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Sunday, 16 January 2022

Cuphead PS4 (Digital) Review

 




Cuphead is a animated 2D Run N Gun game was originally released for XBONE in 2017, then was later released for Switch in 2019 and PS4 in 2020, which was developed and published by Studio MDHR. It's one of the game that uses the style of animation was inspired by the golden age of American animation such as the likes of Walt Disney Animation Studios and Fleischer Studios.

The game has caught my attention when I first saw the trailer on Xbox's E3 2014 event (via YouTube) which I am very impressed with the game itself can manage to pull off the visuals techniques which I have never seen anything like this so spectacular that really adds something new to the modern gaming era.
The game's release was both critical and commercially success sold over 6 millions digitally, but also regards as one of the toughest game to beat which got me really interested to get it from PS Store, so that I can spend my time on raging and enjoying at same time. 

After beating all playthroughs, I was amazed with the game had turned out to be my one of my top favourite Run  N Gun games for modern day era thanks to art direction of golden age visuals, wacky characters, humorous slapstick presentation, and surprisingly challenging gameplay with over the top bosses is what makes the game so outstanding which is the reason I'm here to review this masterpiece.

So without go further do, let's start the review.



Presentation

The game takes place in the happiest place of Inkwell Isle starting off with Cuphead and his brother Mugman are having a fun together while they had their wise old caretaker named Elder Kettle keeping an eye to make sure these kids playing safe outside. 
While the brothers not following the rules from the caretaker, they went wander off and enter the Devil's Casino to play gambling till it went horribly wrong when the devil makes a deal with them If the two can collect the soul contracts from his runaway debtors by midnight the next day, he might spare them.
After agreeing with the devil's requests, the duos must battle though their quest in order to repay their debt to the devil.

The story is somewhat pretty interesting, as you can see you're the brothers living with the mentor who takes responsibility to watch over children for safety, not until they discover the big casinos where people normally go there and betting to win the prize of cash. 
Then the duos got screw over by the tall hairy devil plays an unfair game with them, till he offers a job to them to collect all the soul contracts was been taken by debtors, so that he can spare them in very next day which really shows how frantic and cruel the devil treating them in the game. 
Cuphead and Mugman are basically a Disney's Mickey Mouse and Oswald the Lucky Rabbit which pretty reminds me of the childhood days of classic cartoons. The Elder Kettle is a kind hearted old pot always took care of these children as he made sure the duos to do the right thing if they obey the rules carefully. He's also a retired knight, having a sword hanging on the wall of his cottage as well as there being a statue of him kneeling at Rugged Ridge.
Then you had the greedy-ass villain named devil who is tall-dark creature welding with his golden pitchfork and makes smirking smile on his ugly face running his own casino, plays filthy games, and takes advantage of his victims into his slaves for handing over the souls contracts in spite of promising to spare them if they do.
Speaking of the devil, he also has the right-hand man named King Dice which acts as a gatekeeper blocking passage between isles until duos handed over the required list of soul contracts.
He is sleazy, untrustworthy, and manipulative individual just as arrogant and overconfident as the devil, as he attempt to kill the duos if they succeed in getting all of the soul contracts. 
    
Aside with story and characters, the presentation is absolutely incredible for its art direction based off the golden age cartoons uses the 2D traditional animation techniques such as rotoscoping which was pretty common at the time in 1930s that animators use to trace over motion picture footage, frame by frame, to produce realistic action. 
It is fascinating to see these kinds of techniques running on the gaming system which I believe the indie developers just hand-drew the animations, painted the backgrounds using watercolors, and then colorizing them in photoshop which is the reason why it took 7 years of development before the game's release.
I was amazed with the looks of the character's animation is looking so remarkable for video games standards that you have never seen it amazing. Stuff like The Root Pack which looks like Three Stooges in vegetable forms, Goopy Le Grande is a blue-rounded slime bouncing and pounding everywhere, Ribby and Croaks are boxing gloves duos, Cagney Carnation does a weird hand-dancing, Djimmi the Great is basically like a Genie from Disney's Aladdin, Wally Warbles is a crazy-ass blue bird hangs with birdhouse spits out eggs, Grim Matchstick is a green dragon that shoots fires, Captain Brineybeard looks like Bluto from Popeye rode on the frown-faced ship, Cala Maria is humanoid little mermaid making catchy poses, Dr. Kahl's Robot is kinda like Iron Giant and Dr.Wily teaming up together, Werner Werman are just Tom and Jerry wants to pick a fight, and there's more bosses which is looking spectacular to see the game can able to pull off the animation so smoothly.
I also liked the scenery in every locations such as Inkwell Isle I which has meadows and forests, the Inkwell Isle II are carnival themed places filled with fun fair, candy house, and entertainers, the Inkwell Isle III is a city filled with seaside side stuff around, and Inkwell Hell has castle-alike casinos run by the devil.             


