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Saturday, 24 September 2022

Persona 5 PS4 Review

 



Persona 5 is a Turn-Based JRPGs game originally released for PS3 and PS4 at Japan in 2016, and at worldwide in 2017. It did received an enhancement version in 2019-20 for PS4, as well as with the PS5, XSX/S, XBONE, Switch, and PC are also confirmed in this October 2022 release titled as Persona 5 Royal.
It was developed by P-Studio (under Atlus Co.Ltd) and published by Atlus and Deep Silver for original release, where as the Royal are also published by SEGA.

Before I start reviewing this game, I want to give a small history behind the Atlus's own successful franchise titled as Shin Megami Tensei which was originated in mid-80s starting off with Digital Devil Story: Megami Tensei for NES, MSX, X1, and FM-7. The title of the game was cooperated with the traditional RPGs genres mixed with Turn-Based battles and 3D dungeon exploration, while it has shares of dark-occult presentation and sci-fi elements.
Despite the franchise weren't introduced to the western territory (until Persona series in mid-90s), the game was commercially successful in Japan was praised for its dark atmosphere and mechanics as both impressive given the limited hardware and innovative among role-playing games of the time.
The following success of the game has spawned with numerous of sequels as well as spin-offs series such as Megami Tensei Gaiden, Majin Tensei, Devil Summoner, Digital Devil Saga, Devil Children, Devil Survivor, and of course Persona which is why they listed Shin Megami Tensei as Atlus's largest role-playing franchises.
First of all, I haven't played nor heard any of Shin Megami Tensei games until when I found out and discovered the spin-off series like Persona where I overheard many of people on the internet been mostly talked about which is why I began to start interested in the series, but unfortunately when it's comes with RPGs are widely known for its long-lengthy campaign which I never had a chance to pick up and play due to being busy studying at my college and university at the time in my early-20s, so I had to start with simple game like Persona 4 Arena which is a 2012's 2D fighting game spin-off title, based on the original 2008's turn-based title Persona 4, that I already covered my review back in 2013 which I labelled the game as the remarkable and most intense fighting game for PS3 and X360 libraries are definitely must buy game for all the fans of the fighting games genres and Persona series.

In around mid-2010s the time where I had the 8th gen console like the PS4, there's one of the game that catches my attention which is Persona 5, a game that I've seen from the trailer back then which I was impressed with the visual art-style, introducing cast of characters, and eye-catching presentation is the main reason why I'm considering want to dig in with the game, so I finally had a chance to play Persona 5 on my PS4, FOR REAL!!!? yes definitely for real. 
I've been playing for whole 5 weeks to finish the whole lengthy campaign making it as one of the longest RPGs title that I've ever played which is why I spend playing over 9 hours a day to get the game finished ASAP before I can able to review the game for my next blogpost which is why I here now. 
So going back to this review, I'm definitely to talk about Persona 5 which is a game that I wanted to look forward reviewing stuff because I consider this title as yet masterpiece in my opinion, so this game delivers many best, but also has unexpecting moments that I ever experienced.
It's one of the game that I found to be such incredible achievements that I've been spent playing the game over and over nearly 9 hours a day of playthrough that makes up to total of 100 hours campaign filled with many fantastic things that made Persona 5 quite special, so I'm going to discuss the details on my review including the story, characters, visuals, sounds, and gameplay to prove that it's one of the best RPGs title to play on both the PS3 and PS4 library.


I am thou, thou art I...

I hast established to review

Persona 5 for the PS4...

So without go further do, 

let's start the review.



Presentation

The game takes place in modern-day Tokyo with navigable real-world locations within the city, including Akihabara, Shinjuku, and Shibuya.
It follows the main protagonist named Joker, which I believe his real name is Ren Amamiya as the name used in the anime TV series based on the title of the same name, so you will have an option to enter your own name at the beginning of the game.
He's one of the character you're playing as who transfers to a new school after being falsely accused of assault and put on one-year probation. 
Following his transfer to a new school, he then meet up with the group of other students who also discovered the supernatural mobile app that leads them into the Metaverse, a dark realm place consisting of the physical manifestation of humanity's subconscious desires.
Soon after they awaken the supernatural power known as Persona, they now form a vigilante group known as the Phantom Thieves of Hearts, as their mission is to explore throughout the Metaverse and expose the dirty secrets of corrupt-minded people by removing malevolent intent from them and cause a change of heart within them.

I find the whole story in the game has an interesting concept that involves the group of heroes went undercover to discover a shocking secrets of those tyranted criminals are responsible with their crimes they committed such as the dark topic like physical abuse, drug trafficking, fraudulent, political corruption, and other illegal acts. 
It is so different from any of RPGs games are normally about the heroes went on their quest to defeat the evil and save the world, but when it comes with the games like Persona 5 it's totally something else which I kinda liked the idea of having a game went on a different approach where it relies on you and your group of your friends went on quest to prevent those evil criminals from continuing the habits of crimes that harming the humanity. 

