double jump, enhanced armor, regens HP or MP, extra lives, and etc. which you can equip these on the two slots on the stage select menu before you begin the mission. It does adds up the player's enhancement which is good, but be really careful to use some of these modifier chips could lead into a shorter high-score or grade so use it wisely when necessary.    
After defeating numerous of bosses will reward you with the new elemental weapons, so stuff like flamestalker which is a fire boomerang, hydromancer which is water projectiles, stormdiver uses the form of tornadoes, geocrusher sending shockwaves across the floor, photodrifter firing bolt of lasers, darkchaser that spawn fleshy tendrils of open portal, and sunseeker uses waves of energy balls.
Each of these new sub-weapons can be used only a limited amount of times, as they share a energy meter that decreases as they are used.

So far, the combat worked pretty well for most of the time because I find the hit detection quite responsive as I'm able to hit the enemies and bosses in the right spot without any issues, and I got to say I really liked deflecting the enemy's bullet projectiles which really helps me preventing from taking damage.
Those sub-weapons are actually done right because it's not only just deals the heavy damage on enemies, but also works mostly on boss's weak point system just like in the Mega Man series where you had to pick and use any of correct elemental weapon that adds up the boss's vulnerability just seems to work perfectly on this game.
I also liked the modifier chips which are also come in useful may gonna help the game a bit like recovering health and do double jumps, but when it comes with gaining more high-scores and S-ranking grades it's better to unequip some of these two chips depending on which of these chips can cause to lower grades and scores, so it doesn't seem to be a bad thing because it's part of the game's difficulty challenge which you will need to be really pro at this side-scrolling action is where the fun parts really goes forward.
I got to say I love the wall jumping mechanics in each stage which are really good for the action-platforms just like you see from the classics like Ninja Gaiden and Shinobi is relying on the narrow sections of levels requires lot of wall jumping, so that's the stuff that I've liked about the game. 
Each of the stages are filled with many obstacles and hazards just adds up a crazy amount of platforming segments requiring a good use of evading without taking numerous of damage, so stuff like the whole levels filled with deadly spikes, electrifying bolts, firey flames, large beams, and etc. 
My favourite stage in this game is got to be a 3D bike-riding section where you had to race through the stage while shooting down the enemy bikers and ship.    
Just as good as the Joymasher's previous effort of 3D tunnel stage in Blazing Chrome, this stage is quite similar to NES classics such as Mach Rider but in Mode 7 style like the F-Zero which it really nails the use of pseudo 3D effects and the pacing of biking action.
The second thing that made the game quite entertaining is the boss battles in each stage which I finding it really good thanks to tougher enemy's spot and pacing that kept me playing it.
Stuff like you have 8 of these super-soldiers to fight them, such as the gigantic robot with huge hands and large head just reminds me of one of the bosses from Contra: Hard Corps, the purple suit female soldier with floating device has ability to use open portal which shoots out tendrils and long-gigantic arm, the cyborg with red cape uses his long-ring projectiles, the bulky green one charges you with his lethal strike attack, the big masculine suit ninja uses his acrobatics jump while firing out his plasma, the blue suited guy throws out his 4 rounded-blade as well as using his aqua power to teleport, the hard steel dude unleashes his flame projectiles shoots down from the above, and of course the golden suit leader has tons of crazy moves with lot of dashing and slashing all over the places just plays it really well in this game. 
While the entire whole campaign is doing such a fantastic job, but unfortunately it suffers with short-length which is likely that you could able to beat the entire game in less than 2 hours of play for the sake of speed-running, but for the completionist are likely goes up to 3 hours of play which is one hour more, but it's still rather bit short which I would prefer it adding more between 4 to 5 hours with 2 more stages could extend the game bit further.    


Overall, it has solid combat, cool boss battles, great platforming, and fantastic campaign action.



