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Monday, 25 April 2022

Nier Automata PS4 Review

 




Nier Automata is a Action-RPG game was originally released in 2017 for PS4 and PC, and was later ported to XBONE release in 2018. It was developed by Platinum Games, and published by Square Enix, and it was sequel to 2010's original game titled as Nier for PS3 and X360, which also got an 2021's remaster release as Nier Replicant for PS4, XBONE, and PC.

First of all, I never actually played the 2010's original game back then because at the time when I first had my PS3 in around 2011, I was busy focusing on most of the common PS3 games that I'm more of interested to play which is the reason why I've failed to notice the game till I've discovered it around nearly mid-2010s.
It's one of the title that is a spin-off to main series called Drakengard which I also never heard of it before, so I was originally planned to get a original copy of the game for my PS3, but after finding out the release of the 2021's remaster comes with new story content and the additional improvements over the original which I will eventually get the PS4 version instead in sometime near future.

So going back to this review, in case you've been wondering why I pick this copy if I haven't been played the original game back then, so to tell you the truth? The reason behind picking up this copy is because it's one of the game developed by the same company behind the high quality action games like Bayonetta and Metal Gear Rising: Revengeance which got me really curious to play this game and see if anything just as epic as the previous Platinum Games's past titles.
As I enjoyed the past Action-RPGs games back then, Nier Automata is entirely a full different things that I had never seen anything like such an groundbreaking experience which I've spent playing an hours of fun roaming around the worlds, completing all quest as possible, and having to replay again to reveal the multiple outcome is what I consider the game an outstanding work of art.
I'm going to discuss the story presentation, the open-world design, the combat, and the whole campaign to share my all thoughts on this game.


So without go further do, let's start the review.



Presentation

The game set in the year 11945 AD, the story revolves around a proxy war between the human-made androids and the machine army of invaders from another world. 
It focuses on YoRHa combat android named 2B who is accompanied by 9S was sent out on the mission to prevent the machine army from invading the planet earth.

What I've learned about the story is that you're the human android working under the YoRHa forces led by top officer known as Commander who's given out the mission brief to resistance team to protect the humanity from the ongoing threat known as the machine lifeforms who are invented by the Aliens thousand years ago when they invaded Earth.
I know its sounds pretty strange to have a two different beings fighting one and other, but I think it's delivers a very good concept for the game which I really liked the idea of having a existence of two robot races facing in conflict, the corruption of the leader, and the extinction of humans is what interest me to learn all the history behind the events. 
You have the female protagonist named 2B which I really liked her design choices such as sliver-white hair with black hairband, blindfolded eyewear, long-black heels, and of course her black outfit with skirt.
A relationship with 9S who is a scanner unit who can displays more emotion than the other YoRHa units, so unlike 2B who has sadly suffered with her PTSD that led into cold personality, as she believes its completely unnecessary for most androids to have a open feelings. It takes sometime for those two to get used to know each other during the in-game conversation is what makes the character's development quite interesting especially I liked both 2B and 9S are still an great fighter during the in-game sequences. 
Then you have an unsociable mysterious girl named A2 which has long white hair and a sleeveless black outfit. She's one of the character who is not very keen to interact with someone as she prefers to keep to herself, but despite all that I also find her just as good other protagonists in the game.
There are supportive NPCs in the game such as Anemone who works at the camp as the resistance leader, a machine buddy Pascal and his villagers who is not like any of machines army seeks for the peace, and the twin android sisters Devola and Popola who aid the resistance team.
Finally you have the twin brothers as a duo villains are the leaders of machine network are responsible for creating the hordes of machines and plotting to wipe out all androids with the assist from the Red Girls are served as the ego of the machine network.
I got to say the story in the game is fantastic because it not just the whole plot are being well written, it has the multiple of different story scenarios in each playthroughs depending on which characters you're playing as, so having a multiple paths and rich detailed storylines is what makes the game so unique that keeps you playing more till you're reached the true outcome of the game's single-player story.  
I also want to give the game's credit for creating the best looking design for the machines in video games such as cute little small stubby, tall medium biped, hovering medium flyer, suicide attempt small exploder, iron giant like goliath biped with big arms, the constructive like unit Engels, an opera performer unit Simone, baby forest king unit Immanuel, and of course the friendly buddy unit Pascal is looking spectacular for the design overall. 

