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Thursday, 18 August 2022

TMNT: Shredder's Revenge PS4 Review

 



TMNT: Shredder's Revenge is a 2D Beat-em-ups title for PS4, XBONE, Switch, and PC, which was developed by Tribute Games and published by Dotemu. It was inspired by the 1987's TMNT animated series and borrows stylistically from the arcade and home console games developed by Konami from the 80s and 90s era. 

Before I start reviewing this game, I'm going to talk about how the franchise of the "heroes in the half-shell, turtle power" had started back in 80s.
In around 1984, the TMNT titled as Teenage Mutant Ninja Turtles started as the comic book series published by Mirage Studios, and created by Kevin Eastman and Peter Laird. 
It involve four anthropomorphic turtles, trained by rat-sensei Splinter in ninjutsu, went in their battle quest against the foes, led by Foot Clan leader's Shredder and his henchmens, to save and protect New York City. 
The comic book itself did became popular at the release of the first issue which led two creators licensed the comic book into whole franchise launching with 1987's animated series helped into mainstream success and became one of the most popular animated series in television history. 
The success of the iconic franchise spawning numerous of toy figures, merchandises, live-action films, and of course video games.

Back in my old days of childhood, I first remembered when I had the VHS tape of TMNT: Animated cartoon titled as TMNT: The Invasion of the Punk Frogs from one of the small local market, and when I came back to my home to watch my very first time TMNT: animated show I was amazed with the four heroic characters, the villains, the animation, and of course the signature theme song is the reason why I loved the show as a child.
TMNT franchises shares with many great 8-bit and 16-bit libraries that we grew up playing these kinds of games such as TMNT, TMNT II: The Arcade Game, TMNT: III: The Manhattan Project, TMNT: Fall of the Foot Clan, TMNT IV: Turtles in Time, and TMNT: The Hyperstone Heist are the most recognisable titles that we remembered them in our childhood nostalgia.       
I consider them as an excellent licensed games based on 1987's animated series that Konami just got the game right for its faithful source material, smooth fighting mechanics, fluid animation, and has tons of action-packed stages are perfect for the 2-player co-op multiplayer brawling especially with 16-bit counterpart like TMNT IV: Turtles in Time and TMNT: The Hyperstone Heist which hailed as one of the greatest beat-em-ups titles that Konami had ever nails the licensed games based on the TMNT Franchise.
In 18 years later, the developer team Tribute Games has revealed their latest title based on the beloved 80's franchise, such as TMNT: Shredder's Revenge after pitching with the companies like Nickelodeon (an media entertainment brand behind 90's animated cartoons like Spongebob, Rugrats, and Hey Arnold), who owns the rights to the TMNT franchise, and Dotemu (a companies behind Street of Rage 4 and Wonder Boy: A Dragon's Trap) to publish the game.
It's one of the game makes the return to the roots since the 16-bit era delivers an arcade-style elements from the classic beat-em-ups games.
This is something to look forward to play this kind of game that I've been wanted for two decides since I've played TMNT games on the days of 16-bit era, so I finally grab a copy off from the video game retail store, head back to home, turn on my PS4 system, and start brawling throughout the game over an hours.

So grab yourself a pizza and drink because I'm about to begin my review on TMNT: Shredder's Revenge for my PS4, so without go further do let's start the review.



Presentation

The game set in New York City, U.S.A, which follows Turtles, and their fellow April O'Neil and Splinter are watching news on TV until the programme is interrupted by Shredder's henchmen Bebop who announces the return of the foot clan led by Shredder, and is taking over the Statue of Liberty.
The turtles and their friends went on their mission to battle and defeat against the foes to save the New York City, as always.