Graphics

You can't really deny the overall visual representation of 16-bit era are just looking incredible in small indie project. 
I was amazed with the environmental design of each stages made quite a nice balance of colours starting from back to front layouts which you'll see the boldness of the structures and the sharpness of textures surfaces which you can tell that the details on the foregrounds are strongly detailed where as the background are slightly in the darker edge gives the level design much easier to scroll through.
I also want to praise the use of parallax scrolling in some stages like Asura's Fleet which you'll see the fast and slow movement of the clouds and mists from the above and below the stage followed by the enormous space ship from the backgrounds is just looking so cool to see, and I really liked the use of transparency and wavy animation effect of bloody-red water in Lost Ruins adds up the game's atmosphere.
The sprite animation for most of the characters and bosses are sure pretty solid because I really liked how the Moonrider running through the stage with the shadowy-transparency effect behind him are sure flashy and dark at the same time, and oh boy I got to love the gory parts in the game where most of the enemies get sliced with the bloody particles all over the places.
Like I've mentioned about the Mode 7 style biking-section does have an impressive use of pseudo 3D effects because I really liked the scaling effects of city building throughout the stages which kinda reminds me of one of the game for SEGA CD title like Batman Returns does share with the great driving segment with similar graphical effects. 


Overall, it has incredible environmental design, great parallax scrolling, solid animation, and impressive scaling effects. 



Music and Sounds

So unlike the Blazing Chrome uses the full-on arcade style soundtrack, this game goes with much different direction using with the electronic music genre mixed with synth-bass sounds and Japanese-style music being cramed together which I got to say it's pretty sounds great in many stages because it fits with the game's action and atmospheres all together pretty well. 
Stuff like Bioweapon Lab, Laser Research Base, and Duas Space Elevator sounded like more of John Wick vibes to it because of the music intensity of action, where as some of it like Desalination Facility, Asura's Fleet, and Iwondonilo City sounded more of 80's synth music which I got to say I really liked the overall music which was composed by Dominic Ninmark did a splendid job of creating epic soundtrack.
The sound effects provides the good use of slashing noises, gritty environmental sounds, and really has sharp surroundings in each stages just really made the decent balance of both 8 bit and 16 bit sound designs entirely.  


Overall, it has splendid soundtrack and decent sound design.



Special Features

Honestly the game does not have unlockable features, not even with the game modes or others which sadly. 
It would have been cool if they added the boss rush mode and new playable characters could have helped the game a bit. 


Overall, too bad it has no features.



Advantages

Remarkable overall presentation

Solid combat

Cool boss battles 

Great platforming 

Fantastic campaign action

Incredible visuals

Splendid soundtrack


Disadvantages

Short length campaign

Lack of unlockable features



Final Verdict


Presentation 8/10 - interesting story, badass protagonist, and remarkable overall presentation.

Gameplay 8.5/10 - solid combat, cool boss battles, great platforming, and fantastic campaign action.

Graphics 8.5/10 - incredible environmental design, great parallax scrolling, solid animation, and impressive scaling effects.

Music and Sounds 8/10 - splendid soundtrack and decent sound design.

Special Features 1/10 - lack of unlockable features.


Overall 8.5/10 - Vengeful Guardian: Moonrider is surprisingly a strong side-scrolling action game providing many great stuff that really nails the quality.
With fun-packed action stages, well challenged platforming design with many obstacles and wall jumping, epic boss battles, and solid combat gameplay with unique upgrades and abilities is what made the title a true-worthy throwback to classic era of 2D Hack and Slash genres that we knew from our childhood days of 80's and 90s.

You can get it physically for PS4, PS5, and Switch just for less than £30, where as you could get it cheaper from digital storefronts including PS Store, Nintendo eShop, and Steam just for £13.99.
Is it the easiest recommendation for those who grew up playing the likes of classic 2D Hack and Slash series such as Ninja Gaiden and Shinobi? absolutely because I know any of people likes to play this type of style would be fully appreciate with the results that turned out to be a solid side-scrolling experience.         



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Friday, 14 July 2023

Gal Guardians: Demon Purge PS4 Review

 




Gal Guardians: Demon Purge is a 2D side-scrolling action game was released in 2023 for PS4, PS5, XBONE, XSX/S, Switch, and PC. It was developed by Inti Crates and published by PQube, and it is a spin-off title of Gal Gun series. 

If you're a massive fan of side-scrolling action like myself when growing up playing a several of great classics from the retro days era like Mega Man, Castlevania, Duck Tales, and Ninja Gaiden, as well with the later days of indie games like Shovel Knight, Bloodstained: Curse of the Moon, and Azure Gunvolt Striker, then you'll be really interested in game like this featuring a two anime chicks went on demon hunting and start kicking ass, so that is Gal Guardians: Demon Purge.