What I liked about the game as a whole is the strong setting of the open-world design in each locations such as Resistance Camp is the place that provides you maintenance shops, and weapons and supply trader.
City Ruins has a large opening areas of broken buildings covered with greenry leaves and has underground caves.
Desert also had broken housing, but outside of it has wide-range of sandy landscape and winds scattered around. 
Amusement Park packed with many carnival stuff, bunch of rides, and crazy jester machines. Machine Village is where Pascal and his villagers lives on the tall tree with scrappy homes. Forest Zone is the kingdom which has many the sculptures like colosseums and pillars of bridges, the waterfalls, and the huge castle.
Abandoned Factory which has big construction site like the crane, the tower, the facility, and the lava room, and lastly the Flooded City filled with flooded buildings.      
Everything on these visiting areas is pure substantial with big open landscape and well constructive environmental design brings the importance of the Action RPGs is all about having a large open-world and varieties of sceneries to make the whole game appealing to everyone's eye.
This is what I considered as the best overall presentation that I finding it as the most imaginative and beautiful things they had ever designed for video games.    


Overall, it has unique storylines with multiple paths, recognisable characters, spectacular design for machines, and strong settings of the open-world design.               

        

Gameplay

The single-player campaign comes with 3 different playthroughs, so you take control of either 2B or 9S in both the first and second, where as the last third continues where the event been left off in the large open-world perspective.
You will have the map inventory which has the highlighting pinpoints and icons, zooming in/out maps, and has the list of numerous quests will help you to locate and navigating the areas are mainly used for the exploration. 
You move the playable character with the left stick to roam around, while the right stick controls the camera to look around at the surroundings. 
Your player can able to sprint faster by simply hitting the right trigger once starting from slow to fast pacing speeds, and you can able to jump by hitting the X button, while you can also do dash jump by hitting the right trigger in mid-air to reach the mid-distance platforms.
On the combat, you will start off with the primary and secondary weapons depending which ones you've equipped, so mashing the square button uses as primary attack where as the triangle button acts as secondary attack, so you will use these to attack on enemies during the battle.
You also had unit buddies known as Pod which you can use them as the range attack such as firing with gatling gun, missiles, lasers, and bombs works effectively on long-range distance can be aimed in multiple direction by using the right stick controls.
You can use the lock-on system by hitting the left trigger which allows you to easily auto-target on the enemies, and you can evade the enemy's projectiles by tapping the right trigger which allows you to dodge their attack.
You can quickly change the weapon set of the player's and pod's equipment by hitting on the d-pad button which you can also customise these settings from the option menu.
Stuff like you can equip any choices of weapons that you had previously own such as light weapon which are quick and fast but balanced, the heavy weapon are slow but deals with larger damage, the spears works well for the long distance attack, and bare fists are weaker but performs better use of combos. 
You can get it from the shops which gives you a wide range of items, weapons, and upgrades. The restorative items that you really need that recovers your health points and curing your status ailments. The enhancement items that temporary increases your melee and defense in short time, replenishes your skill gauge twice as fast, and prevents staggering from an attack. 
The support items will increase your movement speed and make enemies drop more currencies in 1 minute.
The game has variety of weapons to purchase such as beastbane, phoenix dagger, type-3 sword, type-40 blade, machine axe, dragoon lance, type-3 fists, and etc. which these can be upgraded when you obtained enough materials and currencies in order to maximize your weapons level will improve your melee attacks with greater damage. 
The Pods has the list of abilities such as mirage delivers deadly slashes to all enemies, hammer that unleashes a huge blow upon the target, blade spins the pod around at high speed, shield deploys a protective barrier to prevent enemy's projectiles, wave generates a powerful shock on the ground, and many more can be also upgraded and purchased from the shop.
What I also liked about the combat is that you can install the additional chipset from the option menu that benefiting your player's skill such as maximised health points, increases your damage attacks, displaying EXP huds, increases your movement speeds, reducing player's hit damage, and etc. which can be purchased from the shop.