Overall, it has simple story sequences, memorable characters, and remarkable art direction.



Gameplay

The game gives you an option to select ether single-player solo or local 2-player co-op, as well as selecting any two of playable duos.
You will start off with the overworld map to explore around which has level locations such as boss battles, Run N Gun stages, shop, and other places.
You take control of ether Cuphead or Mugman, depending the character you've selected, in 2D perspective as your primary goal is to beat the stage and defeat all bosses as many possible.
The d-pad button and left thumbstick is to move player, where as the X button is to jump on platform, while holding down then press X button is to jump down from the top platform. 
You can also perform parry jump by hitting on the pink symbol in right timing with the X button in mid-air which helps you reaching the far platform or deflecting the enemy's pink projectiles.
Pressing the triangle button lets you perform the dash in ground or mid-air to reach platform or evading enemy's encounter, so I mostly used with the left trigger for dashing depending on your control preferences can be re-configured through the option menu to suit player's playstyle. 
The player has basic range attack by holding down the square button to shoot down the enemies, objects, and switches, while holding down the right trigger then rotating with d-pad or left thumbstick lets you point and shoot in multiple direction.
You can purchase the weapons and upgrades through shop which requires to collect all 5 coins each from the Run N Gun stages, so you can any of items which added to your equipment such as spread which fires an 8-ways of large spikes deals high damage in close range, chaser fires a long range of slow-homing projectiles deals half of damage, lobber which shoots lob of bouncy ball deals great damage, charge deals a high-velocity shot that lets player hold down the firing for charged projectiles,  and lastly roundabout fires a boomerang-like projectile that moves in the direction it is fired from forward to backward.             
The player can perform 3 different  special attacks which is known as super arts which are extremely powerful attacks can be unlocked one by one upon rescuing the Legendary Chalice from each Mausoleum.
They can be activated once the player has filed their super meter with 5 cards through parrying objects or damaging enemies. 
You will have energy beam which fires a large portion of liquid from the head dealing massive damage, the invincibility temporary gives the player a 5 seconds of invincibility, and finally the player spawns the giant ghost which constantly spins dealing high damage per hit. 

So far the controls and the mechanism are pretty worked well through out the game because I finding the player's movement feels smoother with no signs of chunkiness whatsoever, as I can able to jump, dash, parry, and being able to firing multiple direction throughout the levels with responsiveness of player's action. 
The firing combat worked flawlessly against the enemies and bosses thanks to effective weapons that deals the amount of damages that made the bad guys feel vulnerable during the battle.
I also loved one of the segments in the game which is similar to classic side-scrolling shooter style where you rode on the plane to fight against depending which boss you're fighting, so you just simply fire the shot, parrying the enemy's projectiles, and turning your plane into micro-size makes your plane move faster but has short-ranged firing which I got to say I really enjoyed these kinds of level.
The Run N Gun stages are just as fun for collecting all coins, has good platforming design, and being able to reach at finishing lines without dying, where as the bosses that can be quite tedious for some players, but it's really good for them to practice the more better makes it very entertaining indeed which brings up a great amount of skills with learning curves such as numerous of enemy's patterns to evade and being able to find an enemy's weak points are the two main keys to beat the stage which makes the game really fun to play especially with the 2-player co-op are also perfect for your friends or families to experience 2D Run N Gun madness with brutally over-challenged game. 
Despite the positive parts of the game, I find the game kinda rather too short which only has three worlds and two final stage at the end that I wish they could add 2 or 3 more worlds would be nice to have, but don't get me wrong because I still loved the game as its today.