The character Ren Amamiya is somewhat typical silent protagonist that doesn't use any lines in the game, but only small parts. He's one of the character which has different kinds of portrayal as the player get to choose with the dialogue option, such as he can be smart or dumb, snarky or funny, depending on how you play, where as many believed that the Ren's portrayal in Anime TV series is somewhat quiet and socially awkward because of his criminal record stigma that he is framed for assaulting the random man and put on probation which resulting in expulsion from his school.         
He then later becoming the leader of the Phantom Thieves of Hearts which he named his codename as Joker (Yeah, not to be very confused with the DC villain named Joker from Batman franchise).
He has friends to join with him such as with school delinquent Ryuji Sakamoto, fashion model Ann Takamaki, and Morgana the mysterious cat-like creature. There are more people join the group throughout the game including art prodigy Yusuke Kitagawa, student council president Makoto Niijima, hikikomori computer hacker Futaba Sakura, and cultured corporate heiress Haru Okumura.
There are some supportive characters interacting with main protagonist such as high school detective Goro Akechi, and the public prosecutor and also Makoto's older sister Sae Niijima went on undercover to search and find the vigilante group's identities.      
Then you will have an mysterious man name Igor and his two twins assistants Caroline and Justine at the velvet room where they teaches you the rehabilitation in order to become a better person in society, but they may not give you what the final answer is until you progress through the game.
Finally it has shares of villains such as creepy-perverted school teacher, thieving old-senile artist, big-fat drug dealing yakuza, and bold-headed corrupted politician.

The game offers the best looking presentation thanks to visual art-style, especially with the opening credits has a cool manga-style sequence with red and black filters around it is just looking very stylish to watch and I also liked several of anime cutscenes is looking everything fluid which is why the game did get the TV anime adaption in year after the game was originally released back in 2017. 
I want to give the game credit for its story dialogue option which allowing the player to pick any of 2 or 3 dialogues may result with the different outcomes of the story such as making wise decision making, wiling to accept the offer, and other things.
I also liked the dialogue conversation between the interaction of the characters to get to know each other such as in socially stuff like how the friends in school being introduced themselves, they liked to be invited into hangouts, and loves to talk about stuff like activities and hobbies they interested in, where as in the mission objectives where they normally meet up to the hideouts to discuss what their strategies and goals are before they are fully prepared to visit the palaces or mementos to take down the most wanted criminal, so this is the game that teaches to build relationship with the friends to gain the trust and made promises to help the society from the terrible crime activity.
The setting of the game has magnificent locations between the real world and metaverse, as the real world does have stuff like the small town such as Yongen-Jaya filled with Cafe shop, medical clinic, second-hand shop, batting center, bathhouse, and supermarket. Shibuya is a big city has train station, underground mall, and central street, where as others such as Shinjuku has movie theater, book store, and bar diner. Akihabara is a town filled with electronic stores that sells anime, manga, video games, electronics, etc.
The metaverse is where groups of team are able to gain access with the mobile app allowing them to visit at shadowy places such as palaces and mementos, so these are the locations that the creepy villains lives inside the cursed world giving their advantage to hide their secrets. Each of the palaces are filled with many weird and darker stuff like big castle filed with...uhhh creepy stuff, huge museum with many counterfeit portraits, floating bank ship with bunch of money placed in saferoom, enormous pyramid with Egyptian-themed structures around it, large spaceport with space centre, and chunk of casinos is basically just like you seen from Las Vegas. 
These are very well designed game that made Persona 5 look very unique and stylish which I considered it as work of masterclass that I am happy with the result had turned out so well with the game.

Overall, it has well-written story, amazing cast of characters, and outstanding visual art-style and settings.



Gameplay

The game is a mix of JRPGs and simulation game where you take control of Ren (A.K.A Joker) who lives out a single year while attending school in Tokyo, as it has three types of gameplay including social simulation, dungeon crawling, and turn-based battle while it cycles throughout the game with the day-night system depending on scripted and random events. 
In the real world, you'll be attending at the school in the morning first till it finishes at mid-afternoon, so after the school you can able to do whatever you want socially such as talking with NPCs, exploring around the cities and towns, participating part-time jobs, and of course the most important thing in the game is meeting up with friends where you can able to develop character relationships known as confidents, a social link system where you can converse with and improve your relationship with other characters you meets.
Improving confident ranks with party members unlocks various abilities for use in combat, where as with non-party confidents grant other bonuses.