So far, I am really happy with the combat gameplay because it's one of the game where it urges you to get enough upgrades and abilities are mostly required for the later quest, so these will enhance your play mechanics that makes you feel stronger and get better at the fighting system such as being able to pull off many combos and more stylish techniques. 
You will gain enough EXPs which is a skill level that made your character becoming even stronger by having to defeat many enemies or completing numerous of quests, so this will also allow your attributes increasingly going forward making your enemies and bosses feel vulnerable for later battle. 
From outside of Action-RPG genres, What makes the game so unique at the time is that it is one of the first title to experimenting the multiple mix-style of genres such as the side-scrolling platforming and twin-stick shoot-em-ups segments which I got to say it is very incredible indeed because it delivers a groundbreaking experience that made the game so much different from the past Action-RPGs games back then. 
The boss battle is genuinely epic to play because it's heavily focuses on the bullet-hell elements where they fires a crazy amount of impossible projectiles which adds the overall in-depth challenge. Stuff like Engels, Grun, Goliath Tank, Goliath Flyer, and those twin brothers will fire multiples of lasers and projectiles that scattered everywhere making impossible to evade it, but its what makes the game so good to play because it requires to memorising their weak patterns and finding ways to defeat them without taking damage is what makes you keep playing the game further.
I got to admit the game does have really awesome side-quests to play around such as bringing child back to mother safely home, helping animal carer to find medicine to heal poor sick moose, finding a lost machine in desert, retaining the girl's lost memories with photographs, helping out the android couples, and more to do things in the game that really expands the playthrough's length. 
I just love spending time to exploring around the big open-world environments stuff like collecting all randomised scraps and materials, killing and encountering every enemies you see in the game, and completing all the quests as possible that you've participate will gain you lots of rewards and EXPs is never gets really tiring to play.
The thing that I don't like about the game is that there are some areas may have some minor invisible walls that you trying to get pass through which is kinda bit annoying, so you may want to go for a different route to find another way to get through the stucked paths, and I also wanted to point out the map inventory screen which I considered as ugly because I don't like the way the map screen looked filled with blocky 3D mapping and the mix of muddy brown/grey colours around it makes it difficult to navigate things, so I've managed to locate the new area for most part, but please next time make the map inventory better.    


Overall, it has magnificent combat system, unique mix-style of playstyle, epic boss battles, big open-world environments, and multiple of awesome quests.



Graphics

I got to say the overall visuals is stunningly beautiful on the open-world design with huge environments of city buildings and village homes, fantastic draw-distance of landscape shows lot of backgrounds details, the sharpness of texture-mapping on the surfaces, has great usage of lighting and shading effects looking really crisp, and the whole performance of the game ran smoothly up to 60 fps with no signs of slowdowns and screen tearing which proves that the 8th generation gaming has going forward with the technical aspects of the whole game handling pretty well for most part which is the reason why the game is looking quite big are the huge beneficial for the exploration and quests.
The character's animation is looking outstanding because the body figure and facial details on the actual cutscenes is quite astounding as the Platinum Games's previous work which you can't go wrong with their expressions and emotions which really nails it so far. 


Overall, it has beautiful open-world environments, fantastic draw-distance of landscape, great usage of lighting and shading effects, smooth performance, and outstanding character's animation. 



Music and Sounds

You got to admit the original soundtrack is what I consider as masterpiece work because I really liked how they fused the hard classical and soft melancholy style of orchestrated music really fits the game's environment starting from epic cinematic action to calm soft melody depending on situation. 
It was composed by Keiichi Okabe, Keigo Hoashi, and Kuniyuki Takahashi did a amazing work on their score where as others such as Emi Evans, J'Nique Nicole, and Nami Nakagawa provides their three-part chorus for some of musical work, as well as Shotaro Seo did an additional vocals which I really liked the range-mix of Japanese and Scottish Gaelic style.

The use of sound effects in the game are very good with environmental design starting from mechanical background noises to more natured atmosphere depending on which locations you're in, and I also give credit to voice acting for their role did a splendid job on their performance which really shows the character's feelings worked flawlessly for most part in the in-game sequences. 


Overall, it has amazing soundtrack, very good sound design, and splendid voice performance.



Special Features

The game did have a DLC content which has 3 arenas, 3 costumes, and some new events are also included in the special editions for PS4, XBONE, and PC.
It does have unlockable feature such as hacking mini-game which is a bullet-hell style top-down shooter are also seen in 9S's playthrough are kinda fun to play too.