There's not a lot of story in the game besides the decent opening cutscenes kept it simple which is perfectly fine for the arcade beat-em-ups, but hey at least the art-style in cutscenes looks really amazing.
The game has recognisable characters we know from the 1987's animated series, such as Leonardo that welds double-swords, Michelangelo welds with nunchunk, Raphael welds with dual-katana blades, and Donatello welds with long fighting stick.
It also shares with supportive characters like April O'Neil, a news reporter with yellow-outfit and bob-style haircut, and Splinter, an old-wise rat who taught turtles with Ninjutsu, and of course it has Casey Jones, a masked dude welds with sports equipment, joining up with turtles.
The franchise does have an memorable cast of villains such as Shredder who is a ruthless leader of criminal organisation known as Foot Clan and the arch-nemesis of the turtles and Splinter, which I describe his appearances as an badass-muscular samurai guy.
It also has his henchmens featured in the game as bosses such as Bebop and Rocksteady as duos of a mutant warthog and mutant rhinoceros, and of course the big-brain headed Krang has exo-suit body invented by Shredder.

The presentation has comic book art-style brings close to the original source material. The opening intro has the iconic original theme song from the 1987's animated series, you see turtles driving around with the yellow van and surfboard, and fighting with the foes throughout the flashy action scenes is just looking incredible to watch just like from the 1987's animated show.
I also wanted to praise the stage settings in each locations such as the Channel 6 Studios room filled with cameras, lights, boxes, and scene setups, the Streets of New York has tall skyscraper buildings, pizzas restaurant, and parking cars, the Central Park Zoo has animals in the cage, the Crystal Palace Mall has many clothing stores and food restaurant, the Rooftops has construction sites and elevator, the Coney Island has beach site and carnival, and the Natural History Museum has bunch of antiques and arts objects which I got to say this is well presented sceneries that beings closer to the TMNT's 16-bit games.


Overall, it has simple opening story, recognisable cast of characters and fantastic stage presentation.



Gameplay

The game features two modes such as story mode and arcade mode up to 6 players co-op in both local and online multiplayer.
The story mode focuses on completing all challenge tasks and levelling up characters, where as the arcade mode basically just regular game itself with few lives and continues with no saved progression delivers the classic arcade-like experience.
You will have the selection of 7 playable characters such as Leonardo, Michelangelo, Raphael, Donatello, April O'Neil, Splinter, and Casey Jones (unlocked after beating game once).
You're playing as depending on which you've selected in side-scrolling perspective as your main goal is to traverse through the stages till you've reached the boss stage to defeat them.
Pressing the d-pad button or left stick to control player around the stage, while tapping forward to dash, and then you can jump by hitting the cross button, while hitting the same button will allow to double jump.
Hitting the square button uses the basic attack while continuing to mash same button to attack further for combo damage, and you can also do heavy swing attack by holding the square button for 1 second then release which deals heavy damage hits. 
pressing the triangle button when the blue gauge bar is full to perform special attack which deals heavy combo attacks.
You can fill-up your blue gauge bar quickly by pressing the R1 button to taunt till your blue gauge meter is filled up in 5 seconds.  
Pressing the cross button to jump then hitting the square button to perform jump attack in mid-air. You can bash attack by tapping forward to dash then hitting the square button, while tapping forward to dash then hitting the cross button to perform slide attack. 
You can evade the enemy's projectiles or their attack by hitting the circle button to perform backflip, but you can also do flying attack by pressing the circle button to backflip then hit square.
While grabbing enemy by automatically approach to enemy without attacking, you can perform 3 different throwing attack such as shoulder throw, slamming side-to-side, and toss them towards your screen.             
You and your friends can also perform 3 different team attack by having both player on each side of the enemy such as sandwich attack, tubular spin uses when other ally use a dive attack on you, and homerun swing uses when ally throws enemy at you, so you need to perfectly sync your timings which takes a bit of practice to get used too.
When your ally is been knocked out, you can revive them by holding the L1 button till the meter is reached full which recovers the ally's health bar back in action.

