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Monday, 20 May 2019

Super Mario Maker 3DS Review



Super Mario Maker is a 2D platformer game which was originally released on Wii U in 2015, while 3DS port was later released in 2016. It was developed by Nintendo EAD and published by Nintendo. It one of the game that allow players to create and play their own custom courses based on 4 Mario titles, share them online, and download and play courses designed by other players.

At the start when I remember saw the new Mario title for Wii U which is a stage creation editor that allowing players to create their own various of stage design using the special development tools which I finding the idea very creative that inspires all of gaming community who really likes to design their own types of stages.
Remember back then where people has their level editor software for Super Mario World to create and play, so you can able to download these awesome fanmade SMW hacks from the emulation community sites and play it on your SNES software emulator. This is where Nintendo did a same thing for their title that has ability to build up your own levels which can be shared through online courses, so the users can able to play other peoples level stages which is really awesome.
Despite not owning the Wii U console and the game itself, I did managed to play this game on 3DS because it used to be my brother's 3DS back then before he decided to give it to me so I can able to spend playing on the 3DS.
I did play the Super Mario Maker for a week to see how good it is until I decided to start researching on both version of platforms to see comparison. Many of video game critics had criticised the 3DS port as being inferior due to lack of many features from Wii U version, so I wasn't surprising to see this version had been stripped down is because of its something to do with 3DS hardware restrictions cannot handle with the Wii U counterpart.
Despite the flaws, I did manage to enjoy the game with excellent Super Mario Challenge Courses, Course World, and Coursebots, along with designing my own levels that keeps me busy playing on the 3DS.

So without go further do, lets start the review.



Presentation

When booting up game, you will see different opening sequences of this game depending on days you're playing on. You will also see the pigeon starts eating bunch of green beans while loading up SD card and then you will able to see the title screen that you can still able to control Mario to run around the levels. When starting the Super Mario Challenge Course, you will have tutorial guide which introduces Mishiko (AKA Mary O) and Yamamura will guide you how to play the game along with their helpful advice.
When starting to build up the stage on create mode, you will have 4 different themes based on past Mario titles such as Super Mario Bros, Super Mario Bros 3, Super Mario World, and New Super Mario Bros U which can be added on your stage presets for your backgrounds layouts, hazardous objects, and minions and bosses. Super Mario Bros and Super Mario Bros 3 are based on NES's 8-bit pixel, Super Mario World are based on SNES's 16-bit pixel, and New Super Mario Bros U has similar graphics like the previous New Super Mario Bros titles for DS and Wii.   

So far, I really liked the overall presentation of the game just because it brings me so much nostalgia of classic Mario games that I remember playing back then. I can every time change any favourite themes based on earlier Mario games which really adds the positive things in the game that gives you an options to choose what stage presets do you prefer the most before you are ready to start building up your own levels.
I liked the idea of designing the own stages that gives you ability to use a tool that are easy and simple to use, so you can able to put something cool in the stage design like making bridges, adding minions like koopas, goombas, dry bones and others in the stage, put something hazardous like spikes, fire, saw, and other dangerous thing, and then you will also have trampoline to jump higher, adding question block, mushrooms to make you bigger, and all other stuff been featured in the game.
Having tutorial in Super Mario Challenge are also comes in handy which gives you an helpful advice will able to enhance your play skills once you getting better at the game.

Overall, it has amazing presentation for its tutorial, stage editing, and themes.



Gameplay

This game comes with three modes such as Super Mario Challenge, Courseworld, and Coursebots.
Super Mario Challenge will task you to complete all 18 worlds as you take control of Mario has ability to jump, climb, and dash. You will have 2 button control which allows Mario to jump on stages are also used for jumping attack on depending what type of enemies you are allowed to jump on. The dash button makes Mario run faster allowing him to evade stuff like stumping whomps and others, while you can able to dash and jump which allows him to jump even higher through longer distance. You can always change control scheme for your suitable play style like having B and A for jumping and dashing or have it on B and Y button instead.
The challenge course will give you a goal task to complete which awards you with two medals depending on what goals you are aiming to gain the medals, so there some interesting task challenges that keeps you playing longer like defeating 50 goombas, collecting 100 coins, beat stage without getting damaged, beat both Bowser and Bowser Jr, and all others cool challenge which really adds up the fun of the game.