Overall, a fine features.



Advantages

Unique storylines 

Recognisable characters

Strong settings of the open-world design

Magnificent combat gameplay

Multiple of awesome quests

Beautiful visuals  

Amazing soundtrack   


Disadvantages

Some minor invisible walls

Ugly map inventory screen 

         

Final Verdict


Presentation 10/10 - unique storylines with multiple paths, recognisable characters, spectacular design for machines, and strong settings of the open-world design.

Gameplay 9.5/10 -  magnificent combat system, unique mix-style of play, epic boss battles, big open-world environments, and multiple of awesome quests.

Graphics 9.5/10 - beautiful open-world environments, fantastic draw-distance of landscape, great usage of lighting and shading effects, smooth performance, and outstanding character's animation.

Music and Sounds 10/10 - amazing soundtrack, very good sound design, and splendid voice performance.

Special Features 8/10 - DLCs and mini-game.


Overall 9.5/10 - Nier Automata is a masterpiece class which I consider this as one of the finest Action-RPGs of 8th generation era that is doing something original that you've never seen anything so much different from any past Action-RPGs libraries. 
The game forms with mix-genres of playstyle, the well-written storyline with multiple playthroughs, the big open-world design, the astonishing original score, the well-made combat gameplay, and has numerous of quests to play and challenging bosses is what makes the game so special.
I am glad I've played it and I don't feel regret choosing this because I've made the choice of picking the game that I dared myself to play it, so I did it at the end and I really liking the game has turned out successfully. 
I am hoping to look forward to give a try with the Nier Replicant in near future to see if anything great as this game had to offer.
This game cost around between £15 to £20 as a physical copy, where as digital releases cost about £35 are slightly bit high in comparison. Sadly the game was removed from the Xbox Game Pass as it today, so if any of you are interested in playing the RPGs stuff then go buy this and you won't be regretful to play because Nier Automata is a work of art.   
            
                          
          
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Sunday, 17 April 2022

Hollow Knight PS4 Review

 




Hollow Knight is a 2D Metroidvania Action-Adventure game was originally released for PC in 2017, and also for PS4, XBONE and Switch in 2018, which was developed and published by Team Cherry.
The creation of the game originated in 2013 where they wanted to create their own unique game inspired by the classics from the 80's era such as Metroid and Zelda II: The Adventure of Link. It was partially funded through the Kickstarter which is a crowdfunding campaign raised over A$57,000 by the end of 2014.
Upon the 2017's release, the game was well received and sold over 3 million copies as of 2020 which led the team behind the game's success into creating the follow-up title as Hollow Knight: Silksong is still in development as today.

As a long-time fan of the long library of genre's games like Super Metroid and Castlevania: Symphony of the Night, this game has caught my attention in terms of haunting presentation, fluid animation concepts, and combat system mechanics which made me get into with this particular style of Metroidvania game combining with Tim Burton's animated films and Metroid being fused together which I consider this idea of concept quite an remarkable things for indie game's standards.
I've picked up a copy of the game for my PS4 comes with nice reversible art cover, instruction booklet, and poster maps which is the reason why I love collecting physical stuff for my gaming collection. So going back to this game, I've spent my hours of playing this and I did managed to enjoy most part of the whole campaign which took me a weeks of fun, exploring, and battling that is what keeps me progressing the game further.
Is this any good or is it not? that's what we gonna find out how the game really holds up well to the today's standards.


So without go further do, let's start the review.



Presentation

The game takes place in a quiet and spooky kingdom of Hallownest was once thriving which fell to ruin after becoming overrun with the infection, which drove the citizens into madness and undeath. So you're the nameless knight on the quest to uncover the secrets of an ancient insect kingdom where you will explore through caverns and encounter the dangerous enemies in order to solve an ancient-long hidden mystery.   