So far, the controls works perfectly well throughout the game, as you see the game itself has made the improvements over the predecessor such as adding the combo system, different techniques moves, and levelling up system which adds the in-depth skills like expanded power gauge level, adding radical mode allows you to unleash them all with a long-lasting super move if 3 power gauges are full, two new abilities such as super dive attack and super flying attack, 1 extra live, and extra hit point which can be unlocked by reaching up to max power level with every character. 
I had zero issues with the hit detection and collisions, as well as enemy's A.I doesn't feel slow and chunkiness with their great counterattack and attacking patterns proves the game's responsiveness went smoothly well throughout the gameplay.  

Each of the stages has the best segments in any beat-em-ups games such as surfboarding level where you need to avoid those obstacles like incoming vehicles, sewer holes, and other projectiles coming directly to you, the central zoo level where you have to jump over the stampedes of rhinos, the rooftops where you need to defeat bunch of enemies without falling down the stage, winning a goodies of item from punk frog's pop a balloon mini-game, and the silicon alley where you need to dodge the incoming multiple missiles really shows how really good of these stages went well, where as I considered the boss battle is the strongest part of the game such as Bebop and Rocksteady rode on the monster truck whacks you with spikeball and throws grenade at you, Groundchuck and Dirtbag can hit you with shovel while dug under the ground or fires you with multiple 3-ways missile, Rat King will attack you with swarm of rats coming at you, Leatherhead will attack you from below in each 5 sewer holes, Baxer Stockman will zap you with his laser gun while flying in mid-air, Krang uses his exo-suit allowing him to perform spinning swing attack around the room, and Shredder has ability to use his 3 copy as an decoy.
I also liked the challenge task in the story mode where you had to complete all the checklist in each stage such as finding all cameos, collectable stuff like headline and VHS, beat the stage unharmed, perform 3 or 5 moves, beat the stage without using special moves, and breaking 2 objects, so these are the stuff that keeps you busy with the game thanks to lengthy story mode takes between 3 to 10 hours depending if you want to go for 100% completion like levelling up roster and completing all tasks.
I'm so impressed with the co-op play is the first TMNT games to feature 6-players (similar to Konami's X-Men arcade in 90's) on both local and online multiplayer is just perfection for those who loves to play beat-em-ups in general with large party of players to join the action-packed game. 

Overall, it has perfect controls, great stage segments, epic bosses, and excellent 6-player co-op on both local and online multiplayer.

 

Graphics

The game's visuals is looking splendid in terms of stage design and environments are really close to 16-bit TMNT's games with comic-style textures, colourful details, cartoony sprites, and flashy effects, where as I'm going to praise the game for its impressive use of parallax scrolling effects in some background stages like in stage 8 where you can see the clouds and buildings moves individually from back to foreground is just looking incredibly in the game.
Although it doesn't had the same level as the Street of Rage 4 in terms of hand-drawn animation which has a better visual techniques, but still this game does have a charm for its nostalgia to keep the game faithful to the classic TMNT game which I'm still happy with it. 

Overall, it has comic-style textures, colourful details, cartoony sprites, and flashy effects, as well as impressive parallax scrolling effects. 



Music and Sounds

The original soundtrack in the game is surprisingly top-notch just as good as you hear it from the classic TMNT's games, and there are some tracks that are really similar to other games such as Rumble in the Zoo, King of the Spill, and Roof Running Reptiles does give a SEGA's Sonic Mania feel to it, where as Technodrome Redux sounds like it came from SEGA's Streets of Rage 2 which I really liked these kinds of soundtracks in some stages.
The original OST was composed by Tee Lopes did such an incredible job on his scoring, where as I wanted to give credit to guest artists featured in the soundtrack such as Jonny Atma (A.K.A GaMetal) - Panic in the Sky!, Mike Patton (lead vocalist of Faith No More) - TMNT 1987's theme song, Mega Ran - It's a Pizza Party!, Anton Corazza - Mutants over Broadway!, and 2 members of Wu-Tang-Clan such as Ghostface Killah and Raekwon - We Ain't Came to Lose.