Courseworld will have 100 Mario challenge which was designed by Nintendo themselves while recommended course was designed by 3DS users which you can able to send and receive levels through street pass or locally, but the issue is that the 3DS did miss out was custom search filters that were present in Wii U version, so meaning that it is difficult to use any of searches based on rankings, new releases and even specific course IDs that 3DS been missing in the game. What making even worse for 3DS version is that you cannot able to upload your own levels that you have created meaning that you will not able to share your levels through online instead you had to share the level through the 3DS devices nearby via street pass or locally which is not convenient for online users who wanted to have their level uploaded online, so the people can able to download and play on their 3DS system. The 3DS version will not able to play levels based on Wii U version is because of the 3DS limitations that only has limited area of space which is kinda bummer that I won't able to play any of the levels from Wii U version.

On creating the levels, you will have two screens from top to bottom which you are using for designing your own stages. In order to do that you have top screen which shows what your level look like on the level editor, while the bottom screen has editing tool which you will use stylus pen to navigate these icons and stages that you want to add on. At the top of the bottom screen, you will have the icons of objects, minions, bosses, and others that you wanted to place it on the stages such as bridges, trampoline, falling logs, blocks, coins, spikes, koopas, goombas, and other stuff.
You can also do some creative stuff like making enemies bigger by adding mushrooms, extending rotation fireballs, stacking all enemies together on top of Bowser, adjusting bullet bill heights, and all crazy stuff that you can put in the game.
On the left side of the bottom screen, you can change themes based on your favourite Mario titles, while on the right side of the bottom screen gives you ability to save and delete stages.
You can also extend the length of the levels from the bottom of the bottom screen to make the level longer to play, but then again that I've mention about 3DS limitation is that the size of the area is quite limited meaning that the whole levels aren't big as the Wii U counterpart that has bigger level area as opposed to 3DS version.
There one thing that the 3DS didn't have was the mystery mushroom which is the costume power up item that turns you into different kinds of characters like Link, Kirby, Pikachu, Pit and other characters which is kinda awesome that Wii U version were included in the game by using the amiibo figures except the 3DS version which did not have the support of the amiibo figure which is pretty bad.

So far, I did have fun designing the stages on level creator because this is kind of game that I really wanted to play that involves creating and designing stuff. I got to say that the overall gameplay is pretty good especially with using stylus pen are much easier to navigate stuff during the level editing. I also enjoyed the challenges that has several of great challenging levels which has the list of goals and I had a chance to play any created stages from recommended courses that people are doing a lot of fantastic stuff that they been added on their stages.
Its super disappointing that the 3DS version had missing out the features from the Wii U version making it hard to impress the 3DS owners who had hoped to see this game just as good as the Wii U counterpart.

Overall, it has great gameplay, creative level editor, and cool challenges, but lacked many features from Wii U version.



Graphics

The graphics on 3DS version is looking remarkably stunning for its visuals and design. It has colourful 2D environments for its backgrounds and textures which is simplified to see how good these details in the game. The animation is quite fluid for its characters sprites and some objects as you can see how smooth it looks on the handheld system and the character design in the game is just like the previous Mario title which is highly faithful to Mario universe.
I really liked the style of themes that mixes from 8-bit to modern style depending what themes you choose in level editor.
I also liked these choice of user interface for its icons and symbols which makes it easier to not just able to recognise things, but much easier to navigate things when selecting these types of icons.
Despite the level area are considered small on the 3DS, it still quite acceptable for the hardware system are not nearly as good as the Wii U counterpart.

Overall, it has colourful 2D environments, fluid animation, style of themes, and choice of user interface.