Now first of all, it is a spin-off game based on the something really strange rail-shooter series called Gal Gun, a game where you take control of male student trying to fends off waves of female classmates, who are running after him, while searching for his true love girlfriend.  
To tell you the truth is that I'm not a massive fan of the romance related stuff, but I have nothing to against it. 
The series does share with decent spin-off title like Gal Gunvolt Burst which is a crossover title between Azure Gunvolt and Gal Gun being fused together, just like how Inti Crates did a similar thing with Mighty Gunvolt Burst which is crossed over between Azure Gunvolt and Mighty No.9, which I consider these title a fun side-scrolling action featuring a playable guests.

So going back to this review, Gal Guardian: Demon Purge is one of the side-scrolling action game that got me interested to play because it's a combination of Azure Gunvolt and Castlevania in terms of gameplay style which featuring a two playable demon hunters with single solo or 2-player co-op play, so I really liked the idea of having a 2-player playthrough in this title just like from any other side-scrolling action game such as Shovel Knight did a similar thing with the 2-player co-op play which is why I've bought the PS4 copy to play it and see how the game really went.
The answer is yes I did manage to enjoy playing it which is why I am here to share my thoughts on this side-scrolling action title with several of pros and cons that I will discuss it through my details such as combat, teamplay, bosses, and so on.

So without go further do, let's start the review.



Presentation

The game focuses with two Kamizono sisters named Shinobu and Maya headed to school academy until the whole building turned into a dark-looking castle filled with demons, led by a mischievous demon girl named Kurona, which causes two sisters went on their demon hunting job to fight them all, as well as finding out the mystery of what happened to the school that became like this and the students that had gone missing.

The story is quite a straightforward to follow, as you're just a both demon hunters went on slaying a hordes of demons throughout the castle, rescuing a several of missing students who can share their stories about the incident, and defeat a vampire lady who are responsible for putting a dark curse on the school that turned into a castle is kinda similar to Konami's Castlevania does share with the similar plot of how the vampire delivers the wicked curse to the hometown that harms the innocent people which led the vampire hunter went on the adventure to defeat the evil in order to lift the terrible curse. 
It's really different from Gal Gun main series which I kinda like having a spin-off game went on different approach rather than the original root from the main series itself which is why it made the game quite interesting with different storyplot and the styles of presentation.
I adored the two anime duos such as Shinobu and Maya kamizono which I finding them quite likeable with their cool personality and cuteness as being a demon hunters are surely badasses, where as the Kurona as a villain of the whole game which I consider her as crude and arrogant villain just wanting her revenge on Kamizono sisters, but I got to say that I've preferred her older counterpart (Adult Kurona) in later scenes, yeah you know what I've mean right.   

The presentation are sure fantastic because I really liked the Castlevania eques of the settings throughout the areas which I adored the dark and gothic themes that been featured in the game.
Each of the levels shares with many style of sceneries such as Castle Gates filled with castle walls with pinkish clouds around the outside, and the inside castle has medieval design around the rooms. Ceremony Hall has goldish and regal-looking hallways with theatre hall, arch of pillars, and basement wine-cellar room. Mysterious Cave has crampy open-spaces with wrecked pirate ship at the background, and the waterfall streaming through the grounds. Courtyard has water fountain and green plants around the area. Library filled with large bookshelves all over the place in top floor and has toxic-waste room on ground floor. Clock Tower had a bunch of clockwork stuff like cogs and mechanics spins around everywhere in the room. Castle's Peak has a heavy winds drifting everywhere outside and has demonic objects inside the castle.


Overall, it has interesting story, cool duos, and fantastic presentation settings.