At the beginning of the game, it doesn't tell you the backstory behind what was going on and why the whole kingdom was being infected after the small minute of opening scene? So the truth is that you will need to progress throughout the game to have a clear understanding of the story can be pieced through different aspects such as cutscenes, dialogues, lore tablets, and entries that are placed in the hunter's journal for each enemy and boss that the protagonist encounters, so these will tell you all the interesting history behind the ancient god created the bug race, the king built the kingdom, and knowing who are the Hollow Knight and the Dreamers before the opening event of the game took place. 
It may be sounded too complex at the beginning, but I'm pretty sure you'll get used with the game's narrative throughout the game will help you get your head wrapped up once you've figured it out what it is which adds up the in-depth of the storyline. 
Then you have the tiny little protagonist known as uhh what? it's not named as Hollow Knight, it's just called the Knight. Yes Yes I know it's been titled on the game's cover, but why is it called Hollow Knight if it's not named as the same title of the game? oh well, let's just move on with it. 
Despite the name confusion, I kinda liked the little fella because it's just a simple looking warrior wore a black cloak and has huge round skull head with two horns and black round eyes which I finding it really cute in the game. 
There are several of NPCs in many areas that can aid you during the exploration such as Elderbug giving a friendly advice to travellers, Cornifer that drew the sheet of maps, Iselda is a merchant that sells mapping tools at her shop, The Last Stag is a large beetle were used as transport across the kingdom, Lemm who collects valuable relics and buys them for fair amounts of currencies, the Nailmasters who can teach you to practice skill moves, Millibelle provides her banking services to store currencies, Myla spend time mining for treasure, and Nailsmith that strengthen the weapon.

What I liked about the game is how amazing the overall presentation looks and designed well throughout the areas such as Dirtmouth which is a quiet town filled with rare tufts of grass, many lumafly lamposts, big empty houses, small shops, and transport station.
Forgotten Crossroads is a large dark caverns and roads with pale ferns growing through cracks in the ground. Greenpath has lush vegetation, mossy valleys and broad lakes of acid. Fog Canyon is a misty area filled with bubbles and acid lakes with some areas covered in thorns. Fungal Wastes are covered in mushrooms and caustic pools of acid. Crystal Peak is a mountain of all glittering mines are carved into the peak to obtain the area's precious crystals. 
City of Tears is a capital city of Hallownest has numerous large towers with expansive windows, small lifts, and notable divide between the rich and poor part of the area.              
There are lot of areas which I find the structure of environmental design is absolutely fascinating to look at in terms of settings gives a solid mix of dark and gothic substances to bright and clear sceneries is very well done indeed.
I also wanted to praise the choice of animation techniques they used in the game's presentation because it gives me a sort of Tim Burton's vibes for its style of animated characters and hand-drawn layouts is looking incredible entirely that the game had managed to pull off the animation so nicely.    


Overall, it has complex but interesting plot, tiny cute protagonist, and remarkable style of presentation. 