Music and Sounds

We all know Mario franchise always had the greatest soundtrack of all time which was composed by Koji Kondo was famous for his musical work behind every classic Mario titles. This game has every original music from Super Mario Bros, Super Mario Bros 3, Super Mario World, and New Super Mario Bros U were featured in the game.
The sound effects in the game still retains all of sounds from previous Mario games which is also the best part that made the game so recognisable over the years and don't forget the voice of Mario from New Super Mario Bros U are also memorable in whole Mario titles.

Overall, it has original music and recognisable sounds.



Special Features

It comes with street pass and local wireless for ability to share and play levels except the online upload features was missing in 3DS version. It has selectable challenge levels were featured in coursebots that you can able to revisit same level again to retain all the medals as possible, but it is also included secret levels once you completed the Super Mario Challenge as well.

Overall, it has unlockable secret levels and sharing levels through street pass and local wireless.




Advantages

Amazing presentation

Creative level editor

Cool challenge mode

Colourful graphics

Original music

Unlockable secret levels


Disadvantages

Lack of custom search filters

Not able to upload levels through online

Not able to play levels based on Wii U version

Missing out mystery mushrooms

Limited size of level area



Final Verdict


Presentation 9/10 - amazing presentation for its tutorial, stage editing, and themes.

Gameplay 7/10 - great gameplay, creative level editor, and cool challenges, but lacked many features from Wii U version.

Graphics 8.5/10 - colourful 2D environments, fluid animation, style of themes, and choice of user interface.

Music and Sounds 9/10 - original music and recognisable sounds.

Special Features 6/10 - unlockable secret levels and sharing levels through street pass and local wireless, but missing out online upload features.
  

Overall 7/10 - The 3DS version of the Super Mario Maker is actually decent port that the 3DS owner can able to play and enjoy their time while creating their own stages which is really fun to play, but it may be not recommended to those who already had the original game for the Wii U.
Having the game that involves creating amazing stuff and do something awesome is what makes the game so much fun, so is it worth playing this game for 3DS? the answer is if you already had the game on Wii U then its better off sticking with this version because Wii U has slight better features than the 3DS version, but don't get me wrong because I think the 3DS version is kinda a good port which I'm still happy to have it on my 3DS collection.

The reason why I give this game a 7 out of 10 is because I felt that giving this game a bit of lower rating than 7 is not totally sounds fair to those who actually liked the 3DS port, so this is why I wanted to give this game a chance to have it a decent score.
If it is the Wii U version then I would like to rate it 9 out of 10 which makes more sense, so that being said I really liked the Super Mario Maker and I hope that Nintendo gonna bring Super Mario Maker 2 to Nintendo Switch for next month.


         
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Tuesday, 14 May 2019

Mega Man 11 PS4 Review




History of Mega Man series:

It was all started in year 1987 where Capcom has released their title for NES which is Mega Man, a 2D action-platform game where you get to play as the humanoid robot named Mega Man to take down the mad-scientist Dr.Wily and the six Robot Masters, so you get to choose the order in which to complete these six stages before reaching to Dr. Wily whereabouts.
At the initial release of the game, it received positively for its overall design due to non-linear gameplay style, unique 8-bit graphics, and epic boss battle against robot masters, but it wasn't a commercial success at worldwide which was blamed for its poorly designed game cover at US release.
Capcom went working on sequel called Mega Man 2 for NES which was released year after the first title. The game was massive improvement over the first title for its memorable soundtrack, colourful visuals and has better gameplay overall including password features and new item as it became the bestselling game of Mega Man franchise has sold over 1.5 million units worldwide and listed as being the greatest game of all-time had led the franchise into success.
The popularly of Mega Man franchise had spawned with numerous of sequels for main series, the sub-series such as Mega Man X, Mega Man Legends, Mega Man: Battle Network, Mega Man Zero and Mega Man ZX, it also shares many of the spin-offs, remakes, compilations, comics, and TV series.