In the metaverse, there are two different types of dungeon crawling gameplay such as story-specific dungeons called palaces and multi-layered mementos. The palaces which are used as story missions where your goal is to defeat and expose their wicked villain's heart, so in order to do that you need to find and steal their treasure, an item that gathered with emotional root of their behaviour and desires, from the palaces ruled by their shadow themselves, so be sure you get it on time before meeting the deadline.  
The mementos is basically just classified as the side-missions, so you will receive an request list from any of NPCs where you need to traverse through the floors till you reached at destination where you'll be fighting with the side-bosses. It may not be part of the story-based missions, but playing the request mission will reward you with money as well as gaining many experience points is quite beneficial for those who wanted to achieve their skills.
In dungeon crawling aspects, you and your party members will explore throughout the levels while it's relying on the stealthy-based mechanics where you need able to reach at the goal destination without being detected by enemies or security objects nearby such as camera or spotlight, so you will need to pay attention close at the security meter bar which indicates percentages of security level. If security reaches to 100% then the party is forced to leave the palace may result cycling to the next day, so try not to waste many days till it hits the deadline if you don't get the treasure in time otherwise it may result you with worst possible outcome. The best way to avoid being detected is hiding behind the walls or objects, and of course launching with surprise attacks on enemies from behind may lower the security level.    

In turn-based battle, you and your party members are greeted to fight against the enemies, so you will have the list of action commands which indicates stuff such as melee attack, use item, equip gun, personas, and defend. 
You will attack the enemy by selecting the melee attack in close range, where as ranged weapons are used for long-distance attack which deals light or mid-damage hits. 
The personas acts as the special magic abilities depending on what kind of personas you're using which you can able to equip them from the option menus. 
Each of the class personas will have different kinds of abilities such as physical, ice, fire, wind, shock, and etc. 
This will allow personas to perform various of attacks and magics such as reducing enemy's strengths, restoring player's health, using shield to prevent enemy's projectiles, putting them into sleep that misses out their turns, and other cool stuff like any of these abilities types that I've mentioned above are used for various reasons.
For example: one of persona has ice abilities are very effective against fire-type enemies, and others will have curable magics to reduce the confusion, fear, and rage of party members, so these are the examples that gives you an idea of finding the enemy's weakest points that made the battle so much easier.     
Once the enemy is been knocked down, a hold up sign is triggered which you get to pick any of three options such as all-out attack allowing all party members to unleash their devastating finishes on enemy resulting severe damage, or you can also spare them for mercy by demanding them for money or items, or make a negotiation with them to become a new persona which will add them to the personas list, so the more personas you have collected can be combined or fused or otherwise further manipulated within the velvet room which I will explain it for later on this review.
After defeating the enemies will reward you with money, items, and of course gaining experience points which maximises the player's and team members skill levels which mean that the more skill levels being increases by experience points the better your player and team members becoming stronger that makes different types of enemies and bosses feel vulnerable during the battle, and the personas are also gaining the experience points to increase their skill levels too which improves their attributes as well as unlocking a new learning abilities.
In the velvet room, you have given the choice of any of personas can be sacrificed in three method ways such as guillotine fusion which one of persona can be fused with the resultant persona inheriting skills and stats, the hanging grants a sacrificed persona's experience points to another chosen persona, and electric chair sacrifices one to create a high-end item.
The persona can also be sent into solitary confinement where they undergo training and gain additional skills quick than normal.
      
So far, the game plays absolutely perfect as it should because the way they designed the whole game combing with dungeon crawling and turn-based battle is just spectacular.
I really love the stealthy mechanics where you can also loop into another hiding objects is the quickest way to evade the enemy nearby before reaching to the safe spot, and the enemy A.I system are pretty smart with detecting the player's hideout is done perfectly right, so when they sees you from the mid-range distance they just went chasing after you quite faster.
Controlling the player is quite solid especially with holding the R2 trigger to sprint through the levels which you can also automatically jumping through the platforms without having to hit cross button to jump seems to be responsive, where as the L2 trigger uses the third-eye, the insight ability which allows the player to highlights the interactable objects and enemies near close are also quite useful for stealthy levels. 
I really liked the idea of dungeon crawling aspects where you fight with the shadowy creatures and running through the multiple of areas till you're reached at the final destination is where the treasure item been held, so this is where you can able to steal the bad guy's heart. 
The turn-based system works just great with easy to use navigation UI's where it indicates the buttons, rather than the long-traditional menu list like from old-school JRPGs, makes it quick and simple to use commands such as cross button to attack, circle button to defend, square button to use items, triangle button to use personas, d-pad left and right to change targets, and d-pad up to ready and aim with range weapon.
The enemy and boss's A.I system during the battle are really good with the using the magics as well as sensing the player's weaknesses which gives them advantage to evade the player's projectiles, so this will give the players to use their strategies to know what the enemy and boss's weak point are? really adds up the overall challenge.
The boss battle is also pretty epic which doesn't feel disappoint at all which kept me playing it, so stuff like Kamoshida with ugly-ass tongue, floatly portait Madarame, big-bloaty bug Kaneshiro with gigantic piggy bank, a flying-horse Wakaba Isshiki, Okumura and his minions, and tough-raging Shido with golden lion is what I considered as the positive point of the whole game thanks to strategic battle-play that relying on the bosses patterns such as finding out what their weak-spot are and how to evade their severe projectiles is what makes the game so incredible to play.
From outside of the dungeon crawling and turn-based battles, I also enjoyed the simulation parts in the game like hanging out with friends to build-up relationship, do the part-time job at daily to earn wages, shop around the city to buy stuff like DVD and books, go out fishing about, do the workouts like Gym, get stuffed to eat from fast food and restaurant, sit and relax while watching in cinemas, busy reading with books or do homework study, and there's lots more to spend time which really benefits your social stats levels such as knowledge, kindness, guts, charm, and proficiency adds the game's realism.