The sound effects is tacked on with comical sound designs and some environmental noises, where I also want to praise the original voice cast for their role did a remarkable job of capturing beloved characters we all love from the 1987's animated show.

Overall, top-notch soundtrack, comical sound designs, and original voice roles.



Special Features

The physical standard copy comes with nice goodies such as guide booklet and pizza keychain which is cool, but as I've enjoyed both the story and arcade mode with 6-players co-op, I wish they should added more game modes like boss rush, time attack, survival, and versus, as well as some unlockable stuff that aren't featured in the game like gallery mode and sound test for example.

Overall, two game modes such as story and arcade, and small goodies in standard copy are solid, but needs to add more content that I've mentioned above.



Advantages

Fantastic stage presentation

Great stage segments 

Epic bosses 

Excellent 6-player co-op                       
                     
Splendid graphic design

Top-Notch soundtrack

Remarkable original voice cast  


Disadvantages

Needs more game modes and unlockable stuff



Final Verdict

Presentation 8.5/10 - simple opening story, recognisable cast of characters, and fantastic stage presentation.

Gameplay 9/10 - perfect controls, great stage segments, epic bosses, and excellent 6-player co-op on both local and online multiplayer.

Graphics 8/10 - comic-style textures, colourful details, cartoony sprites, and flashy effects, as well as impressive parallax scrolling effects.

Music and Sounds 9/10 - top-notch soundtrack, comical sound designs, and original voice roles.

Special Features 6/10 - cool physical copy's goodies, but lacks more game modes and unlockable stuff.


Overall 9/10 - COWABUNGA!!! TMNT: Shredder's Revenge is a true love letter to classic beat-em-ups from the 90s, as well as the 1987's animated series that really captures the childhood nostalgia. The game filled with action-packed stages and bosses, old-school visuals, memorable cast of characters, top-notch soundtrack, and has the best 6-players co-op for friends and families even with the beat-em-ups fanatic will give this game a huge shot because it's not only just the best beat-em-ups in modern platform, but also a true renaissance of the classics TMNT's games made a surprising returns since the 16-bit era.

The game cost around between £30 to £35 as physical copy, where as the digital copy cost bit cheap around £20 (via PS Store, Xbox Store, and Nintendo eShop). I say this is definitely must buy for beat-em-ups genre fans, as well as the casuals who grew up with TMNT franchises. 

"TMNT (x3), HEROES IN HALF-SHELL, TURTLE POWER!!!"                     
      
                       
     
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Tuesday, 9 August 2022

Shantae and the Seven Sirens PS4 (Digital) Review

 




Shantae and the Seven Sirens is a 2D side-scrolling adventure was originally released for iOS and MacOS in 2019, and was later released for PS4, XBONE, Switch, and PC in 2020, and PS5 in 2022. It was developed and published by WayForward Technologies Inc, and it is the 5th game in the Shantae series, following 4th title such as Shantae: Half-Genie Hero which is the game that I've already covered this for my review back in the January 2019.

As I previously enjoyed the 4th title which I described it as one of the better sequel of the whole series thanks to awesome artstyle of game graphics, exciting game modes to play, complex 2D gameplay style, catchy arabian-style soundtrack, and great story presentation, this 5th title of the series came really close to being an outstanding with same artstyle presentation and 2D gameplay design like from the previous entry. 
So does it mean it's anything plays better than I've expected or is it a huge step-back compared the previous games in the series that I've played.

So without go further do, let's start the review.



Presentation

The story follows the half-genie girl named Shantae and her friends are invited in Paradise Island by the mayor of Arena Town, as she meets and befriends with fellow 5 half-genies to do a dance performance at the Half-Genie Festival. During the performance till it was interfered by the unexpecting blackouts and discovered that the 5 half-genies has disappeared from the show causing the mayor to cancel the festival after the disappearance of 5 dancers. 
Shantae begins to go on her quest to exploring Sunken City beneath the island and find 5 lost half-genies that had gone missing. 