We all know the Blue Bomber himself Mega Man are considered to be one of the Capcom's most recognisable icons of video game industries. He also appeared on several of different game such as Marvel vs Capcom, Project X Zone, Street Fighter X Tekken, and Super Smash Bros Ultimate as playable characters.

So moving on to the review.


Megaman 11 PS4 Review:
      
Megaman 11 is a Action-Platform game for PS4, XBONE, Switch, and PC. It was developed and published by Capcom and it is a sequel to 2010's title Mega Man 10.

It's been for 8 years since we been waiting to see another Blue Bomber title from Capcom, but we all know some of the titles such as Mega Man Universe and Mega Man Legends 3 got officially cancelled which was the reason why Kenji Inafune had left the company to work on his kickstarter indie title called Mighty No.9 which had received poorly reception at the launch release meaning that the game doesn't have a same faith as the beloved Mega Man series were known for its challenging boss battles, hazardous level design, and innovative special weapons which Mighty No.9 couldn't able to do a same attempt in comparison with Capcom's Blue Bomber.
I'm very glad that Capcom had finally open their ears to the Mega Man's fanbase to bring back the franchise from dead as they bought out their 11th title of the main series which is Mega Man 11 had finally come to PCs and Console platforms as this game had finally puts Mighty No.9 to the shame.

I had a chance to play Mega Man 11 on my PS4 and I've played it for a week to see how the game going...the answer is....this is the game I'm been looking forward to play because I really liked the game overall for its 2.5D graphic style which is lot different from previous installiment that uses 8-bit style graphics, it also retains a original gameplay elements of the classic Mega Man titles to make it more faithful to the franchise, and it still has the best sub-bosses battle of all Mega Man series which is the reason why this game is still fun to play on your modern system.
The fan of the series will also enjoy the game with challenge mode which has Time Trials and other Missions will put you in the test with each challenging stages.

So without go further do, lets start the review.



Presentation

The intro starts out with the flashback of Dr Thomas Light and Dr Albert Wily as a students at Robot University where they start working on the research of robot technology. Due to Dr. Light made a disagreement with Dr. Wily's new prototype Double Gear System which could led risking to harm robots, Dr. Wily had left the Robot University as he swears one day to prove Dr Light wrong.
In the current story where Dr. Light and his crew Mega Man, Roll, Auto and eight Robot Masters are working on the maintenance lab, until Dr. Wily shows up with his dirty plans by capturing all Robot Masters and escapes from lab. Dr. Light had installed the prototype Double Gear System on Mega Man which gives him ability to use speed and power gear.
Mega Man began to set his mission to take down the eight Robot Masters and stop Dr. Wily once for all.

So far the story in the game is quite easy to follow as the story did add up the backstory behind two scientists been working together in Robot University until the fallout happens between Dr. Light and Dr. Wily had started to make arguments regarding their research on robots technology. You could really tell that Dr. Light was trying to prevent Dr. Wily from using his dangerous prototype that could put robots into danger which really made Dr. Wily so furious as he storms off from Robot University. This storyline really explains how selfish Dr. Wily is which was the main reason why Dr. Wily always failed his plans in whole Mega Man series, so it makes the story development very unique and interesting that really adds up to the series.
We know Mega Man is a great video game character shared with his cool personality and his classy appearances, while I find most of the Robot Masters in the game are actually just as good as the previous sub-bosses from older Mega Man title, so you have Bounce Man, Block Man, Fuse Man, Thundra Man and others featured in the game as sub-bosses. The supportive characters such as Dr. Light is kinda look like Santa Claus dressed up as a scientist that he encourages Mega Man to stop Dr. Wily's dangerous plan, while Roll and Auto are mostly spent time working in the labs during maintenance as you normally see them on cutscenes and item shop.
I got to say Dr. Wily is sorta like a insane version of Albert Einstein as a villain that really never learned a lesson from his past because he always causing trouble against Mega Man in the whole series which is the reason why I liked him as a great video game villains.