I felt the whole purpose of the game is well executed that made Persona 5 so unique and different from any of JRPGs, even it's just about almost 100 hours of play-length which is why it's so damn long, but I actually managed to enjoy the game entirely with no issue whatsoever because it's part of the game's fun factor that keeps me playing all day and night. 

Overall, it has spectacular dungeon-crawling, incredible turn-based battle, and enjoyable simulation parts. 



Graphics

Persona 5 has the best looking visuals in any of JRPGs. I got to give the game credit for it's art-style direction which is why I loved the Anime/Manga in video games. 
The character's design is looking perfect with intact facial expressions and body language just feels really good to describe the character's emotions and reactions during the cutscenes as well as the conversation dialogue between two characters.
The environment design of city, town, streets, school, and etc. is not entirely enormous and not quite narrow, but it's just about the right size of the open-area to make the exploration feel concise and easier to navigate location which is why I liked the way the game presents to be simple and straightforward.
The texture wise is looking sharp on the surfaces, has detailed draw-distance, and the use of special effects are also quite solid, especially with the day-night cycle changes the game's weather system starting from drafty raindrops to heated sunlight is just feels natural throughout the game.
I also discovered the video comparison between the PS3 and PS4 when it comes with visual polishing and frame-rate which I'm quite impressed with the 7th generation system like PS3 handles the game pretty well for its technical aspects with teeny bit of minimum frame-drops and small minor screen tearing which you don't notice the much when playing it on the PS3 version should have no issue with the game whatsoever, where as the PS4 version is just full-on perfection. 

Overall, it has perfect character's design, damn impressive environments, and has solid day-night cycle system.



Music and Sounds

The original soundtrack is just sounds fantastic in my opinion. I really liked the catchy 70's-style jazzy music throughout the game is just feels too good to listen, as it was composed by Shoji Meguro who has previously worked on his score of previous installiment such as Persona 3 and 4, where stuff like "Wake up, Get up, Get Out There", "Life Will Change", "Last Surprise", "Beneath the Mask", and "The Whims of Fate" was sang by the vocalist Lyn Inaizumi. 
They did such an fabulous job on working their original score delivers the game's personality which is why I have the reason to like about the game.               
The sound design is pretty damn great, as I really liked the atmospheric sounds of the weather system, city backgrounds, whispering NPCs, and road traffics.
The voice acting in the game is sounds magnificent, especially with English casting voice did such an excellent job of capturing their role in the game to make the characters sounds more interesting and feels so recognisable throughout the sequences.

Overall, it has fantastic soundtrack, great sound design, and magnificent voice cast.



Special Features

The game does support DLCs which includes character's costumes, Japanese audio track, and new difficulty level challenge, where as the Royal DLC pack comes with new royale battle, new costume bundle, and 6 individual sets.
The good news is that it is confirmed that the Persona 5 Royal on PS5, XSX/S, XBONE, Switch, and PC will include all free 45 DLC packs at launch that have been released for the PS4 version, but the bad news is the PS4 owners sadly will not able to get free upgradeable PS5 version which is kinda bummer for those who own the PS4 copy of Persona 5 Royal were hoping to have their game upgraded on PS5 could have been sound like the great edition to its game.

Overall, still has an brilliant content.   



Advantages

Well-written story

Amazing cast of characters

Outstanding visual art-style and settings                              
                      
Spectacular dungeon-crawling

Incredible turn-based battle 

Enjoyable simulation parts             
 
Fantastic soundtrack



Disadvantages

PS4 version of Persona 5 Royal lacks free upgradable for PS5 (FOR REAL!!!? WTF!!!)



Final Verdict


Presentation 10/10 - well-written story, amazing cast of characters, and outstanding visual art-style and settings.