Overall, it has fantastic controls, great segments, and epic bosses. 



Graphics

The graphics is incredibly optimistic for the technical aspects of gaming hardware can able to pull off an impressive visuals design of levels filled with many details of scenery at background layers and several colourful filters been added to the environments much closer to the classic animation film from the 1930s.
The character is looking recognisable for its wacky sense of humour and makes funny facial expression that adds the charming personalities thanks to smoother frames of hand-drawn animation runs really well on modern gaming hardware including most PCs and consoles in general with no signs of frame drops whatsoever.
This is got to be one of the best graphical techniques for video games which I am glad the developers behind this game can able to render with rotoscope tools.


Overall, it has detailed background layers, colourful environments, and wacky character's animation.



Music and Sounds

I got to say I really loved the old-fashion music of original soundtrack which sounds like you're listening a childhood days of Disney's song with the style of Big Band Jazz music really fits the game's presentation of 1930's golden era animation. 
The game does also had classy vocal songs such as Don't Deal with the Devil from the title screen and of course Alana Bridgewater's Die House which sounds absolutely amazing to listen. 
The game does also had a similar sound effects you may hear from most of the golden era animation stuff, as well as some voiceovers for bosses and the announcers are just as good.
This game definite has the best soundtrack and sound design of any indie games has to offer with no doubt whatsoever.


Overall, it has amazing soundtrack and old-school sound design.



Special Features

To be frankly honest, there's not much of unlockable stuff in the game besides expert mode, so I also heard the news from the developer team has confirmed the DLC release with extra levels, more bosses, and new playable character coming soon.


Overall, thankfully they confirmed the next adventure for DLC release.

 

       
Advantages

Remarkable art direction

Fantastic gameplay design

Perfect for 2-player co-op

Epic bosses

Wacky character's animation

Amazing soundtrack

We getting new DLC soon (Yeahhhhhh!!!)



Disadvantages

Short-length playthrough



Final Verdict


Presentation 10/10 -  simple story sequences, memorable characters, and remarkable art direction.

Gameplay 10/10 -  fantastic controls, great segments, and epic bosses.

Graphics 10/10 - detailed background layers, colourful environments, and wacky character's animation.

Music and Sounds 10/10 - amazing soundtrack and old-school sound design.

Special Features 8/10 - I was originally to give it a 5 for just unlockable difficulty options, but thankfully they confirmed for the additional DLC with extra levels, more bosses, and new playable character coming soon which is why I now give it a 8.


Overall 10/10 - I consider Cuphead as the 2D side-scrolling masterpiece that is definite must play for the fans of the Run N Gun genres. 
I was blown away with the game offers a traditional golden-age animation that really adds up perfectly to the slapstick presentation which I call it the most impressive art direction for indie gaming that I adored.
The gameplay is very well done filled with insane amount of boss battle, wacky Run N Gun segments, tough as nails difficulty, and has 2-player co-op adds up a overall fun factor of the game's action that I highly recommend to buy this digitally from PS Store, Nintendo eShop, Xbox Store, and of course Steam just for £15.99.
Hopefully I will look forward to see another Cuphead wacky action for the new DLC coming soon this year.   


             
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Wednesday, 5 January 2022

AVGN Adventures 1 & 2 Deluxe PS4 (Digital) Review

 




History of Angry Video Game Nerd:

Yes, it's time to take you back to the past at year 2006 where the internet is the thing. Stuff like flash animations, web games, and of course the video service platform such as YouTube that became popular at the time thanks to numerous funny fail compilation, parodies, memes, and all the cool stuff from the mid-2000s.