As you start beginning the game, you will have classic-style stage menus that has Mega Man on the middle screen staring at the Robot Masters everytime you highlight these sub-bosses screens.
I really liked the stage presentation for its overall design such as Block Man has Ancient style scenery, Acid Man has lab style settings, Impact Man has construction site, Bounce Man has playground area, and Fuse Man has nuclear power station which made the level design look very appealing in the game.
                  
Overall, It has straightforward storyline, memorable cast of characters, and great stage presentation.



Gameplay

In single player mode there are 4 difficulty options to select from easy to super hard depending on what difficulty suits your play skills and then you will select any of these stages as your aim is to defeat all the robot masters in order to reach at the Dr. Wily whereabouts. You take control of Mega Man being played in 2D perspective to beat the stage by reaching to the sub-bosses battle.

You have a buster as a main weapon which was used for shooting down these minions while holding down the shoot button will charging up the buster which allows you to shoot with the big blast for massive damage. The game introduces the double gear system such as speed gear which help slows down time allowing Mega Man to dodge the enemy's projectiles and hazards objects faster, while power gear increases his attack power for heavy shooting damage on enemy which really benefits the play style in the game, but it can also easily overheat when using them too much, so it will automatically take time to cool down these gear system till it's ready to use. Another cool stuff when using the double gear is when your health is low you will able to perform the powerful charge shot when activating both gears at the same time at once which also weakens Mega Man, so use it carefully.
I find the double gear system seems to be very interesting in the game which did really adds up the newer gameplay elements that allows to slow down time and making powerful attacks on enemies is pretty good in the game. You can also retain special weapons after beating the sub-bosses which these special weapons works very effectively on some sub-bosses depending what their weaknesses is as some of the special weapons are really good in the game are bounce ball that shoots multiple of balls bouncing around the levels, the thundra storm shoots with tornado vertically, the block dropper that shoots with the falling blocks on enemies, the pile driver allows you to perform launch forward attack, the blazing touch shoots with huge flames, the acid barrier uses as shields while shooting with green slimy stuff, the scramble thunder shoots with round electric that moves around, and lastly the chain blast is a detonator where you can shoot and detonate the enemies which I finding these special weapons is very useful for not just sub-bosses, but also kills the minions quicker.
Rush is a helpful robotic dog that can transform into two forms such as jet that lets you pass the level, while coil allows you to jump higher which is very handy if you really need a assistance help in the game.
 
At the stage selection menu, there are item shop where you can able to purchase those useful items such as energy tank that increases your health, while weapon tank can increase your limited ammo of special weapons. The mystery tank also increases both health and ammo, but also transforms into 1-up, so these are the tanks that you really wanted to use it during the in-game action. The variety of parts that lets you upgrade your ability such as awakener chip, buster plus chip, cooling system, power shield, and plenty more which can be unlocked by some of the requirements you’ll need to meet before you can purchase them. It is nice to have an upgradable parts that really makes you stronger, but I finding these upgradable parts are quite two overpowered which makes the game easier to beat quickly, so if you really prefer to play the game more harder then you can always turn off these abilities by unequipping all of these parts that you don't really need to have it on all of time.

I got to say that the platforming aspects in the game are just quite as good as the earlier Mega Man games regarding with the level design and difficulty choices are the main highlights of the game.
As you can see some of the levels are filled with hazards and minions that makes the platforming segments much challenging as you try to avoid all of enemy's projectiles that trying to damage you, the deadly spikes can instantly kills you in one hit death, and some of the areas with empty bottom layouts can lead you to fall off the stages. There are some variety of stages that has different kinds of hazardous objects such as laser beam in Fuse Man stage, the impact brothers can launch attack you in Impact Man stage, the colourful balls in the whole level can bounce you around in Bounce Man stage, the acid minions can turn pool into acids in Acid Man stage, and trying to evade the deadly flames in Torch Man stage is what making the level so great that really adds up the fun factor of the game itself.
The boss battle in the game are also pretty amazing is really showing what Mega Man series were being known in the game. It is good to memorising the patterns which really helps the player where you need to dodge and then attack on the bosses is what makes the game so much fun to play.
I find the game is super short which only takes about 1 or 2 hours to beat, but the good thing is that you can always play again which has 4 difficulty settings which adds up small replay values and it is also included challenge mode which has 9 modes to play such as time attack, score attack, boss rush, jump saver and all others where you need to complete the task by beating the stage will earn you the medals which I find these challenge mode quite fun to play.