Gameplay

You take control of these two sisters in single solo or local co-op play on 2D perspective view, as your main goal is to defeat many bosses in each levels. 
You will start off with the basics such as pushing the left stick or d-pad button to move the player such as running and crouching, and pressing the cross button to jump on the platform, while holding the down button then hit the cross button to jump down the platform from the narrow gap.
You can switch any of the two duos by pressing the left or right trigger to change which each of them has different combat system such as pressing the square button to use attack such as Shinobu's gun works effectively on mid-range shot distance and Maya's blade uses as close-combat range attack which deals heavy damage against the foes. 
Depending on any of two duos has their own abilities which you can also perform their sub-weapon attack by hitting the circle button which I will discuss each of these sub-weapons after you have obtained it by defeating each bosses.
Stuff like you can use throwing daggers to throw it at the long-range attack, penguin that freezes the objects or enemies, scythes that deals much heavier slash damage, umbrella that allow you to fly through and reach at the longest distance platform, grenade that allow you to throw on cracked surfaces or enemies deals with explosive damage, rocket launcher that allowing missiles to lunch on target enemies deals with explosive damage, grapple hook lets you cling onto a top-wall ceiling and jump right off onto the higher platform.
Each of these sub-weapons are limited with the weapon points which you'll see on the top-left corner of the screen to see how much you have used it till its ran out meaning that you will not able to use sub-weapon attack when the weapon point are fully empty, but you can increase it by collecting the purple jar item can be found anywhere in the levels, and you can also switch the sub-weapons by pressing the left or right shoulder button. 
While the purge gauge meter on top-left corner of the screen are fully filled-up, you can also perform a special attack by hitting the triangle button which fires the devil's bullet which instantly kills off the enemies, but also uses up purge gauge fully. 
In co-op, your team can able to cool stuff such as use each other as platforms, revive each other via CPR, transforming into mascot, and of course the screen clearing team attack that wipes out all enemies as well as bosses.
You can obtain some upgradable items which can be found hidden in any areas such as the bullet capacity of Shinobu's gun, and player's attributes such as health, defence, and attack which reduces damage from enemy's projectiles and increasing player's damaging attack. 

So far, the game itself plays quite decently throughout the playthroughs in all thanks to not just combat system itself, but also a platforming design, exploration, bosses, and having a choices of playing single solo or local 2-player co-op just adds the game's overall experience.
The combat are actually quite straight-forward to play especially playing with two duos with their's advantages stuff like Shinobu has mid-range firing and more health capacity, where as Maya has lower health capacity but has stronger short-range attacking system.
The sub-weapons works really well throughout the game which allowing the player being able to traverse the higher platforms and deals a effective damage on enemies. 
The platforming segments fills with numerous of hazards such as spikes, flames, slimes and other stuff which requires the player to avoid these obstacles without taking so much damage in order to get to next area just adds up the overall challenge.
Despite the game is more of the linear approach where your goal is to being able to reach it at the boss stage to its end, it is good to explore around the level to discover the cool hidden secrets, as well as rescuing many missing students, and obtaining upgrades items that improves upon your attributes.
The major highlights of the whole game are having both single solo and local 2-player co-op because you can able to choose to play it alone or even better by teaming up with your friend to join fighting through the dark castle just adds up a fun major part of the game.
The game shares with great bosses except one which I will discuss it further on the review, so stuff like you have the giant vampire bat that fires bunch of small bats, the jazzy white rabbit uses the electric guitar that firing the electrifying projectiles, the ghost knight that welds the both large sword and shield, the large green piranha fires the large beam out of the mouth, the baphomet uses the black magic spells to fire out projectiles, and the statue of fallen angel scatters with the spinning cog of blades are actually pretty good, but I find Kurona boss are stupidly tough because not only she's summons her dumb little minions gets in the way, but also a damn laser projectiles just takes a severe damage hit makes it quite impossible to dodge the thing which took me more than 10 tries till I beat it, so I didn't had an issue with the previous bosses which are actually fine, but this damn thing just absolutely absurd to play.            
There are one of the thing that I don't like in the game is that in single solo when one of duos just dies in the boss battle which causing other one to start back to the checkpoint system instead of carry on fighting where you left off, and then head over to the boss level which you will notice the boss's health bar slowly replenishes their quarter of the health after the one of duo's death, so that is kinda annoying that you don't want to start back to the checkpoint system again, so thankfully it didn't happen on the 2-player co-op where you can still continue the fight as normally after one of your team player are being knocked out which you can still later revive them during the battle.
I got to say that the boss rush mode are actually pretty good where you had to defeat all bosses as much as possible, but you can also customise your settings like difficulties, items, and other random stuff to suit your playability.   
The game also shares with multiple endings depending on how much you have progressed the whole game such as rescuing all students as possible or if you have collected some important key items, so if the conditions have met then this will give you a dialogue options that leads you to different endings which really adds up amount of replay values.