There's one of the channel that caught my attention such as "JamesNintendoNerd" which is been renamed as "Cinemassacre" in later years, so I've discovered the channel to see what's all about and yes it is a internet gaming review webseries stars James Rolfe as the Angry Video Game Nerd which he was also known as Angry Nintendo Nerd for his first debut in "The Karate Kid part II" NES Review.
He plays the character role that deals with the video game title were known to be the worst ever made or are identified through overall low review scores lists from various gaming publications or journalists.
Stuff like Dr. Jekyll and Mr Hyde, The Karate Kid part II, Superman 64, Big Rigs: Over the Road Racing, Sliver Surfer, Bugs Bunny's Birthday Blowout, Action 52, Plumbers Don't Wears Ties, and Nintendo's shitty Philips CD-i games were heavily criticised for poor controls, bad graphics, and numerous glitches left the game unfinished and downright unplayable.

He was well known for his comical gaming reviews that involves nerd himself raging at the bad game with screaming and ranting that leds him to tearing the game's cartridge or CDs in pieces, drops numerous of f-bombs, beating the f**k out of guy dressed up as Bugs Bunny, and taking shit on the Atari Jaguar CD base to let out his frustration is what made him one of the recognisable internet celebrities that his series have been extremely influential in popularizing and pioneering internet reviewing.
Outside of the AVGN webseries, Rolfe also created multiple series on Cinemassacre channel such as Board James, Rental and Retail Reviews, James & Mike Mondays, and You Know What's Bullshit.              
Due to popularity of his webseries, he still continues to work on more AVGN videos as today, as well as selling merchandises, seasons DVDs and Blu-rays, and of course it has video game title based on his character called AVGN Adventures was originally released for PC, Wii U and 3DS in 2013, and then was later released on the PS4, XBONE, Switch, and PC as AVGN Adventures 1 & 2 Deluxe in 2020. 



AVGN Adventures 1 & 2 Deluxe PS4 (Digital) Review:

AVGN Adventures 1 & 2 Deluxe is a 2D side-scrolling platform game was released in 2020 for PS4, XBONE, Switch, and PC, which was developed by FreakZone Games and published by Screenwave Media, and it packs with three remastered games such as AVGN Adventures, AVGN Adv.2: ASSimilation, and a new third chapter titled AVGN in Tower of Torment: The Final Chapter.

At last I can finally get to play an AVGN games on my PS4 packed with three games to play featuring enhanced visuals, multiple save slots, more accessibility options, new unlockable player skins, improved level design, and more awesome stuff added in the game.
I've spent over 5 hours of playthrough aiming to get a best possible completion in every levels out of all three games, so guess what? is it amazing game or is it a f***ing pile of dogshit!? Let's find out and see if the remastered version does anything better to offer than the original counterpart.

So without go further do, let's start the f***ing review.



Presentation

The first game starts off with nerd himself and his friends were playing a shitty game together till suddenly his friends were sucked into TV screen, while AVGN successfully escaped into basement but that long-ass arms came out of TV, grabbed him by the balls, and pulled him inside into the shitty game land filled with the horrible games the Nerd has played over the decade.

In second game, it follows after the event of the first game where entire world been transformed into a shitty game, while everyone became pixelated monsters. A foul-mouthed Nerd wakes up in his room and discovers something went wrong, as he sets off for his adventure to save the world. 

It did had a very good opening sequences with slide-show style cutscenes which parodying the infamous NES title such as Cheetahmen which AVGN has already covered the game on his reviews, so check it out on his video. 
Going back to this review, after being sucked into the shitty game land, Nerd was infuriated by the annoying ass-firefly named Naggi, a parody of Navi from The Legend of Zelda: Ocarina of Time, doesn't shut the f**k up because it keeps patronising him through the tutorial which causing him to shoot with the NES zapper gun. YEAHHHH!!! KILL THAT F****ING FLY!!! HOW DID YOU LIKE THAT YA LITTLE SHIT!!!
After the annoying ass tutorial, he continues to battle through the stages and trying to reunite his friends to find the way to escape from the shitty game land. 