The story in the game is rather quite good, I really liked the plot that involves mysteries of 5 missing performers and undercover the truth behind the event that happened in the festival is sounds pretty straightforward to follow if you like these types of mysteries that really adds up the game's charm. 
The game shares with great cast of characters such as Shantae as we know her as the main protagonist from the entire game in the series with her unique special powers, long-purple hair, and has cool belly-dancing sequences is the reason we liked her in the game.
Then you have a long-returning side-characters such as Mimic, Sky, Rottytops and Bolo featured in the game, where as it introduces 5 new characters such as Plink, Vera, Zapple, Harmony, and Fillin are the victims that been missing in the festival.
Then you have all-time villain such as Risky Boots up to no good again just like the previous game, yes yes we know the crazy pirate lady has never learned her lesson, but I do consider her as the likable video game antagonist, just like SEGA has Dr. Robotnik in Sonic the Hedgehog franchise and Capcom has Dr. Wily in Mega Man franchise which is why I also liked her in the game.  
I also liked the group of 7 sirens such as lovely green-creatured seaweed Water Lily, insane drill-engineer Coral, attractive parasite-petting chick Tubeworm, deep-sea creep Angler Fish, sleepy pale-squid Octo, and gorgeous young Empress which I find their appearance looks fantastic as the main bosses, where as you have cute red-tail Lobster are the only member of the 7 sirens who are likely as the ally in the game instead of being labelled as the enemies like the other sirens I've mentioned above.

The presentation is looking amazing with the 2D hand-drawn animation just like the 4th entry in the series. 
The opening intro begins with Shantae dances off at the beginnings, wakes up from the bed and sets off her adventure to save a day, and her friends comes by past towards the screen feels like watching anime TV show with cool opening sequences is very eye-catching indeed that attracts my attention which is why I've downloaded this to play on my system.
I also liked the settings and design of many locations in the game such as paradise island which includes three towns and an ancient underground city acts as the main whole of the large environment map.
You have Arena Town which is resort and home of the half-genie festival filled with bath house, shops, and blacksmiths, the Tree Town is a village places filled with houses made of hut, and bunch of green trees, the Armor Town is a rock-solid place is famous for making armor, and of course Sunken City is an underground surface.
Each of the labyrinths such as the Water Lily's Den has big-stream of waterfall and mystical large caves, the Coral Mine filled with construction mining room, the Sea Vent Lab has hot surfaced lava and chunk of rocks, the Boiler has really dark underground themes, and the Squid Pit has light-water themes.
These settings looked incredible the way they designed the whole map of the game's levels tends to have the mixture of more colourful and bright sceneries to slight dark and gloomy tone feel to it which is very well done as the stage presentation. 


Overall, it has amazing 2D hand-drawn animation, good storylines, likeable characters, and presentation settings. 