Overall, it has straight-forward combat, great boss battle, has 2-player-co-op, and amount of replay values.   



Graphics

The graphics are looking quite amazing on a 2D side-scrolling visuals. I adored the 16-bit style of pixel-art direction just like you may seen it from the days of GBA era like Konami's Castlevania: Aria of Sorrow and Capcom's Mega Man Zero in terms of character's sprites and environmental design are looking magnificent that really appeals to those who grew up with the retro-days of side-scrolling genres.
I really liked the use of character's shadowy transparencies and flashy collisions hit just seems pretty good on the stages, and the texture-surfaces on every levels are looking quite bold and detailed giving a bit of the nice vibes to it, and it sure does shares with great use of parallax scrolling starting from soft and foggy background layout to hard and stale foreground design just adds the overall consistency of level design which is why it made the scrolling animation feel smooth throughout the stage.


Overall, it has magnificent environmental design, great use of parallax scrolling, and amazing character's sprites.



Music and Sounds

I got to say the original soundtrack are actually sounds pretty decent overall because instead of making it overly cute and upbeating track like from the Gal Gun main series, they wanted to create something different with more focused on gothic and intense music that fits perfectly well to its game's vampiric presentation.     
It was composed by these same members including Ippo Yamada, Ryo Yoshinaga, and Ryo Kawakami, who previously worked on previous titles like Capcom's Mega Man Zero, and Inti Crates's own series like Azure Gunvolt and Gal Gun, did a spectacular job of capturing a same feel as you hear like from Konami's Castlevania: Symphony of the Night.
The sound design are quite solid for its environmental noises and some jingle effects just feels appropriate throughout the stages.  
The voice acting in the game are actually sounds pretty good on Japanese which has both dialogue and in-game action, but sadly the English dub had lacked the full dialogue on cutscene except the in-game action so I wish they should've have added the full English dialogue to make it sounds complete during the cutscene between the characters.


Overall, it has decent soundtrack, solid sound design, and has good Japanese voice over.



Special Features

The game does come with unlockable stuff such as boss rush mode, legendary difficulty, and has multiple endings.              


Overall, an acceptable additional features.



Advantages

Fantastic presentation settings

Straight-forward combat 

Great boss battle 

Has 2-player-co-op, 

Amount of replay values 

Amazing visuals 

Decent soundtrack


Disadvantages

Kurona boss battle (except adult version herself) are ridiculously tough compared to previous bosses.

Player's death takes you back to checkpoint instead of continuing the fight in single solo.

Lack of full English dialogue.  



Final Verdict

Presentation 8/10 - interesting story, cool duos, and fantastic presentation settings.

Gameplay 7.5/10 - straight-forward combat, great boss battle, has 2-player-co-op, and amount of replay values

Graphics 8/10 - magnificent environmental design, great use of parallax scrolling, and amazing character's sprites

Music and Sounds 7.5/10 - decent soundtrack, solid sound design, and has good Japanese voice over

Special Features 7/10 - unlockable boss rush mode and legendary difficulty, and has multiple endings.                 

Overall 7.5/10 - Gal Guardians: Demon Purge is surely a good side-scrolling action game that the Inti Crates had done it quite right so far.
You had two anime chicks start kicking demon ass all the way, has Castlevania-eques settings going on in the game, the 16-bit inspired visuals are giving us a nice throwback to GBA era, and best of all is the overall gameplay filled with fun 2-player co-op, epic boss battles, and shares a good combat and stages is what made the game worth to play. 

The standard physical copy for the PS4, PS5, and Switch are worth £30 mostly on online store like Amazon and Ebay, where as the collector's edition on online retailer site such as Funstock comes with artbook, stickers, cards, and etc. could cost around £70 are only recommended for big video game collector.
The digital copy on online storefronts such as PS Store, Xbox Store, Nintendo eShop, and Steam should cost £20 or bit more, but slightly cheaper than the physical copy's price point.  

Is it an definite a play for 2D side-scrolling action fans? the answer is still yes because it's perfect for you and your friends could enjoy the local 2-player co-op action makes the Gal Guardians: Demon Purge a worthy purchase.     

    
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