Overall, it has great platforming levels, unique weapons, and epic boss battles.



Graphics

I got to say the graphics in the game is surprisingly amazing for its character's models that are more cartoonish and detailed in both cutscenes and in-game action. I liked the lip-syncing part in the cutscene while they start making conversation between the characters. The character's animation is quite super smooth for both facial features and body language that really adds up their personality as it made use of 3D polygonal characters.
The stage design is looking spectacular with amazing backgrounds area, great use of textures and has cool looking special effects for the use of lighting and explosion as I really liked the hand-drawn environments that made the game look more fresh and new to the series.
It does look very different from the previous game that uses the 8-bit pixel style, but this graphics is looking very impressive with more cartoonish style that fits well for the Mega Man universe.

Overall, it has amazing character's models, smooth animation, great stage design, and cool special effects.



Music and Sounds

The original soundtrack in whole game is sounds pretty fantastic. The video game composer did a fabulous job of making really catchy upbeat music in both menus and levels such as most of the Robot Masters stage, main menus, stage select and shop menus are definitely sounds like a Mega Man at all, while the sounds effects are quite acceptable for most part such as destructible sounds, atmospheric effects, and background noises.
The voice casting for the character is pretty okay at most part, but not as good doesn't mean its a bad thing as long as it can get their voice right it should be.

Overall, it has fantastic soundtrack and acceptable sound effects and voices.



Special Features

The game has extra modes which has challenge modes, gallery, and online leaderboards, but it would have been nice to add newer things like more playable characters, stages and bosses if they had a chance to bring a brand new DLC in the future, but so far its all pretty good. The trophy achievements are also featured in the game which keeps you busy to collect all of achievable goals.

Overall, it has extra modes and trophy achievements.



Advantages

Great presentation

Fun gameplay

Epic boss battles

Amazing graphics design

Fantastic soundtrack

Cool extra modes
                      
         
Disadvantages

Overpowered upgradable parts makes the game too easy

Short length single player mode



Final Verdict


Presentation 8/10 - Straightforward storyline, memorable cast of characters, and great stage presentation.

Gameplay 8.5/10 - Great platforming levels, unique weapons, and epic boss battles.

Graphics 8.5/10 - Amazing character's models, smooth animation, great stage design, and cool special effects.

Music and Sounds 8/10 - Fantastic soundtrack and acceptable sound effects and voices.

Special Features 8/10 - Extra modes and trophy achievements.


Overall 8.5/10 - Mega Man 11 is a great title that brings the Blue Bomber a huge comeback to the series since 2010's Mega Man 10.
This game finally proves that Capcom had made a promise for fans to bring a series back again with entirely fresh and new sequel which offers well designed levels for platforming aspects, newer gameplay mechanics including weapons and abilities, and entertaining boss fights are the biggest highlights of the game.
The fans of the series will appreciate with this title are worth for picking up from the stores, so I'm happy with this game had turned out so fantastic by Capcom themselves and I will definitely look forward to see newer future DLCs for this game with more levels and bosses or maybe for another future sequel.
That being said, this game totally kicks ass that deserves a seal of approval. 