Gameplay 10/10 - spectacular dungeon-crawling, incredible turn-based battle, and enjoyable simulation parts.

Graphics 10/10 - perfect character's design, damn impressive environments, and has solid day-night cycle system.

Music and Sounds 10/10 - fantastic soundtrack, great sound design, and magnificent voice cast.

Special Features 9/10 - character's costumes, Japanese audio track, and new difficulty level challenge, where as the Royal DLC pack comes with new royale battle, new costume bundle, and 6 individual sets, where as Persona 5 Royal on PS5, XSX/S, XBONE, Switch, and PC will include all free 45 DLC packs at launch.


Overall 10/10 - This is not just being one of the best in the series so far, but it is also one of Atlus's JRPGs masterpiece that I highly recommended to play it.
The story, the characters, the battle system, the art direction, the sounds, and has tons of replay value is proving how much I love the hell out of this game really gains my overall satisfaction.
Persona 5 is one of the game that Atlus just did the series a wonderful justice which is perfect for both the newcomer and pro-RPGs players to experience an lengthy single-player adventure with over-the-top turn-based action, exciting dungeon crawling exploration, and epic boss battles to keep you well entertained with the game.      

The PS4 copy of the original title cost about between £10 to £15, where as the Royal edition are less than £20. The digital copy on both the original and Royal from PS Store cost £50 are quite expensive compared with the physical copy that I've mentioned above.
If any of you PS3 owners are planning to get a physical PS3 copy should cost around between £25 and over £30 which is slight bit pricy compared with the PS4 copy, so you may want to get it ASAP while it lasts because the price are likely to go up pretty soon. 
It is also coming soon to PS5, XSX/S, XBONE, Switch, and PC this October 2022, which many of you lucky Xbox subscribers are likely to get it free on Xbox Game Pass at launch, FOR REAL!!!? yes for real of course.


I am thou, thou art I...

I hast concluded my review of Persona 5

as one of the Atlus's JRPGs masterpiece...

Is definite must buy for those who loved RPGs.  

                               

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Skip it
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Thursday, 8 September 2022

Klonoa Phantasy Reverie Series PS4 Review

 



Klonoa Phantasy Reverie Series is a 2.5 Side-Scrolling Platforming game for PS4, PS5, XBONE, XSX/S, Switch, and PC, which was developed by Monkey Craft and published by Bandai Namco Entertainment. It is a 2022's video game compilation which features two remasters of the classics such as 1997's Klonoa: Door to Phantomile for PS1 and 2001's Klonoa 2: Lunatea's Veil for PS2. 

Back in the old days of 80s and 90s when video game platformers is a main thing for gaming industries. 
The genre known as Side-Scrolling Platformers pioneered by the likes of Nintendo's all-time classics started with Super Mario Bros which is a huge game changer for NES that changed the gaming industries that later influenced on several of the game's companies attempting to create their own successful franchises which stars everyone's favourite mascot such as SEGA's Sonic The Hedgehog, Naughty Dog's Crash Bandicoot, and Insominac Games's Spyro the Dragon that all everyone remembers them as their all-time favourite franchises, as well listed as their favourite iconic video game heroes that I've mentioned above which is why video games became quite popular for kids, families, and of course fans community. 

There are some gaming companies are attempting to make similar success as what I've mentioned before about popular platforming franchises, but sadly it did not so stuff like SEGA's Alex Kidd, SEGA's Ristar, 7-Up's Cool Spot, Crystal Dynamics's Gex, and Sunsoft's Aero the Acro-Bat are decently fun titles back in the 90's era but also the examples of being totally long-forgotten due to lack of success nor any planned next future installiment after decades ago.
There's one of the obscure platforming franchise that many of you may or never heard off before, so let me introduce Klonoa, a video game series created by Namco was started with the 1997's PS1's title such as Klonoa: Door to Phantomile which follows titular role named Klonoa and his companion set their adventure to save the dream world of Phantomile from an dark spirit named Ghadius intent on turning it into a world of nightmares.
The game received positively for its clever platforming, impressive visuals, and presentation, and also listed as one of the best platformers for Playstation libraries.
The game spawned a direct sequel such as Klonoa 2: Lunatea's Veil for PlayStation 2 in 2001, as well as multiple other titles such as Klonoa: Empire of Dreams, Klonoa Beach Volleyball, Klonoa Heroes: Densetsu no Star Medal, and Klonoa 2: Dream Champ Tournament. 
The original game also received an remake titled as Klonoa for Wii in 2008-09, as well as two remasters includes first and second installiment in compilation titled as Klonoa Phantasy Reverie Series for PS4, PS5, XBONE, XSX/S, Switch, and PC in 2022.