Gameplay

You take control of Shantae in 2D metroidvania-style exploration where you start exploring around the levels to collect important key items, gaining new abilities, and defeating boss in each locations.
She uses her long-purple hair as a basic attack to knock down enemies or break objects which you can also do the jump or crouch attack.      
Defeating enemies and breaking objects drops bunch of stuff such as hearts, green jug, and of course the foods that refills your health and magic meter, and these gems are used as the currencies which you'll need to save these to spend stuff at the shop are located to three of the towns.
In the shops, you'll have the selection of items and the upgradables such as health potion that fully increase health bar, magic potion that fully increase magic meter, and auto potion that fully replenishes automatically when your health fully runs out. The abilities such as fireball that roast your foes from long range single shot while upgrading to flamethrower shoots stream of fire, pike ball will have a ball around you and deal damage to the enemy that touches it while upgrading to scimitar deals more heavy damage, homing rocket that fires deadly projectiles that seek out targets on enemies while upgrading to third tier boost the number of speed and damage, and bubble protects yourself from enemy projectiles with a bubble shield while upgrading to invincibility shrug off enemy attacks.
The power-ups such as attract that automatically draws in nearby gems and hearts from the distance, and silky cream and shampoo increase the damage attack and speed dealt by your hair.
Then you will have 4 unique fusion dance that are used as special powers such as seer dance will allow you to see invisible objects, refresh dance will heal you as well as grow plants you find around the levels, spark dance will power up mechanical devices, and quake dance will damage all enemies on the screen as well as shake the level around you which can be used to find hidden items, so these fusion powers can be obtained by finding the fusion stones and hand it over to someone to do a crafting in each chapters. 
There are special abilities that will allow you to traverse through the undiscovered areas such as newt that climbs and dash around the walls, the drill that digs through the sand-pits, the frog that swims under the water, the turtle that can breaks through the unbreakable surface by dashing forward or slamming ground, and the squid that allows you to triple jump to reach the higher areas, so these of the stuff can be obtained by rescuing each half-genies, who been locked up in cage, will reward you with the special abilities.
Your health meter can be upgraded by obtaining 4 heart squids each, can be found somewhere in the locations and take it to an blacksmiths, makes one health container each, so this can be extended up to 16 containers will make you last very long throughout the game. 
The game also introduces an monster card which is a collectable items can be obtained by defeating enemies will drop down the cards which acts as augmented abilities that provides bonuses such as increased movement speed or magic automatically refilling over time, so up to 3 cards can be equipped at once with a total of 50 different cards to collect.

The gameplay plays really decently throughout the single-player adventure especially the game itself made the return to the style of the first three entries in the series since the 4th title. 
You have 8 different locations to explore which keeps you busy exploring around the levels such as discovering hidden secrets, collecting all cards, opening up treasures, and grinding many gems throughout the game. 
What makes the game so good is that you have 7 labyrinths which is a dungeon-based areas similar to Nintendo's Zelda series where you need to get pass through the level by completing the puzzle-solving rooms, collecting keys to unlock doors, and defeating mini-bosses in order to reach at the main-boss battle, and I also love the platforming aspects in the game such as evading hazardous objects and avoid falling into dead pit.
Both the platforming and puzzle elements to it's game is just done it right that keeps the game's difficulty feel intact that made the areas feel bit impossible, but give's the player's ambitious practice makes it better.  
I got to say I really liked the epic boss battles with great use of enemy's patterns and tactics are balanced and flexible that keeps you well entertained, so stuff like Water lily Siren will fire with 5 green seeds on the ground will grow into small traps, Coral Siren will toss multiple of bombs across the screen, Angler Fish launches the eye toss that bounces around the room, and Octo Siren that fires a laser, so each of the bosses I've mention above will have 2 or 3 different attacks that you need to avoid getting hit and find their weak pattern to attack is what made the game quite fun to play.

There are some drawbacks in the game is the monster card system that are mostly useless which is why I don't use them as much otherwise it made the game too super easy to beat especially playing on the full deck mode and rule breaker mode which I find these two modes quite unnecessary in my opinion, so I rather much stick to purchasing magic abilities and power-ups from the shop is quite enough for the game's difficulty level.
Aside with the monster cards and two game modes that I've mentioned above, the rest of the whole game is totally fine it should because I find the gameplay mechanics and the level exploration plays exactly just like the first threes that made the series quite recognisable. You have solid level design, great use of attacking and system, puzzle solving elements on each dungeons, has interesting quests, and decent boss battles which I am happy the way the game just plays.
  

Overall, it has large exploration to discover, solid gameplay with unique abilities, cool dungeon stages with puzzle solving, and epic boss battles.