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Thursday, 2 May 2019

Why Sonic The Hedgehog Movie Official Trailer aren't good? (My Reaction and Rant)







Back in my days, I grew up playing Sonic The Hedgehog on SEGA Genesis/Megadrive are highly regarded as the greatest game of all time which made the franchise quite popular in early 90's. It had kickass blue Hedgehog himself that does a speed running though Green Hill Zone, cool spindash, collects rings, gaining chaos emeralds, and kicking Dr. Robotnik ass is what made the character so memorable back then.
The success of the franchise had spawned numerous of great titles such as Sonic 2, Sonic CD, Sonic and Knuckles, Sonic Adventure, Sonic Colors, and Sonic Generations, while sharing with the bad ones like Sonic Unleashed, Sonic Boom, Sonic Forces, and worst of all Sonic 06 which really killed off the beloved franchise that we all love.
Despite the franchise had their ups and downs, the movie studios Paramount Pictures has released their official trailer of upcoming live-action film which is titled as Sonic The Hedgehog are heading to be released on this November 8th 2019.

I had a chance to watch the actual trailer of this live-action film on YouTube and after watching this, I got really disappointed with this overall results. The reason why its so bad is because of horrendous looking Sonic's character design which they had got it all wrong such as human-like Hedgehog which took away the classic nostalgia of the original design that was featured on several of classic Sonic games. I know it's sounds very nip-picky to talk about the Sonic's design, but I'm not bullshitting because his eyes shape is way too small, his arms supposed to be full skin rather than full blue fur, he wears no gloves, and his body shape is more like a human compared with cartoony Sonic's design on past games like Sonic Adventure which is more appropriate for the character model than the movie version. I'm finding Sonic is looking too creepy in the movie which was the main reason why the people on the internet made their meme jokes to point out Sonic's terrible design as he look like a scary ass puppet mask from the Walmart store. I think they need to retweak the Sonic design to make it look more like the original Sonic that we all know from the past.
 
They putting out their weird music choice for the actual trailer that didn't fit right for the Sonic movie, so instead of using a same music from the Sonic franchise it uses one of the famous rap soundtrack from the 90's such as Coolio - Gangster Paradise had really nothing to do with Sonic at all, so where is the Green Hill Zone song from Sonic 1 and what about Crush 40's songs from Sonic Adventure which is sounds more appropriate than the licensed rap song that featured in the movie trailer.

The part that I'm more of concerned about is the storyline and presentation itself which is completely different from the Sonic series. Instead of saving the world, teaming up with friends, collecting chaos emeralds and defeating Dr. Robotnik like on the Sonic games, it's more of the buddy cop film which I felt that the movie is going to flop badly for lacking resemblance to the past Sonic games and having bad script in the movie. It's nothing but all about police officer named Tom just discovers blue Hedgehog who has ability to run at incredible speeds as Tom decided to protect Sonic from getting capture by government, while they aiming to collect rings and defeating mad scientist named Dr. Robotnik.

The only best part of the trailer is definitely Jim Carrey playing the role of Dr. Robotnik which actually nails it with his acting performance and sense of humour which really brings back his original comedy root since I grew up watching his films from the past such as Ace Ventura and The Mask. It may not look like Dr. Robotnik at the very beginning until you will see the best part at the end of the trailer does look like a character from the game.

Overall, I bet it's going to disappoint the fans of the franchise had their hope to see the movie succeed, but with the bad design choices for blue Hedgehog, poor presentation, and lacks resemblance to past Sonic games is definitely the huge kick in their faces. I'm not saying the actual movie is bad, but I don't think the movie is ever gonna be good at the cinema release, so I can't believe SEGA had to let the movie studio making a botched up trailer of live-action film based on blue mascot himself.
Hell, Warner Bros got it right with Pokemon: Detective Pikachu official trailer which is based on the original 3DS title of the same name are done way better than the Sonic The Hedgehog official trailer.

In my opinion, I wish Paramount Pictures should better off delay the film release to fix the Sonic's character design to make more visually appealing to gaming fans who has played Sonic games from the past and I hope the movie doesn't turned out disaster just like what hollywood film studios did to 1993's film such as Super Mario Bros had received poorly reception at the cinema release.     


If you haven't seen a trailer yet, then check out the video down below and tell me what you think:





 



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