First of all, I haven't heard of the franchise till I've discovered this online where stuff like YouTube and gaming article are much easier to uncover reviews, top 10s, and news which is why I started to interested on the game, but unfortunately the original copy for PS1 is sure pricey which cost over £100 to £130 that puts me off from buying it, where as the wii remake are slightly cheaper about £50 which I was originally planned to buy it for the Wii, but not till I found out the two remastered games was announced back in February 2022 which was confirmed by Bandai Namco Entertainment that the video game compilation for PCs and consoles was set to be released in summer 2022 to coincide with the series' 25th anniversary which is why I decided to get the remastered copies for PS4 instead.
So I finally had the copy of Klonoa Phantasy Reverie Series from the retail store, a month after the game's release, and head back home, then pop the disc into the console and start playing.

So after beating the two games in one package, I was so amazed with how unique the Klonoa games has played especially being remastered into the modern console platform offers an welcome addition for both newcomers and classic fans with fully 4k resolution and added features such as adjustable difficulty brings a nice bonus to the two original classics.
Along with additional features that I've mentioned above, the rest of these two games plays just absolutely great that did delivers the original series justice.
I'm going to uncover the many goods and some bads part that I'm going to discuss the details of gameplay, visuals, and presentations further on my review.


So without go further do, let's start the review.



Presentation

On the main menus, the game packages with two titles such as Klonoa: Door to Phantomile and Klonoa 2: Lunatea's Veil, so you can pick any of these games you like to play.
         
The first game sets in a land of Phantomile fuelled by a dreams that people have at night. It focuses on an anthropomorphic animal named Klonoa and his friend Huepow set their first adventure to save the dream world of Phantomile from an evil spirit named Ghadius searching for a magical moon pendant so he can turn Phantomile into a world of nightmares.
The second game takes place after the first game where Klonoa went for an another adventure to save the world of Lunatea and help unveil the mysteries of the enchanted world with the help of new cast of friends such as Lolo and her sidekick Popka. 

The story in both game is pretty solid. The plot in the first game is what really makes my heart attached to it with full of sweet storytelling and has some moments which really adds the game's charms.
You have powerful friendship between Klonoa and his companion going for the magical adventure and get to know each other, as well as uncovering the history behind the special pendant is what really makes the game so special, where as the follow-up does also share with the great things like setting out for another adventure with new friends to search for the mysterious elements and does have some humour in cutscenes, but it isn't quite emotionally as the original has to offer, but it still sounds really good.
I also give the both game's credit for having in-depth cutscenes in each levels which delivers more storylines and has easy to understand what was going on in the event to keep the game interesting to watch.  
It has decent numbers of characters in both game such as Klonoa is more of tuxedo cat-alike with long ears which I really liked his design. He has large yellow-eyes, wears short pants, t-shirt, shoes, gloves, and of course his Pac-Man cap is looking quite appealing. His personality are known for being friendly, good-natured, and kindness to help others and saving the various worlds made the character's development pretty interesting.
In the first game, you have cute-rounded Huepow who has a strong sense of justice, and won't hesitate to get involved into any dangerous situations. He is also very caring companion especially being with someone like Klonoa during the adventure, while in second game has Lolo, a kind-hearted priestess-in-training who helped Klonoa save a city from destruction and sought to save her home world, and of course the dog-like creature named Popka who is shown to be rudeness and lost-tempered at the beginning, but he's likely to reduce his behaviour in later part of the game (oh Popka, you yellow-furred moron).
I also liked the villains in both games like in first game has Ghadius who is tall-dark king wants to obtain the moon pendant to open the door to moon kingdom, as he plotted his evil plans to use his dark power to turn the whole dream world into nightmarish places. He kinda looked like Marilyn Manson wore a long-cloaked cape and gold-beak helmet with red devil-eyes is what I find him sinister looking, but incredibly awesome. He also has crack-headed sidekick named Joka, a freakesh-looking clown with red-grinded teeth and inverted-cross eyes shows lot of his violent persona and is extremely loyal to his highness as he tries to please him. 
In second game, it had Leorina, sky-pirate chick is cold and acts quite hostile toward Klonoa, while she had her sidekick named Tat, a black and white furred cat who is shown to be protective with Leorina and loves to wind people up due to her two-form of split personalities.