We all know AVGN is our favourite internet character because what makes him so recognisable is that he wore a nerdy shirt, a pocket pouch, has power glove, a filthy mouth, and he will tear these games down with the NES Zapper is what makes his role so great in his own web series.
He also has a friends featuring in the game such as Mike Matei who is close friend and assists James Rolfe in making a majority of his AVGN videos, but the Nerd character has never been confirmed to know Mike.
Then you have guitar guy named Kyle Justin who is a composer behind AVGN theme song has a common gag that he died and being decomposed behind AVGN's couch are fully resurrected as walking living skeleton welds with his acoustic guitar.
Lastly you have a big pooping fart named The Bullshit Man is one of James Rolfe's original characters for the You Know What's Bullshit?! series who constantly calls out the stuff that he hated the most in society like printers, pennies, wire hangers, pens, and other bullshit.          
The all three games also has bosses that was based in the AVGN episodes such as Dr. Jekyll and Mr Hyde, Berenstain Bears, Cybermorph's Skylar (A.K.A "Where did you learn to fly?!" bitch), Big-red demon (from AVGN's SMB 3 review), Bimmy and Jimmy, Dracula, Nerdy Turd, Darth Vader with Dalek's body, Bugs Bunny, and of course the wise-cracking old fart Fred F**ks resembles the actor Gilbert Gottfried are also featured in the AVGN's Life of Black Tiger review.

The presentation of the levels are parodying the video game series such as Assholevania is basically Castlevania stages filled with navy blue sky, spinning chained spikeballs, zombies, ghosts, knights, and death blocks.
Happy Fun Candy Time has every single of happiness with bright and smiling stuff everywhere and many colourful environments.
Future f***balls 2010 is the futuristic layout stage has named references to Street Fighter 2010 filled with city's dark skyline, purple jellyfish, mounted laser beams, jet-packed astronauts, R.O.B.s, and of course sliver surfboard.
Blizzard of Balls is a Christmas theme stage filled with Christmas trees, slippery snow, ice decorating, defecating reindeer, and snowman angels.
Thy Farts Consumed is a Doom-alike hellish level with fire spewers, flying flaming skulls, bloody ghost faces, and huge-ass shark rode on ocean of lava.
Boo! Haunted House referencing AVGN's Nightmare on Elm Street episode with pitch black areas, witches, pumpkins, and bats. 
Browntown is a sewer themed levels which borrows the elements based on TMNT for NES.
Monster Madness is the level based on James's Halloween-themed movie review where the levels mostly in black and white filters.
Board James is a board game themed level based on James's series of the same name filled with lot of board games related stuff. 
Nerd Gaiden is the Japanese-style stage when the Ninja Gaiden meets Hong Kong 97.
I got to say the whole presentation is remarkably faithful to the original source material thanks to numerous of references and elements matches to game's description, has all original characters, and making story and dialogue being very close to AVGN's content with funny humour and insane trash-talk profanities.
Sadly unlike the original version, the remaster releases had completely removed the features due to licencing issues. The cameos in first game were being replaced with future Nerd from the second game, which mean you will never get to see Craig and Chad from Screwattack, Angry Joe, Pat the NES punk, and others in the remaster releases.
Speaking of missing cameos, it also replacing Doug Walker's Nostalgia Critic with Fred F**ks as a boss characters in AVGN 2, so that's quite a bummer.


Overall, it has humorous story and dialogue, original characters, and many popular references. 