Gameplay

You take control of little one in 2D side-scrolling perspective, as your main goal is to defeat numerous of bosses and 3 dreamers in order to restore and save the kingdom. Your character requires numerous of skills, upgrades, and gaining new ability which allowing you to gain access to new undiscovered areas and being able to defeat tough bosses.
You will have a display at the left-top corner indicates player's health and soul, so you'll start off with basics by controlling the knight that can walk and jump around the area, using his nail as a basic weapon to attack the enemies which you can able to slash upwards on ground as well as downwards in mid-air. 
Attacking enemies with multiple times will increase your soul spirit meter while after defeating them will drop down currencies called geo which you will need save these to purchase items. To keep you in mind that you'll lose all your currencies temporary after the first death so you need to retrieve it back at the same location where you've died from, but having a second death without retrieving the stuff you will lose all of these permanently can be very brutal to you, so be very careful not to die again. 
Then you have the spells which allowing you to perform skills such as focus requires enough soul to heal your damage.
There are various of skills which can be found and located somewhere in the areas such as spells, abilities, and nail arts. The spells will allow you to perform various of skill moves such as vengeful spirit that will shoot forward and burn foes, desolate dive that strike the ground causing to break through fragile structures, and howling wraiths blast foes with screaming soul. 
Abilities that make traversing easier such as mothwing cloak allows you to dash forward along the ground or mid air, mantis claw makes you do wall jumping, crystal heart uses to launch forward at higher speeds, monarch wings uses as double jump, Isma's tear protects you from acidic pools helps you get across, shade cloak helps you bypass the blocked substance lines, and dream nail can be used to reveal hidden dreams or open gateways.
Lastly you will obtained the nail art from the nailmasters such as cyclone slash uses as spinning attack, dash slash strikes ahead after dashing forward, and great slash unleashes a huge slash which deals extra damage to foes.
You can upgrade your nail weapon by visiting to nailsmith's shop where he can mend your old rusty nail by turning into more stronger weapon dealing with increased hit damage makes the enemy feel vulnerable to kill.
Then you have a special item called charms that provide various bonuses and special abilities such as wayward compass which pinpoint your current location on map screen, soul catcher that increases the amount of soul, shaman stone that increases the spells power dealing more damage to foes, dashmaster lets you perform faster dash, sprintmaster increases your running speed, quick slash allows you to slash rapidly, and long nail increases the range of the nail allowing you to strike foes from further away.  
So these are all the stuff that not only just benefits the player's overall skills with greater damage system and better combat but also helps the player to being able to past through the platforming levels a lot easier.
We done talked about the combat system in the game, the most important things for the Metroidvania games is the heavy use of exploration where you had a large map of the levels has each set of the locations to discover. 
This will allow you to explore around the non-linear areas where you could find stuff in the levels such as hidden passages, collecting amount of geos, solving puzzles, visiting undiscovered locations, talking with NPCs for clues, obtaining abilities, and so forth, but you may need to purchase a sheet of map to display a full map of locations as well as the badges that display map icons first because it didn't fully display on the screen for first visit unless you have a sheet of map which you can get it from someone like Cornifer can be located somewhere in the game and you may also need a badge that display icons can be purchased from one of the merchant's shop. 
You can save progress by sitting on the bench which takes you to the same location where you just saved after multiple your deaths, so while sitting down you can also equip and unequip your charms on the menu to pick which ones really suits your combat play.
You can also warp through the locations by using the fast traveling places such as stag station or tramways is the quickest way of traveling that you don't had to walk all the way to the visiting places, so you may first need to obtain tram pass to ride on tram, and of course enough currencies to unlock all many stag stations. 

So far, the combat and abilities in the game works flawlessly throughout the quest because I find the controls feels precise and easier to get into requires an straightforward practice to do stuff like jumping, dashing, striking, and parrying really adds the niche playstyle for those who are looking for an distinctive combat gameplay.
I also wanted to point out each of the enemies does have a variation of attacking system such as Aspid Hunters is a flying bug that can spit corrosive liquid from a long-range distance, Baldurs that can roll into a ball towards you, Crystal Crawler that can use their lenses to fire beams, Fungoon is a balloon fungal creatures can attack you by spitting streams of gas, Great Husk Sentry is a big fat guards welds with nail weapon and shell shield dealing with precise guarding and heavy striking, and Mantis Warriors attacks with very quick long-range slash making difficult to dodge, so most enemies A.I are very good with the tactics and behaviour which you will need to focus on your timing while battling against them takes much of the practice.
Speaking of enemies, I got to say the boss battle are very well done because it's all about memorising their patterns and avoiding their projectiles is what keeps me playing the game. You have bosses such as Broken Vessel, Brooding Mawlek, False Knight, Galien, Hive Knight, Mantis Lords, Sisters of Battle, Hornet Sentinel, Gorb, Flukemarm, Watcher Knight, and Vengefly King, so these are the bosses that keeps me engaging with the game pretty well in all thanks to brutally difficulty setting that made the game quite satisfying to play. 
There are one part I don't like is that how the enemy and bosses made such instant cheap attacks which deals double the damage than the single hit damage, so I did not had issue with others that I encountered are practically normal for most part, but this sort of situation where these guys just instantly kills you in 2 hits can get sometimes tiresome, so you need to play very perfectly at the battle to know the strategy till you manage to defeat them in the right time.     
I had spend a lot of time on the exploration because I love wandering around the large areas of maps and discovering the new mysteries is what made the game quite special. Stuff like platforming aspects such as clinging and dashing off walls without touching the spikes, evading Garpede in dark narrow lined area, jumping up high with bouncy mushrooms, and using their large spikey shell to traverse areas. 
I also liked the segments in the game such as rescuing all missing grub, collecting all essences to deliver to Moth tribe member named the seer, and testing your skills with the mysterious fighter named Hornet is what keeps me very busy with the game pretty well, but there's the thing that I finding it bit annoyed is that your map doesn't automatically appear on the screen when visiting to new areas even after had already purchasing the map, so you may need to die in the battle or sit on the bench at the save location in order to have your map fully displayed on the map screen. That doesn't happen to other Metroidvania games from the past where your map instantly re-appearing on the screen when visiting to new areas are so much easier.          
So far, I've enjoyed many aspects of the game thanks to combat mechanics with various of upgrades, abilities, and charms really enhanced the overall playstyle encouraging you to play more the better you get. The bosses are brutally tough but very satisfying to play that you'll die a lot of times really adds the ambitious practice to fix the repeating mistakes you've made in the game. 
Having a large design of maps is fun to explore things that never gets really old because that's what I loved about Metroidvania stuff like revealing secrets and discovering new locations is what keeps me playing the game more with good old 20 to 30 hours of playthrough.      