Aside with the story and characters, the presentation design in both games is looking incredible. As you can see the game has the fantasy settings of entire environments to make it look magical and adventurous to appeal any of youngsters who loves this kinds of style.
Each locations such as the wind village has bright colourful environments with old-fashioned houses, clear blue sky with puffed clouds, and has big windmills. The tree village has jungled themed settings with cranky looking woods and trees, foggy environments, and cottage house. The wind kingdom has mystic looking places with big empty ruins and cracked surfaces and objects. The coronia temple are more of diesel-style levels with large factory and hot surfaces. The moon kingdom has crystal objects scattered around, posh looking castle, and spaced themed settings. The sacared grounds has nice water falls and ponds, greenery objects, smart-looking homes, and mystic caves with bunch of mushrooms and fireflies. The joilant fun park has fancy carnival stuff like theme park rides, prize winning games, and circus show. The volk city has underground sewers filled with garbages and liquid wastes while outside of the underground has bunch of shops and restaurants. The airpine wonderland has snowy environments, huge mountains, and bunch of trees covered in snow. The labyrinth of illusions has weird mazes, full of wacky rooms, and has upside-downs perspective design. 
These are the levels which I finding it really colourful and detailed that really fits the game's overall settings mixed with many wacky adventures and magical fantasies which made Klonoa series so ambitious for platforming games.                       
                   

Overall, it has sweet storytelling, decent characters, and incredible presentation settings.



Gameplay

Both games plays in 2.5D perspective which feature 2D side-scrolling with 3D environments. You take control of Klonoa as your goal is to beat the level by reaching to the end of stage, as well as defeating many bosses in each world. 
You move him left and right with the d-pad or left thumbstick to push, and pressing the cross button which makes him jump but holding the X button allows him to do flutter jump in mid-air.
Klonoa will use his ring projectiles as a standard weapon by hitting the square button which allows him to grab enemy in short range, but while grabbing the enemy you can perform any manoeuvring moves such as throwing them to enemy or objects as a projectile weapon or use them as a springboard to perform a larger jump. 
Enemies can be thrown into the foreground or background along with 2D plane depending if you see any of objects or switch behind the level, and there are stages are laced with obstacles that must be traversed by using the combination of these techniques such as double jumping on each 5 enemies in columns to being able to reach the higher platform and bypass obstacles without falling off the stage.
There are some kinds of enemies that are required for progressing through each levels such as the boomies which you'll use them to toss and explode to break barricades, the likuries which absorb the enemies they thrown at resulting in them changing color which allow player can use them to break matching color crystals, the erbils that give Klonoa ability to jump higher than normal, and the kitons which the player use them to fly above for a short time.
Klonoa has a limited amount of health in the form of hearts, which is reduced when coming in contact with enemies and certain obstacles, so you will able to find and obtain hearts item can be found in egg or somewhere else in the levels which refill the amount of health, and you will see the alarm clocks serve as a checkpoint which takes you back to the same spot as the alarm clock been located after multiple of deaths, and every stage also contains six star items can be found hidden somewhere in the level unlocks other in-game features which I will explain it for later on the review. 

So far the controls is pretty simple and easy to use, so all you need is just simply jump on the platform, tossing enemy around, and learning to perform any manoeuvring moves that I've mentioned above is just what you all need to play. Sometimes it can be really pain to do double jumping technique which requires player to make the timing right with the short-ranged ring projectile needs to reach closer at the enemies, but I'm not sure whether its the hitboxes had the weird collision or is it the timing that needs to be corrected, so thankfully the remastered collection had the difficulty options which can resolve the short-ranged ring projectile to being able to reach further really helps me, but don't get me wrong both the game is still plays fine once you get used with the controls the more you will enjoy it.
Both of these games shares with great puzzles as well as segments such as gather all 4 missing colourful orbs to open mechanical door, hitting 3 switches to activate mechanical wooden cogs, the sky eclipses in outdoors changes the form of enemies that you can't harm them, destroy all 4 coloured statues to unlock doorway, riding on hoverboard while avoiding these hazardous obstacles, the illusion stage that flip the platforming level upside-downs, evading big huge red-robot at the street town stage covered with fires, using flolo to light up a stage before it goes dark, and destroy all 3 engines is something that I find the game quite unique for the platforming genres especially the 2.5D games in general.
I got to say the boss stage is pretty good indeed, so you have stuff like Rongo Lango can leap high in the air to pound on its target as well as creating a colourful ring as projectile, Baladium sends out eyes that explode as well as several of missiles, Joka can summon monsters and swings his fists in wide circle, Ghadius will rain spherical projectiles in vertical line as well as launching three bullet-shaped projectiles, Folgaran has ability to shoot floating mines, Leptio has ability to split himself into his clones to confuse you, Mobile Tank Biskarsh can perform body slam, Polonte will block you with the pink spike objects, and there's more bosses to fight against, so I like how the learning patterns designed where you can spot their weak points as well as evading their projectiles adds up the fun factor of the whole game.           
The game also features 2-player co-op mode, as seen from second game, where the second player can only use support jump to give the first player an extra boost while jumping which is okay, but I don't think it's a proper 2-player mode if there are no second playable character to play in the game, so maybe stick with the single-player mode instead.
Like I've mentioned before about difficulty options, you will have easy mode which makes the range of ring-projectile much easier to reach, and has infinite lives and more hearts with less damage are only recommended to young kids or for those who are new to the franchise, where as normal mode will just plays like the original with limited lives and 3 hearts delivers the true platforming experience, so once you beaten the game will unlock the hard mode with one hit death and 1 life that makes the game even challenging to play which I got to say it's the great addition to the remastered collection.