Graphics

The graphics is just as stunning as the 4th title thanks to 2D hand-drawn techniques featuring much colourful environments design and anime-styled characters is looking remarkable as the presentation aspects.
I got to say I really liked how the levels are well constructive with the use of shadow-transparent and lighting effects especially with places like Arena Town is looking impressive on both the backgrounds and foregrounds of the large castle, where as the Water Lily location has bunch of flowers and trees with tiny little fireflies speck with it, and has big waterfall animation.
The outside of the town has the cloud moving itself, the sunken ship has gloomy and wrecked setups with big spotlight that follows Shantae around and foggy looking room that moves itself which I got to say its magnificent to look at and really shows that having the hand-drawn in video games does holds up well as today standards. 


Overall, it has colourful environments design, anime-styled characters, shadow-transparent and lighting effects, and magnificent animation. 



Music and Sounds

The music does have catchy opening song "Rise and Shine" which was sang by Cristina Vee, who is also voiced her titular role in the series, does sounds like you hear it from the awesome 80s cartoons in Saturday afternoon which I really liked it indeed, while the rest of the original soundtrack in entire game was composed by 4s such as Kentaro Sakamoto, Mark Sparling, Madeline Lim, and Gavin Allen did a wonderful job of scoring their track in different locations fused with both retro-inspired and Arabian music which I quite liked the style of genres being mixed together.
The sound design in entire game is just like from the previous game with similar background effects and environmental noises, and I got to say the character's voice are also sounds great, but then again what I've mentioned on my previous 2019's review of 4th title in the series it's pretty still limited on the storyboards with just few short lines during the conversation between the characters, so I wish they could use the proper fully voice dialogue with entire lines, but still it's acceptable overall.


Overall, great soundtrack, decent sound design, and acceptable partial voice.



Special Features

The game has 4 different modes such as definitive mode which features more challenging rebalanced difficulty, beginner mode which lowers the difficulty such that the player cannot lose, full deck mode, which grants the player all 50 Monster Cards from the beginning of the game, and lastly rule breaker mode which removes the limit on how many cards can be equipped at once, but like I've mentioned about both the full deck mode and rule breaker mode at above, I find the game modes aren't as good compared with the 4th installiment like Half-Genie Hero which has tons of better content like two expansion story with different playable characters and additional modes with different playstyles which unfortunately the Seven Sirens are nowhere come close.


Overall, an disappointing game modes.               
          

     
Advantages

Amazing 2D hand-drawn animation 

Good storylines and likeable characters    

Solid gameplay with large exploration and unique abilities

Fun boss battles

Great soundtrack


Disadvantages

Disappointing game modes (such as full deck and rule breaker)

Monster card system



Final Verdict

Presentation 9/10 - amazing 2D hand-drawn animation, good storylines, likeable characters, and presentation settings.

Gameplay 8/10 - large exploration to discover, solid gameplay with unique abilities, cool dungeon stages with puzzle solving, and epic boss battles.

Graphics 8.5/10 - colourful environments design, anime-styled characters, shadow-transparent and lighting effects, and magnificent animation.

Music and Sounds 8/10 - great soundtrack, decent sound design, and acceptable partial voice.

Special Features 4/10 - full deck mode and rule breaker mode are kinda too easy. 



Overall 8/10 - Despite the useless monster card system and two unnecessary game modes, Shantae and the Seven Sirens does shares with good story and characters, solid gameplay with exploration, puzzles and bosses, and magnificent 2D hand-drawn presentation are the decent highlights that adds the charm of the game itself.
Is it still a good side-scrolling adventure game? yes it is. Is it the best in the whole series? the answer is no, not quite good as the Half-Genie Hero which are better game in my opinion, but this game is still quite fun and entertaining that are worth checking it out for the fans of the everyone's favourite Half-Genie lady will be still appreciated the way the game has turns out to be.

You can get the game digitally for £24.99 from PS Store, Xbox Store, Nintendo eShop, and Steam, where as I don't know the price for both the iOS and MacOS version cost because I don't play games on mobile or Mac computers, so instead I pay much attention to mostly PCs and consoles as primary platform.
That being said, it's still a fun game which I am happy with, so I was hoping WayForward Technologies Inc will consider an future follow-up.  

         

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