Overall, it has large map of exploration, solid combat system, and very good enemies and bosses.



Graphics

The graphics in the game is looking marvellous in terms of environmental structure with large buildings, opened wide areas of foregrounds, in-depth background details, and bold and silky textures which they did a spectacular job of constructing the level design to make it look and feel richer to the game's settings.
The use of lighting effects and colours in entire levels feels refined and niche that I consider it as beautifully detailed.  
The character's animation for not just the main character, but many NPCs, enemies, and bosses is looking fluid with the use of 2D hand-drawn techniques is what made them quite appealing and likable for entire game.
This is got to be one of the most impressive visual design by indie developers had managed to pull off a spectacular results to prove that the indie gaming in general is doing a better job that keeps the game going forward.                    


Overall, it has large environmental structure, opened wide areas of foregrounds, in-depth background details, bold and silky textures, and likable character's animation. 



Music and Sounds
      
I got to say that I really liked the original soundtrack of the whole game which delivers the interesting elements of the more gothic and depressing orchestrated music feels like I'm listening to early Tim Burton's films that really fits the darker tone of the game's atmospheres.
It was composed by Christopher Larkin did a such astonishing job on his score providing a exquisite tracks throughout the game.
I also liked the sound design of the game filled with background noises and the range of ambient effects giving a spooky feel to the game's personality, and it did had a randomised voices from most of the NPCs which I don't really mind the gibbering parts during the conversation between the player and NPCs.


Overall, it has astonishing soundtrack, and spooky sound design.



Special Features

The game comes with 4 DLCs such as Hidden Dreams, The Grimm Troupe, Lifeblood, and Godmaster which featured new bosses, new soundtrack, more quests, and of course new game mode with two different new endings which was all included on PS4 and XBONE release as Voidheart Edition.
I also mentioned about the physical copy release comes with nice reversible art cover, instruction booklet, and poster maps which is a fantastic bonus for those who loves collecting all physical stuff comes with extra goodies.


Overall, an outstanding bonuses.



Advantages

Remarkable presentation design

Large map of exploration 

Solid combat system 

Very good enemies and bosses

Large environmental structure

Likable character's animation
                   
Astonishing soundtrack

Outstanding DLCs and bonuses



Disadvantages

Enemy's instant cheap attack

Maps doesn't update itself when visiting the undiscovered areas



Final Verdict


Presentation 8/10 - complex but interesting plot, tiny cute protagonist, and remarkable style of presentation.

Gameplay 8.5/10 - large map of exploration, solid combat system, and very good enemies and bosses.

Graphics 9/10 - large environmental structure, opened wide areas of foregrounds, in-depth background details, bold and silky textures, and likable character's animation.

Music and Sounds 8.5/10 - astonishing soundtrack, and spooky sound design.

Special Features 9/10 - 4 DLCs and extra physical copy's goodies.


Overall 8.5/10 - Hollow Knight is a charming indie title offers a solid overall experience that I do not regret playing on my gaming system. With the distinctive combat gameplay, wide range of maps, hand-drawn presentation, and brutally tough bosses is what makes the fun factor of the game so unique to play.
I am happy to say this is the impressive Metroidvania game that is doing something different and I was hoping Team Cherry will deliver a upcoming follow-up title in near future to see if anything improves upon the original, but that being said I really enjoyed my experience. 

The game cost around between £15 to £20 for physical copy, where as digital releases are slightly cheaper option just for £12, so please check it out and you won't be feel disappoint to see how amazing Hollow Knight being on the PCs and consoles because it's a definite buy for the fans of the genres.        


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