Overall, it has easy to learn controls, great segments and puzzles, and fun boss battles.                 
    


Graphics

The graphics is looking solid for both remasters with upgraded visuals, and being able to run 60 FPS and supports 4k resolution especially if you had PS5 and XSX/S console which you will hardly notice any frame drops or visual clipping, but as I played on my PS4 version the games works absolutely well with no issue whatsoever.
The beneficial of visual upgrade is that the whole environment of stages is completely enhanced with vibrant colours, bold structures, clean textures, and crispy special effects that made the game looked even nicer for modern gaming platform.
I got to love the mixture of 2D and 3D environments in each levels such as for example: the outdoor of wind village has big reservoir pool and waterfall hills at the draw-distance of background while windmills and bridges is placed on foreground, as well as the boss battles has circular motion that rotates around the level is just looking spectacular.
The animation of characters especially with Klonoa and his friends are just too cute in the game which I really liked it.                 
         

Overall, it has visually upgrading stages, nice mixture of 2D and 3D environments, and really cute character's animation.                             



Music and Sounds

The original soundtrack as a whole does gives me a similar vibes of Super Mario, Kirby, and Yoshi series filled with cheerful songs, some catchy tunes, and of course has emotional stuff is what made these music quite fitting to the game's personality, and I got to love listening the "Stepping Wind" from the second game which was sang by Kumiko Watanabe, who is also a main voice of Klonoa. 
It was composed by these original composers such as Kanako Kakino, Eriko Imura, and Kohta Takahashi has previously worked on both the first and second game did a charming job of scoring the music really holds up well as today. 
The sound design are very environmental on each stage to give the game an atmospheric feel to it with background noises and some jingle effects going on, and I got to love Kumiko's voice for Klonoa's catchphrase for both games "WAHOO!!!".


Overall, it has charming soundtrack, atmospheric sound design, and really cute voice.    



Special Features

The game features unlockable stuff like music test, hidden levels, hard mode, picture gallery, time attack, costumes, and others. 
I'm pretty sure both the PS4 and XBONE owners will likely receive the free digital upgrades for PS5 and XSX/S. 

Overall, an solid unlockable content and has free digital upgrades. 



Advantages

Sweet storytelling

Decent characters

Great segments and puzzles

Fun boss battles

Enhanced visuals

Charming soundtracks


Disadvantages

Weird hitboxes collision

2-player co-op isn't really 2-player mode 



Final Verdict


Presentation 8.5/10 - sweet storytelling, decent characters, and incredible presentation settings.

Gameplay 8.5/10 - easy to learn controls, great segments and puzzles, and fun boss battles.

Graphics 8/10 - has visually upgrading stages, nice mixture of 2D and 3D environments, and really cute character's animation.

Music and Sounds 8/10 - charming soundtrack, atmospheric sound design, and really cute voice.

Special Features 8/10 - unlockable stuff like music test, hidden levels, hard mode, picture gallery, time attack, costumes, and others. 


Overall 8.5/10 - Klonoa Phantasy Reverie Series is a cheerful remasters of these two cult-classics platformers that I am so glad to play these kinds of games were doing something unique and different really grabs my attention.
A platformer game takes place in magical dream world filled with fun and creative platforming action, nice mixture of 2D and 3D environments, adorable protagonist, and well-written storyplot that made the series so great on previous generation console era like PS1 and PS2, but as an fully remastered on both PCs and modern consoles today it's still holds up pretty well as now with upgradable visuals, adjustable difficulty, and just plays good as the two originals which the developer Monkey Craft did such a terrific job.

Sadly what I've learned about the whole series is that even with the positive overall reception from critics and fans back in the old days, it didn't get a recognition it deserves due to poor commercial sales of Klonoa 2 for PS2 in 2001 as well as 2008's Wii remake of first game resulting the franchise being abandoned by Bandai Namco that the fans of the cult-classics series would not able to see another entry at the light of day till it's finally given a second chance with the 2022's fully remastered collection that everyone been waiting for ages to see the return of the forgotten series that they loved finally getting hands-on to re-visit their nostalgia. 

That being said, I loved Klonoa because it's one of the underrated series that many of you who loves the platforming genres in general have not played it before should check these games out.   
I am hoping that Bandai Namco will consider making the sequel if this remastered collection gets many love it deserves as well as having the decent amount of overall sales unit, so that we will able to see another Klonoa's adventures in the near future. 


  
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