Gameplay

You will have selection of any of two games, while one of them requires to beat both of games to unlock final chapter.
After selecting one of the game, you will start off with the tutorial to learn how to play the game. You move around with the d-pad button or left stick, you use jump button to jump on the platforms, holding the d-pad or left stick down button lets you crouch, you have NES zapper as a basic weapon to shoot down the enemies by hitting the shoot button while holding the right or left trigger then move around with d-pad or left stick allows you to aim and shoot in different direction, but you'll have an option to set auto-fire function on which really helps so that you don't have to continuedly mash button with your sticky thumbs so much while playing it.
If you getting sick of with the tutorial you don't want to you just simply kill the annoying little shit (Naggi) with your NES zapper so you don't have to follow the instruction and skip to the finishing line.
After tutorial is done, you will have an stage selection similar to Capcom's Mega Man, while the stage selection in second game are kinda like you see in Super Mario Bros 3, so your goal is to get pass through the level and defeat the boss to beat the stage which is quite straightforward for 2D platformers.
Aside with the main goals, you can also re-visit the same stage you already beaten for stuff like beating stage with perfect results without multiples deaths, obtaining all Nerd's game cartridges similar to Kong letters from Nintendo's Donkey Kong Country series, and finding all missing friends being located somewhere in the level which unlocks them as playable characters that you can able to switch each of them by pressing the shoulder buttons.
You have Mike Matei has ability to jump higher and uses light-saber as a close-range weapon, Kyle Justin uses guitar which shoots wavy projectiles and has faster running speed, and of course The Bullshit Man has ability to double-jump and shoots with his higher-damage shit's projectiles, so it is cool to have any of playable characters has different unique abilities which adds the elements of the game depending on how good these characters plays in the game. 
Speaking of adding elements, in second game where you had to collect all upgrades can be located in the levels, similar to Mega Man X series, that powers the Nerd's ability such as wall jumping, charge shot, more powerful shots, punching, ability to see invisible block that Nerd can walk on, and floating in mid-air for a few seconds.

What makes the game quite challenging is that every each of levels has different settings and patterns where you need to avoid hazardous obstacles and getting hit by the enemies. Stuff like hazardous objects like flying fireballs, constantly appearing spikes, plasma beams, and that f***ing death blocks instantly kills you in one hit, as well as hard to kill enemies.
There are some useful power-ups in the game such as beer which replenishes the health, 1-ups gives you an extra life, rocks thrown in a high short always come in 25 sets, super scope that rapidly fires the projectiles until he is hit, game graphic glitch gremlin used for glitching out the game freezing everything for 5 seconds, and that badass super mecha death christ 2000 B.C. version 4.0 beta f****ing kills everything on screen YEAHHHHH!!! TAKE THAT MOFO!!!
Then you will have Nintoasters serve as checkpoint which is useful because you don't have to start back at the beginning.
Most of the level had really great segments such as hovering on the sliver surfboard, sliding down the snow hills with dead santa, rode on big-ass shark swimming on hot steamy lava, riding on cart wheels, switching gravity ups and downs, evading big-rigs monster truck came out of nowhere, jumping on logs from waterfall, walking through the pitch black dark areas, changing black and white filters into colors, swimming through the underwater sewers with electrifying weeds, being able to reach at the end of the level without getting hit by the plasma beam scrolling down the screen, and there's mother lode of things in the game adding a huge variation of game's design.

These games are amazing thanks to precise controls are much easier to learn with no issues whatsoever, the playable characters has its own unique abilities with suitable playstyle, the level design fills with many obstacles and enemies that requires to memorise patterns, the upgrades works really well which benefits the Nerd's overall abilities, has cool power-ups, great segments, and has redeeming replay values.       
I got to say the boss battles is awesome that keeps the player's feel engaging with the game thanks to multiples mix of mid and main bosses in each levels that adds up satisfying experiences or MORE LIKE IT'S A REAL PAIN IN THE ASSSSS!!! THAT I'M GETTING AN ASS-HANDED BY THEM IN NUMEROUS TIME!!!!
The game does have an difficulty options such as easy and normal is quite a basic for casuals with more lives and continues, where as harder ones such as old school reduces player's firing strength, stronger enemy's health, and lacking numerous of checkpoints and saves while retaining decent amount of health and lives which is totally fine with more experienced player.
Even worse, WHY THE F**K DID THEY ADD MORE HARDER DIFFICULTIES WITH ONLY ONE HEALTH, ONE LIFE, AND NO CONTINUES IF IT'S IMPOSSIBLE TO BEAT THE WHOLE GAME WITHOUT GETTING ONE HIT DEATH!? WHAT THEY WERE THINKING!!!
It's perfectly fine with the old school and hard as balls option which is acceptable, but why having one credit champ that left the game so unforgivingly to torture ourselves while trying so hard to not get killed with one hit, so who ever come up with the idea is an asshole.
Okay, enough bullshit ranting because the game is still fun to play which I am happy with the results especially being an remastered collection packed with many cool things.


Overall, it has precise controls, solid level design, great upgrades, cool power-ups, great segments, has playable characters, and has redeeming replay values. 
    
 
     
Graphics

The graphics are entirely looking very good in every game. The 8-bit sprite animation looked amazing on the characters, enemies, and bosses does matches and resembles with the AVGN review videos and some shitty games references particularly made by LJN (Laughing Joking Numbnuts).
The stage environments has crispy effects, bright colors, and amount of insane particles scattered around the levels is dead-on fantastic, EXCEPT THAT RED AND BLACK STAGE AT THE END GIVING ME AN F***ING STRAINS FRYING MY GOD DAMN EYEBALLS OFF!!! AHHHHHHHHHHHHHHH!!!! 
Thankfully you have an accessible option to disable photosensitive mode to prevent flashing and flickering effects, as well as screen shake which preventing dizziness during the gameplay, so thank god you don't really end up start barfing, puking, and pissing all over the places. 


Overall, it has amazing sprite animation, fantastic stage environment, and has accessible option.



Music and Sounds

The music in whole game sounds kick-ass because I love the 8-bit rendition of Kyle Justin's AVGN theme song at the opening title screen just like you hear it from the show. It's also clearly has the best original soundtrack for entire levels and bosses with catchy and upbeating retro-style sounds. My favourite goes to Boo Haunted House, Future F***balls 2010, and Tower of Torment's Crappy Castle 1 (What The F**k?!) because it's like I'm listening to Linkin Park in 8-bit form which adds the excitement of the game.
The sound effects in every level has impressive 8-bit noises for its hit detection, collisions, destructible noises, and etc. really fits the sound design of the whole game. 


Overall, it has kick-ass soundtrack and impressive 8-bit sound design.



Special Features

The second game does have unlockable skins for Nerd such as Board James, Rex Viper, and of course purple-suit based off the cheat code for Metroid on NES if collected all Nerd's cartridges, and of course like I said it earlier it had 3 playable characters to find in the first game.
   

Overall, a solid overall features.

 

Advantages

Humorous story and dialogue
                          
Original characters

Many popular references 

Solid gameplay

Amazing visuals

Kick-ass soundtrack


Disadvantages

Missing out cameos from the originals

ONE CREDIT CHAMP!!! difficulty is unforgiving



Final Verdict

Presentation 8/10 - humorous story and dialogue, original characters, and many pop cultures references.

Gameplay 8.5/10 - precise controls, solid level design, great upgrades, cool power-ups, great segments, has playable characters, and has redeeming replay values.

Graphics 8.5/10 -  amazing sprite animation, fantastic stage environment, and has accessible option.

Music and Sounds 9/10 - Kick-ass soundtrack and impressive 8-bit sound design.

Special Features 8/10 - Unlockable skins and 3 playable characters.


Overall 8.5/10 - As a massive fan of the AVGN videos, this game is totally f***ing rocks thank god it's not a shitty game like most LJN's terrible games libraries back then. The game delivers AVGN's hilarious one-liners, has many pop culture references, and humorous presentation being faithful to the source material. 
The gameplay feels very constructive with solid level design, great segments, and has replay values, the graphics is looking fantastic for its sprites, environments, and has accessible option, and 
it does have the best overall soundtrack fits the incredible action of AVGN's own adventures which makes it a solid 2D platformer.
As the deluxe version, it packed with 3 games in one with enhanced visuals, multiple save slots, more accessibility options, new unlockable player skins, improved level design, and more awesome stuff which benefiting the game's overall which I am happy it turns out to be really great AVGN's games that the fan of everyone's favourite nerd can get a hands on with these complete package.
The digital copy cost around £11.99 from PS Store, Xbox Store, Nintendo eShop, and Steam, where as the physical copy from Limited Run Games website comes with reversible covers gonna cost you around $34.99 which is equivalent to nearly £30 less.

So that's it for the game review and lets have fun singing a most recognisable chorus of AVGN theme song we never forget:

He's the angriest gamer you've ever heard.
He's the Angry Nintendo Nerd.
He's the Angry Atari SEGA Nerd.
He's the Angry Video Game Nerrrrrrrrrrrrrrrd.  



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